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Beyond Final Answers: CRYSTAL Benchmark for Transparent Multimodal Reasoning Evaluation

arXiv:2603.13099v1 Announce Type: new Abstract: We introduce **CRYSTAL** (*__C__lear __R__easoning via __Y__ielded __S__teps, __T__raceability and __L__ogic*), a diagnostic benchmark with 6,372 instances that evaluates multimodal reasoning through verifiable intermediate steps. We propose two complementary metrics: *Match F1*, which scores step-level precision and recall via semantic similarity matching, and *Ordered Match F1*, which further penalizes disordered reasoning chains. References are constructed through a Delphi-inspired pipeline where four independent MLLMs generate trajectories, aggregated via semantic clustering and validated through human quality gates. Evaluation of 20 MLLMs, including commercial frontier systems not used during benchmark construction, reveals systematic failures invisible to accuracy: universal cherry-picking (precision far exceeds recall), non-monotonic scaling trade-offs, and disordered reasoning where no competitive model preserves more than 60% of matched steps in correct order. Beyond evaluation, we propose the **Causal Process Reward (CPR)**, a multiplicative reward that couples answer correctness with step-level alignment, and **CPR-Curriculum**, which progressively increases reasoning difficulty during training. CPR-Curriculum achieves +32% Match F1 via GRPO where additive reward strategies fail, improving reasoning without manual step annotation.

FCMBench: The First Large-scale Financial Credit Multimodal Benchmark for Real-world Applications

arXiv:2601.00150v3 Announce Type: replace-cross Abstract: FCMBench is the first large-scale and privacy-compliant multimodal benchmark for real-world financial credit applications, covering tasks and robustness challenges from domain specific workflows and constraints. The current version of FCMBench covers 26 certificate types, with 5198 privacy-compliant images and 13806 paired VQA samples. It evaluates models on Perception and Reasoning tasks under real-world Robustness interferences, including 3 foundational perception tasks, 4 credit-specific reasoning tasks demanding decision-oriented visual evidence interpretation, and 10 real-world challenges for rigorous robustness stress testing. Moreover, FCMBench offers privacy-compliant realism with minimal leakage risk through in-house scenario-aware captures of manually synthesized templates, without any publicly released images. We conduct extensive evaluations of 28 state-of-the-art vision-language models spanning 14 AI companies and research institutes. Among them, Gemini 3 Pro achieves the best F1 score as a commercial model (65.16), Kimi-K2.5 achieves the best score as an open-source baseline (60.58). The mean and the std. of all tested models is 44.8 and 10.3 respectively, indicating that FCMBench is non-trivial and provides strong resolution for separating modern vision-language model capabilities. Robustness evaluations reveal that even top-performing models experience notable performance degradation under the designed challenges. We have open-sourced this benchmark to advance AI research in the credit domain and provide a domain-specific task for real-world AI applications.

Improving Visual Object Tracking through Visual Prompting

arXiv:2409.18901v2 Announce Type: replace-cross Abstract: Learning a discriminative model that distinguishes the specified target from surrounding distractors across frames is essential for generic object tracking (GOT). Dynamic adaptation of target representation against distractors remains challenging because prevailing trackers exhibit limited discriminative capability. To address this issue, we present a new visual prompting mechanism for generic object tracking, termed PiVOT. PiVOT introduces mechanisms that leverage the pretrained foundation model (CLIP) to automatically generate and refine visual prompts online, thereby enabling the tracker to suppress distractors through contrastive guidance. To transfer contrastive knowledge from the foundation model to the tracker, PiVOT automatically propagates this knowledge online and dynamically generates and updates visual prompts. Specifically, it proposes a prompt initialization mechanism that produces an initial visual prompt highlighting potential target locations. The foundation model is then used to refine the prompt based on appearance similarities between candidate objects and reference templates across potential targets. After refinement, the visual prompt better highlights potential target locations and reduces irrelevant prompt information. With the proposed prompting mechanism, the tracker can generate instance-aware feature maps guided by the visual prompts, which are incrementally and automatically updated during tracking, thereby effectively suppressing distractors. Extensive experiments across multiple benchmarks indicate that PiVOT, with the proposed prompting mechanism, can suppress distracting objects and improve tracking performance.

Multi-Domain Audio Question Answering Benchmark Toward Acoustic Content Reasoning

arXiv:2505.07365v2 Announce Type: replace-cross Abstract: We present Task 5 of the DCASE 2025 Challenge: an Audio Question Answering (AQA) benchmark spanning multiple domains of sound understanding. This task defines three QA subsets (Bioacoustics, Temporal Soundscapes, and Complex QA) to test audio-language models on interactive question-answering over diverse acoustic scenes. We describe the dataset composition (from marine mammal calls to soundscapes and complex real-world clips), the evaluation protocol (top-1 accuracy with answer-shuffling robustness), and baseline systems (Qwen2-Audio-7B, AudioFlamingo 2, Gemini-2-Flash). Preliminary results on the development set are compared, showing strong variation across models and subsets. This challenge aims to advance the audio understanding and reasoning capabilities of audio-language models toward human-level acuity, which are crucial for enabling AI agents to perceive and interact about the world effectively.

Video-EM: Event-Centric Episodic Memory for Long-Form Video Understanding

arXiv:2508.09486v2 Announce Type: replace-cross Abstract: Video Large Language Models (Video-LLMs) have shown strong video understanding, yet their application to long-form videos remains constrained by limited context windows. A common workaround is to compress long videos into a handful of representative frames via retrieval or summarization. However, most existing pipelines score frames in isolation, implicitly assuming that frame-level saliency is sufficient for downstream reasoning. This often yields redundant selections, fragmented temporal evidence, and weakened narrative grounding for long-form video question answering. We present \textbf{Video-EM}, a training-free, event-centric episodic memory framework that reframes long-form VideoQA as \emph{episodic event construction} followed by \emph{memory refinement}. Instead of treating retrieved keyframes as independent visuals, Video-EM employs an LLM as an active memory agent to orchestrate off-the-shelf tools: it first localizes query-relevant moments via multi-grained semantic matching, then groups and segments them into temporally coherent events, and finally encodes each event as a grounded episodic memory with explicit temporal indices and spatio-temporal cues (capturing \emph{when}, \emph{where}, \emph{what}, and involved entities). To further suppress verbosity and noise from imperfect upstream signals, Video-EM integrates a reasoning-driven self-reflection loop that iteratively verifies evidence sufficiency and cross-event consistency, removes redundancy, and adaptively adjusts event granularity. The outcome is a compact yet reliable \emph{event timeline} -- a minimal but sufficient episodic memory set that can be directly consumed by existing Video-LLMs without additional training or architectural changes.

Taming Modality Entanglement in Continual Audio-Visual Segmentation

arXiv:2510.17234v2 Announce Type: replace-cross Abstract: Recently, significant progress has been made in multi-modal continual learning, aiming to learn new tasks sequentially in multi-modal settings while preserving performance on previously learned ones. However, existing methods mainly focus on coarse-grained tasks, with limitations in addressing modality entanglement in fine-grained continual learning settings. To bridge this gap, we introduce a novel Continual Audio-Visual Segmentation (CAVS) task, aiming to continuously segment new classes guided by audio. Through comprehensive analysis, two critical challenges are identified: 1) multi-modal semantic drift, where a sounding objects is labeled as background in sequential tasks; 2) co-occurrence confusion, where frequent co-occurring classes tend to be confused. In this work, a Collision-based Multi-modal Rehearsal (CMR) framework is designed to address these challenges. Specifically, for multi-modal semantic drift, a Multi-modal Sample Selection (MSS) strategy is proposed to select samples with high modal consistency for rehearsal. Meanwhile, for co-occurence confusion, a Collision-based Sample Rehearsal (CSR) mechanism is designed, allowing for the increase of rehearsal sample frequency of those confusable classes during training process. Moreover, we construct three audio-visual incremental scenarios to verify effectiveness of our method. Comprehensive experiments demonstrate that our method significantly outperforms single-modal continual learning methods.

Order Is Not Layout: Order-to-Space Bias in Image Generation

arXiv:2603.03714v1 Announce Type: cross Abstract: We study a systematic bias in modern image generation models: the mention order of entities in text spuriously determines spatial layout and entity--role binding. We term this phenomenon Order-to-Space Bias (OTS) and show that it arises in both text-to-image and image-to-image generation, often overriding grounded cues and causing incorrect layouts or swapped assignments. To quantify OTS, we introduce OTS-Bench, which isolates order effects with paired prompts differing only in entity order and evaluates models along two dimensions: homogenization and correctness. Experiments show that Order-to-Space Bias (OTS) is widespread in modern image generation models, and provide evidence that it is primarily data-driven and manifests during the early stages of layout formation. Motivated by this insight, we show that both targeted fine-tuning and early-stage intervention strategies can substantially reduce OTS, while preserving generation quality.

Crab$^{+}$: A Scalable and Unified Audio-Visual Scene Understanding Model with Explicit Cooperation

arXiv:2603.04128v1 Announce Type: cross Abstract: Developing Audio-Visual Large Language Models (AV-LLMs) for unified scene understanding is pivotal in multimodal intelligence. While instruction tuning enables pre-trained models with multi-task abilities, we observe that conventional multi-task unification methods often suffer from severe negative transfer, where nearly 55% of tasks degrade compared to single-task training. We attribute this phenomenon to audio-visual task heterogeneity, characterized by disparate task granularity and divergent capability demands, which lead to negative interference under joint training. To tackle this, we present Crab$^{+}$, a scalable and unified audio-visual scene understanding model that addresses task heterogeneity through explicit cooperation from both data and model perspectives. On the data side, we introduce AV-UIE v2, a comprehensive Audio-Visual Unified Instruction-tuning dataset with Explicit reasoning processes. It contains approximately 222K samples spanning 17 datasets and 7 tasks, enabling the model to capture cross-task relationships at different levels of granularity. On the model side, we design a unified interface to align heterogeneous task formulations, and propose Interaction-aware LoRA (I-LoRA), which explicitly models inter-task relationships via dynamic routing to coordinate distinct audio-visual interaction patterns, mitigating parameter interference. Extensive experiments show Crab$^{+}$ covers broader tasks than existing unified models while outperforming specialized models on various benchmarks. We successfully reverse the negative transfer trend, achieving positive transfer where multi-task learning surpasses single-task baselines in nearly 88% of tasks. These results hold across diverse AV-LLM paradigms and are validated through in-depth visualization, positioning Crab$^{+}$ as a robust step towards holistic audio-visual scene understanding.

Learning to Generate Conditional Tri-plane for 3D-aware Expression Controllable Portrait Animation

arXiv:2404.00636v4 Announce Type: replace-cross Abstract: In this paper, we present Export3D, a one-shot 3D-aware portrait animation method that is able to control the facial expression and camera view of a given portrait image. To achieve this, we introduce a tri-plane generator with an effective expression conditioning method, which directly generates a tri-plane of 3D prior by transferring the expression parameter of 3DMM into the source image. The tri-plane is then decoded into the image of different view through a differentiable volume rendering. Existing portrait animation methods heavily rely on image warping to transfer the expression in the motion space, challenging on disentanglement of appearance and expression. In contrast, we propose a contrastive pre-training framework for appearance-free expression parameter, eliminating undesirable appearance swap when transferring a cross-identity expression. Extensive experiments show that our pre-training framework can learn the appearance-free expression representation hidden in 3DMM, and our model can generate 3D-aware expression controllable portrait images without appearance swap in the cross-identity manner.

CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction

arXiv:2603.00610v2 Announce Type: replace-cross Abstract: While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgments scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. The necessary training data, benchmarks, and reward models are publicly available.

On the Parameter Estimation of Sinusoidal Models for Speech and Audio Signals

arXiv:2401.01255v1 Announce Type: cross Abstract: In this paper, we examine the parameter estimation performance of three well-known sinusoidal models for speech and audio. The first one is the standard Sinusoidal Model (SM), which is based on the Fast Fourier Transform (FFT). The second is the Exponentially Damped Sinusoidal Model (EDSM) which has been proposed in the last decade, and utilizes a subspace method for parameter estimation, and finally the extended adaptive Quasi-Harmonic Model (eaQHM), which has been recently proposed for AM-FM decomposition, and estimates the signal parameters using Least Squares on a set of basis function that are adaptive to the local characteristics of the signal. The parameter estimation of each model is briefly described and its performance is compared to the others in terms of signal reconstruction accuracy versus window size on a variety of synthetic signals and versus the number of sinusoids on real signals. The latter include highly non stationary signals, such as singing voices and guitar solos. The advantages and disadvantages of each model are presented via synthetic signals and then the application on real signals is discussed. Conclusively, eaQHM outperforms EDS in medium-to-large window size analysis, whereas EDSM yields higher reconstruction values for smaller analysis window sizes. Thus, a future research direction appears to be the merge of adaptivity of the eaQHM and parameter estimation robustness of the EDSM in a new paradigm for high-quality analysis and resynthesis of general audio signals.

Adaptive Multi-Agent Reasoning for Text-to-Video Retrieval

24 February 2026 at 13:00
arXiv:2602.19040v1 Announce Type: cross Abstract: The rise of short-form video platforms and the emergence of multimodal large language models (MLLMs) have amplified the need for scalable, effective, zero-shot text-to-video retrieval systems. While recent advances in large-scale pretraining have improved zero-shot cross-modal alignment, existing methods still struggle with query-dependent temporal reasoning, limiting their effectiveness on complex queries involving temporal, logical, or causal relationships. To address these limitations, we propose an adaptive multi-agent retrieval framework that dynamically orchestrates specialized agents over multiple reasoning iterations based on the demands of each query. The framework includes: (1) a retrieval agent for scalable retrieval over large video corpora, (2) a reasoning agent for zero-shot contextual temporal reasoning, and (3) a query reformulation agent for refining ambiguous queries and recovering performance for those that degrade over iterations. These agents are dynamically coordinated by an orchestration agent, which leverages intermediate feedback and reasoning outcomes to guide execution. We also introduce a novel communication mechanism that incorporates retrieval-performance memory and historical reasoning traces to improve coordination and decision-making. Experiments on three TRECVid benchmarks spanning eight years show that our framework achieves a twofold improvement over CLIP4Clip and significantly outperforms state-of-the-art methods by a large margin.

Health+: Empowering Individuals via Unifying Health Data

arXiv:2602.19319v1 Announce Type: cross Abstract: Managing personal health data is a challenge in today's fragmented and institution-centric healthcare ecosystem. Individuals often lack meaningful control over their medical records, which are scattered across incompatible systems and formats. This vision paper presents Health+, a user-centric, multimodal health data management system that empowers individuals (including those with limited technical expertise) to upload, query, and share their data across modalities (e.g., text, images, reports). Rather than aiming for institutional overhaul, Health+ emphasizes individual agency by providing intuitive interfaces and intelligent recommendations for data access and sharing. At the system level, it tackles the complexity of storing, integrating, and securing heterogeneous health records, ensuring both efficiency and privacy. By unifying multimodal data and prioritizing patients, Health+ lays the foundation for a more connected, interpretable, and user-controlled health information ecosystem.

Tri-Subspaces Disentanglement for Multimodal Sentiment Analysis

arXiv:2602.19585v1 Announce Type: cross Abstract: Multimodal Sentiment Analysis (MSA) integrates language, visual, and acoustic modalities to infer human sentiment. Most existing methods either focus on globally shared representations or modality-specific features, while overlooking signals that are shared only by certain modality pairs. This limits the expressiveness and discriminative power of multimodal representations. To address this limitation, we propose a Tri-Subspace Disentanglement (TSD) framework that explicitly factorizes features into three complementary subspaces: a common subspace capturing global consistency, submodally-shared subspaces modeling pairwise cross-modal synergies, and private subspaces preserving modality-specific cues. To keep these subspaces pure and independent, we introduce a decoupling supervisor together with structured regularization losses. We further design a Subspace-Aware Cross-Attention (SACA) fusion module that adaptively models and integrates information from the three subspaces to obtain richer and more robust representations. Experiments on CMU-MOSI and CMU-MOSEI demonstrate that TSD achieves state-of-the-art performance across all key metrics, reaching 0.691 MAE on CMU-MOSI and 54.9% ACC-7 on CMU-MOSEI, and also transfers well to multimodal intent recognition tasks. Ablation studies confirm that tri-subspace disentanglement and SACA jointly enhance the modeling of multi-granular cross-modal sentiment cues.

CLCR: Cross-Level Semantic Collaborative Representation for Multimodal Learning

arXiv:2602.19605v1 Announce Type: cross Abstract: Multimodal learning aims to capture both shared and private information from multiple modalities. However, existing methods that project all modalities into a single latent space for fusion often overlook the asynchronous, multi-level semantic structure of multimodal data. This oversight induces semantic misalignment and error propagation, thereby degrading representation quality. To address this issue, we propose Cross-Level Co-Representation (CLCR), which explicitly organizes each modality's features into a three-level semantic hierarchy and specifies level-wise constraints for cross-modal interactions. First, a semantic hierarchy encoder aligns shallow, mid, and deep features across modalities, establishing a common basis for interaction. And then, at each level, an Intra-Level Co-Exchange Domain (IntraCED) factorizes features into shared and private subspaces and restricts cross-modal attention to the shared subspace via a learnable token budget. This design ensures that only shared semantics are exchanged and prevents leakage from private channels. To integrate information across levels, the Inter-Level Co-Aggregation Domain (InterCAD) synchronizes semantic scales using learned anchors, selectively fuses the shared representations, and gates private cues to form a compact task representation. We further introduce regularization terms to enforce separation of shared and private features and to minimize cross-level interference. Experiments on six benchmarks spanning emotion recognition, event localization, sentiment analysis, and action recognition show that CLCR achieves strong performance and generalizes well across tasks.

A Very Big Video Reasoning Suite

arXiv:2602.20159v1 Announce Type: cross Abstract: Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .

ASL360: AI-Enabled Adaptive Streaming of Layered 360$^\circ$ Video over UAV-assisted Wireless Networks

arXiv:2509.10544v2 Announce Type: replace-cross Abstract: We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the users served over a UAV-assisted 5G wireless network. Our system model comprises a macro base station (MBS) and a UAV-mounted base station which both deploy mm-Wave transmission to the users. The 360$^\circ$ video is encoded into dependent layers and segmented tiles, allowing a user to schedule downloads of each layer's segments. Furthermore, each user utilizes multiple buffers to store the corresponding video layer's segments. We model the scheduling decision as a Constrained Markov Decision Process (CMDP), where the agent selects Base or Enhancement layers to maximize the QoE and use a policy gradient-based method (PPO) to find the optimal policy. Additionally, we implement a dynamic adjustment mechanism for cost components, allowing the system to adaptively balance and prioritize the video quality, buffer occupancy, and quality change based on real-time network and streaming session conditions. We demonstrate that ASL360 significantly improves the QoE, achieving approximately 2 dB higher average video quality, 80% lower average rebuffering time, and 57% lower video quality variation, relative to competitive baseline methods. Our results show the effectiveness of our layered and adaptive approach in enhancing the QoE in immersive videostreaming applications, particularly in dynamic and challenging network environments.

GOT-Edit: Geometry-Aware Generic Object Tracking via Online Model Editing

arXiv:2602.08550v2 Announce Type: replace-cross Abstract: Human perception for effective object tracking in a 2D video stream arises from the implicit use of prior 3D knowledge combined with semantic reasoning. In contrast, most generic object tracking (GOT) methods primarily rely on 2D features of the target and its surroundings while neglecting 3D geometric cues, which makes them susceptible to partial occlusion, distractors, and variations in geometry and appearance. To address this limitation, we introduce GOT-Edit, an online cross-modality model editing approach that integrates geometry-aware cues into a generic object tracker from a 2D video stream. Our approach leverages features from a pre-trained Visual Geometry Grounded Transformer to enable geometric cue inference from only a few 2D images. To tackle the challenge of seamlessly combining geometry and semantics, GOT-Edit performs online model editing with null-space constrained updates that incorporate geometric information while preserving semantic discrimination, yielding consistently better performance across diverse scenarios. Extensive experiments on multiple GOT benchmarks demonstrate that GOT-Edit achieves superior robustness and accuracy, particularly under occlusion and clutter, establishing a new paradigm for combining 2D semantics with 3D geometric reasoning for generic object tracking.

S-PRESSO: Ultra Low Bitrate Sound Effect Compression With Diffusion Autoencoders And Offline Quantization

arXiv:2602.15082v2 Announce Type: replace-cross Abstract: Neural audio compression models have recently achieved extreme compression rates, enabling efficient latent generative modeling. Conversely, latent generative models have been applied to compression, pushing the limits of continuous and discrete approaches. However, existing methods remain constrained to low-resolution audio and degrade substantially at very low bitrates, where audible artifacts are prominent. In this paper, we present S-PRESSO, a 48kHz sound effect compression model that produces both continuous and discrete embeddings at ultra-low bitrates, down to 0.096 kbps, via offline quantization. Our model relies on a pretrained latent diffusion model to decode compressed audio embeddings learned by a latent encoder. Leveraging the generative priors of the diffusion decoder, we achieve extremely low frame rates, down to 1Hz (750x compression rate), producing convincing and realistic reconstructions at the cost of exact fidelity. Despite operating at high compression rates, we demonstrate that S-PRESSO outperforms both continuous and discrete baselines in audio quality, acoustic similarity and reconstruction metrics.

DesignAsCode: Bridging Structural Editability and Visual Fidelity in Graphic Design Generation

arXiv:2602.17690v2 Announce Type: replace-cross Abstract: Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing approaches typically bifurcate into either non-editable raster image synthesis or abstract layout generation devoid of visual content. Recent combinations of these two approaches attempt to bridge this gap but often suffer from rigid composition schemas and unresolvable visual dissonances (e.g., text-background conflicts) due to their inexpressive representation and open-loop nature. To address these challenges, we propose DesignAsCode, a novel framework that reimagines graphic design as a programmatic synthesis task using HTML/CSS. Specifically, we introduce a Plan-Implement-Reflect pipeline, incorporating a Semantic Planner to construct dynamic, variable-depth element hierarchies and a Visual-Aware Reflection mechanism that iteratively optimizes the code to rectify rendering artifacts. Extensive experiments demonstrate that DesignAsCode significantly outperforms state-of-the-art baselines in both structural validity and aesthetic quality. Furthermore, our code-native representation unlocks advanced capabilities, including automatic layout retargeting, complex document generation (e.g., resumes), and CSS-based animation. Our project page is available at https://liuziyuan1109.github.io/design-as-code/.
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