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Received — 10 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Omni Interaction Agent Technical Report

arXiv:2609.08977v2 Announce Type: replace-cross Abstract: In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.
Received — 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

arXiv:2604.03315v1 Announce Type: cross Abstract: Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
Received — 2 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Hybrid Quantum-Classical Spatiotemporal Forecasting for 3D Cloud Fields

arXiv:2603.29407v1 Announce Type: cross Abstract: Accurate forecasting of three-dimensional (3D) cloud fields is important for atmospheric analysis and short-range numerical weather prediction, yet it remains challenging because cloud evolution involves cross-layer interactions, nonlocal dependencies, and multiscale spatiotemporal dynamics. Existing spatiotemporal prediction models based on convolutions, recurrence, or attention often rely on locality-biased representations and therefore struggle to preserve fine cloud structures in volumetric forecasting tasks. To address this issue, we propose QENO, a hybrid quantum-inspired spatiotemporal forecasting framework for 3D cloud fields. The proposed architecture consists of four components: a classical spatiotemporal encoder for compact latent representation, a topology-aware quantum enhancement block for modeling nonlocal couplings in latent space, a dynamic fusion temporal unit for integrating measurement-derived quantum features with recurrent memory, and a decoder for reconstructing future cloud volumes. Experiments on CMA-MESO 3D cloud fields show that QENO consistently outperforms representative baselines, including ConvLSTM, PredRNN++, Earthformer, TAU, and SimVP variants, in terms of MSE, MAE, RMSE, SSIM, and threshold-based detection metrics. In particular, QENO achieves an MSE of 0.2038, an RMSE of 0.4514, and an SSIM of 0.6291, while also maintaining a compact parameter budget. These results indicate that topology-aware hybrid quantum-classical feature modeling is a promising direction for 3D cloud structure forecasting and atmospheric Earth observation data analysis.
Received — 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Virne: A Comprehensive Benchmark for RL-based Network Resource Allocation in NFV

arXiv:2507.19234v2 Announce Type: replace-cross Abstract: Resource allocation (RA) is critical to efficient service deployment in Network Function Virtualization (NFV), a transformative networking paradigm. Recently, deep Reinforcement Learning (RL)-based methods have been showing promising potential to address this complexity. However, the lack of a systematic benchmarking framework and thorough analysis hinders the exploration of emerging networks and the development of more robust algorithms while causing inconsistent evaluation. In this paper, we introduce Virne, a comprehensive benchmarking framework for the NFV-RA problem, with a focus on supporting deep RL-based methods. Virne provides customizable simulations for diverse network scenarios, including cloud, edge, and 5G environments. It also features a modular and extensible implementation pipeline that supports over 30 methods of various types, and includes practical evaluation perspectives beyond effectiveness, such as scalability, generalization, and scalability. Furthermore, we conduct in-depth analysis through extensive experiments to provide valuable insights into performance trade-offs for efficient implementation and offer actionable guidance for future research directions. Overall, with its diverse simulations, rich implementations, and extensive evaluation capabilities, Virne could serve as a comprehensive benchmark for advancing NFV-RA methods and deep RL applications. The code is publicly available at https://github.com/GeminiLight/virne.
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