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Learning Transferability: A Two-Stage Reinforcement Learning Approach for Enhancing Quadruped Robots' Performance in U-Shaped Stair Climbing

arXiv:2602.14473v1 Announce Type: cross Abstract: Quadruped robots are employed in various scenarios in building construction. However, autonomous stair climbing across different indoor staircases remains a major challenge for robot dogs to complete building construction tasks. In this project, we employed a two-stage end-to-end deep reinforcement learning (RL) approach to optimize a robot's performance on U-shaped stairs. The training robot-dog modality, Unitree Go2, was first trained to climb stairs on Isaac Lab's pyramid-stair terrain, and then to climb a U-shaped indoor staircase using the learned policies. This project explores end-to-end RL methods that enable robot dogs to autonomously climb stairs. The results showed (1) the successful goal reached for robot dogs climbing U-shaped stairs with a stall penalty, and (2) the transferability from the policy trained on U-shaped stairs to deployment on straight, L-shaped, and spiral stair terrains, and transferability from other stair models to deployment on U-shaped terrain.
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On the Learning Dynamics of RLVR at the Edge of Competence

arXiv:2602.14872v1 Announce Type: cross Abstract: Reinforcement learning with verifiable rewards (RLVR) has been a main driver of recent breakthroughs in large reasoning models. Yet it remains a mystery how rewards based solely on final outcomes can help overcome the long-horizon barrier to extended reasoning. To understand this, we develop a theory of the training dynamics of RL for transformers on compositional reasoning tasks. Our theory characterizes how the effectiveness of RLVR is governed by the smoothness of the difficulty spectrum. When data contains abrupt discontinuities in difficulty, learning undergoes grokking-type phase transitions, producing prolonged plateaus before progress recurs. In contrast, a smooth difficulty spectrum leads to a relay effect: persistent gradient signals on easier problems elevate the model's capabilities to the point where harder ones become tractable, resulting in steady and continuous improvement. Our theory explains how RLVR can improve performance at the edge of competence, and suggests that appropriately designed data mixtures can yield scalable gains. As a technical contribution, our analysis develops and adapts tools from Fourier analysis on finite groups to our setting. We validate the predicted mechanisms empirically via synthetic experiments.
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Virne: A Comprehensive Benchmark for RL-based Network Resource Allocation in NFV

arXiv:2507.19234v2 Announce Type: replace-cross Abstract: Resource allocation (RA) is critical to efficient service deployment in Network Function Virtualization (NFV), a transformative networking paradigm. Recently, deep Reinforcement Learning (RL)-based methods have been showing promising potential to address this complexity. However, the lack of a systematic benchmarking framework and thorough analysis hinders the exploration of emerging networks and the development of more robust algorithms while causing inconsistent evaluation. In this paper, we introduce Virne, a comprehensive benchmarking framework for the NFV-RA problem, with a focus on supporting deep RL-based methods. Virne provides customizable simulations for diverse network scenarios, including cloud, edge, and 5G environments. It also features a modular and extensible implementation pipeline that supports over 30 methods of various types, and includes practical evaluation perspectives beyond effectiveness, such as scalability, generalization, and scalability. Furthermore, we conduct in-depth analysis through extensive experiments to provide valuable insights into performance trade-offs for efficient implementation and offer actionable guidance for future research directions. Overall, with its diverse simulations, rich implementations, and extensive evaluation capabilities, Virne could serve as a comprehensive benchmark for advancing NFV-RA methods and deep RL applications. The code is publicly available at https://github.com/GeminiLight/virne.
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