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DriftSE: Speech Enhancement with Generative Drifting

arXiv:2609.12252v1 Announce Type: cross Abstract: We propose DriftSE, a novel one-step generative framework for speech enhancement formulated as a latent distribution equilibrium problem. During training, the drifting field aligns the generator's pushforward distribution with the clean speech manifold through drifting in a latent domain. During inference, the drifting process is discarded, enabling one-step generation. We establish that its enhancement quality depends fundamentally on the choice of latent representation. Semantic latents preserve phonetic structure but fail to capture physical acoustic cues, whereas acoustic latents reconstruct the physical signal but risk linguistic hallucination. Therefore, we introduce dual-latent drifting, performing parallel drifting in both semantic and acoustic latents to simultaneously preserve phonetic intelligibility and acoustic fidelity. Additionally, we demonstrate that DriftSE enables fully unpaired training by aligning latent distributions rather than exact point-wise targets. Consequently, DriftSE facilitates cross-dataset learning in the absence of paired noisy-clean samples. Moreover, DriftSE exhibits broad architectural flexibility across different generator backbones. Extensive evaluations on additive denoising and convolutive dereverberation demonstrate robust one-step enhancement across both offline and real-time causal settings. Notably, DriftSE achieves state-of-the-art word error rates across all four evaluated datasets while strictly operating at 1 NFE. Code and audio examples are available online.

TokenMapper: A Step Toward Interoperable Speech Token Translation

arXiv:2609.12563v1 Announce Type: cross Abstract: Neural audio codecs discretize speech into token sequences, but the resulting token spaces differ in vocabulary and codebook structure, preventing direct communication across models. This limitation affects applications such as conversational voice agents and speech to speech translation systems where multiple speech models must interact. As a result, transferring information between speech systems typically requires decoding to waveform audio and re-encoding with a second tokenizer, increasing latency and introducing potential information loss. To address these limitations, we present TokenMapper, a direction aware framework for direct token to token translation between heterogeneous speech tokenizers in the discrete domain. TokenMapper supports structurally mismatched token spaces, including mappings between single codebook and multi codebook representations, under a shared effective token rate. Experiments on GLM-4-Voice, MiMi and DualCodec show consistent cross model performance. Specifically, translation WER approaches native reconstructions within 2.5-6.8% absolute WER, human MOS for TokenMapper outputs ranges from 2.29 to 4.39, following the same direction level trends as UTMOS and end to end latency is reduced by 4.8-94.5% relative to waveform bridging, reaching up to 972 ms per utterance. These results provide a practical step toward cross model speech token interoperability without intermediate waveform reconstruction.

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

arXiv:2609.13076v1 Announce Type: cross Abstract: Conversational voice agents have advanced significantly, offering increasingly natural human-machine interactions through both cascaded and end-to-end architectures. However, while recent benchmarks extensively evaluate dyadic interactions and passive audio comprehension, they largely overlook a prevalent real-world scenario: multi-party conversations. Evaluating agents in these settings is fundamentally more challenging than in dyadic interactions due to the exponentially greater conversational complexity. For voice agents to integrate seamlessly into human group dynamics, they must not only generate contextually appropriate responses but also demonstrate a nuanced understanding of open turn-taking. To address this gap, we introduce Multiparty Bench (MP-Bench), the first benchmark specifically designed to objectively evaluate conversational speech systems as active participants within multi-party contexts. MP-Bench assesses agent behavior along two primary dimensions: turn-taking awareness and response appropriateness. Additionally, we incorporate comprehension-based question-answering tasks as a complementary evaluation. By benchmarking 12 voice agents, we find that real-time voice agents stay at or below 22% on multiparty comprehension and remain near chance on multiparty turn-taking, exposing an open challenge for real-time voice agents under multiparty scenario.

SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering

arXiv:2508.03448v5 Announce Type: replace-cross Abstract: Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over other baselines.

ProPS: Prompted Profile Synthesis for Natural Language-Conditioned Speaker Embedding Distributions

arXiv:2607.05276v2 Announce Type: replace-cross Abstract: Speaker embeddings, or x-vectors, are widely used to represent speaker identity and speaker-related attributes, but existing embedding extractors are typically descriptive rather than generative: they map an observed speech segment to an x-vector, which is then used for downstream applications. We introduce ProPS, Prompted Profile Synthesis, a framework for generating distributions of speaker embeddings conditioned on natural language prompts such as "a thirties male speaker with an Indian accent". ProPS converts human-written profile descriptions into sentence embeddings and uses a mixture density network trained on a large-scale dataset to predict a Gaussian mixture model in the x-vector space. The model is trained by maximizing the likelihood that real speaker embeddings match the requested profile, and its generated distributions are evaluated by negative log-likelihood on held-out x-vectors and by attribute classification accuracies on sampled synthetic x-vectors. Experiments show that ProPS produces profile-conditioned distributions and generates x-vectors that preserve requested speaker attributes such as age, gender, accent, and prosodic characteristics. This design enables controllable speaker-profile synthesis for speech generation systems like Text-To-Speech (TTS) or Voice Conversion (VC) while anchoring generated distributions in observed speaker-embedding structure.

Omni Interaction Agent Technical Report

arXiv:2609.08977v2 Announce Type: replace-cross Abstract: In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.

Zero-Shot Parkinson's Disease Detection from Speech: Comparing Large Audio and Language Models

arXiv:2605.24806v1 Announce Type: cross Abstract: Large audio and language models have recently demonstrated zero-shot reasoning capabilities across various domains. However, it remains unclear how the form of audio input, whether handcrafted acoustic features extracted from speech or the raw audio waveform itself, affects performance for Parkinson's disease (PD) detection across different languages. In this study, we systematically compare two input modalities for zero-shot PD detection: (i) handcrafted acoustic features extracted from speech recordings analyzed by a general-purpose LLM, and (ii) direct waveform input analyzed by audio-capable models. Experiments on PD speech datasets in four languages show that performance varies across input modalities, speech tasks, and languages. Handcrafted acoustic features provide more stable performance in a low-resource language (e.g., Bengali), whereas audio input yields dataset-dependent gains. These findings highlight the impact of input modality on zero-shot PD detection from speech.

Go witheFlow: Real-time Emotion Driven Audio Effects Modulation

arXiv:2510.02171v3 Announce Type: replace-cross Abstract: Music performance is a distinctly human activity, intrinsically linked to the performer's ability to convey, evoke, or express emotion. Machines cannot perform music in the human sense; they can produce, reproduce, execute, or synthesize music, but they lack the capacity for affective or emotional experience. As such, music performance is an ideal candidate through which to explore aspects of collaboration between humans and machines. In this paper, we introduce the witheFlow system, designed to enhance real-time music performance by automatically modulating audio effects based on features extracted from both biosignals and the audio itself. The system, currently in a proof-of-concept phase, is designed to be lightweight, able to run locally on a laptop, and is open-source given the availability of a compatible Digital Audio Workstation and sensors.

KAME: Tandem Architecture for Enhancing Knowledge in Real-Time Speech-to-Speech Conversational AI

arXiv:2510.02327v2 Announce Type: replace-cross Abstract: Real-time speech-to-speech (S2S) models excel at generating natural, low-latency conversational responses but often lack deep knowledge and semantic understanding. Conversely, cascaded systems combining automatic speech recognition, a text-based Large Language Model (LLM), and text-to-speech synthesis offer superior knowledge representation at the cost of high latency, which disrupts the flow of natural interaction. This paper introduces a novel hybrid architecture that bridges the gap between these two paradigms. Our framework processes user speech through an S2S transformer for immediate responsiveness while concurrently relaying the query to a powerful back-end LLM. The LLM's text-based response is then injected in real time to guide the S2S model's speech generation, effectively infusing its output with rich knowledge without the full latency penalty of a cascaded system. We evaluated our method using a speech-synthesized variant of the MT-Bench benchmark that consists of multi-turn question-answering sessions. The results demonstrate that our system substantially outperforms a baseline S2S model in response correctness, approaching that of a cascaded system, while maintaining a latency on par with the baseline.

CounterFlow: A Two-Phase Inference-Time Sampling for Counterfactual Video Foley Generation

arXiv:2605.18916v2 Announce Type: replace-cross Abstract: We investigate Counterfactual Video Foley Generation, which aims to adopt a sound-source identity that contradicts the visual evidence while remaining temporally synchronized to a silent video. Existing Video&Text-to-Audio (VT2A) models struggle with this, often remaining anchored to the visually implied sound source when video and text contents disagree. We present ConterFlow, an inference-time dual-phase sampling scheme for pretrained flow-matching VT2A models. Phase 1 builds a video-derived temporal structure while suppressing the visually implied source; Phase 2 drops video conditioning to focus entirely on shaping audio timbre toward the target prompt. ConterFlow substantially improves counterfactual Video Foley generation compared to naive negative prompting and state-of-the-art baselines. To evaluate replacement quality, we propose a metric leveraging a text-audio co-embedding space to measure both target-prompt evidence and residual visually implied source leakage. Video demonstrations and code are available at https://gyubin-lee.github.io/counterflow-demo/

Tracking the emergence of linguistic structure in self-supervised models learning from speech

arXiv:2604.02043v1 Announce Type: cross Abstract: Self-supervised speech models learn effective representations of spoken language, which have been shown to reflect various aspects of linguistic structure. But when does such structure emerge in model training? We study the encoding of a wide range of linguistic structures, across layers and intermediate checkpoints of six Wav2Vec2 and HuBERT models trained on spoken Dutch. We find that different levels of linguistic structure show notably distinct layerwise patterns as well as learning trajectories, which can partially be explained by differences in their degree of abstraction from the acoustic signal and the timescale at which information from the input is integrated. Moreover, we find that the level at which pre-training objectives are defined strongly affects both the layerwise organization and the learning trajectories of linguistic structures, with greater parallelism induced by higher-order prediction tasks (i.e. iteratively refined pseudo-labels).

EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Response

arXiv:2511.06458v2 Announce Type: replace-cross Abstract: Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room impulse response (RIR) directly from reverberant speech offers more accessible and flexible AEM solution. However, this capability also introduces vulnerabilities of arbitrary ``relocation" if misused by malicious user, such as facilitating advanced voice spoofing attacks or undermining the authenticity of recorded evidence. To address this issue, we propose EchoMark, the first deep learning-based AEM framework that generates perceptually similar RIRs with embedded watermark. Our design tackle the challenges posed by variable RIR characteristics, such as different durations and energy decays, by operating in the latent domain. By jointly optimizing the model with a perceptual loss for RIR reconstruction and a loss for watermark detection, EchoMark achieves both high-quality environment transfer and reliable watermark recovery. Experiments on diverse datasets validate that EchoMark achieves room acoustic parameter matching performance comparable to FiNS, the state-of-the-art RIR estimator. Furthermore, a high Mean Opinion Score (MOS) of 4.22 out of 5, watermark detection accuracy exceeding 99\%, and bit error rates (BER) below 0.3\% collectively demonstrate the effectiveness of EchoMark in preserving perceptual quality while ensuring reliable watermark embedding.

DreamAudio: Customized Text-to-Audio Generation with Diffusion Models

arXiv:2509.06027v2 Announce Type: replace-cross Abstract: With the development of large-scale diffusion-based and language-modeling-based generative models, impressive progress has been achieved in text-to-audio generation. Despite producing high-quality outputs, existing text-to-audio models mainly aim to generate semantically aligned sound and fall short of controlling fine-grained acoustic characteristics of specific sounds. As a result, users who need specific sound content may find it difficult to generate the desired audio clips. In this paper, we present DreamAudio for customized text-to-audio generation (CTTA). Specifically, we introduce a new framework that is designed to enable the model to identify auditory information from user-provided reference concepts for audio generation. Given a few reference audio samples containing personalized audio events, our system can generate new audio samples that include these specific events. In addition, two types of datasets are developed for training and testing the proposed systems. The experiments show that DreamAudio generates audio samples that are highly consistent with the customized audio features and aligned well with the input text prompts. Furthermore, DreamAudio offers comparable performance in general text-to-audio tasks. We also provide a human-involved dataset containing audio events from real-world CTTA cases as the benchmark for customized generation tasks.
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  • Selective Classifier-free Guidance for Zero-shot Text-to-speech John Zheng · Farhad Maleki
    arXiv:2509.19668v2 Announce Type: replace-cross Abstract: In zero-shot text-to-speech, achieving a balance between fidelity to the target speaker and adherence to text content remains a challenge. While classifier-free guidance (CFG) strategies have shown promising results in image generation, their application to speech synthesis are underexplored. Separating the conditions used for CFG enables trade-offs between different desired characteristics in speech synthesis. In this paper, we evaluate
     

Selective Classifier-free Guidance for Zero-shot Text-to-speech

arXiv:2509.19668v2 Announce Type: replace-cross Abstract: In zero-shot text-to-speech, achieving a balance between fidelity to the target speaker and adherence to text content remains a challenge. While classifier-free guidance (CFG) strategies have shown promising results in image generation, their application to speech synthesis are underexplored. Separating the conditions used for CFG enables trade-offs between different desired characteristics in speech synthesis. In this paper, we evaluate the adaptability of CFG strategies originally developed for image generation to speech synthesis and extend separated-condition CFG approaches for this domain. Our results show that CFG strategies effective in image generation generally fail to improve speech synthesis. We also find that we can improve speaker similarity while limiting degradation of text adherence by applying standard CFG during early timesteps and switching to selective CFG only in later timesteps. Surprisingly, we observe that the effectiveness of a selective CFG strategy is highly text-representation dependent, as differences between the two languages of English and Mandarin can lead to different results even with the same model.

On Deepfake Voice Detection -- It's All in the Presentation

arXiv:2509.26471v2 Announce Type: replace-cross Abstract: While the technologies empowering malicious audio deepfakes have dramatically evolved in recent years due to generative AI advances, the same cannot be said of global research into spoofing (deepfake) countermeasures. This paper highlights how current deepfake datasets and research methodologies led to systems that failed to generalize to real world application. The main reason is due to the difference between raw deepfake audio, and deepfake audio that has been presented through a communication channel, e.g. by phone. We propose a new framework for data creation and research methodology, allowing for the development of spoofing countermeasures that would be more effective in real-world scenarios. By following the guidelines outlined here we improved deepfake detection accuracy by 39% in more robust and realistic lab setups, and by 57% on a real-world benchmark. We also demonstrate how improvement in datasets would have a bigger impact on deepfake detection accuracy than the choice of larger SOTA models would over smaller models; that is, it would be more important for the scientific community to make greater investment on comprehensive data collection programs than to simply train larger models with higher computational demands.

Mitigating Latent Mismatch in cVAE-Based Singing Voice Synthesis via Flow Matching

arXiv:2601.00217v2 Announce Type: replace-cross Abstract: Singing voice synthesis (SVS) aims to generate natural and expressive singing waveforms from symbolic musical scores. In cVAE-based SVS, however, a mismatch arises because the decoder is trained with latent representations inferred from target singing signals, while inference relies on latent representations predicted only from conditioning inputs. This discrepancy can weaken fine expressive acoustic details in the synthesized output. To mitigate this issue, we propose FM-Singer, a flow-matching-based latent refinement framework for cVAE-based singing voice synthesis. Rather than redesigning the acoustic decoder, the proposed method learns a continuous vector field that transports inference-time latent samples toward posterior-like latent representations through ODE-based integration before waveform generation. Because the refinement is performed in latent space, the method remains lightweight and compatible with a strong parallel synthesis backbone. Experimental results on Korean and Chinese singing datasets show that the proposed latent refinement improves objective metrics and perceptual quality while maintaining practical synthesis efficiency. These results suggest that reducing training-inference latent mismatch is a useful direction for improving expressive singing voice synthesis. Code, pre-trained checkpoints, and audio demos are available at https://github.com/alsgur9368/FM-Singer.

Towards Lightweight Adaptation of Speech Enhancement Models in Real-World Environments

arXiv:2603.07471v1 Announce Type: cross Abstract: Recent studies have shown that post-deployment adaptation can improve the robustness of speech enhancement models in unseen noise conditions. However, existing methods often incur prohibitive computational and memory costs, limiting their suitability for on-device deployment. In this work, we investigate model adaptation in realistic settings with dynamic acoustic scene changes and propose a lightweight framework that augments a frozen backbone with low-rank adapters updated via self-supervised training. Experiments on sequential scene evaluations spanning 111 environments across 37 noise types and three signal-to-noise ratio ranges, including the challenging [-8, 0] dB range, show that our method updates fewer than 1% of the base model's parameters while achieving an average 1.51 dB SI-SDR improvement within only 20 updates per scene. Compared to state-of-the-art approaches, our framework achieves competitive or superior perceptual quality with smoother and more stable convergence, demonstrating its practicality for lightweight on-device adaptation of speech enhancement models under real-world acoustic conditions.

Foley-Flow: Coordinated Video-to-Audio Generation with Masked Audio-Visual Alignment and Dynamic Conditional Flows

arXiv:2603.08126v1 Announce Type: cross Abstract: Coordinated audio generation based on video inputs typically requires a strict audio-visual (AV) alignment, where both semantics and rhythmics of the generated audio segments shall correspond to those in the video frames. Previous studies leverage a two-stage design where the AV encoders are firstly aligned via contrastive learning, then the encoded video representations guide the audio generation process. We observe that both contrastive learning and global video guidance are effective in aligning overall AV semantics while limiting temporally rhythmic synchronization. In this work, we propose FoleyFlow to first align unimodal AV encoders via masked modeling training, where the masked audio segments are recovered under the guidance of the corresponding video segments. After training, the AV encoders which are separately pretrained using only unimodal data are aligned with semantic and rhythmic consistency. Then, we develop a dynamic conditional flow for the final audio generation. Built upon the efficient velocity flow generation framework, our dynamic conditional flow utilizes temporally varying video features as the dynamic condition to guide corresponding audio segment generations. To this end, we extract coherent semantic and rhythmic representations during masked AV alignment, and use this representation of video segments to guide audio generation temporally. Our audio results are evaluated on the standard benchmarks and largely surpass existing results under several metrics. The superior performance indicates that FoleyFlow is effective in generating coordinated audios that are both semantically and rhythmically coherent to various video sequences.

Privacy-Preserving End-to-End Full-Duplex Speech Dialogue Models

arXiv:2603.08179v1 Announce Type: cross Abstract: End-to-end full-duplex speech models feed user audio through an always-on LLM backbone, yet the speaker privacy implications of their hidden representations remain unexamined. Following the VoicePrivacy 2024 protocol with a lazy-informed attacker, we show that the hidden states of SALM-Duplex and Moshi leak substantial speaker identity across all transformer layers. Layer-wise and turn-wise analyses reveal that leakage persists across all layers, with SALM-Duplex showing stronger leakage in early layers while Moshi leaks uniformly, and that Linkability rises sharply within the first few turns. We propose two streaming anonymization setups using Stream-Voice-Anon: a waveform-level front-end (Anon-W2W) and a feature-domain replacement (Anon-W2F). Anon-W2F raises EER by over 3.5x relative to the discrete encoder baseline (11.2% to 41.0%), approaching the 50% random-chance ceiling, while Anon-W2W retains 78-93% of baseline sBERT across setups with sub-second response latency (FRL under 0.8 s).

Disentangling Reasoning in Large Audio-Language Models for Ambiguous Emotion Prediction

arXiv:2603.08230v1 Announce Type: cross Abstract: Speech emotion recognition plays an important role in various applications. However, most existing approaches predict a single emotion label, oversimplifying the inherently ambiguous nature of human emotional expression. Recent large audio-language models show promise in generating richer outputs, but their reasoning ability for ambiguous emotional understanding remains limited. In this work, we reformulate ambiguous emotion recognition as a distributional reasoning problem and present the first systematic study of ambiguity-aware reasoning in LALMs. Our framework comprises two complementary components: an ambiguity-aware objective that aligns predictions with human perceptual distributions, and a structured ambiguity-aware chain-of-thought supervision that guides reasoning over emotional cues. Experiments on IEMOCAP and CREMA-D demonstrate consistent improvements across SFT, DPO, and GRPO training strategies.
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