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RetroAgent: From Solving to Evolving via Retrospective Dual Intrinsic Feedback

arXiv:2603.08561v1 Announce Type: new Abstract: Large language model (LLM)-based agents trained with reinforcement learning (RL) have shown strong potential on complex interactive tasks. However, standard RL paradigms favor static problem-solving over continuous adaptation: agents often converge to suboptimal strategies due to insufficient exploration, while learned knowledge remains implicit within parameters rather than explicitly retrievable, limiting effective experiential learning. To address these limitations, we introduce RetroAgent, an online RL framework that empowers agents to master complex interactive environments not just by solving, but by evolving. Concretely, RetroAgent features a hindsight self-reflection mechanism that produces dual intrinsic feedback: (1) intrinsic numerical feedback that that tracks incremental subtask completion relative to prior attempts, rewarding promising explorations, and (2) intrinsic language feedback that distills reusable lessons into a memory buffer, retrieved via our proposed Similarity & Utility-Aware Upper Confidence Bound (SimUtil-UCB) strategy balancing relevance, utility, and exploration to effectively leverage past experiences. Extensive experiments on two model families across four challenging agentic tasks demonstrate that RetroAgent significantly outperforms existing methods, achieving state-of-the-art results -- e.g., surpassing Group Relative Policy Optimization (GRPO)-trained agents by +18.3% on ALFWorld, +15.4% on WebShop, +27.1% on Sokoban, and +8.9% on MineSweeper -- while exhibiting strong test-time adaptation and generalization to out-of-distribution scenarios.
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GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

arXiv:2603.06656v1 Announce Type: cross Abstract: Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).
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AutoFigure-Edit: Generating Editable Scientific Illustration

arXiv:2603.06674v1 Announce Type: cross Abstract: High-quality scientific illustrations are essential for communicating complex scientific and technical concepts, yet existing automated systems remain limited in editability, stylistic controllability, and efficiency. We present AutoFigure-Edit, an end-to-end system that generates fully editable scientific illustrations from long-form scientific text while enabling flexible style adaptation through user-provided reference images. By combining long-context understanding, reference-guided styling, and native SVG editing, it enables efficient creation and refinement of high-quality scientific illustrations. To facilitate further progress in this field, we release the video at https://youtu.be/10IH8SyJjAQ, full codebase at https://github.com/ResearAI/AutoFigure-Edit and provide a website for easy access and interactive use at https://deepscientist.cc/.
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SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks

arXiv:2602.12670v2 Announce Type: replace Abstract: Agent Skills are structured packages of procedural knowledge that augment LLM agents at inference time. Despite rapid adoption, there is no standard way to measure whether they actually help. We present SkillsBench, a benchmark of 86 tasks across 11 domains paired with curated Skills and deterministic verifiers. Each task is evaluated under three conditions: no Skills, curated Skills, and self-generated Skills. We test 7 agent-model configurations over 7,308 trajectories. Curated Skills raise average pass rate by 16.2 percentage points(pp), but effects vary widely by domain (+4.5pp for Software Engineering to +51.9pp for Healthcare) and 16 of 84 tasks show negative deltas. Self-generated Skills provide no benefit on average, showing that models cannot reliably author the procedural knowledge they benefit from consuming. Focused Skills with 2--3 modules outperform comprehensive documentation, and smaller models with Skills can match larger models without them.
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Reinforcing Numerical Reasoning in LLMs for Tabular Prediction via Structural Priors

arXiv:2510.17385v3 Announce Type: replace-cross Abstract: Tabular prediction traditionally relies on gradient-boosted decision trees and deep learning models, which excel in specific tasks but lack interpretability and transferability. Reasoning large language models (LLMs) promise cross-task adaptability with transparent reasoning traces, yet their potential for tabular data remains unrealized. To bridge this gap, we propose a reasoning framework centered on Permutation Relative Policy Optimization (PRPO), a reinforcement learning method that encodes column-permutation invariance as a structural prior. By estimating advantages across label-preserving permutations, PRPO transforms sparse rewards into dense signals, activating latent numerical reasoning capabilities of LLMs with limited supervision. Extensive experiments show that our method matches fully supervised baselines and dominates in zero-shot settings, performing on par with 32-shot strong baselines. Remarkably, our 8B model significantly outperforms much larger LLMs, achieving up to a 53.17% improvement over DeepSeek-R1 (685B).
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Understand Then Memory: A Cognitive Gist-Driven RAG Framework with Global Semantic Diffusion

arXiv:2602.15895v2 Announce Type: replace-cross Abstract: Retrieval-Augmented Generation (RAG) effectively mitigates hallucinations in LLMs by incorporating external knowledge. However, the inherent discrete representation of text in existing frameworks often results in a loss of semantic integrity, leading to retrieval deviations. Inspired by the human episodic memory mechanism, we propose CogitoRAG, a RAG framework that simulates human cognitive memory processes. The core of this framework lies in the extraction and evolution of the Semantic Gist. During the offline indexing stage, CogitoRAG first deduces unstructured corpora into gist memory corpora, which are then transformed into a multi-dimensional knowledge graph integrating entities, relational facts, and memory nodes. In the online retrieval stage, the framework handles complex queries via Query Decomposition Module that breaks them into comprehensive sub-queries, mimicking the cognitive decomposition humans employ for complex information. Subsequently, Entity Diffusion Module performs associative retrieval across the graph, guided by structural relevance and an entity-frequency reward mechanism. Furthermore, we propose the CogniRank algorithm, which precisely reranks candidate passages by fusing diffusion-derived scores with semantic similarity. The final evidence is delivered to the generator in a passage-memory pairing format, providing high-density information support. Experimental results across five mainstream QA benchmarks and multi-task generation on GraphBench demonstrate that CogitoRAG significantly outperforms state-of-the-art RAG methods, showcasing superior capabilities in complex knowledge integration and reasoning.
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