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RAGNav: A Retrieval-Augmented Topological Reasoning Framework for Multi-Goal Visual-Language Navigation

arXiv:2603.03745v1 Announce Type: new Abstract: Vision-Language Navigation (VLN) is evolving from single-point pathfinding toward the more challenging Multi-Goal VLN. This task requires agents to accurately identify multiple entities while collaboratively reasoning over their spatial-physical constraints and sequential execution order. However, generic Retrieval-Augmented Generation (RAG) paradigms often suffer from spatial hallucinations and planning drift when handling multi-object associations due to the lack of explicit spatial modeling.To address these challenges, we propose RAGNav, a framework that bridges the gap between semantic reasoning and physical structure. The core of RAGNav is a Dual-Basis Memory system, which integrates a low-level topological map for maintaining physical connectivity with a high-level semantic forest for hierarchical environment abstraction. Building on this representation, the framework introduces an anchor-guided conditional retrieval and a topological neighbor score propagation mechanism. This approach facilitates the rapid screening of candidate targets and the elimination of semantic noise, while performing semantic calibration by leveraging the physical associations inherent in the topological neighborhood.This mechanism significantly enhances the capability of inter-target reachability reasoning and the efficiency of sequential planning. Experimental results demonstrate that RAGNav achieves state-of-the-art (SOTA) performance in complex multi-goal navigation tasks.
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LiteVLA-Edge: Quantized On-Device Multimodal Control for Embedded Robotics

arXiv:2603.03380v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models provide a unified framework for perception, language conditioning, and action generation, but many existing systems remain difficult to deploy in embedded robotic settings because of their computational requirements and inference latency. In this paper, we present LiteVLA-Edge, a deployment-oriented VLA pipeline for fully on-device inference on Jetson Orin-class hardware. Our approach combines supervised image-to-action fine-tuning in FP32 with post-training 4-bit GGUF quantization and GPU-accelerated inference through the \texttt{llama.cpp} runtime. Under our deployment configuration, LiteVLA-Edge achieves a mean end-to-end latency of 150.5\,ms (approximately 6.6\,Hz) while operating entirely offline within a ROS~2-integrated perception--reasoning--action pipeline. Rather than introducing a new policy objective, our contribution is a practical systems path for executing compact multimodal control models locally on embedded hardware while preserving modular interfaces between perception, reasoning, and actuation. These results establish timing feasibility for reactive language-conditioned control and provide a reproducible baseline for future task-level evaluation of on-device VLAs in robotics.
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Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes

arXiv:2603.03390v1 Announce Type: cross Abstract: Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent movement. The framework explicitly models diverse agent types, including human groups and animal-based transport systems, each parameterized by empirically grounded mobility characteristics such as load, slope tolerance, and physical dimensions. Two archaeological-inspired use cases demonstrate the applicability of the approach: a terrain-aware pursuit and evasion scenario and a comparative transport analysis involving pack animals and wheeled carts. The results highlight the impact of terrain morphology, visibility, and agent heterogeneity on movement outcomes, while the proposed hybrid navigation strategy provides a computationally efficient and interpretable solution for large-scale, dynamic archaeological simulations.
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Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

arXiv:2603.03485v1 Announce Type: cross Abstract: Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/
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UrbanHuRo: A Two-Layer Human-Robot Collaboration Framework for the Joint Optimization of Heterogeneous Urban Services

arXiv:2603.03701v1 Announce Type: cross Abstract: In the vision of smart cities, technologies are being developed to enhance the efficiency of urban services and improve residents' quality of life. However, most existing research focuses on optimizing individual services in isolation, without adequately considering reciprocal interactions among heterogeneous urban services that could yield higher efficiency and improved resource utilization. For example, human couriers could collect traffic and air quality data along their delivery routes, while sensing robots could assist with on-demand delivery during peak hours, enhancing both sensing coverage and delivery efficiency. However, the joint optimization of different urban services is challenging due to potentially conflicting objectives and the need for real-time coordination in dynamic environments. In this paper, we propose UrbanHuRo, a two-layer human-robot collaboration framework for joint optimization of heterogeneous urban services, demonstrated through crowdsourced delivery and urban sensing. UrbanHuRo includes two key designs: (i) a scalable distributed MapReduce-based K-submodular maximization module for efficient order dispatch, and (ii) a deep submodular reward reinforcement learning algorithm for sensing route planning. Experimental evaluations on real-world datasets from a food delivery platform demonstrate that UrbanHuRo improves sensing coverage by 29.7% and courier income by 39.2% on average in most settings, while also significantly reducing the number of overdue orders.
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Large-Language-Model-Guided State Estimation for Partially Observable Task and Motion Planning

arXiv:2603.03704v1 Announce Type: cross Abstract: Robot planning in partially observable environments, where not all objects are known or visible, is a challenging problem, as it requires reasoning under uncertainty through partially observable Markov decision processes. During the execution of a computed plan, a robot may unexpectedly observe task-irrelevant objects, which are typically ignored by naive planners. In this work, we propose incorporating two types of common-sense knowledge: (1) certain objects are more likely to be found in specific locations; and (2) similar objects are likely to be co-located, while dissimilar objects are less likely to be found together. Manually engineering such knowledge is complex, so we explore leveraging the powerful common-sense reasoning capabilities of large language models (LLMs). Our planning and execution framework, CoCo-TAMP, introduces a hierarchical state estimation that uses LLM-guided information to shape the belief over task-relevant objects, enabling efficient solutions to long-horizon task and motion planning problems. In experiments, CoCo-TAMP achieves an average reduction of 62.7 in planning and execution time in simulation, and 72.6 in real-world demonstrations, compared to a baseline that does not incorporate either type of common-sense knowledge.
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HALyPO: Heterogeneous-Agent Lyapunov Policy Optimization for Human-Robot Collaboration

arXiv:2603.03741v1 Announce Type: cross Abstract: To improve generalization and resilience in human-robot collaboration (HRC), robots must handle the combinatorial diversity of human behaviors and contexts, motivating multi-agent reinforcement learning (MARL). However, inherent heterogeneity between robots and humans creates a rationality gap (RG) in the learning process-a variational mismatch between decentralized best-response dynamics and centralized cooperative ascent. The resulting learning problem is a general-sum differentiable game, so independent policy-gradient updates can oscillate or diverge without added structure. We propose heterogeneous-agent Lyapunov policy optimization (HALyPO), which establishes formal stability directly in the policy-parameter space by enforcing a per-step Lyapunov decrease condition on a parameter-space disagreement metric. Unlike Lyapunov-based safe RL, which targets state/trajectory constraints in constrained Markov decision processes, HALyPO uses Lyapunov certification to stabilize decentralized policy learning. HALyPO rectifies decentralized gradients via optimal quadratic projections, ensuring monotonic contraction of RG and enabling effective exploration of open-ended interaction spaces. Extensive simulations and real-world humanoid-robot experiments show that this certified stability improves generalization and robustness in collaborative corner cases.
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Interaction-Aware Whole-Body Control for Compliant Object Transport

arXiv:2603.03751v1 Announce Type: cross Abstract: Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks. This paper proposes a bio-inspired, interaction-oriented whole-body control (IO-WBC) that functions as an artificial cerebellum - an adaptive motor agent that translates upstream (skill-level) commands into stable, physically consistent whole-body behavior under contact. This work structurally separates upper-body interaction execution from lower-body support control, enabling the robot to maintain balance while shaping force exchange in a tightly coupled robot-object system. A trajectory-optimized reference generator (RG) provides a kinematic prior, while a reinforcement learning (RL) policy governs body responses under heavy-load interactions and disturbances. The policy is trained in simulation with randomized payload mass/inertia and external perturbations, and deployed via asymmetric teacher-student distillation so that the student relies only on proprioceptive histories at runtime. Extensive experiments demonstrate that IO-WBC maintains stable whole-body behavior and physical interaction even when precise velocity tracking becomes infeasible, enabling compliant object transport across a wide range of scenarios.
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Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transport

arXiv:2603.03768v1 Announce Type: cross Abstract: Effective human-robot collaboration (HRC) requires translating high-level intent into contact-stable whole-body motion while continuously adapting to a human partner. Many vision-language-action (VLA) systems learn end-to-end mappings from observations and instructions to actions, but they often emphasize reactive (System 1-like) behavior and leave under-specified how sustained System 2-style deliberation can be integrated with reliable, low-latency continuous control. This gap is acute in multi-agent HRC, where long-horizon coordination decisions and physical execution must co-evolve under contact, feasibility, and safety constraints. We address this limitation with cognition-to-control (C2C), a three-layer hierarchy that makes the deliberation-to-control pathway explicit: (i) a VLM-based grounding layer that maintains persistent scene referents and infers embodiment-aware affordances/constraints; (ii) a deliberative skill/coordination layer-the System 2 core-that optimizes long-horizon skill choices and sequences under human-robot coupling via decentralized MARL cast as a Markov potential game with a shared potential encoding task progress; and (iii) a whole-body control layer that executes the selected skills at high frequency while enforcing kinematic/dynamic feasibility and contact stability. The deliberative layer is realized as a residual policy relative to a nominal controller, internalizing partner dynamics without explicit role assignment. Experiments on collaborative manipulation tasks show higher success and robustness than single-agent and end-to-end baselines, with stable coordination and emergent leader-follower behaviors.
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Pretrained Vision-Language-Action Models are Surprisingly Resistant to Forgetting in Continual Learning

arXiv:2603.03818v1 Announce Type: cross Abstract: Continual learning is a long-standing challenge in robot policy learning, where a policy must acquire new skills over time without catastrophically forgetting previously learned ones. While prior work has extensively studied continual learning in relatively small behavior cloning (BC) policy models trained from scratch, its behavior in modern large-scale pretrained Vision-Language-Action (VLA) models remains underexplored. In this work, we found that pretrained VLAs are remarkably resistant to forgetting compared with smaller policy models trained from scratch. Simple Experience Replay (ER) works surprisingly well on VLAs, sometimes achieving zero forgetting even with a small replay data size. Our analysis reveals that pretraining plays a critical role in downstream continual learning performance: large pretrained models mitigate forgetting with a small replay buffer size while maintaining strong forward learning capabilities. Furthermore, we found that VLAs can retain relevant knowledge from prior tasks despite performance degradation during learning new tasks. This knowledge retention enables rapid recovery of seemingly forgotten skills through finetuning. Together, these insights imply that large-scale pretraining fundamentally changes the dynamics of continual learning, enabling models to continually acquire new skills over time with simple replay. Code and more information can be found at https://ut-austin-rpl.github.io/continual-vla
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IROSA: Interactive Robot Skill Adaptation using Natural Language

arXiv:2603.03897v1 Announce Type: cross Abstract: Foundation models have demonstrated impressive capabilities across diverse domains, while imitation learning provides principled methods for robot skill adaptation from limited data. Combining these approaches holds significant promise for direct application to robotics, yet this combination has received limited attention, particularly for industrial deployment. We present a novel framework that enables open-vocabulary skill adaptation through a tool-based architecture, maintaining a protective abstraction layer between the language model and robot hardware. Our approach leverages pre-trained LLMs to select and parameterize specific tools for adapting robot skills without requiring fine-tuning or direct model-to-robot interaction. We demonstrate the framework on a 7-DoF torque-controlled robot performing an industrial bearing ring insertion task, showing successful skill adaptation through natural language commands for speed adjustment, trajectory correction, and obstacle avoidance while maintaining safety, transparency, and interpretability.
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RVN-Bench: A Benchmark for Reactive Visual Navigation

arXiv:2603.03953v1 Announce Type: cross Abstract: Safe visual navigation is critical for indoor mobile robots operating in cluttered environments. Existing benchmarks, however, often neglect collisions or are designed for outdoor scenarios, making them unsuitable for indoor visual navigation. To address this limitation, we introduce the reactive visual navigation benchmark (RVN-Bench), a collision-aware benchmark for indoor mobile robots. In RVN-Bench, an agent must reach sequential goal positions in previously unseen environments using only visual observations and no prior map, while avoiding collisions. Built on the Habitat 2.0 simulator and leveraging high-fidelity HM3D scenes, RVN-Bench provides large-scale, diverse indoor environments, defines a collision-aware navigation task and evaluation metrics, and offers tools for standardized training and benchmarking. RVN-Bench supports both online and offline learning by offering an environment for online reinforcement learning, a trajectory image dataset generator, and tools for producing negative trajectory image datasets that capture collision events. Experiments show that policies trained on RVN-Bench generalize effectively to unseen environments, demonstrating its value as a standardized benchmark for safe and robust visual navigation. Code and additional materials are available at: https://rvn-bench.github.io/.
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Right in Time: Reactive Reasoning in Regulated Traffic Spaces

arXiv:2603.03977v1 Announce Type: cross Abstract: Exact inference in probabilistic First-Order Logic offers a promising yet computationally costly approach for regulating the behavior of autonomous agents in shared traffic spaces. While prior methods have combined logical and probabilistic data into decision-making frameworks, their application is often limited to pre-flight checks due to the complexity of reasoning across vast numbers of possible universes. In this work, we propose a reactive mission design framework that jointly considers uncertain environmental data and declarative, logical traffic regulations. By synthesizing Probabilistic Mission Design (ProMis) with reactive reasoning facilitated by Reactive Circuits (RC), we enable online, exact probabilistic inference over hybrid domains. Our approach leverages the Frequency of Change inherent in heterogeneous data streams to subdivide inference formulas into memoized, isolated tasks, ensuring that only the specific components affected by new sensor data are re-evaluated. In experiments involving both real-world vessel data and simulated drone traffic in dense urban scenarios, we demonstrate that our approach provides orders of magnitude in speedup over ProMis without reactive paradigms. This allows intelligent transportation systems, such as Unmanned Aircraft Systems (UAS), to actively assert safety and legal compliance during operations rather than relying solely on preparation procedures.
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Self-adapting Robotic Agents through Online Continual Reinforcement Learning with World Model Feedback

arXiv:2603.04029v1 Announce Type: cross Abstract: As learning-based robotic controllers are typically trained offline and deployed with fixed parameters, their ability to cope with unforeseen changes during operation is limited. Biologically inspired, this work presents a framework for online Continual Reinforcement Learning that enables automated adaptation during deployment. Building on DreamerV3, a model-based Reinforcement Learning algorithm, the proposed method leverages world model prediction residuals to detect out-of-distribution events and automatically trigger finetuning. Adaptation progress is monitored using both task-level performance signals and internal training metrics, allowing convergence to be assessed without external supervision and domain knowledge. The approach is validated on a variety of contemporary continuous control problems, including a quadruped robot in high-fidelity simulation, and a real-world model vehicle. Relevant metrics and their interpretation are presented and discussed, as well as resulting trade-offs described. The results sketch out how autonomous robotic agents could once move beyond static training regimes toward adaptive systems capable of self-reflection and -improvement during operation, just like their biological counterparts.
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Sim2Sea: Sim-to-Real Policy Transfer for Maritime Vessel Navigation in Congested Waters

arXiv:2603.04057v1 Announce Type: cross Abstract: Autonomous navigation in congested maritime environments is a critical capability for a wide range of real-world applications. However, it remains an unresolved challenge due to complex vessel interactions and significant environmental uncertainties. Existing methods often fail in practical deployment due to a substantial sim-to-real gap, which stems from imprecise simulation, inadequate situational awareness, and unsafe exploration strategies. To address these, we propose \textbf{Sim2Sea}, a comprehensive framework designed to bridge simulation and real-world execution. Sim2Sea advances in three key aspects. First, we develop a GPU-accelerated parallel simulator for scalable and accurate maritime scenario simulation. Second, we design a dual-stream spatiotemporal policy that handles complex dynamics and multi-modal perception, augmented with a velocity-obstacle-guided action masking mechanism to ensure safe and efficient exploration. Finally, a targeted domain randomization scheme helps bridge the sim-to-real gap. Simulation results demonstrate that our method achieves faster convergence and safer trajectories than established baselines. In addition, our policy trained purely in simulation successfully transfers zero-shot to a 17-ton unmanned vessel operating in real-world congested waters. These results validate the effectiveness of Sim2Sea in achieving reliable sim-to-real transfer for practical autonomous maritime navigation.
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SaFeR: Safety-Critical Scenario Generation for Autonomous Driving Test via Feasibility-Constrained Token Resampling

arXiv:2603.04071v1 Announce Type: cross Abstract: Safety-critical scenario generation is crucial for evaluating autonomous driving systems. However, existing approaches often struggle to balance three conflicting objectives: adversarial criticality, physical feasibility, and behavioral realism. To bridge this gap, we propose SaFeR: safety-critical scenario generation for autonomous driving test via feasibility-constrained token resampling. We first formulate traffic generation as a discrete next token prediction problem, employing a Transformer-based model as a realism prior to capture naturalistic driving distributions. To capture complex interactions while effectively mitigating attention noise, we propose a novel differential attention mechanism within the realism prior. Building on this prior, SaFeR implements a novel resampling strategy that induces adversarial behaviors within a high-probability trust region to maintain naturalism, while enforcing a feasibility constraint derived from the Largest Feasible Region (LFR). By approximating the LFR via offline reinforcement learning, SaFeR effectively prevents the generation of theoretically inevitable collisions. Closed-loop experiments on the Waymo Open Motion Dataset and nuPlan demonstrate that SaFeR significantly outperforms state-of-the-art baselines, achieving a higher solution rate and superior kinematic realism while maintaining strong adversarial effectiveness.
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GarmentPile++: Affordance-Driven Cluttered Garments Retrieval with Vision-Language Reasoning

arXiv:2603.04158v1 Announce Type: cross Abstract: Garment manipulation has attracted increasing attention due to its critical role in home-assistant robotics. However, the majority of existing garment manipulation works assume an initial state consisting of only one garment, while piled garments are far more common in real-world settings. To bridge this gap, we propose a novel garment retrieval pipeline that can not only follow language instruction to execute safe and clean retrieval but also guarantee exactly one garment is retrieved per attempt, establishing a robust foundation for the execution of downstream tasks (e.g., folding, hanging, wearing). Our pipeline seamlessly integrates vision-language reasoning with visual affordance perception, fully leveraging the high-level reasoning and planning capabilities of VLMs alongside the generalization power of visual affordance for low-level actions. To enhance the VLM's comprehensive awareness of each garment's state within a garment pile, we employ visual segmentation model (SAM2) to execute object segmentation on the garment pile for aiding VLM-based reasoning with sufficient visual cues. A mask fine-tuning mechanism is further integrated to address scenarios where the initial segmentation results are suboptimal. In addition, a dual-arm cooperation framework is deployed to address cases involving large or long garments, as well as excessive garment sagging caused by incorrect grasping point determination, both of which are strenuous for a single arm to handle. The effectiveness of our pipeline are consistently demonstrated across diverse tasks and varying scenarios in both real-world and simulation environments. Project page: https://garmentpile2.github.io/.
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PRAM-R: A Perception-Reasoning-Action-Memory Framework with LLM-Guided Modality Routing for Adaptive Autonomous Driving

arXiv:2603.04222v1 Announce Type: cross Abstract: Multimodal perception enables robust autonomous driving but incurs unnecessary computational cost when all sensors remain active. This paper presents PRAM-R, a unified Perception-Reasoning-Action-Memory framework with LLM-Guided Modality Routing for adaptive autonomous driving. PRAM-R adopts an asynchronous dual-loop design: a fast reactive loop for perception and control, and a slow deliberative loop for reasoning-driven modality selection and memory updates. An LLM router selects and weights modalities using environmental context and sensor diagnostics, while a hierarchical memory module preserves temporal consistency and supports long-term adaptation. We conduct a two-stage evaluation: (1) synthetic stress tests for stability analysis and (2) real-world validation on the nuScenes dataset. Synthetic stress tests confirm 87.2% reduction in routing oscillations via hysteresis-based stabilization. Real-world validation on nuScenes shows 6.22% modality reduction with 20% memory recall while maintaining comparable trajectory accuracy to full-modality baselines in complex urban scenarios. Our work demonstrates that LLM-augmented architectures with hierarchical memory achieve efficient, adaptive multimodal perception in autonomous driving.
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VANGUARD: Vehicle-Anchored Ground Sample Distance Estimation for UAVs in GPS-Denied Environments

arXiv:2603.04277v1 Announce Type: cross Abstract: Autonomous aerial robots operating in GPS-denied or communication-degraded environments frequently lose access to camera metadata and telemetry, leaving onboard perception systems unable to recover the absolute metric scale of the scene. As LLM/VLM-based planners are increasingly adopted as high-level agents for embodied systems, their ability to reason about physical dimensions becomes safety-critical -- yet our experiments show that five state-of-the-art VLMs suffer from spatial scale hallucinations, with median area estimation errors exceeding 50%. We propose VANGUARD, a lightweight, deterministic Geometric Perception Skill designed as a callable tool that any LLM-based agent can invoke to recover Ground Sample Distance (GSD) from ubiquitous environmental anchors: small vehicles detected via oriented bounding boxes, whose modal pixel length is robustly estimated through kernel density estimation and converted to GSD using a pre-calibrated reference length. The tool returns both a GSD estimate and a composite confidence score, enabling the calling agent to autonomously decide whether to trust the measurement or fall back to alternative strategies. On the DOTA~v1.5 benchmark, VANGUARD achieves 6.87% median GSD error on 306~images. Integrated with SAM-based segmentation for downstream area measurement, the pipeline yields 19.7% median error on a 100-entry benchmark -- with 2.6x lower category dependence and 4x fewer catastrophic failures than the best VLM baseline -- demonstrating that equipping agents with deterministic geometric tools is essential for safe autonomous spatial reasoning.
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RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robots

arXiv:2603.04356v1 Announce Type: cross Abstract: Recent advances in robot learning have accelerated progress toward generalist robots that can perform everyday tasks in human environments. Yet it remains difficult to gauge how close we are to this vision. The field lacks a reproducible, large-scale benchmark for systematic evaluation. To fill this gap, we present RoboCasa365, a comprehensive simulation benchmark for household mobile manipulation. Built on the RoboCasa platform, RoboCasa365 introduces 365 everyday tasks across 2,500 diverse kitchen environments, with over 600 hours of human demonstration data and over 1600 hours of synthetically generated demonstration data -- making it one of the most diverse and large-scale resources for studying generalist policies. RoboCasa365 is designed to support systematic evaluations for different problem settings, including multi-task learning, robot foundation model training, and lifelong learning. We conduct extensive experiments on this benchmark with state-of-the-art methods and analyze the impacts of task diversity, dataset scale, and environment variation on generalization. Our results provide new insights into what factors most strongly affect the performance of generalist robots and inform strategies for future progress in the field.
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