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From Automation to Augmentation: A Framework for Designing Human-Centric Work Environments in Society 5.0

arXiv:2604.01364v1 Announce Type: cross Abstract: Society 5.0 and Industry 5.0 call for human-centric technology integration, yet the concept lacks an operational definition that can be measured, optimized, or evaluated at the firm level. This paper addresses three gaps. First, existing models of human-AI complementarity treat the augmentation function phi(D) as exogenous -- dependent only on the stock of AI deployed -- ignoring that two firms with identical technology investments achieve radically different augmentation outcomes depending on how the workplace is organized around the human-AI interaction. Second, no multi-dimensional instrument exists linking workplace design choices to augmentation productivity. Third, the Society 5.0 literature proposes human-centricity as a normative aspiration but provides no formal criterion for when it is economically optimal. We make four contributions. (1) We endogenize the augmentation function as phi(D, W), where W is a five-dimensional workplace design vector -- AI interface design, decision authority allocation, task orchestration, learning loop architecture, and psychosocial work environment -- and prove that human-centric design is profit-maximizing when the workforce's augmentable cognitive capital exceeds a critical threshold. (2) We conduct a PRISMA-guided systematic review of 120 papers (screened from 6,096 records) to map the evidence base for each dimension. (3) We provide secondary empirical evidence from Colombia's EDIT manufacturing survey (N=6,799 firms) showing that management practice quality amplifies the return to technology investment (interaction coefficient 0.304, p

Low-Burden LLM-Based Preference Learning: Personalizing Assistive Robots from Natural Language Feedback for Users with Paralysis

arXiv:2604.01463v1 Announce Type: cross Abstract: Physically Assistive Robots (PARs) require personalized behaviors to ensure user safety and comfort. However, traditional preference learning methods, like exhaustive pairwise comparisons, cause severe physical and cognitive fatigue for users with profound motor impairments. To solve this, we propose a low-burden, offline framework that translates unstructured natural language feedback directly into deterministic robotic control policies. To safely bridge the gap between ambiguous human speech and robotic code, our pipeline uses Large Language Models (LLMs) grounded in the Occupational Therapy Practice Framework (OTPF). This clinical reasoning decodes subjective user reactions into explicit physical and psychological needs, which are then mapped into transparent decision trees. Before deployment, an automated "LLM-as-a-Judge" verifies the code's structural safety. We validated this system in a simulated meal preparation study with 10 adults with paralysis. Results show our natural language approach significantly reduces user workload compared to traditional baselines. Additionally, independent clinical experts confirmed the generated policies are safe and accurately reflect user preferences.

Acoustic and perceptual differences between standard and accented Chinese speech and their voice clones

arXiv:2604.01562v1 Announce Type: cross Abstract: Voice cloning is often evaluated in terms of overall quality, but less is known about accent preservation and its perceptual consequences. We compare standard and heavily accented Mandarin speech and their voice clones using a combined computational and perceptual design. Embedding-based analyses show no reliable accented-standard difference in original-clone distances across systems. In the perception study, clones are rated as more similar to their originals for standard than for accented speakers, and intelligibility increases from original to clone, with a larger gain for accented speech. These results show that accent variation can shape perceived identity match and intelligibility in voice cloning even when it is not reflected in an off-the-shelf speaker-embedding distance, and they motivate evaluating speaker identity preservation and accent preservation as separable dimensions.

AromaGen: Interactive Generation of Rich Olfactory Experiences with Multimodal Language Models

arXiv:2604.01650v1 Announce Type: cross Abstract: Smell's deep connection with food, memory, and social experience has long motivated researchers to bring olfaction into interactive systems. Yet most olfactory interfaces remain limited to fixed scent cartridges and pre-defined generation patterns, and the scarcity of large-scale olfactory datasets has further constrained AI-based approaches. We present AromaGen, an AI-powered wearable interface capable of real-time, general-purpose aroma generation from free-form text or visual inputs. AromaGen is powered by a multimodal LLM that leverages latent olfactory knowledge to map semantic inputs to structured mixtures of 12 carefully selected base odorants, released through a neck-worn dispenser. Users can iteratively refine generated aromas through natural language feedback via in-context learning. Through a controlled user study ($N = 26$), AromaGen matches human-composed mixtures in zero-shot generation and significantly surpasses them after iterative refinement, achieving a median similarity of 8/10 to real food aromas and reducing perceived artificiality to levels comparable to real food. AromaGen is a step towards real-world interactive aroma generation, opening new possibilities for communication, wellbeing, and immersive technologies.

Impact of Multimodal and Conversational AI on Learning Outcomes and Experience

arXiv:2604.02221v1 Announce Type: cross Abstract: Multimodal Large Language Models (MLLMs) offer an opportunity to support multimedia learning through conversational systems grounded in educational content. However, while conversational AI is known to boost engagement, its impact on learning in visually-rich STEM domains remains under-explored. Moreover, there is limited understanding of how multimodality and conversationality jointly influence learning in generative AI systems. This work reports findings from a randomized controlled online study (N = 124) comparing three approaches to learning biology from textbook content: (1) a document-grounded conversational AI with interleaved text-and-image responses (MuDoC), (2) a document-grounded conversational AI with text-only responses (TexDoC), and (3) a textbook interface with semantic search and highlighting (DocSearch). Learners using MuDoC achieved the highest post-test scores and reported the most positive learning experience. Notably, while TexDoC was rated as significantly more engaging and easier to use than DocSearch, it led to the lowest post-test scores, revealing a disconnect between student perceptions and learning outcomes. Interpreted through the lens of the Cognitive Load Theory, these findings suggest that conversationality reduces extraneous load, while visual-verbal integration induced by multimodality increases germane load, leading to better learning outcomes. When conversationality is not complemented by multimodality, reduced cognitive effort may instead inflate perceived understanding without improving learning outcomes.

Beyond Preset Identities: How Agents Form Stances and Boundaries in Generative Societies

arXiv:2603.23406v2 Announce Type: replace Abstract: While large language models simulate social behaviors, their capacity for stable stance formation and identity negotiation during complex interventions remains unclear. To overcome the limitations of static evaluations, this paper proposes a novel mixed-methods framework combining computational virtual ethnography with quantitative socio-cognitive profiling. By embedding human researchers into generative multiagent communities, controlled discursive interventions are conducted to trace the evolution of collective cognition. To rigorously measure how agents internalize and react to these specific interventions, this paper formalizes three new metrics: Innate Value Bias (IVB), Persuasion Sensitivity, and Trust-Action Decoupling (TAD). Across multiple representative models, agents exhibit endogenous stances that override preset identities, consistently demonstrating an innate progressive bias (IVB > 0). When aligned with these stances, rational persuasion successfully shifts 90% of neutral agents while maintaining high trust. In contrast, conflicting emotional provocations induce a paradoxical 40.0% TAD rate in advanced models, which hypocritically alter stances despite reporting low trust. Smaller models contrastingly maintain a 0% TAD rate, strictly requiring trust for behavioral shifts. Furthermore, guided by shared stances, agents use language interactions to actively dismantle assigned power hierarchies and reconstruct self organized community boundaries. These findings expose the fragility of static prompt engineering, providing a methodological and quantitative foundation for dynamic alignment in human-agent hybrid societies. The official code is available at: https://github.com/armihia/CMASE-Endogenous-Stances

AutiHero: Engaging Parents in Creating Personalized, Multi-path~Social Narratives for Autistic Children

arXiv:2509.17608v2 Announce Type: replace-cross Abstract: Social narratives help autistic children understand and navigate social situations through stories. To ensure effective practice, however, they often require significant time and effort from parents in customizing the narrative materials and delivering repeated instructions on them. We present AutiHero, a generative AI (GenAI)-based social narrative system, which supports parents to create personalized, multi-path stories targeting specific behavior of their autistic children, while enabling them to explore behavioral choices and causal consequences together in reading. A two-week deployment study with 16 autistic child-parent dyads showed that parents actively created, adapted, and read stories with their children, with increased confidence in everyday behavioral guidance. Our work contributes real-world-contextualized text+image content creation approaches harnessing GenAI, ensuring user-aligned application in sensitive contexts involving autistic children and their parents.

SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents

arXiv:2603.29139v1 Announce Type: new Abstract: Recent advances in large language models (LLMs) have enabled agentic systems that translate natural language intent into executable scientific visualization (SciVis) tasks. Despite rapid progress, the community lacks a principled and reproducible benchmark for evaluating these emerging SciVis agents in realistic, multi-step analysis settings. We present SciVisAgentBench, a comprehensive and extensible benchmark for evaluating scientific data analysis and visualization agents. Our benchmark is grounded in a structured taxonomy spanning four dimensions: application domain, data type, complexity level, and visualization operation. It currently comprises 108 expert-crafted cases covering diverse SciVis scenarios. To enable reliable assessment, we introduce a multimodal outcome-centric evaluation pipeline that combines LLM-based judging with deterministic evaluators, including image-based metrics, code checkers, rule-based verifiers, and case-specific evaluators. We also conduct a validity study with 12 SciVis experts to examine the agreement between human and LLM judges. Using this framework, we evaluate representative SciVis agents and general-purpose coding agents to establish initial baselines and reveal capability gaps. SciVisAgentBench is designed as a living benchmark to support systematic comparison, diagnose failure modes, and drive progress in agentic SciVis. The benchmark is available at https://scivisagentbench.github.io/.

REFINE: Real-world Exploration of Interactive Feedback and Student Behaviour

arXiv:2603.29142v1 Announce Type: new Abstract: Formative feedback is central to effective learning, yet providing timely, individualised feedback at scale remains a persistent challenge. While recent work has explored the use of large language models (LLMs) to automate feedback, most existing systems still conceptualise feedback as a static, one-way artifact, offering limited support for interpretation, clarification, or follow-up. In this work, we introduce REFINE, a locally deployable, multi-agent feedback system built on small, open-source LLMs that treats feedback as an interactive process. REFINE combines a pedagogically-grounded feedback generation agent with an LLM-as-a-judge-guided regeneration loop using a human-aligned judge, and a self-reflective tool-calling interactive agent that supports student follow-up questions with context-aware, actionable responses. We evaluate REFINE through controlled experiments and an authentic classroom deployment in an undergraduate computer science course. Automatic evaluations show that judge-guided regeneration significantly improves feedback quality, and that the interactive agent produces efficient, high-quality responses comparable to a state-of-the-art closed-source model. Analysis of real student interactions further reveals distinct engagement patterns and indicates that system-generated feedback systematically steers subsequent student inquiry. Our findings demonstrate the feasibility and effectiveness of multi-agent, tool-augmented feedback systems for scalable, interactive feedback.

Beyond the Steeper Curve: AI-Mediated Metacognitive Decoupling and the Limits of the Dunning-Kruger Metaphor

arXiv:2603.29681v1 Announce Type: new Abstract: The common claim that generative AI simply amplifies the Dunning-Kruger effect is too coarse to capture the available evidence. The clearest findings instead suggest that large language model (LLM) use can improve observable output and short-term task performance while degrading metacognitive accuracy and flattening the classic competence-confidence gradient across skill groups. This paper synthesizes evidence from human-AI interaction, learning research, and model evaluation, and proposes the working model of AI-mediated metacognitive decoupling: a widening gap among produced output, underlying understanding, calibration accuracy, and self-assessed ability. This four-variable account better explains overconfidence, over- and under-reliance, crutch effects, and weak transfer than the simpler metaphor of a uniformly steeper Dunning-Kruger curve. The paper concludes with implications for tool design, assessment, and knowledge work.

Structured Intent as a Protocol-Like Communication Layer: Cross-Model Robustness, Framework Comparison, and the Weak-Model Compensation Effect

arXiv:2603.29953v1 Announce Type: new Abstract: How reliably can structured intent representations preserve user goals across different AI models, languages, and prompting frameworks? Prior work showed that PPS (Prompt Protocol Specification), a 5W3H-based structured intent framework, improves goal alignment in Chinese and generalizes to English and Japanese. This paper extends that line of inquiry in three directions: cross-model robustness across Claude, GPT-4o, and Gemini 2.5 Pro; controlled comparison with CO-STAR and RISEN; and a user study (N=50) of AI-assisted intent expansion in ecologically valid settings. Across 3,240 model outputs (3 languages x 6 conditions x 3 models x 3 domains x 20 tasks), evaluated by an independent judge (DeepSeek-V3), we find that structured prompting substantially reduces cross-language score variance relative to unstructured baselines. The strongest structured conditions reduce cross-language sigma from 0.470 to about 0.020. We also observe a weak-model compensation pattern: the lowest-baseline model (Gemini) shows a much larger D-A gain (+1.006) than the strongest model (Claude, +0.217). Under the current evaluation resolution, 5W3H, CO-STAR, and RISEN achieve similarly high goal-alignment scores, suggesting that dimensional decomposition itself is an important active ingredient. In the user study, AI-expanded 5W3H prompts reduce interaction rounds by 60 percent and increase user satisfaction from 3.16 to 4.04. These findings support the practical value of structured intent representation as a robust, protocol-like communication layer for human-AI interaction.

Focus360: Guiding User Attention in Immersive Videos for VR

arXiv:2603.28774v1 Announce Type: cross Abstract: This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and applies a combination of visual effects to guide attention seamlessly. At the demonstration venue, participants can experience a 360{\deg} Safari Tour, showcasing the system's ability to improve user focus while maintaining an immersive experience.

Smartphone-Based Identification of Unknown Liquids via Active Vibration Sensing

arXiv:2603.28787v1 Announce Type: cross Abstract: Traditional liquid identification instruments are often unavailable to the general public. This paper shows the feasibility of identifying unknown liquids with commercial lightweight devices, such as a smartphone. The key insight is that different liquid molecules have different viscosity coefficients and therefore must overcome different energy barriers during relative motion. With this intuition in mind, we introduce a novel model that measures liquids' viscosity based on active vibration. However, building a robust system using built-in smartphone accelerometers is challenging. Practical issues include under-sampling, self-interference, and the impact of liquid-volume changes. Instead of machine learning, we tackle these issues through multiple signal processing stages to reconstruct the original signals and cancel out the interference. Our approach estimates liquid viscosity with a mean relative error of 2.9% and distinguishes 30 types of liquids with an average accuracy of 95.47%.

Evaluating a Data-Driven Redesign Process for Intelligent Tutoring Systems

arXiv:2603.29094v1 Announce Type: cross Abstract: Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the generality of the approach by applying it to four units of a middle-school mathematics intelligent tutoring system that were selected not based on suitability for redesign, as in previous work, but on topic. We tested whether the redesigned system was more effective than the original in a classroom study with 123 students. Although the learning gains did not differ between the conditions, students who used the Redesigned Tutor had more productive time-on-task, a larger number of skills practiced, and greater total knowledge mastery. The findings highlight the promise of data-driven redesign even when applied to instructional units *not* selected as likely to yield improvement, as evidence of the generality and wide applicability of the method.

"I Just Need GPT to Refine My Prompts": Rethinking Onboarding and Help-Seeking with Generative 3D Modeling Tools

arXiv:2603.29118v1 Announce Type: cross Abstract: Learning to use feature-rich software is a persistent challenge, but generative AI tools promise to lower this barrier by replacing complex navigation with natural language prompts. We investigated how people approach prompt-based tools for 3D modeling in an observational study with 26 participants (14 casuals, 12 professionals). Consistent with earlier work, participants skipped tutorials and manuals, relying on trial and error. What differed in the generative AI context was how and why they sought support: the prompt box became the entry point for learning, collapsing onboarding into immediate action, while some casual users turned to external LLMs for prompts. Professionals used 3D expertise to refine iterations and critically evaluated outputs, often discarding models that did not meet their standards, whereas casual users settled for "good enough." We contribute empirical insights into how generative AI reshapes help-seeking, highlighting new practices of onboarding, recursive AI-for-AI support, and shifting expertise in interpreting outputs.

SyriSign: A Parallel Corpus for Arabic Text to Syrian Arabic Sign Language Translation

arXiv:2603.29219v1 Announce Type: cross Abstract: Sign language is the primary approach of communication for the Deaf and Hard-of-Hearing (DHH) community. While there are numerous benchmarks for high-resource sign languages, low-resource languages like Arabic remain underrepresented. Currently, there is no publicly available dataset for Syrian Arabic Sign Language (SyArSL). To overcome this gap, we introduce SyriSign, a dataset comprising 1500 video samples across 150 unique lexical signs, designed for text-to-SyArSL translation tasks. This work aims to reduce communication barriers in Syria, as most news are delivered in spoken or written Arabic, which is often inaccessible to the deaf community. We evaluated SyriSign using three deep learning architectures: MotionCLIP for semantic motion generation, T2M-GPT for text-conditioned motion synthesis, and SignCLIP for bilingual embedding alignment. Experimental results indicate that while generative approaches show strong potential for sign representation, the limited dataset size constrains generalization performance. We will release SyriSign publicly, hoping it serves as an initial benchmark.

Sima AIunty: Caste Audit in LLM-Driven Matchmaking

arXiv:2603.29288v1 Announce Type: cross Abstract: Social and personal decisions in relational domains such as matchmaking are deeply entwined with cultural norms and historical hierarchies, and can potentially be shaped by algorithmic and AI-mediated assessments of compatibility, acceptance, and stability. In South Asian contexts, caste remains a central aspect of marital decision-making, yet little is known about how contemporary large language models (LLMs) reproduce or disrupt caste-based stratification in such settings. In this work, we conduct a controlled audit of caste bias in LLM-mediated matchmaking evaluations using real-world matrimonial profiles. We vary caste identity across Brahmin, Kshatriya, Vaishya, Shudra, and Dalit, and income across five buckets, and evaluate five LLM families (GPT, Gemini, Llama, Qwen, and BharatGPT). Models are prompted to assess profiles along dimensions of social acceptance, marital stability, and cultural compatibility. Our analysis reveals consistent hierarchical patterns across models: same-caste matches are rated most favorably, with average ratings up to 25% higher (on a 10-point scale) than inter-caste matches, which are further ordered according to traditional caste hierarchy. These findings highlight how existing caste hierarchies are reproduced in LLM decision-making and underscore the need for culturally grounded evaluation and intervention strategies in AI systems deployed in socially sensitive domains, where such systems risk reinforcing historical forms of exclusion.

iPoster: Content-Aware Layout Generation for Interactive Poster Design via Graph-Enhanced Diffusion Models

arXiv:2603.29469v1 Announce Type: cross Abstract: We present iPoster, an interactive layout generation framework that empowers users to guide content-aware poster layout design by specifying flexible constraints. iPoster enables users to specify partial intentions within the intention module, such as element categories, sizes, positions, or coarse initial drafts. Then, the generation module instantly generates refined, context-sensitive layouts that faithfully respect these constraints. iPoster employs a unified graph-enhanced diffusion architecture that supports various design tasks under user-specified constraints. These constraints are enforced through masking strategies that precisely preserve user input at every denoising step. A cross content-aware attention module aligns generated elements with salient regions of the canvas, ensuring visual coherence. Extensive experiments show that iPoster not only achieves state-of-the-art layout quality, but offers a responsive and controllable framework for poster layout design with constraints.

Semantic Interaction for Narrative Map Sensemaking: An Insight-based Evaluation

arXiv:2603.29651v1 Announce Type: cross Abstract: Semantic interaction (SI) enables analysts to incorporate their cognitive processes into AI models through direct manipulation of visualizations. While SI frameworks for narrative extraction have been proposed, empirical evaluations of their effectiveness remain limited. This paper presents a user study that evaluates SI for narrative map sensemaking, involving 33 participants under three conditions: a timeline baseline, a basic narrative map, and an interactive narrative map with SI capabilities. The results show that the map-based prototypes yielded more insights than the timeline baseline, with the SI-enabled condition reaching statistical significance and the basic map condition trending in the same direction. The SI-enabled condition showed the highest mean performance; differences between the map conditions were not statistically significant but showed large effect sizes (d > 0.8), suggesting that the study was underpowered to detect them. Qualitative analysis identified two distinct SI approaches-corrective and additive-that enable analysts to impose quality judgments and organizational structure on extracted narratives. We also find that SI users achieved comparable exploration breadth with less parameter manipulation, suggesting that SI serves as an alternative pathway for model refinement. This work provides empirical evidence that map-based representations outperform timelines for narrative sensemaking, along with qualitative insights into how analysts use SI for narrative refinement.

KEditVis: A Visual Analytics System for Knowledge Editing of Large Language Models

arXiv:2603.29689v1 Announce Type: cross Abstract: Large Language Models (LLMs) demonstrate exceptional capabilities in factual question answering, yet they sometimes provide incorrect responses. To address this issue, knowledge editing techniques have emerged as effective methods for correcting factual information in LLMs. However, typical knowledge editing workflows struggle with identifying the optimal set of model layers for editing and rely on summary indicators that provide insufficient guidance. This lack of transparency hinders effective comparison and identification of optimal editing strategies. In this paper, we present KEditVis, a novel visual analytics system designed to assist users in gaining a deeper understanding of knowledge editing through interactive visualizations, improving editing outcomes, and discovering valuable insights for the future development of knowledge editing algorithms. With KEditVis, users can select appropriate layers as the editing target, explore the reasons behind ineffective edits, and perform more targeted and effective edits. Our evaluation, including usage scenarios, expert interviews, and a user study, validates the effectiveness and usability of the system.
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