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JAEGER: Joint 3D Audio-Visual Grounding and Reasoning in Simulated Physical Environments

arXiv:2602.18527v2 Announce Type: replace-cross Abstract: Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source localization and spatial reasoning in complex 3D environments. We address this limitation by presenting JAEGER, a framework that extends AV-LLMs to 3D space, to enable joint spatial grounding and reasoning through the integration of RGB-D observations and multi-channel first-order ambisonics. A core contribution of our work is the neural intensity vector (Neural IV), a learned spatial audio representation that encodes robust directional cues to enhance direction-of-arrival estimation, even in adverse acoustic scenarios with overlapping sources. To facilitate large-scale training and systematic evaluation, we propose SpatialSceneQA, a benchmark of 61k instruction-tuning samples curated from simulated physical environments. Extensive experiments demonstrate that our approach consistently surpasses 2D-centric baselines across diverse spatial perception and reasoning tasks, underscoring the necessity of explicit 3D modelling for advancing AI in physical environments. Our source code, pre-trained model checkpoints, and datasets are available at https://github.com/liuzhan22/JAEGER.
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ExpertFlow: Efficient Mixture-of-Experts Inference via Predictive Expert Caching and Token Scheduling

arXiv:2410.17954v2 Announce Type: replace Abstract: Sparse Mixture-of-Experts (MoE) models can outperform dense large language models at similar computation by activating only a small set of experts per token. However, stacking many expert modules introduces substantial parameter memory, which makes MoE models difficult to deploy in memory-constrained environments such as single-GPU devices. Offloading alleviates this issue by storing inactive experts in CPU memory and loading them on demand, but existing methods remain limited: static caches disregard input-dependent routing, and methods that train separate models to predict expert usage ahead of time are often inaccurate or require significant training cost. We propose ExpertFlow, a lightweight MoE inference system that addresses this routing dependency through three coordinated components: 1) a transformer-based routing path predictor that estimates expert usage across all MoE layers in a single forward pass, 2) a token scheduler that groups tokens with similar predicted routes to improve expert utilization, and 3) a predictive expert cache that loads only the required experts while correcting mispredictions at runtime. Together, these components enable efficient expert loading and execution, reducing GPU memory usage by up to 93.72% and improving inference throughput by up to 10x over strong offloading baselines on a single GPU.
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ResearchEnvBench: Benchmarking Agents on Environment Synthesis for Research Code Execution

arXiv:2603.06739v1 Announce Type: cross Abstract: Autonomous agents are increasingly expected to support scientific research, and recent benchmarks report progress in code repair and autonomous experimentation. However, these evaluations typically assume a pre-configured execution environment, which requires resolving complex software dependencies, aligning hardware and framework versions, and configuring distributed execution, yet this capability remains largely unbenchmarked. We introduce ResearchEnvBench, a benchmark for environment synthesis in research code execution. Given a research repository, documentation, and a target execution setting, agents must construct an environment that successfully executes at runtime. Evaluations on diverse research repositories reveal a substantial gap in current SOTA agents, with failures dominated by incomplete dependency resolution and brittle version coupling. ResearchEnvBench provides a realistic testbed for advancing autonomous agents toward reproducible scientific research.
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JAEGER: Joint 3D Audio-Visual Grounding and Reasoning in Simulated Physical Environments

arXiv:2602.18527v1 Announce Type: cross Abstract: Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source localization and spatial reasoning in complex 3D environments. We address this limitation by presenting JAEGER, a framework that extends AV-LLMs to 3D space, to enable joint spatial grounding and reasoning through the integration of RGB-D observations and multi-channel first-order ambisonics. A core contribution of our work is the neural intensity vector (Neural IV), a learned spatial audio representation that encodes robust directional cues to enhance direction-of-arrival estimation, even in adverse acoustic scenarios with overlapping sources. To facilitate large-scale training and systematic evaluation, we propose SpatialSceneQA, a benchmark of 61k instruction-tuning samples curated from simulated physical environments. Extensive experiments demonstrate that our approach consistently surpasses 2D-centric baselines across diverse spatial perception and reasoning tasks, underscoring the necessity of explicit 3D modelling for advancing AI in physical environments. Our source code, pre-trained model checkpoints and datasets will be released upon acceptance.
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