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Generalizable Heuristic Generation Through LLMs with Meta-Optimization

arXiv:2505.20881v2 Announce Type: replace-cross Abstract: Heuristic design with large language models (LLMs) has emerged as a promising approach for tackling combinatorial optimization problems (COPs). However, existing approaches often rely on manually predefined evolutionary computation (EC) heuristic-optimizers and single-task training schemes, which may constrain the exploration of diverse heuristic algorithms and hinder the generalization of the resulting heuristics. To address these issues, we propose Meta-Optimization of Heuristics (MoH), a novel framework that operates at the optimizer level, discovering effective heuristic-optimizers through the principle of meta-learning. Specifically, MoH leverages LLMs to iteratively refine a meta-optimizer that autonomously constructs diverse heuristic-optimizers through (self-)invocation, thereby eliminating the reliance on a predefined EC heuristic-optimizer. These constructed heuristic-optimizers subsequently evolve heuristics for downstream tasks, enabling broader heuristic exploration. Moreover, MoH employs a multi-task training scheme to promote its generalization capability. Experiments on classic COPs demonstrate that MoH constructs an effective and interpretable meta-optimizer, achieving state-of-the-art performance across various downstream tasks, particularly in cross-size settings. Our code is available at: https://github.com/yiding-s/MoH.
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VQQA: An Agentic Approach for Video Evaluation and Quality Improvement

arXiv:2603.12310v1 Announce Type: cross Abstract: Despite rapid advancements in video generation models, aligning their outputs with complex user intent remains challenging. Existing test-time optimization methods are typically either computationally expensive or require white-box access to model internals. To address this, we present VQQA (Video Quality Question Answering), a unified, multi-agent framework generalizable across diverse input modalities and video generation tasks. By dynamically generating visual questions and using the resulting Vision-Language Model (VLM) critiques as semantic gradients, VQQA replaces traditional, passive evaluation metrics with human-interpretable, actionable feedback. This enables a highly efficient, closed-loop prompt optimization process via a black-box natural language interface. Extensive experiments demonstrate that VQQA effectively isolates and resolves visual artifacts, substantially improving generation quality in just a few refinement steps. Applicable to both text-to-video (T2V) and image-to-video (I2V) tasks, our method achieves absolute improvements of +11.57% on T2V-CompBench and +8.43% on VBench2 over vanilla generation, significantly outperforming state-of-the-art stochastic search and prompt optimization techniques.
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RESCHED: Rethinking Flexible Job Shop Scheduling from a Transformer-based Architecture with Simplified States

arXiv:2603.07020v1 Announce Type: cross Abstract: Neural approaches to the Flexible Job Shop Scheduling Problem (FJSP), particularly those based on deep reinforcement learning (DRL), have gained growing attention in recent years. However, existing methods rely on complex feature-engineered state representations (i.e., often requiring more than 20 handcrafted features) and graph-biased neural architectures. To reduce modeling complexity and advance a more generalizable framework for FJSP, we introduce \textsc{ReSched}, a minimalist DRL framework that rethinks both the scheduling formulation and model design. First, by revisiting the Markov Decision Process (MDP) formulation of FJSP, we condense the state space to just four essential features, eliminating historical dependencies through a subproblem-based perspective. Second, we employ Transformer blocks with dot-product attention, augmented by three lightweight but effective architectural modifications tailored to scheduling tasks. Extensive experiments show that \textsc{ReSched} outperforms classical dispatching rules and state-of-the-art DRL methods on FJSP. Moreover, \textsc{ReSched} also generalizes well to the Job Shop Scheduling Problem (JSSP) and the Flexible Flow Shop Scheduling Problem (FFSP), achieving competitive performance against neural baselines specifically designed for these variants.
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Automated Reinforcement Learning: An Overview

arXiv:2201.05000v2 Announce Type: replace-cross Abstract: Reinforcement Learning and, recently, Deep Reinforcement Learning are popular methods for solving sequential decision-making problems modeled as Markov Decision Processes. RL modeling of a problem and selecting algorithms and hyper-parameters require careful consideration, as different configurations may entail completely different performances. These considerations are mainly the task of RL experts; however, RL is progressively becoming popular in other fields, such as combinatorial optimization, where researchers and system designers are not necessarily RL experts. Besides, many modeling decisions are typically made manually, such as defining state and action space, size of batches, batch update frequency, and time steps. For these reasons, automating different components of RL is of great importance, and it has attracted much attention in recent years. Automated RL provides a framework in which different components of RL, including MDP modeling, algorithm selection, and hyper-parameter optimization, are modeled and defined automatically. In this article, we present the literature on automated RL (AutoRL), including the recent large language model (LLM) based techniques. We also discuss the recent work on techniques that are not presently tailored for automated RL but hold promise for future integration into AutoRL. Furthermore, we discuss the challenges, open questions, and research directions in AutoRL.
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