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Adaptive Multi-Agent Reasoning for Text-to-Video Retrieval

arXiv:2602.19040v1 Announce Type: cross Abstract: The rise of short-form video platforms and the emergence of multimodal large language models (MLLMs) have amplified the need for scalable, effective, zero-shot text-to-video retrieval systems. While recent advances in large-scale pretraining have improved zero-shot cross-modal alignment, existing methods still struggle with query-dependent temporal reasoning, limiting their effectiveness on complex queries involving temporal, logical, or causal relationships. To address these limitations, we propose an adaptive multi-agent retrieval framework that dynamically orchestrates specialized agents over multiple reasoning iterations based on the demands of each query. The framework includes: (1) a retrieval agent for scalable retrieval over large video corpora, (2) a reasoning agent for zero-shot contextual temporal reasoning, and (3) a query reformulation agent for refining ambiguous queries and recovering performance for those that degrade over iterations. These agents are dynamically coordinated by an orchestration agent, which leverages intermediate feedback and reasoning outcomes to guide execution. We also introduce a novel communication mechanism that incorporates retrieval-performance memory and historical reasoning traces to improve coordination and decision-making. Experiments on three TRECVid benchmarks spanning eight years show that our framework achieves a twofold improvement over CLIP4Clip and significantly outperforms state-of-the-art methods by a large margin.
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Health+: Empowering Individuals via Unifying Health Data

arXiv:2602.19319v1 Announce Type: cross Abstract: Managing personal health data is a challenge in today's fragmented and institution-centric healthcare ecosystem. Individuals often lack meaningful control over their medical records, which are scattered across incompatible systems and formats. This vision paper presents Health+, a user-centric, multimodal health data management system that empowers individuals (including those with limited technical expertise) to upload, query, and share their data across modalities (e.g., text, images, reports). Rather than aiming for institutional overhaul, Health+ emphasizes individual agency by providing intuitive interfaces and intelligent recommendations for data access and sharing. At the system level, it tackles the complexity of storing, integrating, and securing heterogeneous health records, ensuring both efficiency and privacy. By unifying multimodal data and prioritizing patients, Health+ lays the foundation for a more connected, interpretable, and user-controlled health information ecosystem.
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Tri-Subspaces Disentanglement for Multimodal Sentiment Analysis

arXiv:2602.19585v1 Announce Type: cross Abstract: Multimodal Sentiment Analysis (MSA) integrates language, visual, and acoustic modalities to infer human sentiment. Most existing methods either focus on globally shared representations or modality-specific features, while overlooking signals that are shared only by certain modality pairs. This limits the expressiveness and discriminative power of multimodal representations. To address this limitation, we propose a Tri-Subspace Disentanglement (TSD) framework that explicitly factorizes features into three complementary subspaces: a common subspace capturing global consistency, submodally-shared subspaces modeling pairwise cross-modal synergies, and private subspaces preserving modality-specific cues. To keep these subspaces pure and independent, we introduce a decoupling supervisor together with structured regularization losses. We further design a Subspace-Aware Cross-Attention (SACA) fusion module that adaptively models and integrates information from the three subspaces to obtain richer and more robust representations. Experiments on CMU-MOSI and CMU-MOSEI demonstrate that TSD achieves state-of-the-art performance across all key metrics, reaching 0.691 MAE on CMU-MOSI and 54.9% ACC-7 on CMU-MOSEI, and also transfers well to multimodal intent recognition tasks. Ablation studies confirm that tri-subspace disentanglement and SACA jointly enhance the modeling of multi-granular cross-modal sentiment cues.
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CLCR: Cross-Level Semantic Collaborative Representation for Multimodal Learning

arXiv:2602.19605v1 Announce Type: cross Abstract: Multimodal learning aims to capture both shared and private information from multiple modalities. However, existing methods that project all modalities into a single latent space for fusion often overlook the asynchronous, multi-level semantic structure of multimodal data. This oversight induces semantic misalignment and error propagation, thereby degrading representation quality. To address this issue, we propose Cross-Level Co-Representation (CLCR), which explicitly organizes each modality's features into a three-level semantic hierarchy and specifies level-wise constraints for cross-modal interactions. First, a semantic hierarchy encoder aligns shallow, mid, and deep features across modalities, establishing a common basis for interaction. And then, at each level, an Intra-Level Co-Exchange Domain (IntraCED) factorizes features into shared and private subspaces and restricts cross-modal attention to the shared subspace via a learnable token budget. This design ensures that only shared semantics are exchanged and prevents leakage from private channels. To integrate information across levels, the Inter-Level Co-Aggregation Domain (InterCAD) synchronizes semantic scales using learned anchors, selectively fuses the shared representations, and gates private cues to form a compact task representation. We further introduce regularization terms to enforce separation of shared and private features and to minimize cross-level interference. Experiments on six benchmarks spanning emotion recognition, event localization, sentiment analysis, and action recognition show that CLCR achieves strong performance and generalizes well across tasks.
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A Very Big Video Reasoning Suite

arXiv:2602.20159v1 Announce Type: cross Abstract: Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .
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ASL360: AI-Enabled Adaptive Streaming of Layered 360$^\circ$ Video over UAV-assisted Wireless Networks

arXiv:2509.10544v2 Announce Type: replace-cross Abstract: We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the users served over a UAV-assisted 5G wireless network. Our system model comprises a macro base station (MBS) and a UAV-mounted base station which both deploy mm-Wave transmission to the users. The 360$^\circ$ video is encoded into dependent layers and segmented tiles, allowing a user to schedule downloads of each layer's segments. Furthermore, each user utilizes multiple buffers to store the corresponding video layer's segments. We model the scheduling decision as a Constrained Markov Decision Process (CMDP), where the agent selects Base or Enhancement layers to maximize the QoE and use a policy gradient-based method (PPO) to find the optimal policy. Additionally, we implement a dynamic adjustment mechanism for cost components, allowing the system to adaptively balance and prioritize the video quality, buffer occupancy, and quality change based on real-time network and streaming session conditions. We demonstrate that ASL360 significantly improves the QoE, achieving approximately 2 dB higher average video quality, 80% lower average rebuffering time, and 57% lower video quality variation, relative to competitive baseline methods. Our results show the effectiveness of our layered and adaptive approach in enhancing the QoE in immersive videostreaming applications, particularly in dynamic and challenging network environments.
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GOT-Edit: Geometry-Aware Generic Object Tracking via Online Model Editing

arXiv:2602.08550v2 Announce Type: replace-cross Abstract: Human perception for effective object tracking in a 2D video stream arises from the implicit use of prior 3D knowledge combined with semantic reasoning. In contrast, most generic object tracking (GOT) methods primarily rely on 2D features of the target and its surroundings while neglecting 3D geometric cues, which makes them susceptible to partial occlusion, distractors, and variations in geometry and appearance. To address this limitation, we introduce GOT-Edit, an online cross-modality model editing approach that integrates geometry-aware cues into a generic object tracker from a 2D video stream. Our approach leverages features from a pre-trained Visual Geometry Grounded Transformer to enable geometric cue inference from only a few 2D images. To tackle the challenge of seamlessly combining geometry and semantics, GOT-Edit performs online model editing with null-space constrained updates that incorporate geometric information while preserving semantic discrimination, yielding consistently better performance across diverse scenarios. Extensive experiments on multiple GOT benchmarks demonstrate that GOT-Edit achieves superior robustness and accuracy, particularly under occlusion and clutter, establishing a new paradigm for combining 2D semantics with 3D geometric reasoning for generic object tracking.
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S-PRESSO: Ultra Low Bitrate Sound Effect Compression With Diffusion Autoencoders And Offline Quantization

arXiv:2602.15082v2 Announce Type: replace-cross Abstract: Neural audio compression models have recently achieved extreme compression rates, enabling efficient latent generative modeling. Conversely, latent generative models have been applied to compression, pushing the limits of continuous and discrete approaches. However, existing methods remain constrained to low-resolution audio and degrade substantially at very low bitrates, where audible artifacts are prominent. In this paper, we present S-PRESSO, a 48kHz sound effect compression model that produces both continuous and discrete embeddings at ultra-low bitrates, down to 0.096 kbps, via offline quantization. Our model relies on a pretrained latent diffusion model to decode compressed audio embeddings learned by a latent encoder. Leveraging the generative priors of the diffusion decoder, we achieve extremely low frame rates, down to 1Hz (750x compression rate), producing convincing and realistic reconstructions at the cost of exact fidelity. Despite operating at high compression rates, we demonstrate that S-PRESSO outperforms both continuous and discrete baselines in audio quality, acoustic similarity and reconstruction metrics.
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DesignAsCode: Bridging Structural Editability and Visual Fidelity in Graphic Design Generation

arXiv:2602.17690v2 Announce Type: replace-cross Abstract: Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing approaches typically bifurcate into either non-editable raster image synthesis or abstract layout generation devoid of visual content. Recent combinations of these two approaches attempt to bridge this gap but often suffer from rigid composition schemas and unresolvable visual dissonances (e.g., text-background conflicts) due to their inexpressive representation and open-loop nature. To address these challenges, we propose DesignAsCode, a novel framework that reimagines graphic design as a programmatic synthesis task using HTML/CSS. Specifically, we introduce a Plan-Implement-Reflect pipeline, incorporating a Semantic Planner to construct dynamic, variable-depth element hierarchies and a Visual-Aware Reflection mechanism that iteratively optimizes the code to rectify rendering artifacts. Extensive experiments demonstrate that DesignAsCode significantly outperforms state-of-the-art baselines in both structural validity and aesthetic quality. Furthermore, our code-native representation unlocks advanced capabilities, including automatic layout retargeting, complex document generation (e.g., resumes), and CSS-based animation. Our project page is available at https://liuziyuan1109.github.io/design-as-code/.
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