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PSCT-Net: Geometry-Aware Pediatric Skull CT Reconstruction via Differentiable Back-Projection and Attention-Guided Refinement

arXiv:2606.19867v4 Announce Type: replace-cross Abstract: Computed Tomography (CT) is essential for diagnosing pediatric craniofacial abnormalities, yet poses radiation risks to developing anatomies. Reconstructing 3D CT from sparse bi-planar X-rays offers a low-dose alternative but is severely ill-posed. Existing methods employ geometry-agnostic feature lifting, naively projecting 2D features into 3D without explicit spatial modeling, causing depth ambiguity and degraded osseous boundaries. We present PSCT-Net, a geometry-aware framework with differentiable back-projection. Differentiable back-projection establishes a spatially faithful volumetric prior, alleviating depth ambiguity. An Attention-Guided Projection (AGP-3D) module then learns non-linear voxel-wise correspondences between 2D regions and 3D locations. A Bidirectional Mamba (BiM-3D) module captures long-range volumetric dependencies with linear complexity. We further curate a private institutional pediatric skull CT cohort, PedSkull-CT, comprising normal and pathological cases for internal evaluation, addressing the gap in adult-centric, trunk-focused datasets. Project page and code are available at https://dydevelop.github.io/PSCT-Net/.

Generative Visual Code Mobile World Models

arXiv:2602.01576v2 Announce Type: replace-cross Abstract: Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual fidelity, while the inability of visual WMs in precise text rendering led to their reliance on slow, complex pipelines dependent on numerous external models. We propose a novel paradigm: visual world modeling via renderable code generation, where a single Vision-Language Model (VLM) predicts the next GUI state as executable web code that renders to pixels, rather than generating pixels directly. This combines the strengths of both approaches: VLMs retain their linguistic priors for precise text rendering while their pre-training on structured web code enables high-fidelity visual generation. We introduce gWorld (8B, 32B), the first open-weight visual mobile GUI WMs built on this paradigm, along with a data generation framework (gWorld) that automatically synthesizes code-based training data. In extensive evaluation across 4 in- and 2 out-of-distribution benchmarks, gWorld sets a new pareto frontier in accuracy versus model size, outperforming 8 frontier open-weight models over 50.25x larger. Further analyses show that (1) scaling training data via gWorld yields meaningful gains, (2) each component of our pipeline improves data quality, and (3) stronger world modeling improves downstream mobile GUI policy performance.

LadderSym: A Multimodal Interleaved Transformer for Music Practice Error Detection

arXiv:2510.08580v2 Announce Type: replace-cross Abstract: Music learners can greatly benefit from tools that accurately detect errors in their practice. Existing approaches typically compare audio recordings to music scores using heuristics or learnable models. This paper introduces LadderSym, a novel Transformer-based method for music error detection. LadderSym is guided by two key observations about the state-of-the-art approaches: (1) late fusion limits inter-stream alignment and cross-modality comparison capability; and (2) reliance on score audio introduces ambiguity in the frequency spectrum, degrading performance in music with concurrent notes. To address these limitations, LadderSym introduces (1) a two-stream encoder with inter-stream alignment modules to improve audio comparison capabilities and error detection F1 scores, and (2) a multimodal strategy that leverages both audio and symbolic scores by incorporating symbolic representations as decoder prompts, reducing ambiguity and improving F1 scores. We evaluate our method on the MAESTRO-E and CocoChorales-E datasets by measuring the F1 score for each note category. Compared to the previous state of the art, LadderSym more than doubles F1 for missed notes on MAESTRO-E (26.8% -> 56.3%) and improves extra note detection by 14.4 points (72.0% -> 86.4%). Similar gains are observed on CocoChorales-E. Furthermore, we also evaluate our models on real data we curated. This work introduces insights about comparison models that could inform sequence evaluation tasks for reinforcement learning, human skill assessment, and model evaluation. Code: https://github.com/ben2002chou/LadderSYM

MapReduce LoRA: Advancing the Pareto Front in Multi-Preference Optimization for Generative Models

arXiv:2511.20629v4 Announce Type: replace-cross Abstract: Reinforcement learning from human feedback (RLHF) with reward models has advanced alignment of generative models to human aesthetic and perceptual preferences. However, jointly optimizing multiple rewards often incurs an alignment tax, improving one dimension while degrading others. To address this, we introduce two complementary methods: MapReduce LoRA and Reward-aware Token Embedding (RaTE). MapReduce LoRA trains preference-specific LoRA experts in parallel and iteratively merges them to refine a shared base model; RaTE learns reward-specific token embeddings that compose at inference for flexible preference control. Experiments on Text-to-Image generation (Stable Diffusion 3.5 Medium and FLUX.1-dev) show improvements of 36.1%, 4.6%, and 55.7%, and 32.7%, 4.3%, and 67.1% on GenEval, PickScore, and OCR, respectively. On Text-to-Video generation (HunyuanVideo), visual and motion quality improve by 48.1% and 90.0%, respectively. On the language task, Helpful Assistant, with Llama-2 7B, helpful and harmless improve by 43.4% and 136.7%, respectively. Our framework sets a new state-of-the-art multi-preference alignment recipe across modalities.
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