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  • โœ‡cs.AI, q-bio.NC updates on arXiv.org
  • Robust Trust Piotr Dworczak ยท Alex Smolin
    arXiv:2602.09490v2 Announce Type: cross Abstract: An agent chooses an action based on her private information and a recommendation from an informed but potentially misaligned adviser. With a known probability, the adviser truthfully reports his signal; with the remaining probability, he can send any message. We characterize optimal robust decision rules that maximize the agent's worst-case expected payoff. Every optimal rule is equivalent to a trust-region policy in belief space: the adviser's
     

Robust Trust

arXiv:2602.09490v2 Announce Type: cross Abstract: An agent chooses an action based on her private information and a recommendation from an informed but potentially misaligned adviser. With a known probability, the adviser truthfully reports his signal; with the remaining probability, he can send any message. We characterize optimal robust decision rules that maximize the agent's worst-case expected payoff. Every optimal rule is equivalent to a trust-region policy in belief space: the adviser's reported beliefs are taken at face value if they fall within the trust region but are otherwise clipped to the trust region's boundary. We derive alignment thresholds above which advice is strictly valuable and fully characterize the solution in both binary-state and binary-action environments.
  • โœ‡cs.AI, q-bio.NC updates on arXiv.org
  • Adaptive Agent Design Raj Kiriti Velicheti ยท Subhonmesh Bose ยท Tamer Ba\c{s}ar
    arXiv:2609.12486v1 Announce Type: cross Abstract: We consider an agent acting against a general non-Markovian environment. The agent maintains its agent states, but is free to choose a transition kernel across those states and optimize its state-feedback control policies. We study the bi-level agent design problem that optimizes the transition kernel and the policy it induces, given said kernel with offline data of observations and actions obtained via a behavioral policy. For general environme
     

Adaptive Agent Design

arXiv:2609.12486v1 Announce Type: cross Abstract: We consider an agent acting against a general non-Markovian environment. The agent maintains its agent states, but is free to choose a transition kernel across those states and optimize its state-feedback control policies. We study the bi-level agent design problem that optimizes the transition kernel and the policy it induces, given said kernel with offline data of observations and actions obtained via a behavioral policy. For general environments, we show that a soft $Q$-learning algorithm converges almost surely to the fixed point of a soft Bellman equation defined by the stationary averages that the behavioral policy and the chosen kernel induce, and we delineate what separates the resulting policy from an optimal one. In partially observed Markov decision problems, we analyze convergence properties of parametrized transition kernel design via zero-th order and Bayesian optimization techniques.
  • โœ‡cs.AI, q-bio.NC updates on arXiv.org
  • Equity Promotion in Online Resource Allocation Pan Xu ยท Yifan Xu
    arXiv:2112.04169v3 Announce Type: replace-cross Abstract: We consider online resource allocation under a typical non-profit setting, where limited or even scarce resources are administered by a not-for-profit organization like a government. We focus on the internal-equity by assuming that arriving requesters are homogeneous in terms of their external factors like demands but heterogeneous for their internal attributes like demographics. Specifically, we associate each arriving requester with on
     

Equity Promotion in Online Resource Allocation

By: Pan Xu ยท Yifan Xu
10 September 2026 at 12:00
arXiv:2112.04169v3 Announce Type: replace-cross Abstract: We consider online resource allocation under a typical non-profit setting, where limited or even scarce resources are administered by a not-for-profit organization like a government. We focus on the internal-equity by assuming that arriving requesters are homogeneous in terms of their external factors like demands but heterogeneous for their internal attributes like demographics. Specifically, we associate each arriving requester with one or several groups based on their demographics (i.e., race, gender, and age), and we aim to design an equitable distributing strategy such that every group of requesters can receive a fair share of resources proportional to a preset target ratio. We present two LP-based sampling algorithms and investigate them both theoretically (in terms of competitive-ratio analysis) and experimentally based on real COVID-19 vaccination data maintained by the Minnesota Department of Health. Both theoretical and numerical results show that our LP-based sampling strategies can effectively promote equity, especially when the arrival population is disproportionately represented, as observed in the early stage of the COVID-19 vaccine rollout.
  • โœ‡cs.AI, q-bio.NC updates on arXiv.org
  • Incentives to Offer Algorithmic Recourse Matthew Olckers ยท Toby Walsh
    arXiv:2301.12884v2 Announce Type: replace-cross Abstract: Algorithmic recourse promises to help applicants rejected by automated systems by explaining the changes needed to secure acceptance. What incentive do decision-makers, such as banks and employers, have to offer recourse? We study this question in a screening model in which recourse is both productive and selective: completing recourse improves an applicant's value to the decision-maker, but applicants differ in their cost of completion.
     

Incentives to Offer Algorithmic Recourse

arXiv:2301.12884v2 Announce Type: replace-cross Abstract: Algorithmic recourse promises to help applicants rejected by automated systems by explaining the changes needed to secure acceptance. What incentive do decision-makers, such as banks and employers, have to offer recourse? We study this question in a screening model in which recourse is both productive and selective: completing recourse improves an applicant's value to the decision-maker, but applicants differ in their cost of completion. The optimal policy is a threshold rule: reject applicants with low scores, offer recourse to an intermediate range of scores, and accept applicants with high scores outright. Because the intermediate range spans the cutoff that would separate acceptance from rejection when recourse is not available, some marginal applicants gain a new path to acceptance, while others---who would have been accepted outright---must now clear a costly hurdle.

AI-Driven Alpha Decay: Algorithmic Homogenization, Reflexive Signal Erosion, and the Paradox of Intelligent Markets

arXiv:2605.23905v1 Announce Type: cross Abstract: We show that AI-driven investment strategies are inherently self-defeating at scale. As AI adoption rises, three mutually reinforcing channels -- signal crowding, performative signal erosion, and Red Queen competition -- compress excess returns. We derive the alpha half-life $h(\phi) = \ln 2/[\theta + \delta(\phi)]$, where $\theta$ is the natural mean-reversion rate and $\delta(\phi) = N\phi\rho a/\lambda(\phi)$ is the AI-accelerated decay component, which is convex-decreasing in adoption. At current adoption levels ($\phi \approx 0.7$, $\rho \approx 0.6$), the model implies signal half-lives of 18 months versus 5-7 years pre-AI. We establish four theoretical results. First, the alpha half-life theorem: signal lifespans are convex-decreasing in AI adoption. Second, a signal extinction cascade: beyond a critical threshold $\phi^*$, the decay of one signal class triggers accelerated competition for remaining signals. Third, a Red Queen impossibility: in the monoculture equilibrium, net alpha is identically zero despite heavy AI investment. Fourth, a fragility-efficiency tradeoff: the adoption level maximizing price discovery strictly exceeds the level minimizing systemic fragility. Empirical validation calibrates portfolio convergence to SEC Form 13F filing patterns (99.5 million holdings, 2013-2024), documenting that simulated institutional portfolio convergence increases by 42% over the sample period. We examine simulated hedge fund return dynamics showing declining cross-sectional dispersion among AI-adopting funds, and simulate the 2010 Flash Crash to illustrate fragility consequences.

EXOTIC: An Exact, Optimistic, Tree-Based Algorithm for Min-Max Optimization

arXiv:2508.12479v2 Announce Type: replace-cross Abstract: Min-max optimization arises in many domains such as game theory, adversarial machine learning, etc. For these problems, gradient-based methods are well understood and enjoy strong guarantees. However, in the absence of convexity or concavity, existing approaches study convergence to an approximate saddle point or first-order stationary points, which may be arbitrarily far from global optima. In this work, we present an algorithmic framework for computing the global minimax value in convex--non-concave and non-convex--concave min-max optimization. For convex--non-concave min-max problems, we use a reformulation that transforms the problem into a non-concave--convex max-min optimization problem with suitably defined feasible sets and objective function. This reformulation can be viewed as an extension of Sion's minimax theorem to the convex--non-concave setting. We then introduce EXOTIC -- an Exact, Optimistic, Tree-based algorithm for solving the reformulated max-min problem. EXOTIC combines an iterative convex optimization solver for the inner minimization with an optimistic hierarchical tree search for the outer maximization, inspired by StroquOOL~\cite{bartlett2019simple}. Unlike StroquOOL, which assumes stochastic zero-mean noisy evaluations, EXOTIC handles deterministic, biased, and budget-dependent evaluation errors arising from finite-time solutions of the inner convex subproblems. We establish an upper bound on its optimality gap. The same framework also applies to non-convex--concave min-max optimization. Empirically, EXOTIC outperforms gradient-based methods on popular benchmarks from the literature. Finally, we demonstrate the utility of EXOTIC by computing security strategies in multi-player games with three or more players -- a computationally challenging task that, to our knowledge, no prior method solves exactly.

Two-Sided Time-Independent Regret for Matching Markets with Limited Interviews

arXiv:2602.12224v2 Announce Type: replace-cross Abstract: Two-sided matching platforms rely on preferences from both sides, yet participants can evaluate only a small fraction of potential partners. In practice, they use low-cost pre-match screening, e.g., interviews, profile views, or trial tasks, to form noisy impressions before committing to applications and offers. We study bandit learning in matching markets with interviews, modeling these interactions as queried \emph{hints}~\citep{DBLP:conf/innovations/BhaskaraGIKM23} that reveal partial preference information to both sides while constraining subsequent applications. Our framework also allows firm-side uncertainty: firms, like agents, learn their preferences and may make early hiring mistakes. To address this, we introduce strategic deferral, a firm-side action that permits temporary vacancy, corrects premature commitments, and enables decentralized learning under coarse anonymous feedback. We design algorithms for centralized and decentralized markets and show that a constant number of interviews per round suffices for horizon-independent regret, improving over the $O(\log T)$ guarantees known without interviews. Our bounds are near-optimal: the centralized guarantee is within a factor $m$ of an information-theoretic lower bound, while decentralized algorithms match it up to polynomial factors in structured markets and remain horizon-independent in general markets.

Artificial Intelligence and Systemic Risk: A Unified Model of Performative Prediction, Algorithmic Herding, and Cognitive Dependency in Financial Markets

arXiv:2604.03272v1 Announce Type: cross Abstract: We develop a unified model in which AI adoption in financial markets generates systemic risk through three mutually reinforcing channels: performative prediction, algorithmic herding, and cognitive dependency. Within an extended rational expectations framework with endogenous adoption, we derive an equilibrium systemic risk coupling $r(\phi) = \phi\rho\beta/\lambda'(\phi)$, where $\phi$ is the AI adoption share, $\rho$ the algorithmic signal correlation, $\beta$ the performative feedback intensity, and $\lambda'(\phi)$ the endogenous effective price impact. Because $\lambda'(\phi)$ is decreasing in $\phi$, the coupling is convex in adoption, implying that the systemic risk multiplier $M = (1 - r)^{-1}$ grows superlinearly as AI penetration increases. The model is developed in three layers. First, endogenous fragility: market depth is decreasing and convex in AI adoption. Second, embedding the convex coupling within a supermodular adoption game produces a saddle-node bifurcation into an algorithmic monoculture. Third, cognitive dependency as an endogenous state variable yields an impossibility theorem (hysteresis requires dynamics beyond static frameworks) and a channel necessity theorem (each channel is individually necessary). Empirical validation uses the complete universe of SEC Form 13F filings (99.5 million holdings, 10,957 institutional managers, 2013--2024) with a Bartik shift-share instrument (first-stage $F = 22.7$). The model implies tail-loss amplification of 18--54%, economically significant relative to Basel III countercyclical buffers.

Latency-Aware Resource Allocation over Heterogeneous Networks: A Lorentz-Invariant Market Mechanism

arXiv:2604.03897v1 Announce Type: cross Abstract: We present a telecom-native auction mechanism for allocating bandwidth and time slots across heterogeneous-delay networks, ranging from low-Earth-orbit (LEO) satellite constellations to delay-tolerant deep-space relays. The Lorentz-Invariant Auction (LIA) treats bids as spacetime events and reweights reported values based on the \emph{horizon slack}, a causal quantity derived from the earliest-arrival times relative to a public clearing horizon. Unlike other delay-equalization rules, LIA combines a causal-ordering formulation, a uniquely exponential slack correction implied by a semigroup-style invariance axiom, and a critical-value implementation that ensures truthful reported values once slacks are fixed by trusted infrastructure. We analyze the incentive result in the exogenous-slack regime and separately examine bounded slack-estimation error and endogenous-delay limitations. Under fixed feasible slacks, LIA is individually rational and achieves welfare at least \(e^{-\lambda\Delta}\) relative to the optimal feasible allocation, where \(\Delta\) is the slack spread. We evaluate LIA on STARLINK-200, INTERNET-100, and DSN-30 across 52,500 baseline instances with market sizes \(n\in\{10,20,30,40,50\}\) and conduct additional robustness sweeps. On Starlink and Internet, LIA maintains near-efficiency while eliminating measured timing rents. However, on DSN, welfare is lower in thin markets but improves with depth. We also distinguish winner-determination time from the background cost of maintaining slack estimates and study robustness beyond independent and identically distributed (iid) noise through error-spread bounds and structured (distance-biased and subnetwork-correlated) noise models. These results suggest that causal-consistent mechanism design offers a practical non-buffering alternative to synchronized delay equalization in heterogeneous telecom infrastructures.

Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning

arXiv:2302.00797v4 Announce Type: replace Abstract: Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an \emph{offline opponent model} via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an \emph{online opponent model} and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.

NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning

arXiv:2603.06977v2 Announce Type: replace-cross Abstract: Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become unstable, and convergence guarantees typically hold only in restricted settings such as two-player zero-sum or fully cooperative games. Moreover, when agents have heterogeneous and potentially conflicting preferences, it is unclear what system-level objective should guide learning. In this paper, we propose a new MARL pipeline called Near-Potential Policy Optimization (NePPO) for computing approximate Nash equilibria in mixed cooperative--competitive environments. The core idea is to learn a player-independent potential function such that the Nash equilibrium of a cooperative game with this potential as the common utility approximates a Nash equilibrium of the original game. To this end, we introduce a novel MARL objective such that minimizing this objective yields the best possible potential function candidate and consequently an approximate Nash equilibrium of the original game. We develop an algorithmic pipeline that minimizes this objective using zeroth-order gradient descent and returns an approximate Nash equilibrium policy. We empirically show the superior performance of this approach compared to popular baselines such as IPPO and MAPPO.

Computational Foundations for Strategic Coopetition: Formalizing Sequential Interaction and Reciprocity

By: Vik Pant ยท Eric Yu
3 April 2026 at 12:00
arXiv:2604.01240v1 Announce Type: cross Abstract: Strategic coopetition in multi-stakeholder systems requires understanding how cooperation persists through time without binding contracts. This technical report extends computational foundations for strategic coopetition to sequential interaction dynamics, bridging conceptual modeling (i* framework) with game-theoretic reciprocity analysis. We develop: (1) bounded reciprocity response functions mapping partner deviations to finite conditional responses, (2) memory-windowed history tracking capturing cognitive limitations over k recent periods, (3) structural reciprocity sensitivity derived from interdependence matrices where behavioral responses are amplified by structural dependencies, and (4) trust-gated reciprocity where trust modulates reciprocity responses. The framework applies to both human stakeholder interactions and multi-agent computational systems. Comprehensive validation across 15,625 parameter configurations demonstrates robust reciprocity effects, with all six behavioral targets exceeding thresholds: cooperation emergence (97.5%), defection punishment (100%), forgiveness dynamics (87.9%), asymmetric differentiation (100%), trust-reciprocity interaction (100%), and bounded responses (100%). Empirical validation using the Apple iOS App Store ecosystem (2008-2024) achieves 43/51 applicable points (84.3%), reproducing documented cooperation patterns across five ecosystem phases. Statistical significance confirmed at p

Human Misperception of Generative-AI Alignment: A Laboratory Experiment

arXiv:2502.14708v3 Announce Type: replace-cross Abstract: We conduct an incentivized laboratory experiment to study people's perception of generative artificial intelligence (GenAI) alignment in the context of economic decision-making. Using a panel of economic problems spanning the domains of risk, time preference, social preference, and strategic interactions, we ask human subjects to make choices for themselves and to predict the choices made by GenAI on behalf of a human user. We find that people overestimate the degree of alignment between GenAI and human choices. In every problem, human subjects' average prediction about GenAI's choice is substantially closer to the average human-subject choice than it is to the GenAI choice. At the individual level, different subjects' predictions about GenAI's choice in a given problem are highly correlated with their own choices in the same problem. We explore the implications of people overestimating GenAI alignment in a simple theoretical model.

Incentives, Equilibria, and the Limits of Healthcare AI: A Game-Theoretic Perspective

arXiv:2603.28825v1 Announce Type: cross Abstract: Artificial intelligence (AI) is widely promoted as a promising technological response to healthcare capacity and productivity pressures. Deployment of AI systems carries significant costs including ongoing costs of monitoring and whether optimism of a deus ex machina solution is well-placed is unclear. This paper proposes three archetypal AI technology types: AI for effort reduction, AI to increase observability, and mechanism-level incentive change AI. Using a stylised inpatient capacity signalling example and minimal game-theoretic reasoning, it argues that task optimisation alone is unlikely to change system outcomes when incentives are unchanged. The analysis highlights why only interventions that reshape risk allocation can plausibly shift stable system-level behaviour, and outlines implications for healthcare leadership and procurement.

AI-Generated Compromises for Coalition Formation

arXiv:2506.06837v4 Announce Type: replace-cross Abstract: The challenge of finding compromises between agent proposals is fundamental to AI subfields such as argumentation, mediation, and negotiation. Building on this tradition, Elkind et al. (2021) introduced a process for coalition formation that seeks majority-supported proposals preferable to the status quo, using a metric space where each agent has an ideal point. A crucial step in this process involves identifying compromise proposals around which agent coalitions can unite. How to effectively find such compromise proposals remains an open question. We address this gap by formalizing a model that incorporates agent bounded rationality and uncertainty, and by developing AI methods to generate compromise proposals. We focus on the domain of collaborative document writing, such as the democratic drafting of a community constitution. Our approach uses natural language processing techniques and large language models to induce a semantic metric space over text. Based on this space, we design algorithms to suggest compromise points likely to receive broad support. To evaluate our methods, we simulate coalition formation processes and show that AI can facilitate large-scale democratic text editing, a domain where traditional tools are limited.

Sample-Efficient Hypergradient Estimation for Decentralized Bi-Level Reinforcement Learning

arXiv:2603.14867v3 Announce Type: replace-cross Abstract: Many strategic decision-making problems, such as environment design for warehouse robots, can be naturally formulated as bi-level reinforcement learning (RL), where a leader agent optimizes its objective while a follower solves a Markov decision process (MDP) conditioned on the leader's decisions. In many situations, a fundamental challenge arises when the leader cannot intervene in the follower's optimization process; it can only observe the optimization outcome. We address this decentralized setting by deriving the hypergradient of the leader's objective, i.e., the gradient of the leader's strategy that accounts for changes in the follower's optimal policy. Unlike prior hypergradient-based methods that require extensive data for repeated state visits or rely on gradient estimators whose complexity can increase substantially with the high-dimensional leader's decision space, we leverage the Boltzmann covariance trick to derive an alternative hypergradient formulation. This enables efficient hypergradient estimation solely from interaction samples, even when the leader's decision space is high-dimensional. Additionally, to our knowledge, this is the first method that enables hypergradient-based optimization for 2-player Markov games in decentralized settings. Experiments highlight the impact of hypergradient updates and demonstrate our method's effectiveness in both discrete and continuous state tasks.

Rigidity in LLM Bandits with Implications for Human-AI Dyads

arXiv:2603.07717v1 Announce Type: new Abstract: We test whether LLMs show robust decision biases. Treating models as participants in two-arm bandits, we ran 20000 trials per condition across four decoding configurations. Under symmetric rewards, models amplified positional order into stubborn one-arm policies. Under asymmetric rewards, they exploited rigidly yet underperformed an oracle and rarely re-checked. The observed patterns were consistent across manipulations of temperature and top-p, with top-k held at the provider default, indicating that the qualitative behaviours are robust to the two decoding knobs typically available to practitioners. Crucially, moving beyond descriptive metrics to computational modelling, a hierarchical Rescorla-Wagner-softmax fit revealed the underlying strategies: low learning rates and very high inverse temperatures, which together explain both noise-to-bias amplification and rigid exploitation. These results position minimal bandits as a tractable probe of LLM decision tendencies and motivate hypotheses about how such biases could shape human-AI interaction.

NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning

arXiv:2603.06977v1 Announce Type: cross Abstract: Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become unstable, and convergence guarantees typically hold only in restricted settings such as two-player zero-sum or fully cooperative games. Moreover, when agents have heterogeneous and potentially conflicting preferences, it is unclear what system-level objective should guide learning. In this paper, we propose a new MARL pipeline called Near-Potential Policy Optimization (NePPO) for computing approximate Nash equilibria in mixed cooperative--competitive environments. The core idea is to learn a player-independent potential function such that the Nash equilibrium of a cooperative game with this potential as the common utility approximates a Nash equilibrium of the original game. To this end, we introduce a novel MARL objective such that minimizing this objective yields the best possible potential function candidate and consequently an approximate Nash equilibrium of the original game. We develop an algorithmic pipeline that minimizes this objective using zeroth-order gradient descent and returns an approximate Nash equilibrium policy. We empirically show the superior performance of this approach compared to popular baselines such as MAPPO, IPPO and MADDPG.

Masked Unfairness: Hiding Causality within Zero ATE

arXiv:2603.06984v1 Announce Type: cross Abstract: Recent work has proposed powerful frameworks, rooted in causal theory, to quantify fairness. Causal inference has primarily emphasized the detection of \emph{average} treatment effects (ATEs), and subsequent notions of fairness have inherited this focus. In this paper, we build on previous concerns about regulation based on averages. In particular, we formulate the "causal masking problem" as a linear program that optimizes an alternative objective, such as maximizing profit or minimizing crime, while retaining a zero ATE (i.e., the ATE between a protected attribute and a decision). By studying the capabilities and limitations of causal masking, we show that optimization under ATE-based regulation may induce significant unequal treatment. We demonstrate that the divergence between true and causally masked fairness is driven by confounding, underscoring the importance of full conditional-independence testing when assessing fairness. Finally, we discuss statistical and information-theoretic limitations that make causally masked solutions very difficult to detect, allowing them to persist for long periods. These results argue that we must regulate fairness at the model-level, rather than at the decision level.

A New Lower Bound for the Random Offerer Mechanism in Bilateral Trade using AI-Guided Evolutionary Search

By: Yang Cai ยท Vineet Gupta ยท Zun Li ยท Aranyak Mehta
10 March 2026 at 12:00
arXiv:2603.08679v1 Announce Type: cross Abstract: The celebrated Myerson--Satterthwaite theorem shows that in bilateral trade, no mechanism can be simultaneously fully efficient, Bayesian incentive compatible (BIC), and budget balanced (BB). This naturally raises the question of how closely the gains from trade (GFT) achievable by a BIC and BB mechanism can approximate the first-best (fully efficient) benchmark. The optimal BIC and BB mechanism is typically complex and highly distribution-dependent, making it difficult to characterize directly. Consequently, much of the literature analyzes simpler mechanisms such as the Random-Offerer (RO) mechanism and establishes constant-factor guarantees relative to the first-best GFT. An important open question concerns the worst-case performance of the RO mechanism relative to first-best (FB) efficiency. While it was originally hypothesized that the approximation ratio $\frac{\text{GFT}_{\text{FB}}}{\text{GFT}_{\text{RO}}}$ is bounded by $2$, recent work provided counterexamples to this conjecture: Cai et al. proved that the ratio can be strictly larger than $2$, and Babaioff et al. exhibited an explicit example with ratio approximately $2.02$. In this work, we employ AlphaEvolve, an AI-guided evolutionary search framework, to explore the space of value distributions. We identify a new worst-case instance that yields an improved lower bound of $\frac{\text{GFT}_{\text{FB}}}{\text{GFT}_{\text{RO}}} \ge \textbf{2.0749}$. This establishes a new lower bound on the worst-case performance of the Random-Offerer mechanism, demonstrating a wider efficiency gap than previously known.
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