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Toward a Universal Color Naming System: A Clustering-Based Approach using Multisource Data

arXiv:2604.03235v1 Announce Type: cross Abstract: Is it coral, salmon, or peach? What seems like a simple color can have many names, and without a standard, these variations create confusion across design, technology, and communication. Color naming is a fundamental task across industries such as fashion, cosmetics, web design, and visualization tools. However, the lack of universally accepted color naming standards leads to inconsistent color standards across platforms, applications, and industries. Moreover, these systems include hundreds or thousands of overlapping, perceptually indistinct shades, despite the fact that humans typically distinguish only a limited number of unique color categories in practice. In this study, we propose a clustering-based multisource data framework to build a standardized color-naming system. We collected a dataset of over 19,555 RGB values paired with color names from 20 diverse sources. After data cleaning and normalization, we converted the colors to the perceptually uniform CIELAB color space and applied K-means clustering using the CIEDE2000 color difference metric, identifying 280 optimal clusters. For each cluster, we performed a frequency analysis of the associated names to assign representative labels. The resulting system reflects naturally occurring linguistic patterns. We demonstrate its effectiveness in automatic annotation and content-based image retrieval on a clothing dataset. This approach opens new opportunities for standardized, perceptually grounded color labeling in practical applications such as generative AI, visual search, and design systems.
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BLK-Assist: A Methodological Framework for Artist-Led Co-Creation with Generative AI Models

arXiv:2604.03249v1 Announce Type: cross Abstract: This paper presents BLK-Assist, a modular framework for artist-specific fine-tuning of diffusion models using parameter-efficient methods. The system is implemented as a case study with a single professional artist's proprietary corpus and consists of three components: BLK-Conceptor (LoRA-adapted conceptual sketch generation), BLK-Stencil (LayerDiffuse-based transparency-preserving asset generation), and BLK-Upscale (hybrid Real-ESRGAN and texture-conditioned diffusion for high-resolution outputs). We document dataset composition, preprocessing, training configurations, and inference workflows to enable reproducibility with publicly available models to illustrate a privacy-preserving, consent-based approach to human-AI co-creation that maintains stylistic fidelity to the source corpus and can be adapted for other artists under similar constraints.
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SafeScreen: A Safety-First Screening Framework for Personalized Video Retrieval for Vulnerable Users

arXiv:2604.03264v1 Announce Type: cross Abstract: Open-domain video platforms offer rich, personalized content that could support health, caregiving, and educational applications, but their engagement-optimized recommendation algorithms can expose vulnerable users to inappropriate or harmful material. These risks are especially acute in child-directed and care settings (e.g., dementia care), where content must satisfy individualized safety constraints before being shown. We introduce SafeScreen, a safety-first video screening framework that retrieves and presents personalized video while enforcing individualized safety constraints. Rather than ranking videos by relevance or popularity, SafeScreen treats safety as a prerequisite and performs sequential approval or rejection of candidate videos through an automated pipeline. SafeScreen integrates three key components: (i) profile-driven extraction of individualized safety criteria, (ii) evidence-grounded assessments via adaptive question generation and multimodal VideoRAG analysis, and (iii) LLM-based decision-making that verifies safety, appropriateness, and relevance before content exposure. This design enables explainable, real-time screening of uncurated video repositories without relying on precomputed safety labels. We evaluate SafeScreen in a dementia-care reminiscence case study using 30 synthetic patient profiles and 90 test queries. Results demonstrate that SafeScreen prioritizes safety over engagement, diverging from YouTube's engagement-optimized rankings in 80-93% of cases, while maintaining high levels of safety coverage, sensibleness, and groundedness, as validated by both LLM-based evaluation and domain experts.
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A reconfigurable smart camera implementation for jet flames characterization based on an optimized segmentation model

arXiv:2604.03267v1 Announce Type: cross Abstract: In this work we present a novel framework for fire safety management in industrial settings through the implementation of a smart camera platform for jet flames characterization. The approach seeks to alleviate the lack of real-time solutions for industrial early fire segmentation and characterization. As a case study, we demonstrate how a SoC FPGA, running optimized Artificial Intelligence (AI) models can be leveraged to implement a full edge processing pipeline for jet flames analysis. In this paper we extend previous work on computer-vision jet fire segmentation by creating a novel experimental set-up and system implementation for addressing this issue, which can be replicated to other fire safety applications. The proposed platform is designed to carry out image processing tasks in real-time and on device, reducing video processing overheads, and thus the overall latency. This is achieved by optimizing a UNet segmentation model to make it amenable for an SoC FPGAs implementation; the optimized model can then be efficiently mapped onto the SoC reconfigurable logic for massively parallel execution. For our experiments, we have chosen the Ultra96 platform, as it also provides the means for implementing full-fledged intelligent systems using the SoC peripherals, as well as other Operating System (OS) capabilities (i.e., multi-threading) for systems management. For optimizing the model we made use of the Vitis (Xilinx) framework, which enabled us to optimize the full precision model from 7.5 million parameters to 59,095 parameters (125x less), which translated into a reduction of the processing latency of 2.9x. Further optimization (multi-threading and batch normalization) led to an improvement of 7.5x in terms of latency, yielding a performance of 30 Frames Per Second (FPS) without sacrificing accuracy in terms of the evaluated metrics (Dice Score).
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Event-Driven Neuromorphic Vision Enables Energy-Efficient Visual Place Recognition

arXiv:2604.03277v1 Announce Type: cross Abstract: Reliable visual place recognition (VPR) under dynamic real-world conditions is critical for autonomous robots, yet conventional deep networks remain limited by high computational and energy demands. Inspired by the mammalian navigation system, we introduce SpikeVPR, a bio-inspired and neuromorphic approach combining event-based cameras with spiking neural networks (SNNs) to generate compact, invariant place descriptors from few exemplars, achieving robust recognition under extreme changes in illumination, viewpoint, and appearance. SpikeVPR is trained end-to-end using surrogate gradient learning and incorporates EventDilation, a novel augmentation strategy enhancing robustness to speed and temporal variations. Evaluated on two challenging benchmarks (Brisbane-Event-VPR and NSAVP), SpikeVPR achieves performance comparable to state-of-the-art deep networks while using 50 times fewer parameters and consuming 30 and 250 times less energy, enabling real-time deployment on mobile and neuromorphic platforms. These results demonstrate that spike-based coding offers an efficient pathway toward robust VPR in complex, changing environments.
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3D-IDE: 3D Implicit Depth Emergent

arXiv:2604.03296v1 Announce Type: cross Abstract: Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional encoding and those grafting external 3D foundation models for implicit geometry, struggle with the trade-off in 2D-3D representation fusion, leading to suboptimal deployment. To this end, we propose 3D-Implicit Depth Emergence, a method that reframes 3D perception as an emergent property derived from geometric self-supervision rather than explicit encoding. Our core insight is the Implicit Geometric Emergence Principle: by strategically leveraging privileged geometric supervision through mechanisms like a fine-grained geometry validator and global representation constraints, we construct an information bottleneck. This bottleneck forces the model to maximize the mutual information between visual features and 3D structures, allowing 3D awareness to emerge naturally within a unified visual representation. Unlike existing approaches, our method enables 3D perception to emerge implicitly, disentangling features in dense regions and, crucially, eliminating depth and pose dependencies during inference with zero latency overhead. This paradigm shift from external grafting to implicit emergence represents a fundamental rethinking of 3D knowledge integration in visual-language models. Extensive experiments demonstrate that our method surpasses SOTA on multiple 3D scene understanding benchmarks. Our approach achieves a 55% reduction in inference latency while maintaining strong performance across diverse downstream tasks, underscoring the effectiveness of meticulously designed auxiliary objectives for dependency-free 3D understanding. Source code can be found at github.com/ChushanZhang/3D-IDE.
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XAttnRes: Cross-Stage Attention Residuals for Medical Image Segmentation

arXiv:2604.03297v1 Announce Type: cross Abstract: In the field of Large Language Models (LLMs), Attention Residuals have recently demonstrated that learned, selective aggregation over all preceding layer outputs can outperform fixed residual connections. We propose Cross-Stage Attention Residuals (XAttnRes), a mechanism that maintains a global feature history pool accumulating both encoder and decoder stage outputs. Through lightweight pseudo-query attention, each stage selectively aggregates from all preceding representations. To bridge the gap between the same-dimensional Transformer layers in LLMs and the multi-scale encoder-decoder stages in segmentation networks, XAttnRes introduces spatial alignment and channel projection steps that handle cross-resolution features with negligible overhead. When added to existing segmentation networks, XAttnRes consistently improves performance across four datasets and three imaging modalities. We further observe that XAttnRes alone, even without skip connections, achieves performance on par with the baseline, suggesting that learned aggregation can recover the inter-stage information flow traditionally provided by predetermined connections.
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MoViD: View-Invariant 3D Human Pose Estimation via Motion-View Disentanglement

arXiv:2604.03299v1 Announce Type: cross Abstract: 3D human pose estimation is a key enabling technology for applications such as healthcare monitoring, human-robot collaboration, and immersive gaming, but real-world deployment remains challenged by viewpoint variations. Existing methods struggle to generalize to unseen camera viewpoints, require large amounts of training data, and suffer from high inference latency. We propose MoViD, a viewpoint-invariant 3D human pose estimation framework that disentangles viewpoint information from motion features. The key idea is to extract viewpoint information from intermediate pose features and leverage it to enhance both the robustness and efficiency of pose estimation. MoViD introduces a view estimator that models key joint relationships to predict viewpoint information, and an orthogonal projection module to disentangle motion and view features, further enhanced through physics-grounded contrastive alignment across views. For real-time edge deployment, MoViD employs a frame-by-frame inference pipeline with a view-aware strategy that adaptively activates flip refinement based on the estimated viewpoint. Evaluations on nine public datasets and newly collected multiview UAV and gait analysis datasets show that MoViD reduces pose estimation error by over 24.2\% compared to state-of-the-art methods, maintains robust performance under severe occlusions with 60\% less training data, and achieves real-time inference at 15 FPS on NVIDIA edge devices.
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Embedding-Only Uplink for Onboard Retrieval Under Shift in Remote Sensing

arXiv:2604.03301v1 Announce Type: cross Abstract: Downlink bottlenecks motivate onboard systems that prioritize hazards without transmitting raw pixels. We study a strict setting where a ground station uplinks only compact embeddings plus metadata, and an onboard system performs vector search to triage new captures. We ask whether this embedding-only pipeline remains useful under explicit remote-sensing shift: cross-time (pre/post-event), cross-event/location (different disasters), cross-site cloud (15 geographic sites), and cross-city AOI holdout (buildings). Using OlmoEarth embeddings on a scaled public multi-task benchmark (27 Sentinel-2 L2A scenes, 15 cloud sites, 5 SpaceNet-2 AOIs; 10 seeds), we find that all effective methods rely on the same uplinked embeddings, but the optimal decision head is task-dependent: kNN retrieval is significantly superior for cloud classification (0.92 vs. centroid 0.91; p
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Beyond Static Vision: Scene Dynamic Field Unlocks Intuitive Physics Understanding in Multi-modal Large Language Models

arXiv:2604.03302v1 Announce Type: cross Abstract: While Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in image and video understanding, their ability to comprehend the physical world has become an increasingly important research focus. Despite their improvements, current MLLMs struggle significantly with high-level physics reasoning. In this work, we investigate the first step of physical reasoning, i.e., intuitive physics understanding, revealing substantial limitations in understanding the dynamics of continuum objects. To isolate and evaluate this specific capability, we introduce two fundamental benchmark tasks: Next Frame Selection (NFS) and Temporal Coherence Verification (TCV). Our experiments demonstrate that even state-of-the-art MLLMs perform poorly on these foundational tasks. To address this limitation, we propose Scene Dynamic Field (SDF), a concise approach that leverages physics simulators within a multi-task fine-tuning framework. SDF substantially improves performance, achieving up to 20.7% gains on fluid tasks while showing strong generalization to unseen physical domains. This work not only highlights a critical gap in current MLLMs but also presents a promising cost-efficient approach for developing more physically grounded MLLMs. Our code and data are available at https://github.com/andylinx/Scene-Dynamic-Field.
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V-Reflection: Transforming MLLMs from Passive Observers to Active Interrogators

arXiv:2604.03307v1 Announce Type: cross Abstract: Multimodal Large Language Models (MLLMs) have achieved remarkable success, yet they remain prone to perception-related hallucinations in fine-grained tasks. This vulnerability arises from a fundamental limitation: their reasoning is largely restricted to the language domain, treating visual input as a static, reasoning-agnostic preamble rather than a dynamic participant. Consequently, current models act as passive observers, unable to re-examine visual details to ground their evolving reasoning states. To overcome this, we propose V-Reflection, a framework that transforms the MLLM into an active interrogator through a "think-then-look" visual reflection mechanism. During reasoning, latent states function as dynamic probes that actively interrogate the visual feature space, grounding each reasoning step for task-critical evidence. Our approach employs a two-stage distillation strategy. First, the Box-Guided Compression (BCM) module establishes stable pixel-to-latent targets through explicit spatial grounding. Next, a Dynamic Autoregressive Compression (DAC) module maps the model's hidden states into dynamic probes that interrogate the global visual feature map. By distilling the spatial expertise of the BCM teacher into the DAC student, V-Reflection internalizes the ability to localize task-critical evidence. During inference, both modules remain entirely inactive, maintaining a purely end-to-end autoregressive decoding in the latent space with optimal efficiency. Extensive experiments demonstrate the effectiveness of our V-Reflection across six perception-intensive benchmarks, significantly narrowing the fine-grained perception gap. Visualizations confirm that latent reasoning autonomously localizes task-critical visual evidence.
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TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

arXiv:2604.03309v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hierarchical 3D semantic structures and capture whole-part relationships in complex scenes. Moreover, dense pairwise comparisons and inconsistent hierarchical labels from 2D priors hinder feature learning, resulting in suboptimal segmentation. To address these limitations, we introduce TreeGaussian, a tree-guided cascaded contrastive learning framework that explicitly models hierarchical semantic relationships and reduces redundancy in contrastive supervision. By constructing a multi-level object tree, TreeGaussian enables structured learning across object-part hierarchies. In addition, we propose a two-stage cascaded contrastive learning strategy that progressively refines feature representations from global to local, mitigating saturation and stabilizing training. A Consistent Segmentation Detection (CSD) mechanism and a graph-based denoising module are further introduced to align segmentation modes across views while suppressing unstable Gaussian points, enhancing segmentation consistency and quality. Extensive experiments, including open-vocabulary 3D object selection, 3D point cloud understanding, and ablation studies, demonstrate the effectiveness and robustness of our approach.
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StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

arXiv:2604.03315v1 Announce Type: cross Abstract: Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
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VitaTouch: Property-Aware Vision-Tactile-Language Model for Robotic Quality Inspection in Manufacturing

arXiv:2604.03322v1 Announce Type: cross Abstract: Quality inspection in smart manufacturing requires identifying intrinsic material and surface properties beyond visible geometry, yet vision-only methods remain vulnerable to occlusion and reflection. We propose VitaTouch, a property-aware vision-tactile-language model for material-property inference and natural-language attribute description. VitaTouch uses modality-specific encoders and a dual Q-Former to extract language-relevant visual and tactile features, which are compressed into prefix tokens for a large language model. We align each modality with text and explicitly couple vision and touch through contrastive learning. We also construct VitaSet, a multimodal dataset with 186 objects, 52k images, and 5.1k human-verified instruction-answer pairs. VitaTouch achieves the best performance on HCT and the overall TVL benchmark, while remaining competitive on SSVTP. On VitaSet, it reaches 88.89% hardness accuracy, 75.13% roughness accuracy, and 54.81% descriptor recall; the material-description task further achieves a peak semantic similarity of 0.9009. With LoRA-based fine-tuning, VitaTouch attains 100.0%, 96.0%, and 92.0% accuracy for 2-, 3-, and 5-category defect recognition, respectively, and delivers 94.0% closed-loop recognition accuracy and 94.0% end-to-end sorting success in 100 laboratory robotic trials. More details are available at the project page: https://vitatouch.github.io/
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Safety-Aligned 3D Object Detection: Single-Vehicle, Cooperative, and End-to-End Perspectives

arXiv:2604.03325v1 Announce Type: cross Abstract: Perception plays a central role in connected and autonomous vehicles (CAVs), underpinning not only conventional modular driving stacks, but also cooperative perception systems and recent end-to-end driving models. While deep learning has greatly improved perception performance, its statistical nature makes perfect predictions difficult to attain. Meanwhile, standard training objectives and evaluation benchmarks treat all perception errors equally, even though only a subset is safety-critical. In this paper, we investigate safety-aligned evaluation and optimization for 3D object detection that explicitly characterize high-impact errors. Building on our previously proposed safety-oriented metric, NDS-USC, and safety-aware loss function, EC-IoU, we make three contributions. First, we present an expanded study of single-vehicle 3D object detection models across diverse neural network architectures and sensing modalities, showing that gains under standard metrics such as mAP and NDS may not translate to safety-oriented criteria represented by NDS-USC. With EC-IoU, we reaffirm the benefit of safety-aware fine-tuning for improving safety-critical detection performance. Second, we conduct an ego-centric, safety-oriented evaluation of AV-infrastructure cooperative object detection models, underscoring its superiority over vehicle-only models and demonstrating a safety impact analysis that illustrates the potential contribution of cooperative models to "Vision Zero." Third, we integrate EC-IoU into SparseDrive and show that safety-aware perception hardening can reduce collision rate by nearly 30% and improve system-level safety directly in an end-to-end perception-to-planning framework. Overall, our results indicate that safety-aligned perception evaluation and optimization offer a practical path toward enhancing CAV safety across single-vehicle, cooperative, and end-to-end autonomy settings.
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CoLoRSMamba: Conditional LoRA-Steered Mamba for Supervised Multimodal Violence Detection

arXiv:2604.03329v1 Announce Type: cross Abstract: Violence detection benefits from audio, but real-world soundscapes can be noisy or weakly related to the visible scene. We present CoLoRSMamba, a directional Video to Audio multimodal architecture that couples VideoMamba and AudioMamba through CLS-guided conditional LoRA. At each layer, the VideoMamba CLS token produces a channel-wise modulation vector and a stabilization gate that adapt the AudioMamba projections responsible for the selective state-space parameters (Delta, B, C), including the step-size pathway, yielding scene-aware audio dynamics without token-level cross-attention. Training combines binary classification with a symmetric AV-InfoNCE objective that aligns clip-level audio and video embeddings. To support fair multimodal evaluation, we curate audio-filtered clip level subsets of the NTU-CCTV and DVD datasets from temporal annotations, retaining only clips with available audio. On these subsets, CoLoRSMamba outperforms representative audio-only, video-only, and multimodal baselines, achieving 88.63% accuracy / 86.24% F1-V on NTU-CCTV and 75.77% accuracy / 72.94% F1-V on DVD. It further offers a favorable accuracy-efficiency tradeoff, surpassing several larger models with fewer parameters and FLOPs.
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Learning Additively Compositional Latent Actions for Embodied AI

arXiv:2604.03340v1 Announce Type: cross Abstract: Latent action learning infers pseudo-action labels from visual transitions, providing an approach to leverage internet-scale video for embodied AI. However, most methods learn latent actions without structural priors that encode the additive, compositional structure of physical motion. As a result, latents often entangle irrelevant scene details or information about future observations with true state changes and miscalibrate motion magnitude. We introduce Additively Compositional Latent Action Model (AC-LAM), which enforces scene-wise additive composition structure over short horizons on the latent action space. These AC constraints encourage simple algebraic structure in the latent action space~(identity, inverse, cycle consistency) and suppress information that does not compose additively. Empirically, AC-LAM learns more structured, motion-specific, and displacement-calibrated latent actions and provides stronger supervision for downstream policy learning, outperforming state-of-the-art LAMs across simulated and real-world tabletop tasks.
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Banana100: Breaking NR-IQA Metrics by 100 Iterative Image Replications with Nano Banana Pro

arXiv:2604.03400v1 Announce Type: cross Abstract: The multi-step, iterative image editing capabilities of multi-modal agentic systems have transformed digital content creation. Although latest image editing models faithfully follow instructions and generate high-quality images in single-turn edits, we identify a critical weakness in multi-turn editing, which is the iterative degradation of image quality. As images are repeatedly edited, minor artifacts accumulate, rapidly leading to a severe accumulation of visible noise and a failure to follow simple editing instructions. To systematically study these failures, we introduce Banana100, a comprehensive dataset of 28,000 degraded images generated through 100 iterative editing steps, including diverse textures and image content. Alarmingly, image quality evaluators fail to detect the degradation. Among 21 popular no-reference image quality assessment (NR-IQA) metrics, none of them consistently assign lower scores to heavily degraded images than to clean ones. The dual failures of generators and evaluators may threaten the stability of future model training and the safety of deployed agentic systems, if the low-quality synthetic data generated by multi-turn edits escape quality filters. We release the full code and data to facilitate the development of more robust models, helping to mitigate the fragility of multi-modal agentic systems.
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Can LLMs Reason About Attention? Towards Zero-Shot Analysis of Multimodal Classroom Behavior

arXiv:2604.03401v1 Announce Type: cross Abstract: Understanding student engagement usually requires time-consuming manual observation or invasive recording that raises privacy concerns. We present a privacy-preserving pipeline that analyzes classroom videos to extract insights about student attention, without storing any identifiable footage. Our system runs on a single GPU, using OpenPose for skeletal extraction and Gaze-LLE for visual attention estimation. Original video frames are deleted immediately after pose extraction, thus only geometric coordinates (stored as JSON) are retained, ensuring compliance with FERPA. The extracted pose and gaze data is processed by QwQ-32B-Reasoning, which performs zero-shot analysis of student behavior across lecture segments. Instructors access results through a web dashboard featuring attention heatmaps and behavioral summaries. Our preliminary findings suggest that LLMs may show promise for multimodal behavior understanding, although they still struggle with spatial reasoning about classroom layouts. We discuss these limitations and outline directions for improving LLM spatial comprehension in educational analytics contexts.
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Zero-Shot Quantization via Weight-Space Arithmetic

arXiv:2604.03420v1 Announce Type: cross Abstract: We show that robustness to post-training quantization (PTQ) is a transferable direction in weight space. We call this direction the quantization vector: extracted from a donor task by simple weight-space arithmetic, it can be used to patch a receiver model and improve robustness to PTQ-induced noise by as much as 60%, without receiver-side quantization-aware training (QAT). Because the method requires no receiver training data, it provides a zero-shot, low-cost alternative to QAT for extremely low-bit deployment. We demonstrate this on Vision Transformer (ViT) models. More broadly, our results suggest that quantization robustness is not merely a byproduct of task-specific training, but a reusable feature of weight-space geometry that can be transferred rather than retrained.
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