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Escaping the BLEU Trap: A Signal-Grounded Framework with Decoupled Semantic Guidance for EEG-to-Text Decoding

arXiv:2603.03312v1 Announce Type: cross Abstract: Decoding natural language from non-invasive EEG signals is a promising yet challenging task. However, current state-of-the-art models remain constrained by three fundamental limitations: Semantic Bias (mode collapse into generic templates), Signal Neglect (hallucination based on linguistic priors rather than neural inputs), and the BLEU Trap, where evaluation metrics are artificially inflated by high-frequency stopwords, masking a lack of true semantic fidelity. To address these challenges, we propose SemKey, a novel multi-stage framework that enforces signal-grounded generation through four decoupled semantic objectives: sentiment, topic, length, and surprisal. We redesign the interaction between the neural encoder and the Large Language Model (LLM) by injecting semantic prompts as Queries and EEG embeddings as Key-Value pairs, strictly forcing the model to attend to neural inputs. Furthermore, we move beyond standard translation metrics by adopting N-way Retrieval Accuracy and Fr\'echet Distance to rigorously assess diversity and alignment. Extensive experiments demonstrate that our approach effectively eliminates hallucinations on noise inputs and achieves SOTA performance on these robust protocols. Code will be released upon acceptance at https://github.com/xmed-lab/SemKey.
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Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design

arXiv:2603.03644v1 Announce Type: cross Abstract: Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for programming expertise, but they do not eliminate the underlying challenges of educational game design, and they can leave non-expert designers reliant on opaque suggestions from AI systems. We designed a controlled natural language framework-based web tool that positions language as the primary interface for LLM-assisted educational game design. In the tool, users and an LLM assistant collaboratively develop a structured language that maps pedagogy to gameplay through four linked components. We argue that, by making pedagogical intent explicit and editable in the interface, the tool has the potential to lower design barriers for non-expert designers, preserves human agency in critical decisions, and enables alignment and reflections between pedagogy and gameplay during and after co-creation.
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UrbanHuRo: A Two-Layer Human-Robot Collaboration Framework for the Joint Optimization of Heterogeneous Urban Services

arXiv:2603.03701v1 Announce Type: cross Abstract: In the vision of smart cities, technologies are being developed to enhance the efficiency of urban services and improve residents' quality of life. However, most existing research focuses on optimizing individual services in isolation, without adequately considering reciprocal interactions among heterogeneous urban services that could yield higher efficiency and improved resource utilization. For example, human couriers could collect traffic and air quality data along their delivery routes, while sensing robots could assist with on-demand delivery during peak hours, enhancing both sensing coverage and delivery efficiency. However, the joint optimization of different urban services is challenging due to potentially conflicting objectives and the need for real-time coordination in dynamic environments. In this paper, we propose UrbanHuRo, a two-layer human-robot collaboration framework for joint optimization of heterogeneous urban services, demonstrated through crowdsourced delivery and urban sensing. UrbanHuRo includes two key designs: (i) a scalable distributed MapReduce-based K-submodular maximization module for efficient order dispatch, and (ii) a deep submodular reward reinforcement learning algorithm for sensing route planning. Experimental evaluations on real-world datasets from a food delivery platform demonstrate that UrbanHuRo improves sensing coverage by 29.7% and courier income by 39.2% on average in most settings, while also significantly reducing the number of overdue orders.
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Understanding Parents' Desires in Moderating Children's Interactions with GenAI Chatbots through LLM-Generated Probes

arXiv:2603.03727v1 Announce Type: cross Abstract: This paper studies how parents want to moderate children's interactions with Generative AI chatbots, with the goal of informing the design of future GenAI parental control tools. We first used an LLM to generate synthetic child-GenAI chatbot interaction scenarios and worked with four parents to validate their realism. From this dataset, we carefully selected 12 diverse examples that evoked varying levels of concern and were rated the most realistic. Each example included a prompt and a GenAI chatbot response. We presented these to parents (N=24) and asked whether they found them concerning, why, and how they would prefer the responses to be modified and communicated. Our findings reveal three key insights: (1) parents express concern about interactions that current GenAI chatbot parental controls neglect; (2) parents want fine-grained transparency and moderation at the conversation level; and (3) parents need personalized controls that adapt to their desired strategies and children's ages.
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On the Suitability of LLM-Driven Agents for Dark Pattern Audits

arXiv:2603.03881v1 Announce Type: cross Abstract: As LLM-driven agents begin to autonomously navigate the web, their ability to interpret and respond to manipulative interface design becomes critical. A fundamental question that emerges is: can such agents reliably recognize patterns of friction, misdirection, and coercion in interface design (i.e., dark patterns)? We study this question in a setting where the workflows are consequential: website portals associated with the submission of CCPA-related data rights requests. These portals operationalize statutory rights, but they are implemented as interactive interfaces whose design can be structured to facilitate, burden, or subtly discourage the exercise of those rights. We design and deploy an LLM-driven auditing agent capable of end-to-end traversal of rights-request workflows, structured evidence gathering, and classification of potential dark patterns. Across a set of 456 data broker websites, we evaluate: (1) the ability of the agent to consistently locate and complete request flows, (2) the reliability and reproducibility of its dark pattern classifications, and (3) the conditions under which it fails or produces poor judgments. Our findings characterize both the feasibility and the limitations of using LLM-driven agents for scalable dark pattern auditing.
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IROSA: Interactive Robot Skill Adaptation using Natural Language

arXiv:2603.03897v1 Announce Type: cross Abstract: Foundation models have demonstrated impressive capabilities across diverse domains, while imitation learning provides principled methods for robot skill adaptation from limited data. Combining these approaches holds significant promise for direct application to robotics, yet this combination has received limited attention, particularly for industrial deployment. We present a novel framework that enables open-vocabulary skill adaptation through a tool-based architecture, maintaining a protective abstraction layer between the language model and robot hardware. Our approach leverages pre-trained LLMs to select and parameterize specific tools for adapting robot skills without requiring fine-tuning or direct model-to-robot interaction. We demonstrate the framework on a 7-DoF torque-controlled robot performing an industrial bearing ring insertion task, showing successful skill adaptation through natural language commands for speed adjustment, trajectory correction, and obstacle avoidance while maintaining safety, transparency, and interpretability.
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The Empty Quadrant: AI Teammates for Embodied Field Learning

arXiv:2603.04034v1 Announce Type: cross Abstract: For four decades, AIED research has rested on what we term the Sedentary Assumption: the unexamined design commitment to a stationary learner seated before a screen. Mobile learning and museum guides have moved learners into physical space, and context-aware systems have delivered location-triggered content -- yet these efforts predominantly cast AI in the role of information-de-livery tool rather than epistemic partner. We map this gap through a 2 x 2 matrix (AI Role x Learning Environment) and identify an undertheorized intersection: the configuration in which AI serves as an epistemic teammate during unstruc-tured, place-bound field inquiry and learning is assessed through trajectory rather than product. To fill it, we propose Field Atlas, a framework grounded in embod-ied, embedded, enactive, and extended (4E) cognition, active inference, and dual coding theory that shifts AIED's guiding metaphor from instruction to sensemak-ing. The architecture pairs volitional photography with immediate voice reflec-tion, constrains AI to Socratic provocation rather than answer delivery, and ap-plies Epistemic Trajectory Modeling (ETM) to represent field learning as a con-tinuous trajectory through conjoined physical-epistemic space. We demonstrate the framework through a museum scenario and argue that the resulting trajecto-ries -- bound to a specific body, place, and time -- constitute process-based evi-dence structurally resistant to AI fabrication, offering a new assessment paradigm and reorienting AIED toward embodied, dialogic human-AI sensemaking in the wild.
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FeedAIde: Guiding App Users to Submit Rich Feedback Reports by Asking Context-Aware Follow-Up Questions

arXiv:2603.04244v1 Announce Type: cross Abstract: User feedback is essential for the success of mobile apps, yet what users report and what developers need often diverge. Research shows that users often submit vague feedback and omit essential contextual details. This leads to incomplete reports and time-consuming clarification discussions. To overcome this challenge, we propose FeedAIde, a context-aware, interactive feedback approach that supports users during the reporting process by leveraging the reasoning capabilities of Multimodal Large Language Models. FeedAIde captures contextual information, such as the screenshot where the issue emerges, and uses it for adaptive follow-up questions to collaboratively refine with the user a rich feedback report that contains information relevant to developers. We implemented an iOS framework of FeedAIde and evaluated it on a gym's app with its users. Compared to the app's simple feedback form, participants rated FeedAIde as easier and more helpful for reporting feedback. An assessment by two industry experts of the resulting 54 reports showed that FeedAIde improved the quality of both bug reports and feature requests, particularly in terms of completeness. The findings of our study demonstrate the potential of context-aware, GenAI-powered feedback reporting to enhance the experience for users and increase the information value for developers.
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LikeThis! Empowering App Users to Submit UI Improvement Suggestions Instead of Complaints

arXiv:2603.04245v1 Announce Type: cross Abstract: User feedback is crucial for the evolution of mobile apps. However, research suggests that users tend to submit uninformative, vague, or destructive feedback. Unlike recent AI4SE approaches that focus on generating code and other development artifacts, our work aims at empowering users to submit better and more constructive UI feedback with concrete suggestions on how to improve the app. We propose LikeThis!, a GenAI-based approach that takes a user comment with the corresponding screenshot to immediately generate multiple improvement alternatives, from which the user can easily choose their preferred option. To evaluate LikeThis!, we first conducted a model benchmarking study based on a public dataset of carefully critiqued UI designs. The results show that GPT-Image-1 significantly outperformed three other state-of-the-art image generation models in improving the designs to address UI issues while keeping the fidelity and without introducing new issues. An intermediate step in LikeThis! is to generate a solution specification before sketching the design as a key to achieving effective improvement. Second, we conducted a user study with 10 production apps, where 15 users used LikeThis! to submit their feedback on encountered issues. Later, the developers of the apps assessed the understandability and actionability of the feedback with and without generated improvements. The results show that our approach helps generate better feedback from both user and developer perspectives, paving the way for AI-assisted user-developer collaboration.
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LeanTutor: Towards a Verified AI Mathematical Proof Tutor

arXiv:2506.08321v2 Announce Type: replace Abstract: This paper considers the development of an AI-based provably-correct mathematical proof tutor. While Large Language Models (LLMs) allow seamless communication in natural language, they are error prone. Theorem provers such as Lean allow for provable-correctness, but these are hard for students to learn. We present a proof-of-concept system (LeanTutor) by combining the complementary strengths of LLMs and theorem provers. LeanTutor is composed of three modules: (i) an autoformalizer/proof-checker, (ii) a next-step generator, and (iii) a natural language feedback generator. To evaluate the system, we introduce PeanoBench, a dataset of 371 Peano Arithmetic proofs in human-written natural language and formal language, derived from the Natural Numbers Game.
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See, Think, Act: Teaching Multimodal Agents to Effectively Interact with GUI by Identifying Toggles

arXiv:2509.13615v4 Announce Type: replace Abstract: The advent of multimodal agents facilitates effective interaction within graphical user interface (GUI), especially in ubiquitous GUI control. However, their inability to reliably execute toggle control instructions remains a key bottleneck. To investigate this, we construct a state control benchmark with binary toggle instructions derived from public datasets. Evaluation results of existing agents demonstrate their notable unreliability, particularly when the current toggle state already matches the desired state. To address the challenge, we propose State-aware Reasoning (StaR), a multimodal reasoning method that enables agents to perceive the current toggle state, infer the desired state from the instruction, and act accordingly. Experiments on four multimodal agents demonstrate that StaR can improve toggle instruction execution accuracy by over 30\%. Further evaluations on three public agentic benchmarks show that StaR also enhances general agentic task performance. Finally, evaluations on a dynamic environment highlight the potential of StaR for real-world applications. Code and benchmark: https://github.com/ZrW00/StaR.
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SycoEval-EM: Sycophancy Evaluation of Large Language Models in Simulated Clinical Encounters for Emergency Care

arXiv:2601.16529v2 Announce Type: replace Abstract: Large language models (LLMs) show promise in clinical decision support yet risk acquiescing to patient pressure for inappropriate care. We introduce SycoEval-EM, a multi-agent simulation framework evaluating LLM robustness through adversarial patient persuasion in emergency medicine. Across 20 LLMs and 1,875 encounters spanning three Choosing Wisely scenarios, acquiescence rates ranged from 0-100\%. Models showed higher vulnerability to imaging requests (38.8\%) than opioid prescriptions (25.0\%), with model capability poorly predicting robustness. All persuasion tactics proved equally effective (30.0-36.0\%), indicating general susceptibility rather than tactic-specific weakness. Our findings demonstrate that static benchmarks inadequately predict safety under social pressure, necessitating multi-turn adversarial testing for clinical AI certification.
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Beyond the Prompt: An Empirical Study of Cursor Rules

arXiv:2512.18925v3 Announce Type: replace-cross Abstract: While Large Language Models (LLMs) have demonstrated remarkable capabilities, research shows that their effectiveness depends not only on explicit prompts but also on the broader context provided. This requirement is especially pronounced in software engineering, where the goals, architecture, and collaborative conventions of an existing project play critical roles in response quality. To support this, many AI coding assistants have introduced ways for developers to author persistent, machine-readable directives that encode a project's unique constraints. Although this practice is growing, the content of these directives remains unstudied. This paper presents a large-scale empirical study to characterize this emerging form of developer-provided context. Through a qualitative analysis of 401 open-source repositories containing cursor rules, we developed a comprehensive taxonomy of project context that developers consider essential, organized into five high-level themes: Conventions, Guidelines, Project Information, LLM Directives, and Examples. Our study also explores how this context varies across different project types and programming languages, offering implications for the next generation of context-aware AI developer tools.
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The Epistemological Consequences of Large Language Models: Rethinking collective intelligence and institutional knowledge

arXiv:2512.19570v2 Announce Type: replace-cross Abstract: We examine epistemological threats posed by human and LLM interaction. We develop collective epistemology as a theory of epistemic warrant distributed across human collectives, using bounded rationality and dual process theory as background. We distinguish internalist justification, defined as reflective understanding of why a proposition is true, from externalist justification, defined as reliable transmission of truths. Both are necessary for collective rationality, but only internalist justification produces reflective knowledge. We specify reflective knowledge as follows: agents understand the evaluative basis of a claim, when that basis is unavailable agents consistently assess the reliability of truth sources, and agents have a duty to apply these standards within their domains of competence. We argue that LLMs approximate externalist reliabilism because they can reliably transmit information whose justificatory basis is established elsewhere, but they do not themselves possess reflective justification. Widespread outsourcing of reflective work to reliable LLM outputs can weaken reflective standards of justification, disincentivize comprehension, and reduce agents' capacity to meet professional and civic epistemic duties. To mitigate these risks, we propose a three tier norm program that includes an epistemic interaction model for individual use, institutional and organizational frameworks that seed and enforce norms for epistemically optimal outcomes, and deontic constraints at organizational and or legislative levels that instantiate discursive norms and curb epistemic vices.
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How to Model AI Agents as Personas?: Applying the Persona Ecosystem Playground to 41,300 Posts on Moltbook for Behavioral Insights

arXiv:2603.03140v2 Announce Type: replace-cross Abstract: AI agents are increasingly active on social media platforms, generating content and interacting with one another at scale. Yet the behavioral diversity of these agents remains poorly understood, and methods for characterizing distinct agent types and studying how they engage with shared topics are largely absent from current research. We apply the Persona Ecosystem Playground (PEP) to Moltbook, a social platform for AI agents, to generate and validate conversational personas from 41,300 posts using k-means clustering and retrieval-augmented generation. Cross-persona validation confirms that personas are semantically closer to their own source cluster than to others (t(61) = 17.85, p
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PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR

arXiv:2603.02366v1 Announce Type: cross Abstract: Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author stories by directly manipulating virtual characters and props. A multi-agent AI pipeline interprets these actions into Intent Frames -structured narrative beats visualized as rearrangeable story marbles on a timeline. A large language model then transforms the user's assembled sequence into a final narrative. A user study (N=13) with writers from varying domains found that PlayWrite fosters a highly improvisational and playful process. Users treated the AI as a collaborative partner, using its unexpected responses to spark new ideas and overcome creative blocks. PlayWrite demonstrates an approach for co-creative systems that move beyond text to embrace direct manipulation and play as core interaction modalities.
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A Directed Graph Model and Experimental Framework for Design and Study of Time-Dependent Text Visualisation

arXiv:2603.02422v1 Announce Type: cross Abstract: Exponential growth in the quantity of digital news, social media, and other textual sources makes it difficult for humans to keep up with rapidly evolving narratives about world events. Various visualisation techniques have been touted to help people to understand such discourse by exposing relationships between texts (such as news articles) as topics and themes evolve over time. Arguably, the understandability of such visualisations hinges on the assumption that people will be able to easily interpret the relationships in such visual network structures. To test this assumption, we begin by defining an abstract model of time-dependent text visualisation based on directed graph structures. From this model we distill motifs that capture the set of possible ways that texts can be linked across changes in time. We also develop a controlled synthetic text generation methodology that leverages the power of modern LLMs to create fictional, yet structured sets of time-dependent texts that fit each of our patterns. Therefore, we create a clean user study environment (n=30) for participants to identify patterns that best represent a given set of synthetic articles. We find that it is a challenging task for the user to identify and recover the predefined motif. We analyse qualitative data to map an unexpectedly rich variety of user rationales when divergences from expected interpretation occur. A deeper analysis also points to unexpected complexities inherent in the formation of synthetic datasets with LLMs that undermine the study control in some cases. Furthermore, analysis of individual decision-making in our study hints at a future where text discourse visualisation may need to dispense with a one-size-fits-all approach and, instead, should be more adaptable to the specific user who is exploring the visualisation in front of them.
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Learning to Pay Attention: Unsupervised Modeling of Attentive and Inattentive Respondents in Survey Data

arXiv:2603.02427v1 Announce Type: cross Abstract: The integrity of behavioral and social-science surveys depends on detecting inattentive respondents who provide random or low-effort answers. Traditional safeguards, such as attention checks, are often costly, reactive, and inconsistent. We propose a unified, label-free framework for inattentiveness detection that scores response coherence using complementary unsupervised views: geometric reconstruction (Autoencoders) and probabilistic dependency modeling (Chow-Liu trees). While we introduce a "Percentile Loss" objective to improve Autoencoder robustness against anomalies, our primary contribution is identifying the structural conditions that enable unsupervised quality control. Across nine heterogeneous real-world datasets, we find that detection effectiveness is driven less by model complexity than by survey structure: instruments with coherent, overlapping item batteries exhibit strong covariance patterns that allow even linear models to reliably separate attentive from inattentive respondents. This reveals a critical ``Psychometric-ML Alignment'': the same design principles that maximize measurement reliability (e.g., internal consistency) also maximize algorithmic detectability. The framework provides survey platforms with a scalable, domain-agnostic diagnostic tool that links data quality directly to instrument design, enabling auditing without additional respondent burden.
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How Controllable Are Large Language Models? A Unified Evaluation across Behavioral Granularities

arXiv:2603.02578v1 Announce Type: cross Abstract: Large Language Models (LLMs) are increasingly deployed in socially sensitive domains, yet their unpredictable behaviors, ranging from misaligned intent to inconsistent personality, pose significant risks. We introduce SteerEval, a hierarchical benchmark for evaluating LLM controllability across three domains: language features, sentiment, and personality. Each domain is structured into three specification levels: L1 (what to express), L2 (how to express), and L3 (how to instantiate), connecting high-level behavioral intent to concrete textual output. Using SteerEval, we systematically evaluate contemporary steering methods, revealing that control often degrades at finer-grained levels. Our benchmark offers a principled and interpretable framework for safe and controllable LLM behavior, serving as a foundation for future research.
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Design Generative AI for Practitioners: Exploring Interaction Approaches Aligned with Creative Practice

arXiv:2603.03074v1 Announce Type: cross Abstract: Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design practice, traditional interaction approaches focusing on prompts or whole-image manipulation can misalign AI output with designers' intent, forcing visual thinkers into verbal reasoning or post-hoc adjustments. We present three interaction approaches from DesignPrompt, FusAIn, and DesignTrace that distribute control across intent, input, and process, enabling designers to guide AI alignment at different stages of interaction. We further argue that alignment is a dynamic negotiation, with AI adopting proactive or reactive roles according to designers' instrumental and inspirational needs and the creative stage.
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