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TIGeR: Tool-Integrated Geometric Reasoning in Vision-Language Models for Robotics

arXiv:2510.07181v3 Announce Type: replace-cross Abstract: Vision-Language Models (VLMs) have shown remarkable capabilities in spatial reasoning, yet they remain fundamentally limited to qualitative precision and lack the computational precision required for real-world robotics. Current approaches fail to leverage metric cues from depth sensors and camera calibration, instead reducing geometric problems to pattern recognition tasks that cannot deliver the centimeter-level accuracy essential for robotic manipulation. We present TIGeR (Tool-Integrated Geometric Reasoning), a novel framework that transforms VLMs from perceptual estimators to geometric computers by enabling them to generate and execute precise geometric computations through external tools. Rather than attempting to internalize complex geometric operations within neural networks, TIGeR empowers models to recognize geometric reasoning requirements, synthesize appropriate computational code, and invoke specialized libraries for exact calculations. To support this paradigm, we introduce TIGeR-300K, a comprehensive tool-invocation-oriented dataset covering point transformations, pose estimation, and spatial compatibility verification, complete with tool invocation sequences and intermediate computations. Through a two-stage training pipeline combining supervised fine-tuning (SFT) and reinforcement fine-tuning (RFT) with our proposed hierarchical reward design, TIGeR achieves SOTA performance on geometric reasoning benchmarks while demonstrating centimeter-level precision in real-world robotic manipulation tasks.
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Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing

arXiv:2603.03143v1 Announce Type: cross Abstract: Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.
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Learning Contextual Runtime Monitors for Safe AI-Based Autonomy

arXiv:2601.20666v2 Announce Type: replace-cross Abstract: We introduce a novel framework for learning context-aware runtime monitors for AI-based control ensembles. Machine-learning (ML) controllers are increasingly deployed in (autonomous) cyber-physical systems because of their ability to solve complex decision-making tasks. However, their accuracy can degrade sharply in unfamiliar environments, creating significant safety concerns. Traditional ensemble methods aim to improve robustness by averaging or voting across multiple controllers, yet this often dilutes the specialized strengths that individual controllers exhibit in different operating contexts. We argue that, rather than blending controller outputs, a monitoring framework should identify and exploit these contextual strengths. In this paper, we reformulate the design of safe AI-based control ensembles as a contextual monitoring problem. A monitor continuously observes the system's context and selects the controller best suited to the current conditions. To achieve this, we cast monitor learning as a contextual learning task and draw on techniques from contextual multi-armed bandits. Our approach comes with two key benefits: (1) theoretical safety guarantees during controller selection, and (2) improved utilization of controller diversity. We validate our framework in two simulated autonomous driving scenarios, demonstrating significant improvements in both safety and performance compared to non-contextual baselines.
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Recurrent Structural Policy Gradient for Partially Observable Mean Field Games

arXiv:2602.20141v1 Announce Type: new Abstract: Mean Field Games (MFGs) provide a principled framework for modeling interactions in large population models: at scale, population dynamics become deterministic, with uncertainty entering only through aggregate shocks, or common noise. However, algorithmic progress has been limited since model-free methods are too high variance and exact methods scale poorly. Recent Hybrid Structural Methods (HSMs) use Monte Carlo rollouts for the common noise in combination with exact estimation of the expected return, conditioned on those samples. However, HSMs have not been scaled to Partially Observable settings. We propose Recurrent Structural Policy Gradient (RSPG), the first history-aware HSM for settings involving public information. We also introduce MFAX, our JAX-based framework for MFGs. By leveraging known transition dynamics, RSPG achieves state-of-the-art performance as well as an order-of-magnitude faster convergence and solves, for the first time, a macroeconomics MFG with heterogeneous agents, common noise and history-aware policies. MFAX is publicly available at: https://github.com/CWibault/mfax.
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Look Back to Reason Forward: Revisitable Memory for Long-Context LLM Agents

arXiv:2509.23040v4 Announce Type: replace-cross Abstract: Large language models face challenges in long-context question answering, where key evidence of a query may be dispersed across millions of tokens. Existing works equip large language models with a memory buffer that is dynamically updated via a linear document scan, also known as the "memorize while reading" methods. While this approach scales efficiently, it suffers from pruning of latent evidence, information loss through overwriting, and sparse reinforcement learning signals. To tackle these challenges, we present ReMemR1, which integrates the mechanism of memory retrieval into the memory update process, enabling the agent to selectively callback historical memories for non-linear reasoning. To further strengthen training, we propose a multi-level reward design, which combines final-answer rewards with dense, step-level signals that guide effective memory use. Together, these contributions mitigate information degradation, improve supervision, and support complex multi-hop reasoning. Extensive experiments demonstrate that ReMemR1 significantly outperforms state-of-the-art baselines on long-context question answering while incurring negligible computational overhead, validating its ability to trade marginal cost for robust long-context reasoning.
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Step 3.5 Flash: Open Frontier-Level Intelligence with 11B Active Parameters

arXiv:2602.10604v2 Announce Type: replace-cross Abstract: We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.
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ST-EVO: Towards Generative Spatio-Temporal Evolution of Multi-Agent Communication Topologies

arXiv:2602.14681v2 Announce Type: replace-cross Abstract: LLM-powered Multi-Agent Systems (MAS) have emerged as an effective approach towards collaborative intelligence, and have attracted wide research interests. Among them, ``self-evolving'' MAS, treated as a more flexible and powerful technical route, can construct task-adaptive workflows or communication topologies, instead of relying on a predefined static structue template. Current self-evolving MAS mainly focus on Spatial Evolving or Temporal Evolving paradigm, which only considers the single dimension of evolution and does not fully incentivize LLMs' collaborative capability. In this work, we start from a novel Spatio-Temporal perspective by proposing ST-EVO, which supports dialogue-wise communication scheduling with a compact yet powerful flow-matching based Scheduler. To make precise Spatio-Temporal scheduling, ST-EVO can also perceive the uncertainty of MAS, and possesses self-feedback ability to learn from accumulated experience. Extensive experiments on nine benchmarks demonstrate the state-of-the-art performance of ST-EVO, achieving about 5%--25% accuracy improvement.
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GREPO: A Benchmark for Graph Neural Networks on Repository-Level Bug Localization

arXiv:2602.13921v1 Announce Type: cross Abstract: Repository-level bug localization-the task of identifying where code must be modified to fix a bug-is a critical software engineering challenge. Standard Large Language Modles (LLMs) are often unsuitable for this task due to context window limitations that prevent them from processing entire code repositories. As a result, various retrieval methods are commonly used, including keyword matching, text similarity, and simple graph-based heuristics such as Breadth-First Search. Graph Neural Networks (GNNs) offer a promising alternative due to their ability to model complex, repository-wide dependencies; however, their application has been hindered by the lack of a dedicated benchmark. To address this gap, we introduce GREPO, the first GNN benchmark for repository-scale bug localization tasks. GREPO comprises 86 Python repositories and 47294 bug-fixing tasks, providing graph-based data structures ready for direct GNN processing. Our evaluation of various GNN architectures shows outstanding performance compared to established information retrieval baselines. This work highlights the potential of GNNs for bug localization and established GREPO as a foundation resource for future research, The code is available at https://github.com/qingpingmo/GREPO.
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ST-EVO: Towards Generative Spatio-Temporal Evolution of Multi-Agent Communication Topologies

arXiv:2602.14681v1 Announce Type: cross Abstract: LLM-powered Multi-Agent Systems (MAS) have emerged as an effective approach towards collaborative intelligence, and have attracted wide research interests. Among them, ``self-evolving'' MAS, treated as a more flexible and powerful technical route, can construct task-adaptive workflows or communication topologies, instead of relying on a predefined static structue template. Current self-evolving MAS mainly focus on Spatial Evolving or Temporal Evolving paradigm, which only considers the single dimension of evolution and does not fully incentivize LLMs' collaborative capability. In this work, we start from a novel Spatio-Temporal perspective by proposing ST-EVO, which supports dialogue-wise communication scheduling with a compact yet powerful flow-matching based Scheduler. To make precise Spatio-Temporal scheduling, ST-EVO can also perceive the uncertainty of MAS, and possesses self-feedback ability to learn from accumulated experience. Extensive experiments on nine benchmarks demonstrate the state-of-the-art performance of ST-EVO, achieving about 5%--25% accuracy improvement.
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Dataforge: Agentic Platform for Autonomous Data Engineering

arXiv:2511.06185v2 Announce Type: replace Abstract: The growing demand for artificial intelligence (AI) applications in materials discovery, molecular modeling, and climate science has made data preparation a critical but labor-intensive bottleneck. Raw data from diverse sources must be cleaned, normalized, and transformed to become AI-ready, where effective feature transformation and selection are essential for robust learning. We present Dataforge, an LLM-powered agentic data engineering platform for tabular data that is automatic, safe, and non-expert friendly. It autonomously performs data cleaning and iteratively optimizes feature operations under a budgeted feedback loop with automatic stopping. Across tabular benchmarks, it achieves the best overall downstream performance; ablations further confirm the roles of routing/iterative refinement and grounding in accuracy and reliability. Dataforge demonstrates a practical path toward autonomous data agents that transform raw data from data to better data.
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