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The Perfection Paradox: From Architect to Curator in AI-Assisted API Design

arXiv:2603.12475v1 Announce Type: cross Abstract: Enterprise API design is often bottlenecked by the tension between rapid feature delivery and the rigorous maintenance of usability standards. We present an industrial case study evaluating an AI-assisted design workflow trained on API Improvement Proposals (AIPs). Through a controlled study with 16 industry experts, we compared AI-generated API specifications against human-authored ones. While quantitative results indicated AI superiority in 10 of 11 usability dimensions and an 87% reduction in authoring time, qualitative analysis revealed a paradox: experts frequently misidentified AI work as human (19% accuracy) yet described the designs as unsettlingly "perfect." We characterize this as a "Perfection Paradox" -- where hyper-consistency signals a lack of pragmatic human judgment. We discuss the implications of this perfection paradox, proposing a shift in the human designer's role from the "drafter" of specifications to the "curator" of AI-generated patterns.
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ELLA: Generative AI-Powered Social Robots for Early Language Development at Home

arXiv:2603.12508v1 Announce Type: cross Abstract: Early language development shapes children's later literacy and learning, yet many families have limited access to scalable, high-quality support at home. Recent advances in generative AI make it possible for social robots to move beyond scripted interactions and engage children in adaptive, conversational activities, but it remains unclear how to design such systems for pre-schoolers and how children engage with them over time in the home. We present ELLA (Early Language Learning Agent), an autonomous, generative AI-powered social robot that supports early language development through interactive storytelling, parent-selected language targets, and scaffolded dialogue. Using a multi-phased, human-centered process, we interviewed parents (n=7) and educators (n=5) and iteratively refined ELLA through twelve in-home design workshops. We then deployed ELLA with ten children for eight days. We report design insights from in-home workshops, characterize children's engagement and behaviors during deployment, and distill design implications for generative AI-powered social robots supporting early language learning at home.
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LLM BiasScope: A Real-Time Bias Analysis Platform for Comparative LLM Evaluation

arXiv:2603.12522v1 Announce Type: cross Abstract: As large language models (LLMs) are deployed widely, detecting and understanding bias in their outputs is critical. We present LLM BiasScope, a web application for side-by-side comparison of LLM outputs with real-time bias analysis. The system supports multiple providers (Google Gemini, DeepSeek, MiniMax, Mistral, Meituan, Meta Llama) and enables researchers and practitioners to compare models on the same prompts while analyzing bias patterns. LLM BiasScope uses a two-stage bias detection pipeline: sentence-level bias detection followed by bias type classification for biased sentences. The analysis runs automatically on both user prompts and model responses, providing statistics, visualizations, and detailed breakdowns of bias types. The interface displays two models side-by-side with synchronized streaming responses, per-model bias summaries, and a comparison view highlighting differences in bias distributions. The system is built on Next.js with React, integrates Hugging Face inference endpoints for bias detection, and uses the Vercel AI SDK for multi-provider LLM access. Features include real-time streaming, export to JSON/PDF, and interactive visualizations (bar charts, radar charts) for bias analysis. LLM BiasScope is available as an open-source web application, providing a practical tool for bias evaluation and comparative analysis of LLM behaviour.
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Feynman: Knowledge-Infused Diagramming Agent for Scalable Visual Designs

arXiv:2603.12597v1 Announce Type: cross Abstract: Visual design is an essential application of state-of-the-art multi-modal AI systems. Improving these systems requires high-quality vision-language data at scale. Despite the abundance of internet image and text data, knowledge-rich and well-aligned image-text pairs are rare. In this paper, we present a scalable diagram generation pipeline built with our agent, Feynman. To create diagrams, Feynman first enumerates domain-specific knowledge components (''ideas'') and performs code planning based on the ideas. Given the plan, Feynman translates ideas into simple declarative programs and iterates to receives feedback and visually refine diagrams. Finally, the declarative programs are rendered by the Penrose diagramming system. The optimization-based rendering of Penrose preserves the visual semantics while injecting fresh randomness into the layout, thereby producing diagrams with visual consistency and diversity. As a result, Feynman can author diagrams along with grounded captions with very little cost and time. Using Feynman, we synthesized a dataset with more than 100k well-aligned diagram-caption pairs. We also curate a visual-language benchmark, Diagramma, from freshly generated data. Diagramma can be used for evaluating the visual reasoning capabilities of vision-language models. We plan to release the dataset, benchmark, and the full agent pipeline as an open-source project.
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Literary Narrative as Moral Probe : A Cross-System Framework for Evaluating AI Ethical Reasoning and Refusal Behavior

arXiv:2603.12615v1 Announce Type: cross Abstract: Existing AI moral evaluation frameworks test for the production of correct-sounding ethical responses rather than the presence of genuine moral reasoning capacity. This paper introduces a novel probe methodology using literary narrative - specifically, unresolvable moral scenarios drawn from a published science fiction series - as stimulus material structurally resistant to surface performance. We present results from a 24-condition cross-system study spanning 13 distinct systems across two series: Series 1 (frontier commercial systems, blind; n=7) and Series 2 (local and API open-source systems, blind and declared; n=6). Four Series 2 systems were re-administered under declared conditions (13 blind + 4 declared + 7 ceiling probe = 24 total conditions), yielding zero delta across all 16 dimension-pair comparisons. Probe administration was conducted by two human raters across three machines; primary blind scoring was performed by Claude (Anthropic) as LLM judge, with Gemini Pro (Google) and Copilot Pro (Microsoft) serving as independent judges for the ceiling discrimination probe. A supplemental theological differentiator probe yielded perfect rank-order agreement between the two independent ceiling probe judges (Gemini Pro and Copilot Pro; rs = 1.00). Five qualitatively distinct D3 reflexive failure modes were identified - including categorical self-misidentification and false positive self-attribution - suggesting that instrument sophistication scales with system capability rather than being circumvented by it. We argue that literary narrative constitutes an anticipatory evaluation instrument - one that becomes more discriminating as AI capability increases - and that the gap between performed and authentic moral reasoning is measurable, meaningful, and consequential for deployment decisions in high-stakes domains.
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The Economics of AI Supply Chain Regulation

arXiv:2603.12630v1 Announce Type: cross Abstract: The rise of foundation models has driven the emergence of AI supply chains, where upstream foundation model providers offer fine-tuning and inference services to downstream firms developing domain-specific applications. Downstream firms pay providers to use their computing infrastructure to fine-tune models with proprietary data, creating a co-creation dynamic that enhances model quality. Amid concerns that foundation model providers and downstream firms may capture excessive consumer surplus, along with increasing regulatory measures, this study employs a game-theoretic model involving a provider and two competing downstream firms to analyze how policy interventions affect consumer surplus in the AI supply chain. Our analysis shows that policies promoting price competition in downstream markets (i.e., pro-price-competitive policies) boost consumer surplus only when compute or data preprocessing costs are high, while compute subsidies are effective only when these costs are low, suggesting these policies complement each other. In contrast, policies promoting quality competition in downstream markets (i.e., pro-quality-competitive policies) always improve consumer surplus. We also find that under pro-price-competitive policies or compute subsidies, both the provider and downstream firms can achieve higher profits along with greater consumer surplus, creating a win-win-win outcome. However, pro-quality-competitive policies increase the provider's profits while reducing those of downstream firms. Finally, as compute costs decline, pro-price-competitive policies may lose their effectiveness, whereas compute subsidies may shift from ineffective to effective. These findings offer insights for policymakers seeking to foster AI supply chains that are economically efficient and socially beneficial.
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Seeing Eye to Eye: Enabling Cognitive Alignment Through Shared First-Person Perspective in Human-AI Collaboration

arXiv:2603.12701v1 Announce Type: cross Abstract: Despite advances in multimodal AI, current vision-based assistants often remain inefficient in collaborative tasks. We identify two key gulfs: a communication gulf, where users must translate rich parallel intentions into verbal commands due to the channel mismatch , and an understanding gulf, where AI struggles to interpret subtle embodied cues. To address these, we propose Eye2Eye, a framework that leverages first-person perspective as a channel for human-AI cognitive alignment. It integrates three components: (1) joint attention coordination for fluid focus alignment, (2) revisable memory to maintain evolving common ground, and (3) reflective feedback allowing users to clarify and refine AI's understanding. We implement this framework in an AR prototype and evaluate it through a user study and a post-hoc pipeline evaluation. Results show that Eye2Eye significantly reduces task completion time and interaction load while increasing trust, demonstrating its components work in concert to improve collaboration.
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The RIGID Framework: Research-Integrated, Generative AI-Mediated Instructional Design

arXiv:2603.12781v1 Announce Type: cross Abstract: Instructional Design (ID) often faces challenges in incorporating research-based knowledge and pedagogical best practices. Although educational researchers and government agencies emphasize grounding ID in evidence, integrating research findings into everyday design workflows is often complex, as it requires considering multiple context-specific demands and constraints. To address this persistent gap, this paper explores how research in the learning sciences (LS) can be systematically integrated across ID workflows and how recent advances in generative AI can help operationalize this integration. While ID and LS share a commitment to improving learning experiences through design-oriented approaches in authentic contexts, structured integration between the two fields remains limited, leaving their complementary insights underutilized. We present RIGID (Research-Integrated, Generative AI-Mediated Instructional Design), a unified framework that integrates LS research across ID workflows spanning analysis, design, implementation, and evaluation phases, while leveraging generative AI to mediate this integration at each stage. The RIGID framework provides a systematic approach for enabling research-integrated instructional design that is both operational and context-sensitive, while preserving the central role of human expertise.
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Human-Centered Evaluation of an LLM-Based Process Modeling Copilot: A Mixed-Methods Study with Domain Experts

arXiv:2603.12895v1 Announce Type: cross Abstract: Integrating Large Language Models (LLMs) into business process management tools promises to democratize Business Process Model and Notation (BPMN) modeling for non-experts. While automated frameworks assess syntactic and semantic quality, they miss human factors like trust, usability, and professional alignment. We conducted a mixed-methods evaluation of our proposed solution, an LLM-powered BPMN copilot, with five process modeling experts using focus groups and standardized questionnaires. Our findings reveal a critical tension between acceptable perceived usability (mean CUQ score: 67.2/100) and notably lower trust (mean score: 48.8\%), with reliability rated as the most critical concern (M=1.8/5). Furthermore, we identified output-quality issues, prompting difficulties, and a need for the LLM to ask more in-depth clarifying questions about the process. We envision five use cases ranging from domain-expert support to enterprise quality assurance. We demonstrate the necessity of human-centered evaluation complementing automated benchmarking for LLM modeling agents.
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Interrogating Design Homogenization in Web Vibe Coding

arXiv:2603.13036v1 Announce Type: cross Abstract: Generative AI is known for its tendency to homogenize, often reproducing dominant style conventions found in training data. However, it remains unclear how these homogenizing effects extend to complex structural tasks like web design. As lay creators increasingly turn to LLMs to 'vibe-code' websites -- prompting for aesthetic and functional goals rather than writing code -- they may inadvertently narrow the diversity of their designs, and limit creative expression throughout the internet. In this paper, we interrogate the possibility of design homogenization in web vibe coding. We first characterize the vibe coding lifecycle, pinpointing stages where homogenization risks may arise. We then conduct a sociotechnical risk analysis unpacking the potential harms of web vibe coding and their interaction with design homogenization. We identify that the push for frictionless generation can exacerbate homogenization and its harms. Finally, we propose a mitigation framework centered on the idea of productive friction. Through case studies at the micro, meso, and macro levels, we show how centering productive friction can empower creators to challenge default outputs and preserve diverse expression in AI-mediated web design.
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Human-AI Governance (HAIG): A Trust-Utility Approach

arXiv:2505.01651v3 Announce Type: replace Abstract: This paper introduces the Human-AI Governance (HAIG) framework, contributing to the AI governance (AIG) field by foregrounding the relational dynamics between human and AI actors rather than treating AI systems as objects of governance alone. Current categorical frameworks (e.g., human-in-the-loop models) inadequately capture how AI systems evolve from tools to partners, particularly as foundation models demonstrate emergent capabilities and multi-agent systems exhibit autonomous goal-setting behaviours. As systems are deployed across contexts, agency redistributes in complex patterns that are better represented as positions along continua rather than discrete categories. The HAIG framework operates across three levels: dimensions (Decision Authority, Process Autonomy, and Accountability Configuration), continua (continuous positional spectra along each dimension), and thresholds (critical points along the continua where governance requirements shift qualitatively). The framework's dimensional architecture is level-agnostic, applicable from individual deployment decisions and organisational governance through to sectorial comparison and national and international regulatory design. Unlike risk-based or principle-based approaches that treat governance primarily as a constraint on AI deployment, HAIG adopts a trust-utility orientation - reframing governance as the condition under which human-AI collaboration can realise its potential, calibrating oversight to specific relational contexts rather than predetermined categories. Case studies in healthcare and European regulation demonstrate how HAIG complements existing frameworks while offering a foundation for adaptive regulatory design that anticipates governance challenges before they emerge.
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CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks

arXiv:2508.11360v2 Announce Type: replace Abstract: As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.
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AutoClimDS: Climate Data Science Agentic AI -- A Knowledge Graph is All You Need

arXiv:2509.21553v2 Announce Type: replace Abstract: Climate data science remains constrained by fragmented data sources, heterogeneous formats, and steep technical expertise requirements. These barriers slow discovery, limit participation, and undermine reproducibility. We present AutoClimDS, a Minimum Viable Product (MVP) Agentic AI system that addresses these challenges by integrating a curated climate knowledge graph (KG) with a set of Agentic AI workflows designed for cloud-native scientific analysis. The KG unifies datasets, metadata, tools, and workflows into a machine-interpretable structure, while AI agents, powered by generative models, enable natural-language query interpretation, automated data discovery, programmatic data acquisition, and end-to-end climate analysis. A key result is that AutoClimDS can reproduce published scientific figures and analyses from natural-language instructions alone, completing the entire workflow from dataset selection to preprocessing to modeling. When given the same tasks, state-of-the-art general-purpose LLMs (e.g., ChatGPT GPT-5.1) cannot independently identify authoritative datasets or construct valid retrieval workflows using standard web access. This highlights the necessity of structured scientific memory for agentic scientific reasoning. By encoding procedural workflow knowledge into a KG and integrating it with existing technologies (cloud APIs, LLMs, sandboxed execution), AutoClimDS demonstrates that the KG serves as the essential enabling component, the irreplaceable structural foundation, for autonomous climate data science. This approach provides a pathway toward democratizing climate research through human-AI collaboration.
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Auditing Student-AI Collaboration: A Case Study of Online Graduate CS Students

arXiv:2601.08697v4 Announce Type: replace-cross Abstract: As generative AI becomes embedded in higher education, it increasingly shapes how students complete academic tasks. While these systems offer efficiency and support, concerns persist regarding over-automation, diminished student agency, and the potential for unreliable or hallucinated outputs. This study conducts a mixed-methods audit of student-AI collaboration preferences by examining the alignment between current AI capabilities and students' desired levels of automation in academic work. Using two sequential and complementary surveys, we capture students' perceived benefits, risks, and preferred boundaries when using AI. The first survey employs an existing task-based framework to assess preferences for and actual usage of AI across 12 academic tasks, alongside primary concerns and reasons for use. The second survey, informed by the first, explores how AI systems could be designed to address these concerns through open-ended questions. This study aims to identify gaps between existing AI affordances and students' normative expectations of collaboration, informing the development of more effective and trustworthy AI systems for education.
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Beyond Static Instruction: A Multi-agent AI Framework for Adaptive Augmented Reality Robot Training

arXiv:2603.00016v2 Announce Type: replace-cross Abstract: Augmented Reality (AR) offers powerful visualization capabilities for industrial robot training, yet current interfaces remain predominantly static, failing to account for learners' diverse cognitive profiles. In this paper, we present an AR application for robot training and propose a multi-agent AI framework for future integration that bridges the gap between static visualization and pedagogical intelligence. We report on the evaluation of the baseline AR interface with 36 participants performing a robotic pick-and-place task. While overall usability was high, notable disparities in task duration and learner characteristics highlighted the necessity for dynamic adaptation. To address this, we propose a multi-agent framework that orchestrates multiple components to perform complex preprocessing of multimodal inputs (e.g., voice, physiology, robot data) and adapt the AR application to the learner's needs. By utilizing autonomous Large Language Model (LLM) agents, the proposed system would dynamically adapt the learning environment based on advanced LLM reasoning in real-time.
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IROSA: Interactive Robot Skill Adaptation using Natural Language

arXiv:2603.03897v2 Announce Type: replace-cross Abstract: Foundation models have demonstrated impressive capabilities across diverse domains, while imitation learning provides principled methods for robot skill adaptation from limited data. Combining these approaches holds significant promise for direct application to robotics, yet this combination has received limited attention, particularly for industrial deployment. We present a novel framework that enables open-vocabulary skill adaptation through a tool-based architecture, maintaining a protective abstraction layer between the language model and robot hardware. Our approach leverages pre-trained LLMs to select and parameterize specific tools for adapting robot skills without requiring fine-tuning or direct model-to-robot interaction. We demonstrate the framework on a 7-DoF torque-controlled robot performing an industrial bearing ring insertion task, showing successful skill adaptation through natural language commands for speed adjustment, trajectory correction, and obstacle avoidance while maintaining safety, transparency, and interpretability.
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Rigidity in LLM Bandits with Implications for Human-AI Dyads

arXiv:2603.07717v1 Announce Type: new Abstract: We test whether LLMs show robust decision biases. Treating models as participants in two-arm bandits, we ran 20000 trials per condition across four decoding configurations. Under symmetric rewards, models amplified positional order into stubborn one-arm policies. Under asymmetric rewards, they exploited rigidly yet underperformed an oracle and rarely re-checked. The observed patterns were consistent across manipulations of temperature and top-p, with top-k held at the provider default, indicating that the qualitative behaviours are robust to the two decoding knobs typically available to practitioners. Crucially, moving beyond descriptive metrics to computational modelling, a hierarchical Rescorla-Wagner-softmax fit revealed the underlying strategies: low learning rates and very high inverse temperatures, which together explain both noise-to-bias amplification and rigid exploitation. These results position minimal bandits as a tractable probe of LLM decision tendencies and motivate hypotheses about how such biases could shape human-AI interaction.
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Agentic Neurosymbolic Collaboration for Mathematical Discovery: A Case Study in Combinatorial Design

arXiv:2603.08322v1 Announce Type: new Abstract: We study mathematical discovery through the lens of neurosymbolic reasoning, where an AI agent powered by a large language model (LLM), coupled with symbolic computation tools, and human strategic direction, jointly produced a new result in combinatorial design theory. The main result of this human-AI collaboration is a tight lower bound on the imbalance of Latin squares for the notoriously difficult case $n \equiv 1 \pmod{3}$. We reconstruct the discovery process from detailed interaction logs spanning multiple sessions over several days and identify the distinct cognitive contributions of each component. The AI agent proved effective at uncovering hidden structure and generating hypotheses. The symbolic component consists of computer algebra, constraint solvers, and simulated annealing, which provides rigorous verification and exhaustive enumeration. Human steering supplied the critical research pivot that transformed a dead end into a productive inquiry. Our analysis reveals that multi-model deliberation among frontier LLMs proved reliable for criticism and error detection but unreliable for constructive claims. The resulting human-AI mathematical contribution, a tight lower bound of $4n(n{-}1)/9$, is achieved via a novel class of near-perfect permutations. The bound was formally verified in Lean 4. Our experiments show that neurosymbolic systems can indeed produce genuine discoveries in pure mathematics.
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IronEngine: Towards General AI Assistant

arXiv:2603.08425v1 Announce Type: new Abstract: This paper presents IronEngine, a general AI assistant platform organized around a unified orchestration core that connects a desktop user interface, REST and WebSocket APIs, Python clients, local and cloud model backends, persistent memory, task scheduling, reusable skills, 24-category tool execution, MCP-compatible extensibility, and hardware-facing integration. IronEngine introduces a three-phase pipeline -- Discussion (Planner--Reviewer collaboration), Model Switch (VRAM-aware transition), and Execution (tool-augmented action loop) -- that separates planning quality from execution capability. The system features a hierarchical memory architecture with multi-level consolidation, a vectorized skill repository backed by ChromaDB, an adaptive model management layer supporting 92 model profiles with VRAM-aware context budgeting, and an intelligent tool routing system with 130+ alias normalization and automatic error correction. We present experimental results on file operation benchmarks achieving 100\% task completion with a mean total time of 1541 seconds across four heterogeneous tasks, and provide detailed comparisons with representative AI assistant systems including ChatGPT, Claude Desktop, Cursor, Windsurf, and open-source agent frameworks. Without disclosing proprietary prompts or core algorithms, this paper analyzes the platform's architectural decomposition, subsystem design, experimental performance, safety boundaries, and comparative engineering advantages. The resulting study positions IronEngine as a system-oriented foundation for general-purpose personal assistants, automation frameworks, and future human-centered agent platforms.
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Right Move, Right Time: Multi-Sport Space Evaluation Platform for Ultimate Frisbee, Basketball, and Soccer

arXiv:2603.06585v1 Announce Type: cross Abstract: We present an open, sport-agnostic platform that turns tracking into comparable spatial measures across professional Ultimate, basketball, and soccer. Coaches in all three sports ask the same question: where is the usable space, and when should an off-ball run start? Our workflow standardizes inputs, provides timing-aware spatial evaluations, and makes it possible to reuse the same analysis across sports. We illustrate the approach with Ultimate as a focused testbed and then examine transfer between basketball and soccer. Together, these results show a practical path toward consistent, comparable evaluation across various invasion sports.
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