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Recurrent Structural Policy Gradient for Partially Observable Mean Field Games

arXiv:2602.20141v1 Announce Type: new Abstract: Mean Field Games (MFGs) provide a principled framework for modeling interactions in large population models: at scale, population dynamics become deterministic, with uncertainty entering only through aggregate shocks, or common noise. However, algorithmic progress has been limited since model-free methods are too high variance and exact methods scale poorly. Recent Hybrid Structural Methods (HSMs) use Monte Carlo rollouts for the common noise in combination with exact estimation of the expected return, conditioned on those samples. However, HSMs have not been scaled to Partially Observable settings. We propose Recurrent Structural Policy Gradient (RSPG), the first history-aware HSM for settings involving public information. We also introduce MFAX, our JAX-based framework for MFGs. By leveraging known transition dynamics, RSPG achieves state-of-the-art performance as well as an order-of-magnitude faster convergence and solves, for the first time, a macroeconomics MFG with heterogeneous agents, common noise and history-aware policies. MFAX is publicly available at: https://github.com/CWibault/mfax.
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Look Back to Reason Forward: Revisitable Memory for Long-Context LLM Agents

arXiv:2509.23040v4 Announce Type: replace-cross Abstract: Large language models face challenges in long-context question answering, where key evidence of a query may be dispersed across millions of tokens. Existing works equip large language models with a memory buffer that is dynamically updated via a linear document scan, also known as the "memorize while reading" methods. While this approach scales efficiently, it suffers from pruning of latent evidence, information loss through overwriting, and sparse reinforcement learning signals. To tackle these challenges, we present ReMemR1, which integrates the mechanism of memory retrieval into the memory update process, enabling the agent to selectively callback historical memories for non-linear reasoning. To further strengthen training, we propose a multi-level reward design, which combines final-answer rewards with dense, step-level signals that guide effective memory use. Together, these contributions mitigate information degradation, improve supervision, and support complex multi-hop reasoning. Extensive experiments demonstrate that ReMemR1 significantly outperforms state-of-the-art baselines on long-context question answering while incurring negligible computational overhead, validating its ability to trade marginal cost for robust long-context reasoning.
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Step 3.5 Flash: Open Frontier-Level Intelligence with 11B Active Parameters

arXiv:2602.10604v2 Announce Type: replace-cross Abstract: We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.
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ST-EVO: Towards Generative Spatio-Temporal Evolution of Multi-Agent Communication Topologies

arXiv:2602.14681v2 Announce Type: replace-cross Abstract: LLM-powered Multi-Agent Systems (MAS) have emerged as an effective approach towards collaborative intelligence, and have attracted wide research interests. Among them, ``self-evolving'' MAS, treated as a more flexible and powerful technical route, can construct task-adaptive workflows or communication topologies, instead of relying on a predefined static structue template. Current self-evolving MAS mainly focus on Spatial Evolving or Temporal Evolving paradigm, which only considers the single dimension of evolution and does not fully incentivize LLMs' collaborative capability. In this work, we start from a novel Spatio-Temporal perspective by proposing ST-EVO, which supports dialogue-wise communication scheduling with a compact yet powerful flow-matching based Scheduler. To make precise Spatio-Temporal scheduling, ST-EVO can also perceive the uncertainty of MAS, and possesses self-feedback ability to learn from accumulated experience. Extensive experiments on nine benchmarks demonstrate the state-of-the-art performance of ST-EVO, achieving about 5%--25% accuracy improvement.
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