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DriftSE: Speech Enhancement with Generative Drifting

arXiv:2609.12252v1 Announce Type: cross Abstract: We propose DriftSE, a novel one-step generative framework for speech enhancement formulated as a latent distribution equilibrium problem. During training, the drifting field aligns the generator's pushforward distribution with the clean speech manifold through drifting in a latent domain. During inference, the drifting process is discarded, enabling one-step generation. We establish that its enhancement quality depends fundamentally on the choice of latent representation. Semantic latents preserve phonetic structure but fail to capture physical acoustic cues, whereas acoustic latents reconstruct the physical signal but risk linguistic hallucination. Therefore, we introduce dual-latent drifting, performing parallel drifting in both semantic and acoustic latents to simultaneously preserve phonetic intelligibility and acoustic fidelity. Additionally, we demonstrate that DriftSE enables fully unpaired training by aligning latent distributions rather than exact point-wise targets. Consequently, DriftSE facilitates cross-dataset learning in the absence of paired noisy-clean samples. Moreover, DriftSE exhibits broad architectural flexibility across different generator backbones. Extensive evaluations on additive denoising and convolutive dereverberation demonstrate robust one-step enhancement across both offline and real-time causal settings. Notably, DriftSE achieves state-of-the-art word error rates across all four evaluated datasets while strictly operating at 1 NFE. Code and audio examples are available online.

TokenMapper: A Step Toward Interoperable Speech Token Translation

arXiv:2609.12563v1 Announce Type: cross Abstract: Neural audio codecs discretize speech into token sequences, but the resulting token spaces differ in vocabulary and codebook structure, preventing direct communication across models. This limitation affects applications such as conversational voice agents and speech to speech translation systems where multiple speech models must interact. As a result, transferring information between speech systems typically requires decoding to waveform audio and re-encoding with a second tokenizer, increasing latency and introducing potential information loss. To address these limitations, we present TokenMapper, a direction aware framework for direct token to token translation between heterogeneous speech tokenizers in the discrete domain. TokenMapper supports structurally mismatched token spaces, including mappings between single codebook and multi codebook representations, under a shared effective token rate. Experiments on GLM-4-Voice, MiMi and DualCodec show consistent cross model performance. Specifically, translation WER approaches native reconstructions within 2.5-6.8% absolute WER, human MOS for TokenMapper outputs ranges from 2.29 to 4.39, following the same direction level trends as UTMOS and end to end latency is reduced by 4.8-94.5% relative to waveform bridging, reaching up to 972 ms per utterance. These results provide a practical step toward cross model speech token interoperability without intermediate waveform reconstruction.

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

arXiv:2609.13076v1 Announce Type: cross Abstract: Conversational voice agents have advanced significantly, offering increasingly natural human-machine interactions through both cascaded and end-to-end architectures. However, while recent benchmarks extensively evaluate dyadic interactions and passive audio comprehension, they largely overlook a prevalent real-world scenario: multi-party conversations. Evaluating agents in these settings is fundamentally more challenging than in dyadic interactions due to the exponentially greater conversational complexity. For voice agents to integrate seamlessly into human group dynamics, they must not only generate contextually appropriate responses but also demonstrate a nuanced understanding of open turn-taking. To address this gap, we introduce Multiparty Bench (MP-Bench), the first benchmark specifically designed to objectively evaluate conversational speech systems as active participants within multi-party contexts. MP-Bench assesses agent behavior along two primary dimensions: turn-taking awareness and response appropriateness. Additionally, we incorporate comprehension-based question-answering tasks as a complementary evaluation. By benchmarking 12 voice agents, we find that real-time voice agents stay at or below 22% on multiparty comprehension and remain near chance on multiparty turn-taking, exposing an open challenge for real-time voice agents under multiparty scenario.

SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering

arXiv:2508.03448v5 Announce Type: replace-cross Abstract: Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over other baselines.

ProPS: Prompted Profile Synthesis for Natural Language-Conditioned Speaker Embedding Distributions

arXiv:2607.05276v2 Announce Type: replace-cross Abstract: Speaker embeddings, or x-vectors, are widely used to represent speaker identity and speaker-related attributes, but existing embedding extractors are typically descriptive rather than generative: they map an observed speech segment to an x-vector, which is then used for downstream applications. We introduce ProPS, Prompted Profile Synthesis, a framework for generating distributions of speaker embeddings conditioned on natural language prompts such as "a thirties male speaker with an Indian accent". ProPS converts human-written profile descriptions into sentence embeddings and uses a mixture density network trained on a large-scale dataset to predict a Gaussian mixture model in the x-vector space. The model is trained by maximizing the likelihood that real speaker embeddings match the requested profile, and its generated distributions are evaluated by negative log-likelihood on held-out x-vectors and by attribute classification accuracies on sampled synthetic x-vectors. Experiments show that ProPS produces profile-conditioned distributions and generates x-vectors that preserve requested speaker attributes such as age, gender, accent, and prosodic characteristics. This design enables controllable speaker-profile synthesis for speech generation systems like Text-To-Speech (TTS) or Voice Conversion (VC) while anchoring generated distributions in observed speaker-embedding structure.
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