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Long-Document QA with Chain-of-Structured-Thought and Fine-Tuned SLMs

arXiv:2603.29232v1 Announce Type: cross Abstract: Large language models (LLMs) are widely applied to data analytics over documents, yet direct reasoning over long, noisy documents remains brittle and error-prone. Hence, we study document question answering (QA) that consolidates dispersed evidence into a structured output (e.g., a table, graph, or chunks) to support reliable, verifiable QA. We propose a two-pillar framework, LiteCoST, to achieve both high accuracy and low latency with small language models (SLMs). Pillar 1: Chain-of-Structured-Thought (CoST). We introduce a CoST template, a schema-aware instruction that guides a strong LLM to produce both a step-wise CoST trace and the corresponding structured output. The process induces a minimal structure, normalizes entities/units, aligns records, serializes the output, and verifies/refines it, yielding auditable supervision. Pillar 2: SLM fine-tuning. The compact models are trained on LLM-generated CoST data in two stages: Supervised Fine-Tuning for structural alignment, followed by Group Relative Policy Optimization (GRPO) incorporating triple rewards for answer/format quality and process consistency. By distilling structure-first behavior into SLMs, this approach achieves LLM-comparable quality on multi-domain long-document QA using 3B/7B SLMs, while delivering 2-4x lower latency than GPT-4o and DeepSeek-R1 (671B). The code is available at https://github.com/HKUSTDial/LiteCoST.
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M$^3$-ACE: Rectifying Visual Perception in Multimodal Math Reasoning via Multi-Agentic Context Engineering

arXiv:2603.08369v1 Announce Type: new Abstract: Multimodal large language models have recently shown promising progress in visual mathematical reasoning. However, their performance is often limited by a critical yet underexplored bottleneck: inaccurate visual perception. Through systematic analysis, we find that the most failures originate from incorrect or incomplete visual evidence extraction rather than deficiencies in reasoning capability. Moreover, models tend to remain overly confident in their initial perceptions, making standard strategies such as prompt engineering, multi-round self-reflection, or posterior guidance insufficient to reliably correct errors. To address this limitation, we propose M3-ACE, a multi-agentic context engineering framework designed to rectify visual perception in multimodal math reasoning. Instead of directly aggregating final answers, our approach decouples perception and reasoning by dynamically maintaining a shared context centered on visual evidence lists. Multiple agents collaboratively contribute complementary observations, enabling the system to expose inconsistencies and recover missing perceptual information. To support stable multi-turn collaboration, we further introduce two lightweight tools: a Summary Tool that organizes evidence from different agents into consistent, complementary, and conflicting components, and a Refine Tool that filters unreliable samples and guides iterative correction. Extensive experiments demonstrate that M3-ACE substantially improves visual mathematical reasoning performance across multiple benchmarks. Our method establishes new state-of-the-art results 89.1 on the MathVision benchmark and achieves consistent improvements on other related datasets, including MathVista and MathVerse. These results highlight the importance of perception-centric multi-agent collaboration for advancing multimodal reasoning systems.
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Offline-to-Online Multi-Agent Reinforcement Learning with Offline Value Function Memory and Sequential Exploration

arXiv:2410.19450v3 Announce Type: replace Abstract: Offline-to-Online Reinforcement Learning has emerged as a powerful paradigm, leveraging offline data for initialization and online fine-tuning to enhance both sample efficiency and performance. However, most existing research has focused on single-agent settings, with limited exploration of the multi-agent extension, i.e., Offline-to-Online Multi-Agent Reinforcement Learning (O2O MARL). In O2O MARL, two critical challenges become more prominent as the number of agents increases: (i) the risk of unlearning pre-trained Q-values due to distributional shifts during the transition from offline-to-online phases, and (ii) the difficulty of efficient exploration in the large joint state-action space. To tackle these challenges, we propose a novel O2O MARL framework called Offline Value Function Memory with Sequential Exploration (OVMSE). First, we introduce the Offline Value Function Memory (OVM) mechanism to compute target Q-values, preserving knowledge gained during offline training, ensuring smoother transitions, and enabling efficient fine-tuning. Second, we propose a decentralized Sequential Exploration (SE) strategy tailored for O2O MARL, which effectively utilizes the pre-trained offline policy for exploration, thereby significantly reducing the joint state-action space to be explored. Extensive experiments on the StarCraft Multi-Agent Challenge (SMAC) demonstrate that OVMSE significantly outperforms existing baselines, achieving superior sample efficiency and overall performance.
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CM2: Reinforcement Learning with Checklist Rewards for Multi-Turn and Multi-Step Agentic Tool Use

arXiv:2602.12268v2 Announce Type: replace Abstract: AI agents are increasingly used to solve real-world tasks by reasoning over multi-turn user interactions and invoking external tools. However, applying reinforcement learning to such settings remains difficult: realistic objectives often lack verifiable rewards and instead emphasize open-ended behaviors; moreover, RL for multi-turn, multi-step agentic tool use is still underexplored; and building and maintaining executable tool environments is costly, limiting scale and coverage. We propose CM2, an RL framework that replaces verifiable outcome rewards with checklist rewards. CM2 decomposes each turn's intended behavior into fine-grained binary criteria with explicit evidence grounding and structured metadata, turning open-ended judging into more stable classification-style decisions. To balance stability and informativeness, our method adopts a strategy of sparse reward assignment but dense evaluation criteria. Training is performed in a scalable LLM-simulated tool environment, avoiding heavy engineering for large tool sets. Experiments show that CM2 consistently improves over supervised fine-tuning. Starting from an 8B Base model and training on an 8k-example RL dataset, CM2 improves over the SFT counterpart by 8 points on tau^-Bench, by 10 points on BFCL-V4, and by 12 points on ToolSandbox. The results match or even outperform similarly sized open-source baselines, including the judging model. CM2 thus provides a scalable recipe for optimizing multi-turn, multi-step tool-using agents without relying on verifiable rewards. Code provided by the open-source community: https://github.com/namezhenzhang/CM2-RLCR-Tool-Agent.
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