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AgentRAE: Remote Action Execution through Notification-based Visual Backdoors against Screenshots-based Mobile GUI Agents

arXiv:2603.23007v1 Announce Type: cross Abstract: The rapid adoption of mobile graphical user interface (GUI) agents, which autonomously control applications and operating systems (OS), exposes new system-level attack surfaces. Existing backdoors against web GUI agents and general GenAI models rely on environmental injection or deceptive pop-ups to mislead the agent operation. However, these techniques do not work on screenshots-based mobile GUI agents due to the challenges of restricted trigger design spaces, OS background interference, and conflicts in multiple trigger-action mappings. We propose AgentRAE, a novel backdoor attack capable of inducing Remote Action Execution in mobile GUI agents using visually natural triggers (e.g., benign app icons in notifications). To address the underfitting caused by natural triggers and achieve accurate multi-target action redirection, we design a novel two-stage pipeline that first enhances the agent's sensitivity to subtle iconographic differences via contrastive learning, and then associates each trigger with a specific mobile GUI agent action through a backdoor post-training. Our extensive evaluation reveals that the proposed backdoor preserves clean performance with an attack success rate of over 90% across ten mobile operations. Furthermore, it is hard to visibly detect the benign-looking triggers and circumvents eight representative state-of-the-art defenses. These results expose an overlooked backdoor vector in mobile GUI agents, underscoring the need for defenses that scrutinize notification-conditioned behaviors and internal agent representations.
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Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views

arXiv:2510.18632v4 Announce Type: replace-cross Abstract: Though recent advances in vision-language models (VLMs) have achieved remarkable progress across a wide range of multimodal tasks, understanding 3D spatial relationships from limited views remains a significant challenge. Previous reasoning methods typically rely on pure text (e.g., topological cognitive maps) or on 2D visual cues. However, their limited representational capacity hinders performance in specific tasks that require 3D spatial imagination. To address this limitation, we propose 3DThinker, a framework that can effectively exploits the rich geometric information embedded within images while reasoning, like humans do. Our framework is the first to enable 3D mentaling during reasoning without any 3D prior input, and it does not rely on explicitly labeled 3D data for training. Specifically, our training consists of two stages. First, we perform supervised training to align the 3D latent generated by VLM while reasoning with that of a 3D foundation model (e.g., VGGT). Then, we optimize the entire reasoning trajectory solely based on outcome signals, thereby refining the underlying 3D mentaling. Extensive experiments across multiple benchmarks show that 3DThinker consistently outperforms strong baselines and offers a new perspective toward unifying 3D representations into multimodal reasoning. Our code is available at https://github.com/zhangquanchen/3DThinker.
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