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Self-Improving Code Generation via Semantic Entropy and Behavioral Consensus

arXiv:2603.29292v1 Announce Type: cross Abstract: Improving the code generation capabilities of large language models (LLMs) typically relies on supervised fine-tuning or preference optimization, both of which require costly external resources such as powerful teacher models or reliable test units. However, in real-world scenarios, it is much harder to obtain reference solutions and test oracles than problem descriptions and test inputs. In this paper, we tackle a challenging yet realistic question: Can a code language model improve itself without access to a superior teacher and a test oracle? To answer this, we propose ConSelf, a self-improving approach built upon two key ideas. First, we introduce code semantic entropy, a novel metric that measures problem-level uncertainty by assessing the functional diversity of program behaviors, enabling a curriculum construction with the most learnable problems. Second, we present consensus-driven direct preference optimization (Con-DPO), a preference-based fine-tuning method that weights each preference pair by its behavioral consensus, thereby mitigating the impact of noisy self-generated supervision. Experiments on various benchmarks and backbone LLMs demonstrate that ConSelf significantly outperforms baselines, validating the effectiveness of semantic entropy-based curriculum construction and consensus-driven optimization in improving code generation without external supervision.
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Phyelds: A Pythonic Framework for Aggregate Computing

arXiv:2603.29999v1 Announce Type: cross Abstract: Aggregate programming is a field-based coordination paradigm with over a decade of exploration and successful applications across domains including sensor networks, robotics, and IoT, with implementations in various programming languages, such as Protelis, ScaFi (Scala), and FCPP (C++). A recent research direction integrates machine learning with aggregate computing, aiming to support large-scale distributed learning and provide new abstractions for implementing learning algorithms. However, existing implementations do not target data science practitioners, who predominantly work in Python--the de facto language for data science and machine learning, with a rich and mature ecosystem. Python also offers advantages for other use cases, such as education and robotics (e.g., via ROS). To address this gap, we present Phyelds, a Python library for aggregate programming. Phyelds offers a fully featured yet lightweight implementation of the field calculus model of computation, featuring a Pythonic API and an architecture designed for seamless integration with Python's machine learning ecosystem. We describe the design and implementation of Phyelds and illustrate its versatility across domains, from well-known aggregate computing patterns to federated learning coordination and integration with a widely used multi-agent reinforcement learning simulator.
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LLMON: An LLM-native Markup Language to Leverage Structure and Semantics at the LLM Interface

arXiv:2603.22519v2 Announce Type: replace-cross Abstract: Textual Large Language Models (LLMs) provide a simple and familiar interface: a string of text is used for both input and output. However, the information conveyed to an LLM often has a richer structure and semantics, which is not conveyed in a string. For example, most prompts contain both instructions ("Summarize this paper into a paragraph") and data (the paper to summarize), but these are usually not distinguished when passed to the model. This can lead to model confusion and security risks, such as prompt injection attacks. This work addresses this shortcoming by introducing an LLM-native mark-up language, LLMON (LLM Object Notation, pronounced "Lemon"), that enables the structure and semantic metadata of the text to be communicated in a natural way to an LLM. This information can then be used during model training, model prompting, and inference implementation, leading to improvements in model accuracy, safety, and security. This is analogous to how programming language types can be used for many purposes, such as static checking, code generation, dynamic checking, and IDE highlighting. We discuss the general design requirements of an LLM-native markup language, introduce the LLMON markup language and show how it meets these design requirements, describe how the information contained in a LLMON artifact can benefit model training and inference implementation, and provide some preliminary empirical evidence of its value for both of these use cases. We also discuss broader issues and research opportunities that are enabled with an LLM-native approach.
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