❌

Reading view

UnitBoost: Managing Compound LLM Systems with a Merge Operator, Not a Model

arXiv:2609.09815v1 Announce Type: new Abstract: Compound LLM systems often solve a coordination problem by adding a higher-level LLM. The resulting meta-agent reads workers' outputs, writes the final answer, allocates later calls, and decides when to stop. It is expressive, but it also concentrates three control decisions in an opaque, order-sensitive model call. We ask whether the manager needs to be generative at all. UnitBoost replaces that model with a defined meta-level operator: a task-given unit map turns worker outputs into slot-value proposals, a constrained argmax assembles the output, and the slots left unfilled or unsupported become an explicit residual for the next round. The operator is order-free, records unit provenance, and gives a simple guarantee: without coupling constraints, unit-wise maximization under the same admission score dominates selection of any complete candidate. On three held-out benchmarks, it exceeds the best single candidate chosen with gold labels by 0.060-0.195 absolute task-score points and input-matched generative managers by 0.048-0.076. Replacing only the management step improves six compound-system configurations by 0.013-0.182. Residual-directed rounds raise FanOutQA cell F1 from 0.4778 to 0.5524; matched controls show that the true residual outperforms random targets and ordinary rereading, while a label-free supply signal flags exhaustion after one unproductive round. The same analysis measures three conditions in which no such gain is available (one indivisible unit, unavailable unit identity, and an endpoint that charges for every emitted unit) and quantifies cross-unit coupling as a repair cost. The manager gives up semantic freedom and gains order invariance, unit provenance, and testable failure conditions.
  •  

Scores Alone Do Not Prove Discovery: The Discovery Certification Protocol for Auditing AI Research Agents

arXiv:2609.09219v1 Announce Type: cross Abstract: AI research agents combine prior knowledge, public sources, and experimental feedback to produce useful results. The Discovery Certification Protocol (DCP) turns claims about these results into executable recovery and feedback tests. Gate 1 validates useful improvement on sealed evaluation. Gate 2 gives matched agents the registered starting information and observed Web content while withholding the target research history. Every valid method reaching the numerical target supplies a recovery witness and triggers the Core veto. DCP Core requires adequate controls, zero observed recoveries, and a finite-sample bound on recovery in one fresh registered episode. Optional Gate 3 measures the average effect of truthful feedback relative to a specified neutral policy from a shared checkpoint. DCP Evidence adds this effect after independent null calibration and a registered effect margin. Two controlled audits exercise the complete protocol in SQLite optimization and virtual catalyst control under different models. Each produced zero recoveries in 96 episodes, with an upper bound of 0.0468. Each paired study yielded 30 truthful recoveries and zero neutral recoveries, with passing 60-pair null studies. Additional cases exercise Core, recovered, and audit-incomplete decisions. A deterministic, LLM-free verifier reproduces the decisions from frozen evidence. DCP provides a common evidence language for useful outcomes, alternative routes, and feedback effects across AI research.
  •  

Smart Adaptive Computing Across the Continuum: LLMs in IoT-Edge-Cloud Resource Management

arXiv:2609.09348v1 Announce Type: cross Abstract: Managing resources across IoT, edge, and cloud layers calls for continuous, context-aware decisions under constraints that rarely stay fixed. Deep reinforcement learning (DRL) handles this class of problems well, and large language models (LLMs) are increasingly used to augment DRL pipelines, yet the architectural relationship between the two is seldom made explicit. We build on Wang et al.'s taxonomy of Continuum Orchestration Systems employing DRL techniques and extend it with two further dimensions. The AI Augmentation Paradigm measures how LLMs are exploited, while the Feedback channel captures whether and through which system path the execution feedback returns to the LLM in order to close the MAPE control loop at the LLM Orchestration layer. We apply this taxonomy to six recent system architectures and find a common gap, as none combines full LLM orchestration with full agent-layer feedback in a Cloud Continuum setting. We relate this gap to a missing cross-tier feedback abstraction, bridging the incommensurable per-tier signals and the LLM Orchestrator.
  •  

MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

arXiv:2609.10385v1 Announce Type: cross Abstract: Animation and VFX pre-production review requires teams to translate loosely specified creative intent--briefs, evolving specifications, heterogeneous references, and verbal decisions--into revisions that junior artists can execute without repeated clarification. In practice, criteria drift across iterations, review judgments lose their evidential basis, and the reasoning behind a request rarely survives the senior-junior handoff. We contribute a design framework for intent-evidence-action alignment: intent is articulated into a shared project record, judgments are anchored to grounded evidence, and authorized decisions are converted into clear revision tasks tied directly to reference notes. We instantiate this framework in MOONWALK, a professional pre-production review system comprising a shared intent record, reference/specification anchoring, structured work-in-progress comparison, and supervisor-authorized action planning. In this workflow, AI handles administrative coordination--flagging missing context and organizing notes--while artists retain full creative direction. An in-studio study with professional practitioners compares MOONWALK with a chat-only (chatbot) interface using matched production materials, while participants' existing workflows provide a retrospective ecological baseline. Results indicate stronger intent alignment, decision traceability, and checklist executability, while also showing that aesthetic authority and final prioritization must remain with practitioners. The evaluation establishes the value of the integrated structured workflow over unstructured conversational AI chatbot. Code: https://github.com/Akinesia112/Moonwalk/tree/english-version
  •  

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

arXiv:2505.23686v3 Announce Type: replace Abstract: Learning to collaborate with previously unseen partners is a fundamental generalization challenge, known as Ad Hoc Teamwork (AHT). Existing methods often adopt a two-stage pipeline: first, a fixed population of teammates is generated, and second, an AHT agent is trained to collaborate with them. This separation limits coverage of behaviors and ignores whether the generated teammates are informative for the AHT agent to learn from. On the other hand, AHT agents are typically trained under the assumption that the training teammate set is uncontrollable, despite the fact that its composition strongly influences generalization. This paper presents a unified framework for AHT by reformulating the problem as an open-ended learning process between an AHT agent and an adversarial teammate generator. We introduce ROTATE, a regret-driven, open-ended training algorithm that alternates between improving the AHT agent and generating teammates that probe its collaboration deficiencies. Experiments across Overcooked and Level-Based Foraging tasks demonstrate that ROTATE substantially outperforms baselines on an unseen set of teammates, establishing a new standard for robust, generalizable teamwork.
  •  

Non-Stationarity Breaks Permutation Surrogates in Multi-Agent Reinforcement Learning: Diagnosis and Remedies

arXiv:2604.23716v4 Announce Type: replace Abstract: Reporting guidance for information-theoretic measures is rarely tested against ground truth. We test one guardrail in two multi-agent reinforcement learning games, a social dilemma and a coordination race, where directed influence between selected agent pairs is zero by construction, over 100 seeds. Omitting one precondition, exclusion of the non-stationary training transient, gives false-positive rates of 100.00% and 99.95%: agents annealing exploration independently, in runs that never met, are flagged as influencing one another. Excluding the transient reaches 3.0% in the social dilemma but 11.8% in the coordination game, which stationarity tests explain: 95.7% of social-dilemma series are stationary afterwards against 56.8% of coordination series. So the non-stationarity must be treated, and exclusion is neither the only way nor sufficient. What we recommend instead changes the null model rather than the data: permuting the source within blocks of training time reaches 5.25% and 5.50%, the only one of four constructions at the size of the test in both games, leaving series, statistic and estimand untouched. Titrating injected links of known strength in both games shows it is also the most sensitive of the three, detecting 89.0% in the coordination game where conditioning detects 61.0% on identical pairs, while the ablated test reports 100% with or without a link, so its apparent sensitivity is uninformative. The block count is not critical: every setting from 16 to 256 lands in the nominal region, and a partition derived from the stationarity test removes the parameter, though less sensitively. Code and data are released.
  •  

Physics of Agents: Statistical Mechanics Predicts Collective Behavior of AI Agents

arXiv:2608.16578v2 Announce Type: replace Abstract: AI agents increasingly operate as part of interacting systems rather than in isolation. As agents exchange information and jointly make decisions, their interactions can improve collective reasoning but may also produce herding, polarization, or amplify shared biases. Understanding and predicting these collective dynamics is therefore important for designing effective and aligned multi-agent systems. Here, we study over 10,000 communities of language-model agents that repeatedly exchange messages and revise their opinions across objective mathematics questions and subjective political statements. Despite substantial diversity in possible behavior, the individual and group dynamics can be represented by three characteristic regimes: indifference, polarization, and consensus. AI agents start indifferent and build conviction as they interact. On objective questions, communication improves collective accuracy, while on subjective questions it often drifts group opinions toward the right in the political spectrum. We explain these observations with a statistical-mechanics formalism in which agents stochastically favor lower social pressure. Given only initial opinions, our model predicts individual trajectories, outperforms all standard baselines, generalizes to unseen community graphs, and reproduces the observed group archetype distributions. Our fitted model parameters reveal the mechanics underlying our key observations: i) communities operate below the critical social temperature, which explains conviction buildup; ii) attractive ties outweigh repulsive ones, which favors consensus; and iii) agents holding the correct answer exert the strongest pull, which drives truth-seeking. Overall, our results demonstrate that collective behavior of AI agents, like that of other complex systems, follows compact and predictive dynamical laws.
  •  

MADS: Multi-Agent Dialogue Simulation for Diverse Persuasion Data Generation

arXiv:2510.05124v3 Announce Type: replace-cross Abstract: We propose MADS (Multi-Agent Dialogue Simulation), a scalable framework for generating persuasive multi-turn dialogues via agent self-play. MADS employs three coordinated agents: User Agents designed to simulate diverse persona-driven behaviors by leveraging personality signifiers such as Zodiac Signs and MBTI types, a Dialog Agent executing task-oriented persuasion strategies and an Optimization Agent evaluating and refining dialogue outcomes. We further validate its effectiveness through users' Chain-of-Attitude (CoA) modeling and dedicated LLMs' persuasion assessment. This approach enables low-cost generation of training data without human annotation, addressing key industry challenges such as lack of user data, cold-start evaluation difficulties, and prompt inefficiency. Applied to a real-world marketing scenario, MADS significantly improved the persuasion capacity of small LLMs, increasing the organic traffic conversion rate by 22.4% (from 1.83% to 2.24%) , demonstrating clear business value.
  •  

City Editing: Hierarchical Agentic Execution for Dependency-Aware Urban Geospatial Modification

arXiv:2602.19326v3 Announce Type: replace-cross Abstract: Urban renewal requires incremental modifications to existing geospatial plans, yet manually updating complex layouts under spatial constraints is labor-intensive and error-prone. To tackle this, we propose CEAE, a hierarchical agentic framework that formulates urban renewal as machine-executable GeoJSON editing from natural-language instructions. CEAE decomposes instructions into hierarchical geometric intents, executing edits from coarse to fine while preserving spatial consistency through a self-reflective execution-validation loop. Experimental results show that CEAE outperforms baselines in execution validity, robustness, and geometric accuracy.
  •  

Context: Proactive Goal-Directed Intelligence via Composable Sandboxed Programs, Declarative Wiring, and Structured Interaction

arXiv:2605.23928v1 Announce Type: new Abstract: We present Context, the intelligence layer of the Magarshak Architecture, which replaces reactive query-response chatbots with proactive goal-directed agents that advance shared tasks without waiting for user prompts. The architecture rests on three mutually reinforcing mechanisms. Write-time context assembly precomputes enriched typed attributes via Groker agents, assembling interaction context as a deterministic pure function of graph state; context blocks are byte-identical across turns between semantic changes, enabling near-100% KV-cache reuse. Composable sandboxed wisdom programs form a governed library of LM-generated imperative programs declaratively wired to goal types via typed stream relations, composed via phase ordering, and executed at interaction time without further LM calls. Proactive goal stream state machines drive conversations toward terminal states by inspecting graph state and emitting structured interaction content (option arrays, governance affordances, clarification prompts) without awaiting user input. We prove six formal results: the Context Stability Theorem, bounding per-turn LM cost as a function of semantic change rate; a Program Composition Correctness Theorem; a Declarative Wiring Soundness Theorem; the Proactive Dominance Theorem, proving proactive agents weakly dominate reactive agents on expected turns-to-terminal-state; Coordination Overhead Elimination and Quality Preservation, establishing Pareto improvements in multi-participant goal chats; and a Cross-Platform Vote Consistency Theorem. Implemented in the open-source Qbix / Safebox / Safebots stack.
  •  

Quantum Frog: Emergent Cooperation and Difficulty Scaling in a Quantized-Time Cooperative Game

arXiv:2605.23930v1 Announce Type: new Abstract: We introduce \emph{Quantum Frog}, a two-player cooperative game built on a novel \emph{quantized-time} mechanic in which the environment advances only when a player acts. Inspired by the classic arcade game Frogger, Quantum Frog requires two frogs to cross an 8$\times$8 grid of traffic and reach the far side together. We use reinforcement learning (RL) as an analytical lens to answer four design questions: (1) how does game difficulty scale with traffic density, (2) what is the optimal single-agent policy and why, (3) how large is the cooperation gap between independent and cooperative two-agent play, and (4) what joint strategy emerges when agents are incentivised to cooperate? We train agents through five escalating stages, Tabular Q-Learning, Deep Q-Network (\DQN), Independent \DQN~(\IDQN), and Multi-Agent Proximal Policy Optimisation (\MAPPO\ with a centralised critic), evaluating each against traffic densities of one to six cars. Our key findings are: (i) the quantized-time mechanic makes a \emph{rush strategy} (moving directly upward at every step) universally optimal, as time exposure to traffic is minimised; (ii) adding an uncoordinated second player is harder than sextupling the traffic for a single expert player; (iii) cooperative training recovers +32--34 percentage points of joint success rate relative to independent agents and reduces episode length from $\sim$90 to $\sim$6 steps; and (iv) the emergent cooperative strategy is synchronised rushing, not complex positional coordination, illustrating that shared incentives alone suffice to align agents in time-critical cooperative tasks. These findings provide concrete, empirically grounded guidance for the commercial design of Quantum Frog and offer broader insights into the role of environment mechanics in shaping multi-agent learning dynamics.
  •  

Operationalizing Reconstructive Authority: Runtime Construction, Dependency Resolution, and Execution Gating in Autonomous Agent Systems

arXiv:2605.23935v1 Announce Type: new Abstract: Autonomous agent systems fail not only due to incorrect decisions, but due to executing decisions whose authority no longer holds at runtime. Prior work defined Reconstructive Authority (RAM) as a condition for valid execution: actions are permitted only if authority can be constructed from current state. This paper addresses enforcement at runtime: how to enforce this condition in a running system. We introduce a runtime execution model in which authority is evaluated at action time and execution is conditioned on its constructibility. This extends the execution state space beyond admit/deny with a third state, halt, representing cases where authority is undefined due to incomplete or uncertain observability. We define a concrete execution protocol including dynamic dependency resolution, authority reconstruction, and explicit decision semantics. We further introduce a Recovery Loop that integrates drift detection (IML) with execution control (ACP), allowing the system to suspend execution, acquire missing information, and re-attempt authority reconstruction. We show that this model guarantees safety -- no action is executed without constructible authority -- and conditional liveness: execution resumes when authority-defining variables become observable. This work operationalizes reconstructive authority as a runtime enforcement mechanism, providing the execution semantics required to apply RAM in real systems.
  •  

Methods for Formal Verification of Agent Skills: Three Layers Toward a Mechanically Checkable Capability-Containment Proof

arXiv:2605.23951v1 Announce Type: new Abstract: The companion paper introduced a four-level verification lattice on agent-skill manifests (unverified, declared, tested, formal) and left the top level aspirational. This paper closes that gap. We give a precise semantics for skill behaviour faithful to how a skill is consumed by an LLM-driven runtime (a deterministic script-side reachable through a non-deterministic LLM-side), state the verification problem as a capability-containment property over that semantics, and present three composable methods that together raise a skill from declared or tested to formal: (1) sound static capability-containment analysis of the script-side via abstract interpretation over a small effect lattice; (2) a refinement type system for tool-call envelopes that mechanically rejects any call whose statically-inferred capability is not in the manifest's declared set; (3) SMT-bounded model checking against the parent paper's biconditional correctness criterion, with the bound chosen so any counter-example fitting the runtime's transaction-buffer horizon is exhibited as a concrete trace. We prove the three layers composed soundly cover the parent paper's threat model modulo a single residual (the LLM's freedom to refuse to act) that the parent paper's runtime biconditional catches at session boundary. The methods reuse existing well-engineered tools (Z3, Semgrep, CodeQL, refinement-type checkers, mechanised proof assistants) rather than asking operators to build new ones, and the proof-carrying artifact extends the existing SKILL.md convention. All three methods plus the bundle producer and re-checker ship as zero-dependency JavaScript modules in the open-source enclawed framework (https://github.com/metereconsulting/enclawed; project page https://www.enclawed.com/), with 53 unit tests and an end-to-end CLI demo on a sample skill.
  •  

QUIVER: A Formal Framework for Quantifying Perturbation Propagation and Bifurcation in Compound AI Systems

arXiv:2605.23956v1 Announce Type: new Abstract: Compound AI systems that chain multiple LLM calls into directed computation graphs are now the dominant architecture for production AI. Although these architectures leverage heterogeneous nodes with mixed-mode outputs, no existing framework quantifies how perturbations propagate through such pipelines, where nodes are stochastic and execution paths can diverge structurally. We introduce QUIVER, a formal framework for measuring perturbation propagation in graph-structured LLM pipelines. The framework defines: (1) a sensitivity matrix with type-dispatched distance metrics that classifies edges as amplifiers, absorbers, or threshold-sensitive, complemented by occurrence-lift; (2) trajectory divergence decomposing variation into value drift, structural path divergence, and iteration count divergence; (3) bifurcation thresholds identifying the smallest perturbation that causes structural execution path changes; and (4) distribution faithfulness, quantifying when per node evaluation datasets diverge from production distributions. We validate on two production enterprise pipelines and a public DSPy multihop QA pipeline, three structurally distinct architectures. Across 8,200+ instrumented traces (32,000+ pair comparisons), we demonstrate that QUIVER reveals distinct sensitivity profiles across architectures, distinguishes mechanistically different cascade patterns producing identical divergence rates, predicts nodes prone to trajectory bifurcation from observational data alone, and localizes stale evaluation artifacts to specific node-field categories that aggregate metrics cannot surface.
  •  

EvoSci: A Bio-Inspired Multi-Agent Framework for the Evolution of Scientific Discovery

arXiv:2605.24018v1 Announce Type: new Abstract: Large language models (LLMs), have shown strong potential in scientific discovery, yet existing methods still face substantial challenges in the design of research workflows and multi-role collaboration mechanisms. To mitigate these issues, we propose EvoSci, a multi-agent scientific collaboration framework, which integrates bio-inspired evolution with knowledge graph modeling. To iteratively generate, evaluate, and refine research ideas, EvoSci incorporates multiple role-based agents, including mentor, researcher, and reviewer. By combining collaborative reasoning, shared memory, and evolutionary feedback, EvoSci significantly enhances the coherence and creativity of scientific exploration. Experiments on real-world research topics demonstrate that EvoSci significantly outperforms strong baselines in LLM-based structured peer-review and comparative ranking evaluations, achieving the highest overall peer-review score (ICLR 4.90) and top ranking (Top-10 = 54). These results suggest its superiority in both scientific idea generation and continuous discovery.
  •  

Hera: Learning Long-Horizon Coordination for Device-Cloud Collaborative LLM Agents

arXiv:2605.24598v1 Announce Type: new Abstract: Large language model (LLM) agents excel at solving complex long-horizon tasks through autonomous interaction with environments. However, their real-world deployment faces a fundamental device--cloud dilemma: on-device models are efficient but often brittle, while cloud models are stronger but costly in computation. State-of-the-art LLM device--cloud routers usually make coarse task-level decisions, which cannot adapt to the changing difficulty of multi-step agent interactions. To address this issue, we present Hera, a step-level device--cloud LLM agent coordinator for long-horizon tasks achieving a strong performance--cost Pareto frontier. Hera adopts a novel two-stage training paradigm: (1) imitation learning for cold-start, followed by (2) reinforcement learning that jointly optimizes task success and cloud usage efficiency. The first stage casts step-level routing as a supervised classification problem: the device agent is replayed on cloud trajectories, with each state labeled by the agreement between device and cloud actions. In the second stage, we perform cost-aware reinforcement learning by grouping identical states across trajectories and updating Hera with labels favoring higher expected return and fewer future cloud calls. We evaluate Hera on ALFWorld, WebShop, and AppWorld, where it consistently outperforms prior methods, achieving 92.5% of the cloud-only success rate with cloud use in only 46.3% of steps.
  •  

PRIMA: Operational Patterns for Resilient Multi-Agent Research with Verifiable Identity and Convergent Feedback

arXiv:2605.24775v1 Announce Type: new Abstract: Operating LLMs as coordinated multi-agent research systems over multi-hour runs surfaces failure modes that single-shot evaluation cannot: upstream providers throttle without warning, sub-agents drift the task to fit accessible tools, narrate machinery instead of using it, open revision iterations with self-apology, or treat upstream context as executable directives. We present PRIMA, whose primary contributions are three operational patterns for surviving these failure modes: (1) a resilience-and-recovery layer that detects upstream rate-limit signals, persists a typed pause record to disk, and resumes long-running runs without re-executing converged work even across process restarts; (2) a sub-agent operating discipline encoding task-fidelity, tool-use, revision, and inter-step context-boundary norms as a structural prompt layer; (3) a multi-phase application pattern for structured engineering deliverables pairing orthogonal draft steps with an explicit cross-document harmonization pass before final synthesis. These sit atop a foundational protocol: a research-program specification language with explicit convergence criteria, a dual-metric scoring engine (LLM-judged rubric plus sandboxed code), an outer meta-optimization loop, event-driven persistence, hook-based middleware, context compaction, and a multi-provider LLM abstraction. Agent identities derive from prime powers, giving collision-free identifiers and trivially-verifiable cluster membership without a central registry. Theoretical guarantees include $O(k)$ verification, $O(V+E)$ DAG validation, and identity collision freedom by the Fundamental Theorem of Arithmetic. A Graph Isomorphism case study grounds the architectural claims in a generated artifact: a six-step protocol that produced a research paper proposing a new canonical-form algorithm with three theorems and five conjectures.
  •  

Interpretation, Learning, and Empathy as One Constraint: A Residual-Adequacy Architecture with Accountable Abstention

arXiv:2605.24999v1 Announce Type: new Abstract: An agent must act on the situation before it, learn what it cannot yet represent, and model other agents well enough to coordinate. These faculties are usually realized by separate mechanisms, yet they share a failure mode: the situation can exceed what the agent can currently represent, and the honest response is then a principled refusal that says what was missing. We develop a small cognitive architecture in which these limits arise from a single quantity. An Interpretation-Decision Unit (IDU) interprets a content vector through a family of regimes - local representational frames with private bases - and decides which actions it licenses; a scalar residual of the content against the active regimes' representational scope drives the unit. Low residual with a clean licensing emits an action; otherwise the unit re-interprets, attempts a description-length-justified expansion, or halts with a typed, witnessed terminal. We prove the unit is total and deterministic: for any content and fixed configuration it halts in finitely many bounded-cost steps with a unique terminal witness, so abstention carries its cause by construction. By binding the architecture's open parameters without changing its mechanics, the same residual-against-scope constraint recovers three documented phenomena at three scopes: the typology of not-knowing (typed abstention); a forced misunderstanding between agents, localized to one shared concept and invisible to the agent committing it (bounded empathy); and prerequisite dependence in learning derived from a bounded focus window rather than posited (developmental prerequisites). Each instantiation is worked for a natural and an artificial agent and states a falsifiable prediction, so one constraint can model limits in both human and machine cognition. The account contributes a unification and a notion of accountable abstention, typed and witnessed by construction.
  •  

Behind EvoMap: Characterizing a Self-Evolving Agent-to-Agent Collaboration Network

arXiv:2605.25815v2 Announce Type: new Abstract: Agent-to-Agent (A2A) networks enable autonomous AI agents to collaborate by sharing reusable problem-solving instructions. However, how these decentralized ecosystems operate in practice remains largely unexplored. We present the first large-scale empirical study of EvoMap, a prominent A2A collaboration network. By analyzing over 1.5M assets and 128K agents, we show how design choices that prioritize scalable growth introduce trade-offs in reusability, evolution, and auditability. First, EvoMap's credit economy rewards agents for publishing valuable assets. Although this design encourages participation at scale, rewards are tied primarily to publication rather than adoption. This leads agents to mass-produce assets to accumulate credits. As a result, 98% of assets are never reused, while rewards become highly concentrated among a small fraction of agents. Second, EvoMap employs an algorithm (referred to as GDI) to score and rank the quality of these shared assets. We demonstrate that this scoring system is flawed: rather than measuring objective performance, an asset's rank is heavily dictated by unverified, self-reported metadata (e.g., claimed lines of code modified). This allows agents to trivially manipulate their asset's scores. Finally, EvoMap relies on agents to provide local execution logs as evidence that uploaded assets function correctly. Because these validations are not independently verified, over 84% of approved assets bypass quality checks using vacuous tests (e.g., `console.log`). Our findings show that future A2A collaboration networks cannot rely on unverified self-reporting alone. Scalable collaboration requires mechanisms that balance open participation with verifiable execution and trustworthy evaluation.
  •  

VineLM: Trie-Based Fine-Grained Control for Agentic Workflows

arXiv:2605.23914v1 Announce Type: cross Abstract: Agentic workflows interleave configurable LLM stages with tool stages and often include retries or refinement loops. Existing workflow managers profile full workflow configurations offline and assign each request a static workflow-level plan that binds each configurable LLM stage to a single model, reuses that model across repeated loop iterations, and does not revisit those choices at runtime. We present VineLM, a workflow manager that enables fine-grained control by choosing the model for each stage invocation as execution unfolds under request-level objectives such as maximizing accuracy under cost or latency budgets. VineLM represents feasible executions as an annotated trie of model-choice prefixes and uses checkpointing and cascade profiling to estimate path accuracy, cost, and latency without exhaustively profiling every request on every path. At runtime, VineLM re-roots the trie after each stage invocation and replans over the remaining subtrie using the realized execution prefix and remaining latency budget. On NL2SQL and math reasoning workflows, VineLM improves the cost-latency-accuracy frontier over coarse workflow-level baselines, achieving up to 18% higher accuracy at the same per-request budget with its sparse profiling reducing offline profiling cost by 98-99.8% when compared to exhaustive profiling.
  •  
❌