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Multi-Agent Memory from a Computer Architecture Perspective: Visions and Challenges Ahead

arXiv:2603.10062v2 Announce Type: replace-cross Abstract: As LLM agents evolve into collaborative multi-agent systems, their memory requirements grow rapidly in complexity. This position paper frames multi-agent memory as a computer architecture problem. We distinguish shared and distributed memory paradigms, propose a three-layer memory hierarchy (I/O, cache, and memory), and identify two critical protocol gaps: cache sharing across agents and structured memory access control. We argue that the most pressing open challenge is multi-agent memory consistency. Our architectural framing provides a foundation for building reliable, scalable multi-agent systems.
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A Directed Graph Model and Experimental Framework for Design and Study of Time-Dependent Text Visualisation

arXiv:2603.02422v1 Announce Type: cross Abstract: Exponential growth in the quantity of digital news, social media, and other textual sources makes it difficult for humans to keep up with rapidly evolving narratives about world events. Various visualisation techniques have been touted to help people to understand such discourse by exposing relationships between texts (such as news articles) as topics and themes evolve over time. Arguably, the understandability of such visualisations hinges on the assumption that people will be able to easily interpret the relationships in such visual network structures. To test this assumption, we begin by defining an abstract model of time-dependent text visualisation based on directed graph structures. From this model we distill motifs that capture the set of possible ways that texts can be linked across changes in time. We also develop a controlled synthetic text generation methodology that leverages the power of modern LLMs to create fictional, yet structured sets of time-dependent texts that fit each of our patterns. Therefore, we create a clean user study environment (n=30) for participants to identify patterns that best represent a given set of synthetic articles. We find that it is a challenging task for the user to identify and recover the predefined motif. We analyse qualitative data to map an unexpectedly rich variety of user rationales when divergences from expected interpretation occur. A deeper analysis also points to unexpected complexities inherent in the formation of synthetic datasets with LLMs that undermine the study control in some cases. Furthermore, analysis of individual decision-making in our study hints at a future where text discourse visualisation may need to dispense with a one-size-fits-all approach and, instead, should be more adaptable to the specific user who is exploring the visualisation in front of them.
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ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling

arXiv:2603.02697v1 Announce Type: cross Abstract: This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse leverages the generation capability of large video models and integrates three key innovations: 1) A dataset for large-scale multi-agent interactive world modeling is built on the CARLA simulation platform, featuring diverse scenes, weather conditions, and interactive trajectories with paired multi-view videos (front/ rear/ left/ right views per agent) and camera data. 2) We propose a spatial concatenation strategy for four-view videos of independent agents to model a broader environment and to ensure internal multi-view geometric consistency. 3) We integrate cross-agent attention blocks into the pretrained video model, which enable interactive transmission of spatial-temporal information across agents, guaranteeing shared world consistency in overlapping regions and reasonable generation in non-overlapping regions. ShareVerse, which supports 49-frame large-scale video generation, accurately perceives the position of dynamic agents and achieves consistent shared world modeling.
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