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CMA-OT: Hierarchical Expert Supervision for Dance-to-Music Generation

arXiv:2609.13118v1 Announce Type: new Abstract: Dance-to-music (D2M) generation aims to synthesize music that is rhythmically and stylistically aligned with dance videos. A key challenge arises from the semantic mismatch between sparse dance cues, such as rhythm and style, and the dense information required for music composition, including structure, instrumentation, and expressive dynamics. Existing methods typically rely on these sparse cues and supervise only the final audio output, resulting in poorly learned music representations and generated music with limited musicality and structural coherence. To address these issues, we propose Curriculum-guided Multi-scale representation Alignment with scale-aware Optimal Transport (CMA-OT), a novel paradigm that leverages an external music expert to provide hierarchical supervision for the generator's latent features, bridging the semantic gap and enhancing representation learning. To effectively incorporate hierarchical supervision, we introduce a curriculum-guided multi-scale learning strategy that progressively transfers musical knowledge from the expert to the music generator, enabling stable and effective representation learning. Moreover, to accommodate the semantic and structural variations across different expert scales and achieve fine-grained alignment under temporal mismatch, we propose a scale-aware optimal transport alignment mechanism, which models soft correspondences between hierarchical expert representations and the generator's latent features. Extensive experiments on two datasets demonstrate that CMA-OT achieves state-of-the-art performance in rhythmic synchronization, perceptual quality, and overall music generation.
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Neural Multichannel Distant Speaker Diarization with Heavy-tailed Source Separation Model

arXiv:2609.12154v1 Announce Type: cross Abstract: Distant speaker diarization remains challenging due to difficult acoustic environments, varying numbers of speakers and overlapping speech. Model-driven methods are proposed to exploit the speech source features in multi-channel recordings that help diarization. This paper generalizes a neural model that jointly learns to perform blind source separation and diarization over speech mixtures (neural FCASA) with heavy-tailed models. The popular Gaussian distribution has been applied for variance modeling in the original source separation model, which we replace with two families of heavy-tailed models (Leptokurtic Generalized Gaussian distribution and Student's t distribution) to better capture the heavy-tailedness in speech signals. Thanks to the Gaussian scale mixture model, we are able to unify the proposed method and the original one under the same form of learning objective. Our experiments show consistent large improvements in Diarization Error Rate (DER) and Jaccard Error Rate (JER) compared to the baseline on various corpora.
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DriftSE: Speech Enhancement with Generative Drifting

arXiv:2609.12252v1 Announce Type: cross Abstract: We propose DriftSE, a novel one-step generative framework for speech enhancement formulated as a latent distribution equilibrium problem. During training, the drifting field aligns the generator's pushforward distribution with the clean speech manifold through drifting in a latent domain. During inference, the drifting process is discarded, enabling one-step generation. We establish that its enhancement quality depends fundamentally on the choice of latent representation. Semantic latents preserve phonetic structure but fail to capture physical acoustic cues, whereas acoustic latents reconstruct the physical signal but risk linguistic hallucination. Therefore, we introduce dual-latent drifting, performing parallel drifting in both semantic and acoustic latents to simultaneously preserve phonetic intelligibility and acoustic fidelity. Additionally, we demonstrate that DriftSE enables fully unpaired training by aligning latent distributions rather than exact point-wise targets. Consequently, DriftSE facilitates cross-dataset learning in the absence of paired noisy-clean samples. Moreover, DriftSE exhibits broad architectural flexibility across different generator backbones. Extensive evaluations on additive denoising and convolutive dereverberation demonstrate robust one-step enhancement across both offline and real-time causal settings. Notably, DriftSE achieves state-of-the-art word error rates across all four evaluated datasets while strictly operating at 1 NFE. Code and audio examples are available online.
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TokenMapper: A Step Toward Interoperable Speech Token Translation

arXiv:2609.12563v1 Announce Type: cross Abstract: Neural audio codecs discretize speech into token sequences, but the resulting token spaces differ in vocabulary and codebook structure, preventing direct communication across models. This limitation affects applications such as conversational voice agents and speech to speech translation systems where multiple speech models must interact. As a result, transferring information between speech systems typically requires decoding to waveform audio and re-encoding with a second tokenizer, increasing latency and introducing potential information loss. To address these limitations, we present TokenMapper, a direction aware framework for direct token to token translation between heterogeneous speech tokenizers in the discrete domain. TokenMapper supports structurally mismatched token spaces, including mappings between single codebook and multi codebook representations, under a shared effective token rate. Experiments on GLM-4-Voice, MiMi and DualCodec show consistent cross model performance. Specifically, translation WER approaches native reconstructions within 2.5-6.8% absolute WER, human MOS for TokenMapper outputs ranges from 2.29 to 4.39, following the same direction level trends as UTMOS and end to end latency is reduced by 4.8-94.5% relative to waveform bridging, reaching up to 972 ms per utterance. These results provide a practical step toward cross model speech token interoperability without intermediate waveform reconstruction.
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Direct Preference Density Alignment for Conversational Audio Equalization

arXiv:2609.12607v1 Announce Type: cross Abstract: Large Language Model alignment typically relies on learned proxy reward models, which significantly increase the memory footprint during training and are notoriously prone to instability and reward hacking. While offline methods like Direct Preference Optimization (DPO) bypass the reward model, they lose the ability to perform online exploration. If no optimization constraints are applied, this can lead to format collapse in bounded, continuous spaces. To resolve this, we propose Direct Preference Density Alignment: An alternative framework that removes the need for a learned proxy reward model while strictly preserving the benefits of online reinforcement learning. We leverage large-scale user data (approximately 90,000 samples) to construct non-parametric preference density maps, establishing an empirical reward surface. In addition to removing the reward model, Direct Preference Density Alignment enables the combination of the online structural grounding of Group Relative Policy Optimization (GRPO) with the targeted offline refinement of DPO. We show that this GRPO+DPO combination achieves the highest performance, and in a blind audio equalization listening test, enables a 1.5B-parameter model to achieve perceptual parity with a carefully prompt-engineered GPT-4o mini baseline, using only a fraction of the inference compute.
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SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering

arXiv:2508.03448v5 Announce Type: replace-cross Abstract: Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over other baselines.
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Voice or Stereotype? Disentangling Acoustic and Content-Based Gender in Speech-to-Speech Models

arXiv:2609.09263v1 Announce Type: cross Abstract: Speech-to-speech (S2S) models now run inside dubbing, translation, and voice agents. Unlike text models, they hear the speaker's voice, which carries the speaker's gender. A faithful system should treat a speaker as who they sound like, not as whoever usually says what they said. Testing this is harder than it looks, since most S2S models answer in a single, fixed output voice, hard-coded so it cannot drift toward a stereotype. Checking the output voice comes back clean even when the model is biased. We therefore ask two questions. When a model re-speaks the input, does the stereotype in the words shift the perceived gender of the output voice (voice rendering)? And when the model states the speaker's gender, does it follow the voice or the content (gender attribution)? We answer both with one controlled experiment crossing male and female voices with masculine-, neutral-, and feminine-stereotyped passages, on five open- and closed-source models in English, Spanish, and Mandarin. The rendered voice shows no stereotype drift. But every model decides the speaker's gender from the content, not the voice. Making the content one step more feminine (masculine -> neutral -> feminine) multiplies the odds of a "female" judgment by 1.7-24. When the content clashes with the voice, the worst model misgenders the speaker in 90% of cases. When they agree, it misgenders in only 2%. The bias thus hides in gender attribution, where fixed-voice evaluation cannot see, and where audits must look as S2S systems increasingly speak for real people.
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NOPE-HYPE: A Structured Simulation Workflow for Robust Speech-to-Text Across Diverse Acoustic Environments

arXiv:2609.10058v1 Announce Type: cross Abstract: Robust speech-to-text translation systems should perform reliably across diverse acoustic conditions, yet practical pipelines lack controllable tools for systematic environment exploration. Large speech models remain sensitive to unseen acoustic conditions, as training data rarely cover the full range of real environments.We present NOPEHYPE, a structured training workflow that combines a controllable environment simulator, coverage-optimal environment reduction on Power Spectral Density (PSD) templates, and a small, interpretable hyperparameter search over simulator knobs. We show that simulator-generated noise achieves performance comparable to balanced realnoise training across Whisper and SeamlessM4T models, provide principled environment prototype sets, and identify practical default simulator configurations from a structured 27-run hyperparameter sweep.
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EVA-Bench: A New End-to-end Framework for Evaluating Voice Agents

arXiv:2605.13841v3 Announce Type: replace-cross Abstract: Voice agents are increasingly deployed across enterprise applications. However, no existing benchmark jointly addresses realistic conversation simulation and comprehensive voice-specific evaluation. We present EVA-Bench, an end-to-end evaluation framework that addresses both. On the simulation side, EVA-Bench orchestrates dynamic bot-to-bot audio conversations with automatic simulation validation that detects user simulator error and appropriately regenerates conversations before scoring. On the measurement side, EVA-Bench introduces two composite metrics: EVA-A (Accuracy) and EVA-X (Experience). EVA-Bench includes 213 scenarios across three enterprise domains, a controlled perturbation suite for accent and noise robustness, and multi-trial measurements that distinguish peak from reliable capability. Across 12 systems spanning all three architectures, we find: (1) no system simultaneously exceeds 0.5 on both EVA-A pass@1 and EVA-X pass@1; (2) peak and reliable performance diverge substantially (median pass@k--pass^k gap of 0.44 on EVA-A); and (3) accent and noise perturbations expose substantial robustness gaps, with effects varying across architectures, systems, and metrics (mean $\Delta$ up to 0.314). We release EVA-Bench under an open-source license.
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PRISM-Bench: An Audio-Centric Diagnostic Benchmark for Text-to-Audio-Video Generation

arXiv:2609.04867v2 Announce Type: replace-cross Abstract: Text-to-audio-video (T2AV) generation has advanced rapidly, but its evaluation still underestimates the audio modality. Existing benchmarks either treat audio as an auxiliary component of video quality or assess it in isolation from audiovisual grounding, making it difficult to diagnose where current systems truly succeed or fail in audio generation. We present PRISM-Bench, the first audio-centric diagnostic benchmark for T2AV generation. Built from a rigorously curated dataset of 900 human-verified samples, PRISM-Bench factorizes audio evaluation along two orthogonal axes: audio type (Speech, Music, and Sound) and sound-source visibility (On-screen vs. Off-screen). It evaluates generated content across four perceptual dimensions (Audio-Visual Coherence, Audio Quality, Audio Expressiveness, and Prompt Following) with 35 fine-grained criteria. To ensure reliable assessment, we adopt an enhanced MLLM-as-a-Judge protocol based on blind, side-by-side comparison against ground-truth references, demonstrating strong alignment (over 70% mean agreement) with human raters. Our evaluation of recent T2AV systems highlights a significant performance gap between frontier and open-source models. Furthermore, we demonstrate that current generation paradigms overfit to perceptual fidelity while struggling with complex grounding and control tasks, particularly in generating music and synchronized On-screen audio.
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Omni Interaction Agent Technical Report

arXiv:2609.08977v2 Announce Type: replace-cross Abstract: In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.
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AVBench: Human-Aligned and Automated Evaluation Benchmark for Audio-Video Generative Models

arXiv:2605.24652v1 Announce Type: new Abstract: Rapid advances in audio-video (AV) generation have enabled high-fidelity synthesis with synchronized sound, particularly for human-related scenarios involving speech and interactions. Yet evaluation for AV generation remains at an early stage, with only a few coarse-grained benchmarks for human-related scenarios and relying on limited preset evaluations with generic multimodal LLMs, leading to inaccurate assessments of model capabilities. To address these issues, we introduce AVBench, a fully automated benchmark tailored for human-centric AV generation. AVBench is built on two key designs for comprehensive and accurate evaluation: (i) Human-centric and fine-grained metrics. AVBench integrates ten evaluation dimensions designed for human-centered real-world scenarios, covering visual quality, audio quality, and multi-level consistency across modalities. These practical metrics capture human-related details that existing benchmarks often overlook. (ii) Specialized evaluators via preference learning. To address the lack of specialized training data, we construct large-scale supervision by transforming real-world videos into diverse training pairs with controlled perturbations. After fine-tuning on this high-quality dataset, the evaluators learn to reliably detect subtle cross-modal inconsistencies. Crucially, instead of producing discrete textual judgment, AVBench derives continuous evaluation scores from the model's prediction confidence on binary decisions. This probabilistic scoring mechanism enables a more reliable assessment than traditional VQA-style evaluation and aligns closely with human judgment. Taken together, AVBench offers automated evaluation for AV generation, demonstrates strong potential for data filtering, and serves as a differentiable reward signal for Reinforcement Learning from Human Feedback (RLHF).
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Exploration of Perceptual Speech Features for Clinical Decision-Support in Mental Health Care

arXiv:2605.24678v1 Announce Type: new Abstract: Speech and language technologies offer valuable opportunities for supporting mental health assessment through objective and interpretable cues. We present a systematic feature-based analysis framework leveraging perceptually grounded acoustic and linguistic characteristics, including prosody, vocal quality, semantic coherence, syntactic structure, and sarcasm. Using statistical analysis and interpretable machine learning (XGBoost with SHAP and LIME), we examine associations between speech features and validated symptom measures of depression, anxiety, and ADHD. Evaluated on both controlled benchmark datasets (StressID, DAIC-WOZ, Androids, EATD) and a real-world clinical dataset, the framework reveals stable and consistent relationships between symptom severity and vocal irregularities (e.g., shimmer, jitter), lexical-syntactic patterns, and affective tone. An ablation study conducted across all datasets further identifies the most informative feature groups. This work explores a transparent and clinically interpretable approach to speech-based mental health analysis.
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Raon-Speech Technical Report

arXiv:2605.23912v1 Announce Type: cross Abstract: We present Raon-Speech, a top-performing 9B-parameter speech language model (SpeechLM) for English and Korean speech understanding, answering, and generation, and Raon-SpeechChat, a high-performing full-duplex extension for natural real-time conversation. Raon-Speech successfully transforms a pre-trained LLM into a SpeechLM that both understands and generates speech while preserving strong text capabilities. It trains on 1.38M hours of highly curated English and Korean speech and text datasets with the following training stages: (1) speech modules alignment, (2) end-to-end SpeechLM pre-training with knowledge distillation, and (3) multi-task preference optimization-based post-training. Across 42 English and Korean speech and text benchmarks, Raon-Speech establishes the strongest overall profile on speech-centric tasks in our comparison against eight similarly sized recent audio foundation models, including Qwen2.5-Omni and Fun-Audio-Chat, while preserving strong text question answering performance. Building upon it, Raon-SpeechChat enables natural full-duplex conversation by continual training on 119K hours of time-aligned real and synthetic dialogue data. It proceeds through three complementary training stages: (1) causal encoder adaptation, (2) full-duplex pre-training, (3) full-duplex fine-tuning for voice and role-control. On multiple full-duplex benchmarks, Raon-SpeechChat shows its clearest strengths on the turn-taking and interruption-sensitive behaviors covered by FDB v1.0, and remains competitive across the broader full-duplex evaluation suite. We open-source all model checkpoints, the training and inference pipeline, and an interactive demo.
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EchoDistill:Alignment Noisy-to-Clean Self-Distillation for Robust Audio LLMs

arXiv:2605.23954v1 Announce Type: cross Abstract: Audio Large Language Models (ALLMs) are highly vulnerable to real-world noise, which often induces severe semantic drift and hallucinations. Existing robustness methods primarily rely on waveform-level acoustic enhancement, answer-level supervision, or the internal suppression of noise representations. To address these issues, we propose echodistill, an alignment-based noisy-to-clean self-distillation framework. Echodistill leverages a frozen clean-audio teacher to provide semantic references for an inference-time noisy-audio student. Specifically, the student samples candidate responses under noisy conditions to expose its test-time behavior. These trajectories are then optimized via group-relative policy optimization (GRPO), where the token-level consistency with the teacher acts as a reward bonus. By aligning the noisy student's candidate responses with clean semantic evidence, and applying audio-aware reward shaping, our method encourages reasoning trajectories that are both correct and genuinely acoustically grounded. Echodistill significantly improves the semantic reliability and task performance of Audio LLMs under complex noise, without introducing any additional inference costs. Extensive experiments show that: (I) Compared with the strongest baseline, echodistill achieves average improvements of 4.18\%$\uparrow$ in GSR under strong noise. (II) Ablation results on Qwen-Omni further show that echodistill improves over the GRPO-only variant by 3.02\%$\uparrow$ in Acc, 3.89\%$\uparrow$ in Noisy, and 4.53\%$\uparrow$ in GSR on average. Our codes are available at https://anonymous.4open.science/r/echodistill-10DE.
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Zero-Shot Parkinson's Disease Detection from Speech: Comparing Large Audio and Language Models

arXiv:2605.24806v1 Announce Type: cross Abstract: Large audio and language models have recently demonstrated zero-shot reasoning capabilities across various domains. However, it remains unclear how the form of audio input, whether handcrafted acoustic features extracted from speech or the raw audio waveform itself, affects performance for Parkinson's disease (PD) detection across different languages. In this study, we systematically compare two input modalities for zero-shot PD detection: (i) handcrafted acoustic features extracted from speech recordings analyzed by a general-purpose LLM, and (ii) direct waveform input analyzed by audio-capable models. Experiments on PD speech datasets in four languages show that performance varies across input modalities, speech tasks, and languages. Handcrafted acoustic features provide more stable performance in a low-resource language (e.g., Bengali), whereas audio input yields dataset-dependent gains. These findings highlight the impact of input modality on zero-shot PD detection from speech.
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Continual Speaker Identity Unlearning with Minimal Interference

arXiv:2605.25962v1 Announce Type: cross Abstract: Machine unlearning removes designated concepts or knowledge from pre-trained models. Recent work has extended this paradigm to speaker identity unlearning in zero-shot text-to-speech (ZS-TTS), the task of selectively erasing a model's ability to replicate a speaker's voice. Existing methods, however, quietly assume all unlearning requests arrive at once; an unrealistic assumption, since privacy-motivated removals arrive sequentially over time. We show this assumption breaks state-of-the-art methods: unlearning each new speaker fully revives previously unlearned speakers, reintroducing the very privacy risk unlearning was meant to eliminate. We present Cumulative ORThogonal Identity Suppression (CORTIS), the first framework for continual speaker identity unlearning in ZS-TTS that requires no access to previously-unlearned speaker data. CORTIS combines Fisher-information-based parameter masking, which localizes updates to speaker-relevant weights, with orthogonal projection against subspaces spanned by prior unlearning updates. With VoiceBox, CORTIS unlearns each requested speaker while keeping previously unlearned speakers forgotten across long request sequences, substantially outperforming sequential application of prior methods. The demo is available at https://cumulativeortis.github.io/ .
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Go witheFlow: Real-time Emotion Driven Audio Effects Modulation

arXiv:2510.02171v3 Announce Type: replace-cross Abstract: Music performance is a distinctly human activity, intrinsically linked to the performer's ability to convey, evoke, or express emotion. Machines cannot perform music in the human sense; they can produce, reproduce, execute, or synthesize music, but they lack the capacity for affective or emotional experience. As such, music performance is an ideal candidate through which to explore aspects of collaboration between humans and machines. In this paper, we introduce the witheFlow system, designed to enhance real-time music performance by automatically modulating audio effects based on features extracted from both biosignals and the audio itself. The system, currently in a proof-of-concept phase, is designed to be lightweight, able to run locally on a laptop, and is open-source given the availability of a compatible Digital Audio Workstation and sensors.
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Unifying Speech Editing Detection and Content Localization via Prior-Enhanced Audio LLMs

arXiv:2601.21463v3 Announce Type: replace-cross Abstract: Existing speech editing detection (SED) datasets are predominantly constructed using manual splicing or limited editing operations, resulting in restricted diversity and poor coverage of realistic editing scenarios. Meanwhile, current SED methods rely heavily on frame-level supervision to detect observable acoustic anomalies, which fundamentally limits their ability to handle deletion-type edits, where the manipulated content is entirely absent from the signal. To address these challenges, we present a unified framework that bridges speech editing detection and content localization through a generative formulation based on Audio Large Language Models (Audio LLMs). We first introduce AiEdit, https://huggingface.co/datasets/JunXueTech/AiEdit, a large-scale bilingual dataset (approximately 140 hours) that covers addition, deletion, and modification operations using state-of-the-art end-to-end speech editing systems, providing a more realistic benchmark for modern threats. Building upon this, we reformulate SED as a structured text generation task, enabling joint reasoning over edit type identification, and content localization. To enhance the grounding of generative models in acoustic evidence, we propose a prior-enhanced prompting strategy that injects word-level probabilistic cues derived from a frame-level detector. Furthermore, we introduce an acoustic consistency-aware loss that explicitly enforces the separation between normal and anomalous acoustic representations in the latent space. Experimental results demonstrate that the proposed approach consistently outperforms existing methods across both detection and localization tasks.
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JAEGER: Joint 3D Audio-Visual Grounding and Reasoning in Simulated Physical Environments

arXiv:2602.18527v2 Announce Type: replace-cross Abstract: Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source localization and spatial reasoning in complex 3D environments. We address this limitation by presenting JAEGER, a framework that extends AV-LLMs to 3D space, to enable joint spatial grounding and reasoning through the integration of RGB-D observations and multi-channel first-order ambisonics. A core contribution of our work is the neural intensity vector (Neural IV), a learned spatial audio representation that encodes robust directional cues to enhance direction-of-arrival estimation, even in adverse acoustic scenarios with overlapping sources. To facilitate large-scale training and systematic evaluation, we propose SpatialSceneQA, a benchmark of 61k instruction-tuning samples curated from simulated physical environments. Extensive experiments demonstrate that our approach consistently surpasses 2D-centric baselines across diverse spatial perception and reasoning tasks, underscoring the necessity of explicit 3D modelling for advancing AI in physical environments. Our source code, pre-trained model checkpoints, and datasets are available at https://github.com/liuzhan22/JAEGER.
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