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HOI-Brain: a novel multi-channel transformers framework for brain disorder diagnosis by accurately extracting signed higher-order interactions from fMRI

arXiv:2507.20205v5 Announce Type: replace Abstract: Accurately characterizing higher-order interactions of brain regions and extracting interpretable organizational patterns from Functional Magnetic Resonance Imaging data is crucial for brain disease diagnosis. Current graph-based deep learning models primarily focus on pairwise or triadic patterns while neglecting signed higher-order interactions, limiting comprehensive understanding of brain-wide communication. We propose HOI-Brain, a novel computational framework leveraging signed higher-order interactions and organizational patterns in fMRI data for brain disease diagnosis. First, we introduce a co-fluctuation measure based on Multiplication of Temporal Derivatives to detect higher-order interactions with temporal resolution. We then distinguish positive and negative synergistic interactions, encoding them in signed weighted simplicial complexes to reveal brain communication insights. Using Persistent Homology theory, we apply two filtration processes to these complexes to extract signed higher-dimensional neural organizations spatiotemporally. Finally, we propose a multi-channel brain Transformer to integrate heterogeneous topological features. Experiments on Alzheimer' s disease, Parkinson' s syndrome, and autism spectrum disorder datasets demonstrate our framework' s superiority, effectiveness, and interpretability. The identified key brain regions and higher-order patterns align with neuroscience literature, providing meaningful biological insights.
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Variation-aware Flexible 3D Gaussian Editing

arXiv:2602.11638v3 Announce Type: replace-cross Abstract: Indirect editing methods for 3D Gaussian Splatting (3DGS) have recently witnessed significant advancements. These approaches operate by first applying edits in the rendered 2D space and subsequently projecting the modifications back into 3D. However, this paradigm inevitably introduces cross-view inconsistencies and constrains both the flexibility and efficiency of the editing process. To address these challenges, we present VF-Editor, which enables native editing of Gaussian primitives by predicting attribute variations in a feedforward manner. To accurately and efficiently estimate these variations, we design a novel variation predictor distilled from 2D editing knowledge. The predictor encodes the input to generate a variation field and employs two learnable, parallel decoding functions to iteratively infer attribute changes for each 3D Gaussian. Thanks to its unified design, VF-Editor can seamlessly distill editing knowledge from diverse 2D editors and strategies into a single predictor, allowing for flexible and effective knowledge transfer into the 3D domain. Extensive experiments on both public and private datasets reveal the inherent limitations of indirect editing pipelines and validate the effectiveness and flexibility of our approach.
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Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v2 Announce Type: replace-cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
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