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CREST: Constraint-Release Execution for Multi-Robot Warehouse Shelf Rearrangement

arXiv:2603.28803v1 Announce Type: cross Abstract: Double-Deck Multi-Agent Pickup and Delivery (DD-MAPD) models the multi-robot shelf rearrangement problem in automated warehouses. MAPF-DECOMP is a recent framework that first computes collision-free shelf trajectories with a MAPF solver and then assigns agents to execute them. While efficient, it enforces strict trajectory dependencies, often leading to poor execution quality due to idle agents and unnecessary shelf switching. We introduce CREST, a new execution framework that achieves more continuous shelf carrying by proactively releasing trajectory constraints during execution. Experiments on diverse warehouse layouts show that CREST consistently outperforms MAPF-DECOMP, reducing metrics related to agent travel, makespan, and shelf switching by up to 40.5\%, 33.3\%, and 44.4\%, respectively, with even greater benefits under lift/place overhead. These results underscore the importance of execution-aware constraint release for scalable warehouse rearrangement. Code and data are available at https://github.com/ChristinaTan0704/CREST.
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OccSim: Multi-kilometer Simulation with Long-horizon Occupancy World Models

arXiv:2603.28887v1 Announce Type: cross Abstract: Data-driven autonomous driving simulation has long been constrained by its heavy reliance on pre-recorded driving logs or spatial priors, such as HD maps. This fundamental dependency severely limits scalability, restricting open-ended generation capabilities to the finite scale of existing collected datasets. To break this bottleneck, we present OccSim, the first occupancy world model-driven 3D simulator. OccSim obviates the requirement for continuous logs or HD maps; conditioned only on a single initial frame and a sequence of future ego-actions, it can stably generate over 3,000 continuous frames, enabling the continuous construction of large-scale 3D occupancy maps spanning over 4 kilometers for simulation. This represents an >80x improvement in stable generation length over previous state-of-the-art occupancy world models. OccSim is powered by two modules: W-DiT based static occupancy world model and the Layout Generator. W-DiT handles the ultra-long-horizon generation of static environments by explicitly introducing known rigid transformations in architecture design, while the Layout Generator populates the dynamic foreground with reactive agents based on the synthesized road topology. With these designs, OccSim can synthesize massive, diverse simulation streams. Extensive experiments demonstrate its downstream utility: data collected directly from OccSim can pre-train 4D semantic occupancy forecasting models to achieve up to 67% zero-shot performance on unseen data, outperforming previous asset-based simulator by 11%. When scaling the OccSim dataset to 5x the size, the zero-shot performance increases to about 74%, while the improvement over asset-based simulators expands to 22.1%.
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Robust Multi-Agent Reinforcement Learning for Small UAS Separation Assurance under GPS Degradation and Spoofing

arXiv:2603.28900v1 Announce Type: cross Abstract: We address robust separation assurance for small Unmanned Aircraft Systems (sUAS) under GPS degradation and spoofing via Multi-Agent Reinforcement Learning (MARL). In cooperative surveillance, each aircraft (or agent) broadcasts its GPS-derived position; when such position broadcasts are corrupted, the entire observed air traffic state becomes unreliable. We cast this state observation corruption as a zero-sum game between the agents and an adversary: with probability R, the adversary perturbs the observed state to maximally degrade each agent's safety performance. We derive a closed-form expression for this adversarial perturbation, bypassing adversarial training entirely and enabling linear-time evaluation in the state dimension. We show that this expression approximates the true worst-case adversarial perturbation with second-order accuracy. We further bound the safety performance gap between clean and corrupted observations, showing that it degrades at most linearly with the corruption probability under Kullback-Leibler regularization. Finally, we integrate the closed-form adversarial policy into a MARL policy gradient algorithm to obtain a robust counter-policy for the agents. In a high-density sUAS simulation, we observe near-zero collision rates under corruption levels up to 35%, outperforming a baseline policy trained without adversarial perturbations.
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AutoWorld: Scaling Multi-Agent Traffic Simulation with Self-Supervised World Models

arXiv:2603.28963v1 Announce Type: cross Abstract: Multi-agent traffic simulation is central to developing and testing autonomous driving systems. Recent data-driven simulators have achieved promising results, but rely heavily on supervised learning from labeled trajectories or semantic annotations, making it costly to scale their performance. Meanwhile, large amounts of unlabeled sensor data can be collected at scale but remain largely unused by existing traffic simulation frameworks. This raises a key question: How can a method harness unlabeled data to improve traffic simulation performance? In this work, we propose AutoWorld, a traffic simulation framework that employs a world model learned from unlabeled occupancy representations of LiDAR data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. To promote sample diversity, AutoWorld uses a cascaded Determinantal Point Process framework to guide the sampling processes of both the world model and the motion model. Furthermore, we designed a motion-aware latent supervision objective that enhances AutoWorld's representation of scene dynamics. Experiments on the WOSAC benchmark show that AutoWorld ranks first on the leaderboard according to the primary Realism Meta Metric (RMM). We further show that simulation performance consistently improves with the inclusion of unlabeled LiDAR data, and study the efficacy of each component with ablations. Our method paves the way for scaling traffic simulation realism without additional labeling. Our project page contains additional visualizations and released code.
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LatentPilot: Scene-Aware Vision-and-Language Navigation by Dreaming Ahead with Latent Visual Reasoning

arXiv:2603.29165v1 Announce Type: cross Abstract: Existing vision-and-language navigation (VLN) models primarily reason over past and current visual observations, while largely ignoring the future visual dynamics induced by actions. As a result, they often lack an effective understanding of the causal relationship between actions and how the visual world changes, limiting robust decision-making. Humans, in contrast, can imagine the near future by leveraging action-dynamics causality, which improves both environmental understanding and navigation choices. Inspired by this capability, we propose LatentPilot, a new paradigm that exploits future observations during training as a valuable data source to learn action-conditioned visual dynamics, while requiring no access to future frames at inference. Concretely, we propose a flywheel-style training mechanism that iteratively collects on-policy trajectories and retrains the model to better match the agent's behavior distribution, with an expert takeover triggered when the agent deviates excessively. LatentPilot further learns visual latent tokens without explicit supervision; these latent tokens attend globally in a continuous latent space and are carried across steps, serving as both the current output and the next input, thereby enabling the agent to dream ahead and reason about how actions will affect subsequent observations. Experiments on R2R-CE, RxR-CE, and R2R-PE benchmarks achieve new SOTA results, and real-robot tests across diverse environments demonstrate LatentPilot's superior understanding of environment-action dynamics in scene. Project page:https://abdd.top/latentpilot/
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PRISM: A Multi-View Multi-Capability Retail Video Dataset for Embodied Vision-Language Models

arXiv:2603.29281v1 Announce Type: cross Abstract: A critical gap exists between the general-purpose visual understanding of state-of-the-art physical AI models and the specialized perceptual demands of structured real-world deployment environments. We present PRISM, a 270K-sample multi-view video supervised fine-tuning (SFT) corpus for embodied vision-language-models (VLMs) in real-world retail environments. PRISM is motivated by a simple observation - physical AI systems fail not because of poor visual recognition, but because they do not understand space, physical dynamics and embodied action well enough to operate reliably in the world. To this end, PRISM is grounded in a novel three-dimensional knowledge ontology that spans spatial knowledge, temporal and physical knowledge, and embodied action knowledge. It covers 20+ capability probes across four evaluation dimensions - Embodied Reasoning (ER), Common Sense (CS), Spatial Perception (SP), and Intuitive Physics (IP), and to our knowledge, PRISM is the first dataset to instantiate all three knowledge dimensions within a single real-world deployment domain. The corpus captures data from egocentric, exocentric and 360{\deg} viewpoints across five supermarket locations and includes open-ended, chain-of-thought, and multiple-choice supervision. At 4 fps, PRISM spans approximately 11.8M video frames and approximately 730M tokens, placing it among the largest domain-specific video SFT corpora. Fine-tuning on PRISM reduces the error rate across all 20+ probes by 66.6% over the pre-trained baseline, with significant gains in embodied action understanding where the accuracy improves by 36.4%. Our results suggest that ontology-structured, domain specific SFT can meaningfully strengthen embodied VLMs for real-world settings. The PRISM dataset and more details are available at https://dreamvu.ai/prism
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IMPASTO: Integrating Model-Based Planning with Learned Dynamics Models for Robotic Oil Painting Reproduction

arXiv:2603.29315v1 Announce Type: cross Abstract: Robotic reproduction of oil paintings using soft brushes and pigments requires force-sensitive control of deformable tools, prediction of brushstroke effects, and multi-step stroke planning, often without human step-by-step demonstrations or faithful simulators. Given only a sequence of target oil painting images, can a robot infer and execute the stroke trajectories, forces, and colors needed to reproduce it? We present IMPASTO, a robotic oil-painting system that integrates learned pixel dynamics models with model-based planning. The dynamics models predict canvas updates from image observations and parameterized stroke actions; a receding-horizon model predictive control optimizer then plans trajectories and forces, while a force-sensitive controller executes strokes on a 7-DoF robot arm. IMPASTO integrates low-level force control, learned dynamics models, and high-level closed-loop planning, learns solely from robot self-play, and approximates human artists' single-stroke datasets and multi-stroke artworks, outperforming baselines in reproduction accuracy. Project website: https://impasto-robopainting.github.io/
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Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity

arXiv:2603.29332v1 Announce Type: cross Abstract: The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling offers an alternative, but inverse dynamics methods struggled to resolve redundant control from observed kinematics in the high-dimensional, over-actuated system. Forward imitation approaches based on deep reinforcement learning exhibited inadequate tracking performance due to the curse of dimensionality in both control and reward design. Here we introduce a large-scale parallel musculoskeletal computation framework for biomechanically grounded whole-body motion reproduction. By integrating large-scale parallel GPU simulation with adversarial reward aggregation and value-guided flow exploration, the MS-Emulator framework overcomes key optimization bottlenecks in high-dimensional reinforcement learning for musculoskeletal control, which accurately reproduces a broad repertoire of motions in a whole-body human musculoskeletal system actuated by approximately 700 muscles. It achieved high joint angle accuracy and body position alignment for highly dynamic tasks such as dance, cartwheel, and backflip. The framework was also used to explore the musculoskeletal control solution space, identifying distinct musculoskeletal control policies that converge to nearly identical external kinematic and mechanical measurements. This work establishes a tractable computational route to analyzing the specificity and diversity underlying human embodied control of movement. Project page: https://lnsgroup.cc/research/MS-Emulator.
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RAAP: Retrieval-Augmented Affordance Prediction with Cross-Image Action Alignment

arXiv:2603.29419v1 Announce Type: cross Abstract: Understanding object affordances is essential for enabling robots to perform purposeful and fine-grained interactions in diverse and unstructured environments. However, existing approaches either rely on retrieval, which is fragile due to sparsity and coverage gaps, or on large-scale models, which frequently mislocalize contact points and mispredict post-contact actions when applied to unseen categories, thereby hindering robust generalization. We introduce Retrieval-Augmented Affordance Prediction (RAAP), a framework that unifies affordance retrieval with alignment-based learning. By decoupling static contact localization and dynamic action direction, RAAP transfers contact points via dense correspondence and predicts action directions through a retrieval-augmented alignment model that consolidates multiple references with dual-weighted attention. Trained on compact subsets of DROID and HOI4D with as few as tens of samples per task, RAAP achieves consistent performance across unseen objects and categories, and enables zero-shot robotic manipulation in both simulation and the real world. Project website: https://github.com/SEU-VIPGroup/RAAP.
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DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA

arXiv:2603.29844v1 Announce Type: cross Abstract: The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.
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Hybrid Framework for Robotic Manipulation: Integrating Reinforcement Learning and Large Language Models

arXiv:2603.30022v1 Announce Type: cross Abstract: This paper introduces a new hybrid framework that combines Reinforcement Learning (RL) and Large Language Models (LLMs) to improve robotic manipulation tasks. By utilizing RL for accurate low-level control and LLMs for high level task planning and understanding of natural language, the proposed framework effectively connects low-level execution with high-level reasoning in robotic systems. This integration allows robots to understand and carry out complex, human-like instructions while adapting to changing environments in real time. The framework is tested in a PyBullet-based simulation environment using the Franka Emika Panda robotic arm, with various manipulation scenarios as benchmarks. The results show a 33.5% decrease in task completion time and enhancements of 18.1% and 36.4% in accuracy and adaptability, respectively, when compared to systems that use only RL. These results underscore the potential of LLM-enhanced robotic systems for practical applications, making them more efficient, adaptable, and capable of interacting with humans. Future research will aim to explore sim-to-real transfer, scalability, and multi-robot systems to further broaden the framework's applicability.
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MSG: Multi-Stream Generative Policies for Sample-Efficient Robotic Manipulation

arXiv:2509.24956v2 Announce Type: replace-cross Abstract: Generative robot policies such as Flow Matching offer flexible, multi-modal policy learning but are sample-inefficient. Although object-centric policies improve sample efficiency, it does not resolve this limitation. In this work, we propose Multi-Stream Generative Policy (MSG), an inference-time composition framework that trains multiple object-centric policies and combines them at inference to improve generalization and sample efficiency. MSG is model-agnostic and inference-only, hence widely applicable to various generative policies and training paradigms. We perform extensive experiments both in simulation and on a real robot, demonstrating that our approach learns high-quality generative policies from as few as five demonstrations, resulting in a 95% reduction in demonstrations, and improves policy performance by 89 percent compared to single-stream approaches. Furthermore, we present comprehensive ablation studies on various composition strategies and provide practical recommendations for deployment. Finally, MSG enables zero-shot object instance transfer. We make our code publicly available at https://msg.cs.uni-freiburg.de.
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Zero-Shot Coordination in Ad Hoc Teams with Generalized Policy Improvement and Difference Rewards

arXiv:2510.16187v2 Announce Type: replace-cross Abstract: Real-world multi-agent systems may require ad hoc teaming, where an agent must coordinate with other previously unseen teammates to solve a task in a zero-shot manner. Prior work often either selects a pretrained policy based on an inferred model of the new teammates or pretrains a single policy that is robust to potential teammates. Instead, we propose to leverage all pretrained policies in a zero-shot transfer setting. We formalize this problem as an ad hoc multi-agent Markov decision process and present a solution that uses two key ideas, generalized policy improvement and difference rewards, for efficient and effective knowledge transfer between different teams. We empirically demonstrate that our algorithm, Generalized Policy improvement for Ad hoc Teaming (GPAT), successfully enables zero-shot transfer to new teams in three simulated environments: cooperative foraging, predator-prey, and Overcooked. We also demonstrate our algorithm in a real-world multi-robot setting.
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Towards High-Consistency Embodied World Model with Multi-View Trajectory Videos

arXiv:2511.12882v3 Announce Type: replace-cross Abstract: Embodied world models aim to predict and interact with the physical world through visual observations and actions. However, existing models struggle to accurately translate low-level actions (e.g., joint positions) into precise robotic movements in predicted frames, leading to inconsistencies with real-world physical interactions. To address these limitations, we propose MTV-World, an embodied world model that introduces Multi-view Trajectory-Video control for precise visuomotor prediction. Specifically, instead of directly using low-level actions for control, we employ trajectory videos obtained through camera intrinsic and extrinsic parameters and Cartesian-space transformation as control signals. However, projecting 3D raw actions onto 2D images inevitably causes a loss of spatial information, making a single view insufficient for accurate interaction modeling. To overcome this, we introduce a multi-view framework that compensates for spatial information loss and ensures high-consistency with physical world. MTV-World forecasts future frames based on multi-view trajectory videos as input and conditioning on an initial frame per view. Furthermore, to systematically evaluate both robotic motion precision and object interaction accuracy, we develop an auto-evaluation pipeline leveraging multimodal large models and referring video object segmentation models. To measure spatial consistency, we formulate it as an object location matching problem and adopt the Jaccard Index as the evaluation metric. Extensive experiments demonstrate that MTV-World achieves precise control execution and accurate physical interaction modeling in complex dual-arm scenarios.
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Masked IRL: LLM-Guided Reward Disambiguation from Demonstrations and Language

arXiv:2511.14565v2 Announce Type: replace-cross Abstract: Robots can adapt to user preferences by learning reward functions from demonstrations, but with limited data, reward models often overfit to spurious correlations and fail to generalize. This happens because demonstrations show robots how to do a task but not what matters for that task, causing the model to focus on irrelevant state details. Natural language can more directly specify what the robot should focus on, and, in principle, disambiguate between many reward functions consistent with the demonstrations. However, existing language-conditioned reward learning methods typically treat instructions as simple conditioning signals, without fully exploiting their potential to resolve ambiguity. Moreover, real instructions are often ambiguous themselves, so naive conditioning is unreliable. Our key insight is that these two input types carry complementary information: demonstrations show how to act, while language specifies what is important. We propose Masked Inverse Reinforcement Learning (Masked IRL), a framework that uses large language models (LLMs) to combine the strengths of both input types. Masked IRL infers state-relevance masks from language instructions and enforces invariance to irrelevant state components. When instructions are ambiguous, it uses LLM reasoning to clarify them in the context of the demonstrations. In simulation and on a real robot, Masked IRL outperforms prior language-conditioned IRL methods by up to 15% while using up to 4.7 times less data, demonstrating improved sample-efficiency, generalization, and robustness to ambiguous language. Project page: https://MIT-CLEAR-Lab.github.io/Masked-IRL and Code: https://github.com/MIT-CLEAR-Lab/Masked-IRL
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VLA Models Are More Generalizable Than You Think: Revisiting Physical and Spatial Modeling

arXiv:2512.02902v2 Announce Type: replace-cross Abstract: Vision-language-action (VLA) models achieve strong in-distribution performance but degrade sharply under novel camera viewpoints and visual perturbations. We show that this brittleness primarily arises from misalignment in Spatial Modeling, rather than Physical Modeling. To address this, we propose a one-shot adaptation framework that recalibrates visual representations through lightweight, learnable updates. Our first method, Feature Token Modulation (FTM), applies a global affine transformation to visual tokens and improves Libero viewpoint accuracy from 48.5% to 87.1% with only 4K parameters. Building on this, Feature Linear Adaptation (FLA) introduces low-rank updates to the ViT encoder, achieving 90.8% success with 4.7M parameters -- matching LoRA-scale finetuning at far lower cost. Together, these results reveal substantial untapped robustness in pretrained VLA models and demonstrate that targeted, minimal visual adaptation is sufficient to restore viewpoint generalization.
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LeLaR: The First In-Orbit Demonstration of an AI-Based Satellite Attitude Controller

arXiv:2512.19576v4 Announce Type: replace-cross Abstract: Attitude control is essential for many satellite missions. Classical controllers, however, are time-consuming to design and sensitive to model uncertainties and variations in operational boundary conditions. Deep Reinforcement Learning (DRL) offers a promising alternative by learning adaptive control strategies through autonomous interaction with a simulation environment. Overcoming the Sim2Real gap, which involves deploying an agent trained in simulation onto the real physical satellite, remains a significant challenge. In this work, we present the first successful in-orbit demonstration of an AI-based attitude controller for inertial pointing maneuvers. The controller was trained entirely in simulation and deployed to the InnoCube 3U nanosatellite, which was developed by the Julius-Maximilians-Universit\"at W\"urzburg in cooperation with the Technische Universit\"at Berlin, and launched in January 2025. We present the AI agent design, the methodology of the training procedure, the discrepancies between the simulation and the observed behavior of the real satellite, and a comparison of the AI-based attitude controller with the classical PD controller of InnoCube. Steady-state metrics confirm the robust performance of the AI-based controller during repeated in-orbit maneuvers.
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Beyond Hard Constraints: Budget-Conditioned Reachability For Safe Offline Reinforcement Learning

arXiv:2603.22292v2 Announce Type: replace-cross Abstract: Sequential decision making using Markov Decision Process underpins many realworld applications. Both model-based and model free methods have achieved strong results in these settings. However, real-world tasks must balance reward maximization with safety constraints, often conflicting objectives, that can lead to unstable min/max, adversarial optimization. A promising alternative is safety reachability analysis, which precomputes a forward-invariant safe state, action set, ensuring that an agent starting inside this set remains safe indefinitely. Yet, most reachability based methods address only hard safety constraints, and little work extends reachability to cumulative cost constraints. To address this, first, we define a safetyconditioned reachability set that decouples reward maximization from cumulative safety cost constraints. Second, we show how this set enforces safety constraints without unstable min/max or Lagrangian optimization, yielding a novel offline safe RL algorithm that learns a safe policy from a fixed dataset without environment interaction. Finally, experiments on standard offline safe RL benchmarks, and a real world maritime navigation task demonstrate that our method matches or outperforms state of the art baselines while maintaining safety.
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Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control

arXiv:2603.27756v2 Announce Type: replace-cross Abstract: Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.
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RAD-LAD: Rule and Language Grounded Autonomous Driving in Real-Time

arXiv:2603.28522v2 Announce Type: replace-cross Abstract: We present LAD, a real-time language--action planner with an interruptible architecture that produces a motion plan in a single forward pass (~20 Hz) or generates textual reasoning alongside a motion plan (~10 Hz). LAD is fast enough for real-time closed-loop deployment, achieving ~3x lower latency than prior driving language models while setting a new learning-based state of the art on nuPlan Test14-Hard and InterPlan. We also introduce RAD, a rule-based planner designed to address structural limitations of PDM-Closed. RAD achieves state-of-the-art performance among rule-based planners on nuPlan Test14-Hard and InterPlan. Finally, we show that combining RAD and LAD enables hybrid planning that captures the strengths of both approaches. This hybrid system demonstrates that rules and learning provide complementary capabilities: rules support reliable maneuvering, while language enables adaptive and explainable decision-making.
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