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Unsafer in Many Turns: Benchmarking and Defending Multi-Turn Safety Risks in Tool-Using Agents

arXiv:2602.13379v1 Announce Type: cross Abstract: LLM-based agents are becoming increasingly capable, yet their safety lags behind. This creates a gap between what agents can do and should do. This gap widens as agents engage in multi-turn interactions and employ diverse tools, introducing new risks overlooked by existing benchmarks. To systematically scale safety testing into multi-turn, tool-realistic settings, we propose a principled taxonomy that transforms single-turn harmful tasks into multi-turn attack sequences. Using this taxonomy, we construct MT-AgentRisk (Multi-Turn Agent Risk Benchmark), the first benchmark to evaluate multi-turn tool-using agent safety. Our experiments reveal substantial safety degradation: the Attack Success Rate (ASR) increases by 16% on average across open and closed models in multi-turn settings. To close this gap, we propose ToolShield, a training-free, tool-agnostic, self-exploration defense: when encountering a new tool, the agent autonomously generates test cases, executes them to observe downstream effects, and distills safety experiences for deployment. Experiments show that ToolShield effectively reduces ASR by 30% on average in multi-turn interactions. Our code is available at https://github.com/CHATS-lab/ToolShield.
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AISA: Awakening Intrinsic Safety Awareness in Large Language Models against Jailbreak Attacks

arXiv:2602.13547v1 Announce Type: cross Abstract: Large language models (LLMs) remain vulnerable to jailbreak prompts that elicit harmful or policy-violating outputs, while many existing defenses rely on expensive fine-tuning, intrusive prompt rewriting, or external guardrails that add latency and can degrade helpfulness. We present AISA, a lightweight, single-pass defense that activates safety behaviors already latent inside the model rather than treating safety as an add-on. AISA first localizes intrinsic safety awareness via spatiotemporal analysis and shows that intent-discriminative signals are broadly encoded, with especially strong separability appearing in the scaled dot-product outputs of specific attention heads near the final structural tokens before generation. Using a compact set of automatically selected heads, AISA extracts an interpretable prompt-risk score with minimal overhead, achieving detector-level performance competitive with strong proprietary baselines on small (7B) models. AISA then performs logits-level steering: it modulates the decoding distribution in proportion to the inferred risk, ranging from normal generation for benign prompts to calibrated refusal for high-risk requests -- without changing model parameters, adding auxiliary modules, or requiring multi-pass inference. Extensive experiments spanning 13 datasets, 12 LLMs, and 14 baselines demonstrate that AISA improves robustness and transfer while preserving utility and reducing false refusals, enabling safer deployment even for weakly aligned or intentionally risky model variants.
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Elo-Evolve: A Co-evolutionary Framework for Language Model Alignment

arXiv:2602.13575v1 Announce Type: cross Abstract: Current alignment methods for Large Language Models (LLMs) rely on compressing vast amounts of human preference data into static, absolute reward functions, leading to data scarcity, noise sensitivity, and training instability. We introduce Elo-Evolve, a co-evolutionary framework that redefines alignment as dynamic multi-agent competition within an adaptive opponent pool. Our approach makes two key innovations: (1) eliminating Bradley-Terry model dependencies by learning directly from binary win/loss outcomes in pairwise competitions, and (2) implementing Elo-orchestrated opponent selection that provides automatic curriculum learning through temperature-controlled sampling. We ground our approach in PAC learning theory, demonstrating that pairwise comparison achieves superior sample complexity and empirically validate a 4.5x noise reduction compared to absolute scoring approaches. Experimentally, we train a Qwen2.5-7B model using our framework with opponents including Qwen2.5-14B, Qwen2.5-32B, and Qwen3-8B models. Results demonstrate a clear performance hierarchy: point-based methods
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Rubrics as an Attack Surface: Stealthy Preference Drift in LLM Judges

arXiv:2602.13576v1 Announce Type: cross Abstract: Evaluation and alignment pipelines for large language models increasingly rely on LLM-based judges, whose behavior is guided by natural-language rubrics and validated on benchmarks. We identify a previously under-recognized vulnerability in this workflow, which we term Rubric-Induced Preference Drift (RIPD). Even when rubric edits pass benchmark validation, they can still produce systematic and directional shifts in a judge's preferences on target domains. Because rubrics serve as a high-level decision interface, such drift can emerge from seemingly natural, criterion-preserving edits and remain difficult to detect through aggregate benchmark metrics or limited spot-checking. We further show this vulnerability can be exploited through rubric-based preference attacks, in which benchmark-compliant rubric edits steer judgments away from a fixed human or trusted reference on target domains, systematically inducing RIPD and reducing target-domain accuracy up to 9.5% (helpfulness) and 27.9% (harmlessness). When these judgments are used to generate preference labels for downstream post-training, the induced bias propagates through alignment pipelines and becomes internalized in trained policies. This leads to persistent and systematic drift in model behavior. Overall, our findings highlight evaluation rubrics as a sensitive and manipulable control interface, revealing a system-level alignment risk that extends beyond evaluator reliability alone. The code is available at: https://github.com/ZDCSlab/Rubrics-as-an-Attack-Surface. Warning: Certain sections may contain potentially harmful content that may not be appropriate for all readers.
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Two-Stream Interactive Joint Learning of Scene Parsing and Geometric Vision Tasks

arXiv:2602.13588v1 Announce Type: cross Abstract: Inspired by the human visual system, which operates on two parallel yet interactive streams for contextual and spatial understanding, this article presents Two Interactive Streams (TwInS), a novel bio-inspired joint learning framework capable of simultaneously performing scene parsing and geometric vision tasks. TwInS adopts a unified, general-purpose architecture in which multi-level contextual features from the scene parsing stream are infused into the geometric vision stream to guide its iterative refinement. In the reverse direction, decoded geometric features are projected into the contextual feature space for selective heterogeneous feature fusion via a novel cross-task adapter, which leverages rich cross-view geometric cues to enhance scene parsing. To eliminate the dependence on costly human-annotated correspondence ground truth, TwInS is further equipped with a tailored semi-supervised training strategy, which unleashes the potential of large-scale multi-view data and enables continuous self-evolution without requiring ground-truth correspondences. Extensive experiments conducted on three public datasets validate the effectiveness of TwInS's core components and demonstrate its superior performance over existing state-of-the-art approaches. The source code will be made publicly available upon publication.
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ALMo: Interactive Aim-Limit-Defined, Multi-Objective System for Personalized High-Dose-Rate Brachytherapy Treatment Planning and Visualization for Cervical Cancer

arXiv:2602.13666v1 Announce Type: cross Abstract: In complex clinical decision-making, clinicians must often track a variety of competing metrics defined by aim (ideal) and limit (strict) thresholds. Sifting through these high-dimensional tradeoffs to infer the optimal patient-specific strategy is cognitively demanding and historically prone to variability. In this paper, we address this challenge within the context of High-Dose-Rate (HDR) brachytherapy for cervical cancer, where planning requires strictly managing radiation hot spots while balancing tumor coverage against organ sparing. We present ALMo (Aim-Limit-defined Multi-Objective system), an interactive decision support system designed to infer and operationalize clinician intent. ALMo employs a novel optimization framework that minimizes manual input through automated parameter setup and enables flexible control over toxicity risks. Crucially, the system allows clinicians to navigate the Pareto surface of dosimetric tradeoffs by directly manipulating intuitive aim and limit values. In a retrospective evaluation of 25 clinical cases, ALMo generated treatment plans that consistently met or exceeded manual planning quality, with 65% of cases demonstrating dosimetric improvements. Furthermore, the system significantly enhanced efficiency, reducing average planning time to approximately 17 minutes, compared to the conventional 30-60 minutes. While validated in brachytherapy, ALMo demonstrates a generalized framework for streamlining interaction in multi-criteria clinical decision-making.
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AuTAgent: A Reinforcement Learning Framework for Tool-Augmented Audio Reasoning

arXiv:2602.13685v1 Announce Type: cross Abstract: Large Audio Language Models (LALMs) excel at perception but struggle with complex reasoning requiring precise acoustic measurements. While external tools can extract fine-grained features like exact tempo or pitch, effective integration remains challenging: naively using all tools causes information overload, while prompt-based selection fails to assess context-dependent utility. To address this, we propose AuTAgent (Audio Tool Agent), a reinforcement learning framework that learns when and which tools to invoke. By employing a sparse-feedback training strategy with a novel Differential Reward mechanism, the agent learns to filter out irrelevant tools and invokes external assistance only when it yields a net performance gain over the base model. Experimental results confirm that AuTAgent complements the representation bottleneck of LALMs by providing verifiable acoustic evidence. It improves accuracy by 4.20% / 6.20% and 9.80% / 8.00% for open-source and closed-source backbones on the MMAU Test-mini and the MMAR benchmarks, respectively. In addition, further experiments demonstrate exceptional transferability. We highlight the complementary role of external tools in augmenting audio model reasoning.
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Experiential Reinforcement Learning

arXiv:2602.13949v1 Announce Type: cross Abstract: Reinforcement learning has become the central approach for language models (LMs) to learn from environmental reward or feedback. In practice, the environmental feedback is usually sparse and delayed. Learning from such signals is challenging, as LMs must implicitly infer how observed failures should translate into behavioral changes for future iterations. We introduce Experiential Reinforcement Learning (ERL), a training paradigm that embeds an explicit experience-reflection-consolidation loop into the reinforcement learning process. Given a task, the model generates an initial attempt, receives environmental feedback, and produces a reflection that guides a refined second attempt, whose success is reinforced and internalized into the base policy. This process converts feedback into structured behavioral revision, improving exploration and stabilizing optimization while preserving gains at deployment without additional inference cost. Across sparse-reward control environments and agentic reasoning benchmarks, ERL consistently improves learning efficiency and final performance over strong reinforcement learning baselines, achieving gains of up to +81% in complex multi-step environments and up to +11% in tool-using reasoning tasks. These results suggest that integrating explicit self-reflection into policy training provides a practical mechanism for transforming feedback into durable behavioral improvement.
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Eureka-Audio: Triggering Audio Intelligence in Compact Language Models

arXiv:2602.13954v1 Announce Type: cross Abstract: We present Eureka-Audio, a compact yet high-performance audio language model that achieves competitive performance against models that are 4 to 18 times larger across a broad range of audio understanding benchmarks. Despite containing only 1.7B parameters, Eureka-Audio demonstrates strong performance on automatic speech recognition (ASR), audio understanding, and dense audio captioning, matching or surpassing multiple 7B to 30B audio and omni-modal baselines. The model adopts a unified end-to-end architecture composed of a lightweight language backbone, a Whisper-based audio encoder, and a sparsely activated Mixture-of-Experts (MoE) adapter that explicitly accounts for audio heterogeneity and alleviates cross-modal optimization conflicts under limited capacity. To further enhance paralinguistic reasoning, we introduce DataFlux, a closed loop audio instruction data synthesis and verification pipeline that constructs high quality, logically consistent supervision from raw audio. Extensive evaluations across ASR, knowledge reasoning, safety, instruction following, and paralinguistic benchmarks, demonstrate that Eureka-Audio achieves an efficient balance between computational cost and performance. These results establish Eureka Audio as a strong and practical baseline for lightweight audio understanding models.
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WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

arXiv:2602.13977v1 Announce Type: cross Abstract: Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision-Language-Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors do not merely degrade visual fidelity; they corrupt the optimization signal, encouraging policies to exploit model inaccuracies rather than genuine task progress. We propose WoVR, a reliable world-model-based reinforcement learning framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy-simulator alignment through World Model-Policy co-evolution. Extensive experiments on LIBERO benchmarks and real-world robotic manipulation demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, improving average LIBERO success from 39.95% to 69.2% (+29.3 points) and real-robot success from 61.7% to 91.7% (+30.0 points). These results show that learned world models can serve as practical simulators for reinforcement learning when hallucination is explicitly controlled.
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BitDance: Scaling Autoregressive Generative Models with Binary Tokens

arXiv:2602.14041v1 Announce Type: cross Abstract: We present BitDance, a scalable autoregressive (AR) image generator that predicts binary visual tokens instead of codebook indices. With high-entropy binary latents, BitDance lets each token represent up to $2^{256}$ states, yielding a compact yet highly expressive discrete representation. Sampling from such a huge token space is difficult with standard classification. To resolve this, BitDance uses a binary diffusion head: instead of predicting an index with softmax, it employs continuous-space diffusion to generate the binary tokens. Furthermore, we propose next-patch diffusion, a new decoding method that predicts multiple tokens in parallel with high accuracy, greatly speeding up inference. On ImageNet 256x256, BitDance achieves an FID of 1.24, the best among AR models. With next-patch diffusion, BitDance beats state-of-the-art parallel AR models that use 1.4B parameters, while using 5.4x fewer parameters (260M) and achieving 8.7x speedup. For text-to-image generation, BitDance trains on large-scale multimodal tokens and generates high-resolution, photorealistic images efficiently, showing strong performance and favorable scaling. When generating 1024x1024 images, BitDance achieves a speedup of over 30x compared to prior AR models. We release code and models to facilitate further research on AR foundation models. Code and models are available at: https://github.com/shallowdream204/BitDance.
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Beyond Static Snapshots: Dynamic Modeling and Forecasting of Group-Level Value Evolution with Large Language Models

arXiv:2602.14043v1 Announce Type: cross Abstract: Social simulation is critical for mining complex social dynamics and supporting data-driven decision making. LLM-based methods have emerged as powerful tools for this task by leveraging human-like social questionnaire responses to model group behaviors. Existing LLM-based approaches predominantly focus on group-level values at discrete time points, treating them as static snapshots rather than dynamic processes. However, group-level values are not fixed but shaped by long-term social changes. Modeling their dynamics is thus crucial for accurate social evolution prediction--a key challenge in both data mining and social science. This problem remains underexplored due to limited longitudinal data, group heterogeneity, and intricate historical event impacts. To bridge this gap, we propose a novel framework for group-level dynamic social simulation by integrating historical value trajectories into LLM-based human response modeling. We select China and the U.S. as representative contexts, conducting stratified simulations across four core sociodemographic dimensions (gender, age, education, income). Using the World Values Survey, we construct a multi-wave, group-level longitudinal dataset to capture historical value evolution, and then propose the first event-based prediction method for this task, unifying social events, current value states, and group attributes into a single framework. Evaluations across five LLM families show substantial gains: a maximum 30.88\% improvement on seen questions and 33.97\% on unseen questions over the Vanilla baseline. We further find notable cross-group heterogeneity: U.S. groups are more volatile than Chinese groups, and younger groups in both countries are more sensitive to external changes. These findings advance LLM-based social simulation and provide new insights for social scientists to understand and predict social value changes.
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UniWeTok: An Unified Binary Tokenizer with Codebook Size $\mathit{2^{128}}$ for Unified Multimodal Large Language Model

arXiv:2602.14178v1 Announce Type: cross Abstract: Unified Multimodal Large Language Models (MLLMs) require a visual representation that simultaneously supports high-fidelity reconstruction, complex semantic extraction, and generative suitability. However, existing visual tokenizers typically struggle to satisfy these conflicting objectives within a single framework. In this paper, we introduce UniWeTok, a unified discrete tokenizer designed to bridge this gap using a massive binary codebook ($\mathit{2^{128}}$). For training framework, we introduce Pre-Post Distillation and a Generative-Aware Prior to enhance the semantic extraction and generative prior of the discrete tokens. In terms of model architecture, we propose a convolution-attention hybrid architecture with the SigLu activation function. SigLu activation not only bounds the encoder output and stabilizes the semantic distillation process but also effectively addresses the optimization conflict between token entropy loss and commitment loss. We further propose a three-stage training framework designed to enhance UniWeTok's adaptability cross various image resolutions and perception-sensitive scenarios, such as those involving human faces and textual content. On ImageNet, UniWeTok achieves state-of-the-art image generation performance (FID: UniWeTok 1.38 vs. REPA 1.42) while requiring a remarkably low training compute (Training Tokens: UniWeTok 33B vs. REPA 262B). On general-domain, UniWeTok demonstrates highly competitive capabilities across a broad range of tasks, including multimodal understanding, image generation (DPG Score: UniWeTok 86.63 vs. FLUX.1 [Dev] 83.84), and editing (GEdit Overall Score: UniWeTok 5.09 vs. OmniGen 5.06). We release code and models to facilitate community exploration of unified tokenizer and MLLM.
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AD-Bench: A Real-World, Trajectory-Aware Advertising Analytics Benchmark for LLM Agents

arXiv:2602.14257v1 Announce Type: cross Abstract: While Large Language Model (LLM) agents have achieved remarkable progress in complex reasoning tasks, evaluating their performance in real-world environments has become a critical problem. Current benchmarks, however, are largely restricted to idealized simulations, failing to address the practical demands of specialized domains like advertising and marketing analytics. In these fields, tasks are inherently more complex, often requiring multi-round interaction with professional marketing tools. To address this gap, we propose AD-Bench, a benchmark designed based on real-world business requirements of advertising and marketing platforms. AD-Bench is constructed from real user marketing analysis requests, with domain experts providing verifiable reference answers and corresponding reference tool-call trajectories. The benchmark categorizes requests into three difficulty levels (L1-L3) to evaluate agents' capabilities under multi-round, multi-tool collaboration. Experiments show that on AD-Bench, Gemini-3-Pro achieves Pass@1 = 68.0% and Pass@3 = 83.0%, but performance drops significantly on L3 to Pass@1 = 49.4% and Pass@3 = 62.1%, with a trajectory coverage of 70.1%, indicating that even state-of-the-art models still exhibit substantial capability gaps in complex advertising and marketing analysis scenarios. AD-Bench provides a realistic benchmark for evaluating and improving advertising marketing agents, the leaderboard and code can be found at https://github.com/Emanual20/adbench-leaderboard.
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Whom to Query for What: Adaptive Group Elicitation via Multi-Turn LLM Interactions

arXiv:2602.14279v1 Announce Type: cross Abstract: Eliciting information to reduce uncertainty about latent group-level properties from surveys and other collective assessments requires allocating limited questioning effort under real costs and missing data. Although large language models enable adaptive, multi-turn interactions in natural language, most existing elicitation methods optimize what to ask with a fixed respondent pool, and do not adapt respondent selection or leverage population structure when responses are partial or incomplete. To address this gap, we study adaptive group elicitation, a multi-round setting where an agent adaptively selects both questions and respondents under explicit query and participation budgets. We propose a theoretically grounded framework that combines (i) an LLM-based expected information gain objective for scoring candidate questions with (ii) heterogeneous graph neural network propagation that aggregates observed responses and participant attributes to impute missing responses and guide per-round respondent selection. This closed-loop procedure queries a small, informative subset of individuals while inferring population-level responses via structured similarity. Across three real-world opinion datasets, our method consistently improves population-level response prediction under constrained budgets, including a >12% relative gain on CES at a 10% respondent budget.
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DeepFusion: Accelerating MoE Training via Federated Knowledge Distillation from Heterogeneous Edge Devices

arXiv:2602.14301v1 Announce Type: cross Abstract: Recent Mixture-of-Experts (MoE)-based large language models (LLMs) such as Qwen-MoE and DeepSeek-MoE are transforming generative AI in natural language processing. However, these models require vast and diverse training data. Federated learning (FL) addresses this challenge by leveraging private data from heterogeneous edge devices for privacy-preserving MoE training. Nonetheless, traditional FL approaches require devices to host local MoE models, which is impractical for resource-constrained devices due to large model sizes. To address this, we propose DeepFusion, the first scalable federated MoE training framework that enables the fusion of heterogeneous on-device LLM knowledge via federated knowledge distillation, yielding a knowledge-abundant global MoE model. Specifically, DeepFusion features each device to independently configure and train an on-device LLM tailored to its own needs and hardware limitations. Furthermore, we propose a novel View-Aligned Attention (VAA) module that integrates multi-stage feature representations from the global MoE model to construct a predictive perspective aligned with on-device LLMs, thereby enabling effective cross-architecture knowledge distillation. By explicitly aligning predictive perspectives, VAA resolves the view-mismatch problem in traditional federated knowledge distillation, which arises from heterogeneity in model architectures and prediction behaviors between on-device LLMs and the global MoE model. Experiments with industry-level MoE models (Qwen-MoE and DeepSeek-MoE) and real-world datasets (medical and finance) demonstrate that DeepFusion achieves performance close to centralized MoE training. Compared with key federated MoE baselines, DeepFusion reduces communication costs by up to 71% and improves token perplexity by up to 5.28%.
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High Precision Audience Expansion via Extreme Classification in a Two-Sided Marketplace

arXiv:2602.14358v1 Announce Type: cross Abstract: Airbnb search must balance a worldwide, highly varied supply of homes with guests whose location, amenity, style, and price expectations differ widely. Meeting those expectations hinges on an efficient retrieval stage that surfaces only the listings a guest might realistically book, before resource intensive ranking models are applied to determine the best results. Unlike many recommendation engines, our system faces a distinctive challenge, location retrieval, that sits upstream of ranking and determines which geographic areas are queried in order to filter inventory to a candidate set. The preexisting approach employs a deep bayesian bandit based system to predict a rectangular retrieval bounds area that can be used for filtering. The purpose of this paper is to demonstrate the methodology, challenges, and impact of rearchitecting search to retrieve from the subset of most bookable high precision rectangular map cells defined by dividing the world into 25M uniform cells.
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InnoEval: On Research Idea Evaluation as a Knowledge-Grounded, Multi-Perspective Reasoning Problem

arXiv:2602.14367v1 Announce Type: cross Abstract: The rapid evolution of Large Language Models has catalyzed a surge in scientific idea production, yet this leap has not been accompanied by a matching advance in idea evaluation. The fundamental nature of scientific evaluation needs knowledgeable grounding, collective deliberation, and multi-criteria decision-making. However, existing idea evaluation methods often suffer from narrow knowledge horizons, flattened evaluation dimensions, and the inherent bias in LLM-as-a-Judge. To address these, we regard idea evaluation as a knowledge-grounded, multi-perspective reasoning problem and introduce InnoEval, a deep innovation evaluation framework designed to emulate human-level idea assessment. We apply a heterogeneous deep knowledge search engine that retrieves and grounds dynamic evidence from diverse online sources. We further achieve review consensus with an innovation review board containing reviewers with distinct academic backgrounds, enabling a multi-dimensional decoupled evaluation across multiple metrics. We construct comprehensive datasets derived from authoritative peer-reviewed submissions to benchmark InnoEval. Experiments demonstrate that InnoEval can consistently outperform baselines in point-wise, pair-wise, and group-wise evaluation tasks, exhibiting judgment patterns and consensus highly aligned with human experts.
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pFedNavi: Structure-Aware Personalized Federated Vision-Language Navigation for Embodied AI

arXiv:2602.14401v1 Announce Type: cross Abstract: Vision-Language Navigation VLN requires large-scale trajectory instruction data from private indoor environments, raising significant privacy concerns. Federated Learning FL mitigates this by keeping data on-device, but vanilla FL struggles under VLNs' extreme cross-client heterogeneity in environments and instruction styles, making a single global model suboptimal. This paper proposes pFedNavi, a structure-aware and dynamically adaptive personalized federated learning framework tailored for VLN. Our key idea is to personalize where it matters: pFedNavi adaptively identifies client-specific layers via layer-wise mixing coefficients, and performs fine-grained parameter fusion on the selected components (e.g., the encoder-decoder projection and environment-sensitive decoder layers) to balance global knowledge sharing with local specialization. We evaluate pFedNavi on two standard VLN benchmarks, R2R and RxR, using both ResNet and CLIP visual representations. Across all metrics, pFedNavi consistently outperforms the FedAvg-based VLN baseline, achieving up to 7.5% improvement in navigation success rate and up to 7.8% gain in trajectory fidelity, while converging 1.38x faster under non-IID conditions.
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CoCoDiff: Correspondence-Consistent Diffusion Model for Fine-grained Style Transfer

arXiv:2602.14464v1 Announce Type: cross Abstract: Transferring visual style between images while preserving semantic correspondence between similar objects remains a central challenge in computer vision. While existing methods have made great strides, most of them operate at global level but overlook region-wise and even pixel-wise semantic correspondence. To address this, we propose CoCoDiff, a novel training-free and low-cost style transfer framework that leverages pretrained latent diffusion models to achieve fine-grained, semantically consistent stylization. We identify that correspondence cues within generative diffusion models are under-explored and that content consistency across semantically matched regions is often neglected. CoCoDiff introduces a pixel-wise semantic correspondence module that mines intermediate diffusion features to construct a dense alignment map between content and style images. Furthermore, a cycle-consistency module then enforces structural and perceptual alignment across iterations, yielding object and region level stylization that preserves geometry and detail. Despite requiring no additional training or supervision, CoCoDiff delivers state-of-the-art visual quality and strong quantitative results, outperforming methods that rely on extra training or annotations.
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