❌

Reading view

GitHub Copilot's Project HydraFusion Promises Frontier Level Performance through Multi-Model Routing

GitHub's Project HydraFusion is a research preview for GitHub Copilot that enhances coding intelligence through runtime model orchestration. It dynamically assembles execution plans using models from various providers. The system employs three execution patterns based on task complexity. Evaluations indicate that it achieves high task quality while significantly reducing operational costs.

By Olimpiu Pop
  •  

Presentation: From Retrieval to Reasoning: Building Production-Ready Agentic AI Systems with Knowledge Graphs

Cassie Shum discusses why knowledge graphs serve as a critical foundation for agentic systems. Moving beyond basic RAG, she explains 4 practical architectural patterns: context bundling, decision provenance, code as truth, and agent visibility. She demonstrates an engineering harness built on a knowledge graph to streamline feedback loops, optimize token usage, and maintain system reliability.

By Cassie Shum
  •  

NVIDIA Personal AI Router Distributes AI Tasks across Local Compute

NVIDIA Personal AI Router (PAIR), now available in beta, lets you combine the inference capacity of multiple computers on your local network and automatically distribute AI requests among them. It is primarily designed for local multi-agent AI workloads, where multiple independent model calls can otherwise overwhelm one GPU.

By Sergio De Simone
  •  

How LinkedIn Trains AI Job Search 8x Faster with Multi-Teacher Distillation

LinkedIn has published details of the training infrastructure behind its AI-powered job search, describing a multi-teacher distillation pipeline that compresses knowledge from large teacher models into a compact 0.6B-parameter ranking model.

By Claudio Masolo
  •  

Session Traces and Cost Controls Help Diagnose AI Agent Failures

Session traces and cost controls are emerging as key observability techniques for diagnosing AI agent failures, helping teams spot tool-call loops and runaway spend while preserving enough execution context for post-incident debugging.

By Mark Silvester
  •  

Roundtables: Could AI really kill us all?

Listen to the session or watch below

Employees at the world’s leading AI labs are saying there’s a real possibility that advanced AI could destroy humanity. Are they right? Or is this more scaremongering and hype? Watch a conversation unpacking AI extinction fears: where they come from, whether they hold any water, and, if so, what we should do.

Recorded on September 15, 2026

Speakers: Niall Firth, Executive Editor, Will Douglas Heaven, Senior AI editor, and Grace Huckins, AI reporter

Related Stories

  •  

OpenDiscoveryTrace: Process Traces for Evaluating AI Scientist Workflows

arXiv:2609.09203v1 Announce Type: new Abstract: Existing benchmarks for autonomous AI scientists evaluate only final outputs---generated code, hypotheses, or papers---yet discard the reasoning process by which those outputs were obtained. This makes it impossible to audit scientific methodology, diagnose failure modes, or distinguish systematic reasoning from fortunate guessing. We present \textbf{OpenDiscoveryTrace}, a public dataset of 558 complete AI scientific agent trajectories that captures how models reason, not just what they produce. Each trajectory records a structured 9-field-per-step trace---including thoughts, tool calls, observations, errors, revision triggers, and self-reported confidence---as models execute 124 scientific tasks spanning drug discovery, materials science, genomics, and scientific literature analysis. The dataset covers seven models: three frontier models (GPT-5.4, Claude Opus 4.6, and Gemini 3.1 Pro; 124 trajectories each, fully balanced across domains and difficulty levels) and four open-weight models (Qwen2.5-7B, Mistral-7B-v0.3, Phi-3.5-mini, and Qwen2.5-1.5B; 30 each), plus 60 live-retrieval variant trajectories. Pilot analysis on 363 LLM-judged trajectories reveals that process traces expose behavioral differences invisible to output-only evaluation: all three frontier models achieve comparable success rates (84--89%), yet Claude Opus 4.6 produces 30$\times$ more errors than GPT-5.4 (2.5 vs. 0.08 per trajectory, $p
  •  

Adaptive Entangled Game Modules in Artificial General Intelligence

arXiv:2609.09226v1 Announce Type: new Abstract: We introduce a probability-wave framework for modeling the collective behavior of interacting adaptive agents, deriving testable eigenmodes through a generalized behavioral intelligence (GBI) nonlocal probability-wave equation. This framework captures a broad range of human intelligence behaviors with analytical mechanisms and offers an indirect method to examine the Liu-Chen-Ao (LCA) hypothesis of nonlocal entangled nerve fibers in the brain through collective trader behaviors. Our empirical analysis of Chinese intraday stock market data demonstrates that adaptive entangled game modes explain 82-94% (89% overall) of observed decision patterns, a sharp contrast to the predictions of neoclassical finance based on independent rational agents. Moreover, 2-12% of behaviors show adaption to intraday news, events, and environments, characterized by dual equilibrium states and abrupt reference point shifts, while purely independent modes occur in less than 5% of cases. These findings empirically support the LCA hypothesis, as observable trading behaviors reflect underlying brain mechanisms and internal intelligence decision-making in behavioral psychology. Our results highlight the necessity of incorporating adaptive entangled game modules into artificial general intelligence (AGI) architectures, addressing the limitations of conventional artificial neural network (ANN)-based AI, which relies on trillions of opaque parameters. By integrating ANN-based AI with probability-wave-based entangled-brain simulations, machine learning can enrich AGI foundation models (FMs) and facilitate the development of human-like processing units (HPUs) that leverage brain-inspired mechanisms. Such HPUs may ultimately create more compact, efficient, and robust AGI systems, particularly for embodied intelligence and robotics.
  •  

Subagents vs Agent Skills: Executing Reusable Knowledge for Long-Horizon Agentic Tasks

arXiv:2609.09233v1 Announce Type: new Abstract: How can language model agents effectively leverage libraries of reusable knowledge to solve long-horizon tasks? Recent work has increasingly focused on agent skills: reusable capabilities represented as skill packages, i.e., multi-file bundles containing instructions, scripts, and other resources that help agents perform specific tasks. Agent skills are typically executed by loading their skill instructions into an agent's context and relying on the agent to follow them. As task horizons grow, however, this approach becomes increasingly brittle, because reasoning quality degrades as more information accumulates in the context window. We investigate an alternative approach in which skill packages are instead invoked as subagents. Rather than loading skill instructions into the main context, subagent execution spawns fresh context windows dedicated to solving individual subtasks. We show that subagent execution outperforms agent-skill execution when skill packages expose clear input-output contracts and their instructions encode the procedural knowledge needed to fulfill those contracts. The tradeoff is additional communication overhead, as extra tokens are required to coordinate between the main agent and its subagents. Our results show that the benefit of reusable knowledge depends not only on its content, but also on how it is organized and invoked.
  •  

Gradland: On Phenomenal Experience, Differentiated Across Many Dimensions

arXiv:2609.09306v1 Announce Type: new Abstract: This paper investigates the hypothesis that the first-order structure of physical interactions, i.e. gradients or Jacobians, characterizes the structure of phenomenal experience. It does so in an idealized world inhabited by neural networks, Gradland, where the physics are known and the functions are (mostly) differentiable. The paper introduces two measures of Jacobian structure: effective rank and cohesion, based on Kirchhoff complexity. Applying the measures to a series of worked examples shows the hypothesis accounts for: (1) the duration of experience, that it can prolong over hundreds of milliseconds; (2) the difference between what is experienced vividly and obscurely; (3) the experience of texture; (4) the blooming buzzing confusion presumably experienced by newborns; (5) the difference between ideas that are held distinctly in mind and ideas that are confused; (6) what learning is like; and finally (7) the paper explains the function of rich, dense experience.
  •  

An Autonomous GeoAI Agent for Arctic Eco-Navigation

arXiv:2609.09374v1 Announce Type: new Abstract: Arctic maritime navigation is becoming increasingly important as changing sea-ice conditions expand seasonal accessibility while simultaneously introducing substantial operational, environmental, and community risks. Arctic route planning is inherently a multi-criteria problem: routes that improve vessel safety or efficiency may increase exposure to sea ice, sensitive ecosystems, or nearby communities. Existing routing methods prioritize travel time, fuel use, and navigational risk, often overlooking ecological and community impacts. We introduce a human-in-the-loop, multi-agent GeoAI system for Arctic eco-navigation that integrates operational, physical, ecological, and community-related criteria within a unified routing framework. Multiple specialized agents coordinate geospatial data acquisition and preparation, multi-objective route generation, and skyline-based decision support. The ecological criteria explicitly account for exposure to sensitive areas, including Essential Fish Habitat and seal critical habitat. By considering these ecosystem impacts and potential community burdens while keeping consequential value judgments under human control, the framework supports safer, more transparent, and socially responsible Arctic navigation. Project page and code are publicly available. https://samiraat.github.io/Arctic-Eco-Navigation-Agent/, https://github.com/samiraat/Arctic-Eco-Navigation-Agent
  •  

The Menu Is an Execution Prior: State-Path Tool Menus for Online Agents

arXiv:2609.09395v1 Announce Type: new Abstract: Language models act through tools, yet practical agents face libraries containing thousands of interfaces. We introduce the tool menu as the short, ordered subset of available tools shown to an agent before execution. The agent can call only tools in this menu. Multi-step tasks require the final action and the prerequisite tools that create its inputs in a usable order. Current constructors rank tools by request relevance, which can surface the final action while omitting or delaying less obvious producers. We introduce the state path, a pre-execution route from the observable request state to the desired outcome, and propose State-Path Tool Menu to learn it. Our framework treats the menu as an execution prior over these routes. Its encoder represents which tools can run from the current state, how their outputs satisfy later inputs, and which orders recur in training paths. A retriever covers an executable entry, the missing-input producers, and the final action. A reranker then places producers before consumers. On ToolBench, our menu raises online success from 0.737 to 0.898 and outperforms retrieval, reranking, generation, and routing baselines without changing the agent. The State-Path menu also covers more complete chains with 32 tools than the official list covers with 128, and its success gain persists across executor families with different model capacities. Our code is at https://github.com/Met2348/State-Path.
  •  

Decision-Focused Active Learning for Scale-Aware Critical-Materials Recovery

arXiv:2609.09413v1 Announce Type: new Abstract: Choosing a recovery process for scale-up requires connecting laboratory results with product requirements, process costs, and scale effects. We analyze records from Pacific Northwest National Laboratory's Computer Intelligence for Critical Element Recovery and Optimization (CICERO) workflow for autonomous selective precipitation. Active learning uses prior results to choose experiments. In a conditional retrospective benchmark with fitted models and recycled neodymium-iron-boron (NdFeB) magnet records, active learning finds the best recorded result with fewer experiments than nonadaptive space filling. Enrichment is the selected rare-earth-to-iron ratio relative to that in the feed. Adaptive policies reach the recorded enrichment maximum by 16 to 24 wells (individual experiments), versus 48. Our two-stage reconstruction ties two adaptive alternatives at 16 wells. Conditional analyses of recycled samarium-cobalt (SmCo) magnets show a Round 2 tradeoff between purity and nominal yield, the recovery fraction calculated from an assumed starting amount - NdFeB Round 1 routes differ in enrichment. Rankings for produced water from oil and gas extraction depend on phase and dilution assumptions requiring confirmation. We propose choosing batches by their expected reduction in downstream Bayes risk: the minimum expected loss among available process decisions under current beliefs. In exploratory simulations, a hybrid that filters candidates has lower estimated loss than the implemented joint search across routes and conditions. Differences involving the synthetic two-stage policy are small relative to estimation uncertainty. We outline a pre-registered prospective test under a shared loss and logging standard, requiring clarified measurements and records, a defined process decision and relevant outputs, credible economic inputs, and validation at the intended scale.
  •  

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

arXiv:2609.09418v1 Announce Type: new Abstract: World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
  •  

XAI-Arena: Can LLMs Assess the Quality of XAI Explanations?

arXiv:2609.09428v1 Announce Type: new Abstract: Evaluating the quality of explanations produced by explainable AI (XAI) methods remains challenging because existing approaches often rely on subjective human judgment, limiting reproducibility, scalability, and comparability between studies. We examine whether LLMs can serve as a reproducible and scalable mechanism to make comparative assessments of the quality of XAI explanations. We introduce XAI-Arena, an LLM-as-a-judge framework for scalable, reproducible, multidimensional, and stakeholder-sensitive evaluation of XAI explanation quality. XAI-Arena then allows us to compare XAI explanations along various dimensions, namely, perceived simplicity, clarity, task adequacy, trust calibration, actionability, transparency, faithfulness, and overall interpretability. We then benchmark XAI explanation methods across various datasets, machine learning models, and stakeholder personas. Human validation shows a strong positive association between LLM-generated and human ratings (Spearman's rho=.693, p
  •  

Do Agents Know When They Succeed? Calibrating Agent Confidence from Internal Representations

arXiv:2609.09448v1 Announce Type: new Abstract: As agentic systems getting adopted rapidly in safety critical applications, it is vital to measure the confidence associated with the agentic actions. In comparison to the traditional machine learning systems, agentic workflows have complex failure modes with planning, tool invocation and dynamic environment interactions. In this paper, we investigate whether model's internal representations provide stronger signals of eventual task success in multi-turn agentic setups. We introduce two complementary methods: Latent Trajectory Dynamics (LTD), which summarizes changes in residual-stream representations across an an interaction trajectory, and the Action Representation Probe (ARP), which predicts success from representations formed at action decisions. Across three interactive benchmarks (Bash, SQL, Python) and three model families (Qwen14B, Qwen7B, DeepSeek6.7B), our methods consistently outperform surface level generation and sequence-based calibration baselines providing a zero-overhead reliability monitor that requires neither prompt alterations nor multi-sample rollouts.
  •  

ContractEval: Query-Conditioned Execution Matching for Procedural Instruction Conformance

arXiv:2609.09458v1 Announce Type: new Abstract: As LLM agents move from answering questions to carrying out procedures, failures can be unwarranted rather than visibly wrong: the final response looks acceptable even though the system skipped the check, branch, dependency, or invariant that made the answer justified. Output-only evaluation sees the answer, and trace-aware judging sees activity, but neither identifies which obligations were active for the query. We introduce CONTRACTEVAL, a diagnostic framework for making those active obligations explicit. It represents procedural instructions as query-active obligations and matches them against response or trace evidence, turning omissions, wrong branches, ordering errors, extra actions, invariant breaches, and output-contract violations into distinct conformance failures. On a controlled suite of audited procedural contracts, output-only and trace-aware LLM judges miss many injected structural failures; under gold expected and observed graphs, ContractEval detects and localizes all of them. LLM-backed extraction preserves much of this signal but remains calibration-sensitive. ContractEval is therefore not a compliance guarantee; it makes procedural conformance auditable rather than implicit in final-answer quality.
  •  

Multi-Agent Agentic Graph Learning via Structural Signatures

arXiv:2609.09565v1 Announce Type: new Abstract: Agentic graph learning (AGL) has recently achieved promising results on graph reasoning tasks, where an agent powered by a large language model (LLM) sequentially samples the graph as evidence to support its final prediction. Existing methods either employ a single agent or orchestrate multiple role-based agents to reason and learn over the entire graph, but both essentially rely on a shared reasoning policy across different graph regions, which can be suboptimal for graphs with heterogeneous structural and semantic patterns. Inspired by the progress of multi-agent collaboration on complex reasoning tasks, a natural remedy is to let multiple agents own different memory and collaborate; however, applying this paradigm to graphs directly faces two challenges. First, existing AGL methods typically verbalize graph structures into natural-language descriptions for LLM agents, making the reasoning process sensitive to the ordering of structural information and thereby breaking the permutation-invariant nature of graphs. Second, incorporating increasingly large sampled neighborhoods leads to rapidly growing contexts. To address these challenges, this paper introduces a multi-agent agentic graph learning (i.e., MAAGL) framework. MAAGL partitions the graph into communities and assigns an independent agent to each community for region-specific specialization. MAAGL represents structural and semantic evidence separately. Structural evidence is summarized by a dynamically updated structural signature that is permutation-invariant and fixed in size, while semantic evidence is filtered to the top-k nodes ranked by relevance. Based on historical trajectories with similar signatures, agents estimate their confidence and trigger debate-style collaboration when needed. Extensive experiments on four benchmark datasets show that MAAGL outperforms SOTA AGL methods.
  •  

CityPlanner: A Sandbox Agent for Executable Urban Planning

arXiv:2609.09578v1 Announce Type: new Abstract: Urban planning is a real-world spatial optimization problem that requires selecting feasible actions from large candidate spaces under practical objectives such as cost and service quality. Existing optimization and reinforcement learning methods are effective for fixed formulations, but often depend on task-specific representations and constraint handling. We propose \emph{CityPlanner}, a sandbox-agent framework for executable urban planning. CityPlanner introduces \emph{UrbanSandbox}, a unified file-based environment where agents inspect task files, generate plans, run evaluators, and revise decisions based on executable feedback. To make learning tractable, we further propose atomic-task reinforcement learning, which decomposes long sandbox trajectories into \emph{BuildPlan} for initial construction and \emph{ImprovePlan} for feedback-based refinement. Experiments on a real-world benchmark show that CityPlanner consistently outperforms heuristic, task-specific RL, and general LLM-agent baselines. Ablations verify the contributions of UrbanSandbox, atomic-task RL, and iterative deployment. We release the code and dataset at https://anonymous.4open.science/r/co-agent-C1C8
  •  
❌