❌

Reading view

Affective Agent: On-Device Personalized Intervention Reasoning for Wearable Systems

arXiv:2609.12322v1 Announce Type: new Abstract: Affective computing has advanced wearable state inference, but on-device reasoning about whether, when, and how to intervene remains challenging. We present Affective Agent, a three-layer reference architecture for personalized intervention reasoning under uncertainty on wearable-class hardware. It combines a compact sub-billion-parameter language model with physiological evidence, context, and user history to decide whether, when, and how to intervene, without cloud dependency or per-user retraining. The architecture is organized into three interacting layers (perception, personalization, and reasoning), adapting to individual users through host-managed structured memory evolution rather than per-user weight updates. We instantiate Affective Agent in indoor environmental quality control and evaluate it on held-out, simulator-generated longitudinal scenarios spanning physiological variation, context, signal quality, and intervention history. Results show that memory-driven personalization and two-pass structured reasoning improve intervention decisions within this synthetic evaluation. By moving the decision layer on-device, this work demonstrates a path from wearable state inference toward closed-loop, personalized intervention on wearable-class hardware.
  •  

Rethinking Heterogeneous System Disaggregation for Subquadratic Attention

arXiv:2609.13134v1 Announce Type: new Abstract: Frontier language models are more aggressively using subquadratic attention to reduce the memory footprint and compute requirements during inference while still delivering frontier accuracy. While existing systems make dense attention-centric disaggregated serving decisions, we show that disaggregating inference around the unique arithmetic intensity and memory footprint of subquadratic attention LLMs can achieve significant throughput and energy efficiency gains on emerging DRAM-based and SRAM-only heterogeneous systems. We introduce SQD (SubQuadratic Disaggregation), a fine-grained heterogeneous disaggregation scheme that splits decode by quadratic and subquadratic attention rather than by operator type, and that applies across subquadratic attention variants. For sparse attention LLMs, we disaggregate decode into top-k selection, which must index through the full KV, and top-k attention plus FFN, which have static memory footprints. For linear and sliding-window attention LLMs, we disaggregate decode into dense attention layers and subquadratic attention layers plus FFN. In an adjusted 8xB200 heterogeneous system proxy, we observe average tokens/J improvements of 53% on GLM 5.2, 31% on Nemotron 3 Ultra, and 56% on Gemma 4 31B over the strongest GPU-only baselines. In an analytical model of a Rubin plus LPX system with fixed power budgets, we observe 1.2x to 1.5x tighter achievable latencies and up to 3.6x higher throughput over the best baseline of attention-FFN disaggregation. Our experiments also reveal architectural insights on chip and interconnect provisioning for next-generation heterogeneous systems serving subquadratic attention.
  •  
❌