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NanoKnow: How to Know What Your Language Model Knows

arXiv:2602.20122v1 Announce Type: cross Abstract: How do large language models (LLMs) know what they know? Answering this question has been difficult because pre-training data is often a "black box" -- unknown or inaccessible. The recent release of nanochat -- a family of small LLMs with fully open pre-training data -- addresses this as it provides a transparent view into where a model's parametric knowledge comes from. Towards the goal of understanding how knowledge is encoded by LLMs, we release NanoKnow, a benchmark dataset that partitions questions from Natural Questions and SQuAD into splits based on whether their answers are present in nanochat's pre-training corpus. Using these splits, we can now properly disentangle the sources of knowledge that LLMs rely on when producing an output. To demonstrate NanoKnow's utility, we conduct experiments using eight nanochat checkpoints. Our findings show: (1) closed-book accuracy is strongly influenced by answer frequency in the pre-training data, (2) providing external evidence can mitigate this frequency dependence, (3) even with external evidence, models are more accurate when answers were seen during pre-training, demonstrating that parametric and external knowledge are complementary, and (4) non-relevant information is harmful, with accuracy decreasing based on both the position and the number of non-relevant contexts. We release all NanoKnow artifacts at https://github.com/castorini/NanoKnow.
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Simulating the Real World: A Unified Survey of Multimodal Generative Models

arXiv:2503.04641v3 Announce Type: replace-cross Abstract: Understanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the physical world, enabling more accurate simulations and meaningful interactions. However, current methods often treat different modalities, including 2D (images), videos, 3D, and 4D representations, as independent domains, overlooking their interdependencies. Additionally, these methods typically focus on isolated dimensions of reality without systematically integrating their connections. In this survey, we present a unified survey for multimodal generative models that investigate the progression of data dimensionality in real-world simulation. Specifically, this survey starts from 2D generation (appearance), then moves to video (appearance+dynamics) and 3D generation (appearance+geometry), and finally culminates in 4D generation that integrate all dimensions. To the best of our knowledge, this is the first attempt to systematically unify the study of 2D, video, 3D and 4D generation within a single framework. To guide future research, we provide a comprehensive review of datasets, evaluation metrics and future directions, and fostering insights for newcomers. This survey serves as a bridge to advance the study of multimodal generative models and real-world simulation within a unified framework.
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