❌

Reading view

Digitally Adapting LGBTQ-Affirmative Cognitive Behavioral Therapy for Chinese Men Who Have Sex With Men Living With HIV: User-Centered Design Approach

Background: Chinese men who have sex with men living with HIV (MSMLWH) experience substantial psychological distress driven by minority stress and HIV-related challenges. However, culturally tailored digital mental health interventions that address HIV-specific maladaptive cognitive schemas and culturally specific psychosocial stressors remain scarce in China. Objective: This study aimed to systematically adapt an evidence-based cognitive behavioral therapy (CBT) intervention Effective Skills to Empower Effective Men (ESTEEM) into a WeChat (Tencent) Mini-Program–based intervention (iESTEEM) specifically for Chinese MSMLWH and to evaluate its preliminary feasibility and usability. Methods: We used a three-phase user-centered design approach guided by the Assessment, Decision, Adaptation, Production, Topical Experts, Integration, Training, and Testing (ADAPT-ITT) framework. The study proceeded in three phases: (1) a qualitative needs assessment using semistructured interviews with 20 MSMLWH (mean age 23.25, SD 3.08 years); (2) systematic intervention adaptation and platform development, including theater testing (n=5); and (3) a 2-week pilot study involving 10 MSMLWH and five counselors to evaluate feasibility, usability, and acceptability through focus groups and objective platform analytics. Results: Phase 1 identified 3 major themes of psychological distress: persistent health anxiety fueled by catastrophizing, intersectional stigma internalization, the disclosure dilemma, and intimacy barriers rooted in defectiveness and shame schemas. Participants also prioritized anonymity and bite-sized learning. Guided by these findings, iESTEEM was developed as a counselor-assisted, privacy-preserving WeChat Mini-Program incorporating HIV-specific scenarios, multimodal learning modules, and a back-end risk-alert system. During the 2-week pilot, participants logged into the platform 14.1 (SD 6.7) times per person and completed 134.3 (SD 103.1) minutes of learning activities; all participants accessed module 1, and 90% (9/10) accessed modules 2‐5. Anxiety scores decreased from 8.9 (SD 2.3) to 7.2 (SD 3.0), whereas depression scores remained stable. All participants expressed a willingness to continue using the program and to recommend it to peers. Participants and counselors endorsed its contextual relevance, privacy protections, and clinical utility. Conclusions: This study provides a theory- and evidence-informed model for culturally adapting digital mental health interventions for highly stigmatized populations. By integrating lesbian, gay, bisexual, transgender, and queer (LGBTQ)-affirmative CBT principles, HIV-specific adaptations, and a privacy-preserving, counselor-assisted WeChat Mini-Program, iESTEEM demonstrated promising preliminary feasibility, acceptability, and engagement among Chinese MSMLWH. These findings support the potential of culturally tailored digital interventions to expand access to psychological support for this stigmatized population in resource-constrained settings. Ongoing randomized controlled trials will further evaluate its efficacy, implementation outcomes, and mechanism of action. Trial Registration: Chinese Clinical Trial Registry ChiCTR2400080263; https://www.chictr.org.cn/showproj.html?proj=216926
  •  

Occamy-1.0: Open Pareto-frontier 35B Intelligence for Co-work

arXiv:2609.11977v1 Announce Type: new Abstract: Co-work agents execute complex workflows that combine information gathering, tool use, coding, and file manipulation across many model invocations. Because cost and latency accumulate over the full episode, their practical value depends not only on peak capability but also on how efficiently that capability is delivered. Yet many steps in everyday work emphasize state tracking, coordination, recovery, and follow-through rather than frontier-scale reasoning. We present Occamy-1.0, a cost-efficient co-work model obtained by further training the post-trained Qwen3.6-35B-A3B checkpoint. We construct execution-grounded data and environments, capture replayable long-horizon trajectories across multiple harnesses, and use staged post-training to develop and consolidate complementary execution capabilities. Across a broad suite of co-work benchmarks, Occamy-1.0 is consistently among the strongest comparably sized models and remains competitive with substantially larger frontier systems on several tasks. Under our stated evaluation and pricing protocol, its aggregate performance across four representative benchmarks places it at the low-cost knee of the observed cost--performance Pareto frontier. Supporting evaluations in tool calling, coding, and instruction following further show that this specialization preserves broad agentic capability. We release the model weights and a subset of the training data to support research on practical co-work agents and agentic post-training.
  •  

OneLA: Scaling Linear-Attention Decoding to Large Beams in Generative Recommendation

arXiv:2609.12399v1 Announce Type: new Abstract: Generative recommendation (GR) relies on large-beam decoding to generate hundreds of candidate items, creating a new scaling challenge for recurrent linear attention. Existing linear attention serving systems either materialize a full recurrent state for every beam or repeatedly replay shared history, incurring substantial memory and traffic overhead. To address this, we present OneLA, a linear-attention decoding framework that exploits the shared prompt and short divergent suffixes of GR workloads. Specifically, OneLA represents all beam states using a single shared prompt-derived state and compact, append-only records of their divergent transitions. Using this representation, OneLA computes only the state information required at each decoding step, without reconstructing a full recurrent state for every beam. Furthermore, OneLA uses a lightweight ancestry index to track the transition records that make up each beam's history, allowing beams to be updated without moving or copying existing records. A fused GPU kernel further reuses the shared state across beams. Our analysis shows that OneLA achieves 1.54-2.46x end-to-end decode speedups while substantially reducing recurrent-state memory use and data movement.
  •  

Beyond ID Embeddings: Process-Grounded Language Modeling for Cognitive Diagnosis

arXiv:2609.12403v1 Announce Type: new Abstract: Cognitive Diagnosis Models (CDMs) play a pivotal role in personalized online learning. Traditional CDMs rely on discrete, ID-based embeddings to represent students, exercises, and concepts. This paradigm diverges from the nature of learner cognition, where knowledge is not stored and retrieved as isolated symbols. As a result, CDMs suffer from semantic limitations when new exercises or concepts appear. In this paper, we propose a Process-aware Language Cognitive Diagnosis (PLCD) framework that uses language-derived structures as cognitive priors and response records to calibrate student posterior states. PLCD leverages large language models (LLMs) to construct concept schemas and cognitive process graphs, and uses target-conditioned semantic memory to retrieve historical responses that are relevant to each target exercise. A process-grounded Language-to-Cognition Mapper with DA-MoE experts and process-level contrastive learning then maps the textual evidence into a unified cognitive space. Experimental results show that PLCD not only outperforms traditional baselines in predicting student performance but also exhibits strong cognitive transfer capabilities. These results connect the computational power of LLMs with the psychometric goal of measuring latent knowledge states, suggesting that structured language priors calibrated by response records can improve cold-start robustness and cognitive grounding.
  •  

VRL-Bench: Benchmarking agents on computer control tasks under finite trial budgets

arXiv:2609.12404v1 Announce Type: new Abstract: Learning from trial and error is a promising way to improve language agents on complex tasks such as computer control. Reflexion introduced verbal reinforcement learning, which turns failed trials into text that guides later attempts without updating model parameters. We introduce VRL-Bench, a harness for fair evaluation of trial-and-error learning under finite trial budgets. Across three models on MiniWoB and WebShop, we evaluate updates from several prominent verbal-memory methods spanning Reflexion and later work: each improves observed success over memory-free retry in some settings but reduces it in others. Replay experiments show that using reflection can reduce success rates, revealing a trade-off between exploiting experience and continued exploration. We propose VEX$^2$, a verbal exploration--exploitation scheduler that uses a language model to jointly select policies and allocate the remaining trial budget. VEX$^2$ is the only evaluated update to achieve positive observed success-rate gains over retry in all six settings.
  •  

Hierarchical Belief Modeling for Zero-Shot Opponent Adaptation in Partially Observable Multi-Agent Navigation

arXiv:2609.12422v1 Announce Type: new Abstract: Lux AI Season 3 requires agents to act under partial observability, randomized episode level dynamics, and a best of five match structure that rewards both tactical execution and fast adaptation. We present HORIZON, a hierarchical agent that combines symmetry aware spatial perception, dual memory belief tracking, relic centric graph attention, information gain driven exploration, and an opponent conditioned policy mixture. HORIZON separates short horizon control from cross match meta reasoning, while auxiliary belief and world model objectives stabilize learning. Trained with PPO in a large scale JAX simulator, the resulting agent explicitly infers hidden game parameters and opponent style. Experiments show consistent gains in match win rate, episode win rate, adaptation gain, and league rating over strong recurrent and feed forward baselines.
  •  

EvoRS: On-Policy Self-Evolution of Reward Systems for Open-Ended Reinforcement Learning

arXiv:2609.12459v1 Announce Type: new Abstract: Open-ended reinforcement learning often relies on rubric-based rewards for tasks without directly verifiable answers. Yet the policy and reward system form a dynamic feedback loop: as the policy optimizes the current reward, an initially useful reward system may become unreliable due to reward hacking or reduced response discriminability. The reward system should therefore evolve rather than remain fixed during training. Existing dynamic-rubric methods adapt evaluation criteria, but reward failures can also arise from scoring mechanisms or signal composition. We introduce EvoRS, a self-evolving RL framework that evolves the reward system from on-policy experience, representing it as an executable Reward-DAG. Specifically, an agentic designer updates this system from on-policy rollouts and reward traces to maintain train-time reliability. Across writing and roleplay, EvoRS achieves the best quality under all three judges, outperforming the policy by \(2.107\) and \(4.767\) points, respectively, while reducing reward hacking and coverage failures and preserving reward informativeness. Ablations confirm that a comprehensive fixed reward system cannot remain reliable in open-ended tasks and must evolve throughout training.
  •  

Confidence-Gated Transductive Test Generation for Code Reranking

arXiv:2609.12489v1 Announce Type: new Abstract: Test case synthesis is crucial for evaluating and ranking programs generated by large language models (LLMs). However, constructing high-quality test cases remains challenging because reliable expected outputs are often difficult to obtain. We propose Confidence-Gated Transductive Test Generation (CoTT), which first uses an efficient inductive procedure and invokes transductive generation only when inductive confidence is low. This adaptive design improves output reliability while allocating extra computation only when needed. On code reranking benchmarks, CoTT outperforms prior baselines across the reported metrics while reducing cost relative to applying transductive generation to every input. These results show that confidence-based allocation of test-time computation provides a favorable efficiency-effectiveness trade-off with a single efficient LLM.
  •  

Reproducing and Evaluating the Generalizability of Subliminal Learning in Open-Weight Models

arXiv:2609.12586v1 Announce Type: new Abstract: In this reproduction paper we investigate subliminal learning, a consequence of distillation where teacher models transmit behavioral preference traits through semantically unrelated data. The original paper explores two types of traits (animal preferences and misalignment), three data modalities (number sequences, code, and chain of thought), and several model families. We reproduce their experiments and extend the setup along three axes: new preference categories (actors and politicians), a new task (chess move generation), and an additional open-weight model (Ministral8B). We also run a controlled ablation on the numbers task's answer-space size (1-, 2-, and 3-digit sequences). We focus on open-weight models with accessible checkpoints on HuggingFace, since the original paper's GPT-4.x fine-tuning is no longer available. Our reproduction supports the original paper's claims, but our extensions show they are not universal as transmission strength varies across traits and tasks, and one model shows almost no effect at all.
  •  

How Good Are Frontier Models at Physics? Expert Re-Grading Reveals Broken Evaluations and Near-Saturation of Leading Benchmarks

arXiv:2609.13009v1 Announce Type: new Abstract: Low reported scores on leading physics benchmarks, including those featured in the Artificial Analysis Intelligence Index (2026), suggest that frontier language models still struggle with advanced physics, a demanding test of their scientific reasoning and quantitative problem-solving abilities. Yet this impression does not always align with domain experts' experiences using these models in their work. We revisit these reported findings by evaluating frontier models on six widely used physics benchmarks and auditing them with experts, focusing on text-only problems with verifiable final answers. For each subfield of physics, faculty and graduate researchers with relevant expertise carefully review problem statements, reference solutions, and model responses to distinguish genuine model errors from grader errors, incorrect reference solutions, and ambiguous or underspecified questions. Most audited cases initially evaluated as incorrect reflect these benchmarking issues rather than errors in the models' physics reasoning. We then ask experts to address these benchmarking issues by correcting erroneous reference solutions and repairing or excluding flawed questions. We find that GPT-5.6-Sol's measured mean@4 rises from 47.3% to 78.7% on HLE-Physics and from 61.0% to 87.2% on CMT-Benchmark, while its corrected pass@4 reaches 94.4% on the 54 retained CritPt challenges. Corrected scores are computed on the retained evaluation subsets following expert review. Scores on the audited subsets of UGPhysics, PRISM-Physics, and PHYBench also rise substantially after correction. These findings suggest that current benchmarks substantially understate frontier models' ability to solve well-posed physics problems. Near-saturation on these closed-ended tasks highlights the need for more demanding, expert-validated evaluations.
  •  

Anchoring Clinical Events in Time: UID-Preserving Multimodal Reconstruction and Source-Grounded Adjudication

arXiv:2609.13062v1 Announce Type: new Abstract: Clinical timelines support treatment-window analysis and leakage-free modeling, but discharge summaries often obscure chronology and structured EHR tables describe only part of the patient course. We present a UID-preserving framework that links each narrative event occurrence to its source span and retains that identity through text-only estimation, structured-evidence retrieval, timestamped source-row grounding, and joint revision. We also present GAVEL, an LLM judge that compares two UID-aligned timelines against the narrative and structured record, to augment prior matching and temporal assessments. Across six open-weight models and 40 mixed-critical-care summaries, the GLM 5.2 multimodal revision, as compared to its text-only variant, improved temporal agreement without reducing event recovery and performed competitively with clinician annotations, while other model revisions showed smaller gains and lower overall performance. Ablations showed that UIDs primarily preserve event retention, whereas source-row linkage supports temporal placement. Blinded human review upheld most GAVEL findings, and controlled adjudication favored multimodal over text-only GLM 5.2 but did not for DeepSeek V3.2. In developing the UID and judge pipeline, we are able to demonstrate 43\% increased event recovery, a framework competitive with clinician annotations, and a system with occurrence-level provenance for both reconstruction and evaluation.
  •  

Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction

arXiv:2609.13082v1 Announce Type: new Abstract: Agentic systems offer a promising way to automate embodied benchmark construction, but existing approaches typically cover isolated stages or remain specialized to predefined environments and task families. More importantly, multi-step construction produces dependent intermediate artifacts that are often passed downstream without artifact-specific verification, allowing local defects to propagate into the final benchmark. We present Embodied-BenchForge, an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts. It formulates construction as Closed-Loop Benchmark Synthesis, integrating forward artifact synthesis with backward verification and repair. Skill-Orchestrated Artifact Synthesis composes typed and reusable skills into executable workflows, while an artifact dependency graph records intermediate outputs and their dependencies. Requirement-Guided Verification and Repair applies artifact-specific contracts throughout construction and uses provenance to trigger local re-execution or upstream rollback when verification fails. Embodied-BenchForge constructs six benchmarks covering diverse embodied scenarios in the Offline EQA Track, together with one interactive benchmark containing 220 executable tasks in the Interactive Embodied Track. Evaluations of representative MLLMs and embodied agents show that the benchmarks distinguish model capabilities in both observation-based understanding and closed-loop execution. Quality assessment and ablations validate benchmark quality and the effectiveness of verification and repair, while repair and skill-reuse analyses demonstrate efficient localized recovery and cross-benchmark reusability.
  •  

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

arXiv:2609.12036v1 Announce Type: cross Abstract: In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.
  •  

Earth-Agent-Pro: Towards Real-World Full-Chain Earth Observation with Agents

arXiv:2609.12533v1 Announce Type: cross Abstract: Real-world Earth observation (EO) agents must translate high-level scientific questions into executable workflows to acquire observations, prepare data, perform domain computations, and derive conclusions from runtime evidence. Existing EO agents typically start from supplied observations, while benchmarks typically provide prepared inputs or candidate answers, leaving full-chain open-world EO execution largely untested. We present Earth-Agent-Pro, an execution-adaptive Plan-and-Execute framework using expert-authored skills to constrain planning and runtime tool use. Workflow-centered structured memory records planned steps, accepted evidence, and their dependencies, enabling repair of only the affected workflow suffix when runtime evidence invalidates a step. Separate large language model adapters use sequence-level supervised fine-tuning for planner workflow composition and node-level group relative policy optimization with locally verifiable rewards for executor tool-argument grounding. Earth-Bench-Pro instantiates 248 expert-curated task cores as 744 questions under three matched regimes. Its 248 Open-World Execution questions span RGB imagery, spectral observations, and remote sensing products, pairing high-level requests with runtime data requirements, executable trajectories, and open-ended answers grounded in execution evidence. With a shared GPT-5 backbone, Earth-Agent-Pro achieves 66.13% LLM-as-Judge accuracy, exceeding ReAct by 20.95 points in this metric and 24.44 points in Tools-In-Order. Joint adapter tuning raises Qwen3.5-9B LLM-as-Judge accuracy from 38.31% to 50.00%, an 11.69-point gain over the untuned configuration. Planning-only evaluation and execution with the reference workflow show that the adapters improve workflow composition and argument grounding, respectively. Code and datasets will be released soon.
  •  

TokenMapper: A Step Toward Interoperable Speech Token Translation

arXiv:2609.12563v1 Announce Type: cross Abstract: Neural audio codecs discretize speech into token sequences, but the resulting token spaces differ in vocabulary and codebook structure, preventing direct communication across models. This limitation affects applications such as conversational voice agents and speech to speech translation systems where multiple speech models must interact. As a result, transferring information between speech systems typically requires decoding to waveform audio and re-encoding with a second tokenizer, increasing latency and introducing potential information loss. To address these limitations, we present TokenMapper, a direction aware framework for direct token to token translation between heterogeneous speech tokenizers in the discrete domain. TokenMapper supports structurally mismatched token spaces, including mappings between single codebook and multi codebook representations, under a shared effective token rate. Experiments on GLM-4-Voice, MiMi and DualCodec show consistent cross model performance. Specifically, translation WER approaches native reconstructions within 2.5-6.8% absolute WER, human MOS for TokenMapper outputs ranges from 2.29 to 4.39, following the same direction level trends as UTMOS and end to end latency is reduced by 4.8-94.5% relative to waveform bridging, reaching up to 972 ms per utterance. These results provide a practical step toward cross model speech token interoperability without intermediate waveform reconstruction.
  •  

InRTL: Effective Intra-Inter Interaction Learning for Relational Tables

arXiv:2609.12712v1 Announce Type: cross Abstract: Relational table learning has recently emerged as an important research direction for modeling multiple tables connected through primary key-foreign key (PK-FK) relationships. Despite recent advances, a principled modeling framework tailored to this task remains underexplored. In this paper, we propose Intra-Inter Relational Table Learning (InRTL), a unified framework that explicitly models dependencies both within and across relational tables. Specifically, InRTL formalizes two complementary interaction patterns: intra-table interactions, describing associations among rows within the same table, and inter-table interactions, describing dependencies between rows across PK-FK-linked tables. To model these dependencies, we develop a column-aware table encoder to generate initial row representations, followed by Transformer-based self-attention and cross-attention modules for intra-table and inter-table learning, respectively. To further improve scalability, InRTL incorporates linearized attention and heterogeneous graph neural networks to simplify the self-attention and cross-attention operations. Extensive experiments on ten datasets covering 24 real-world tasks demonstrate the effectiveness of our approach. Code is available at https://github.com/W1nterFloW/InRTL.
  •  

GraphAHA: Graph-Based Adaptive Search with Heterogeneous Actions for Test-Time Code Generation

arXiv:2609.12757v1 Announce Type: cross Abstract: Test-time scaling improves code generation by spending additional inference budget (e.g., calls or tokens) on direct sampling, feedback-conditioned repair, and reasoning-guided implementation. Search-based methods can allocate this budget adaptively, but two challenges remain. First, tree-structured search treats each generation history as a separate state even when trajectories converge to the same program, duplicating evaluation and preventing statistics from being shared. Second, sampling, repair, and reasoning have complementary and state-dependent payoffs, making online allocation among them difficult under a finite budget. To address these challenges, we propose an adaptive graph search method with heterogeneous actions (GraphAHA). GraphAHA organizes the test-time code generation in a typed directed acyclic graph. Equivalent programs are merged into a single code node, allowing their downstream search statistics to be reused across all discovery paths. Hierarchical Thompson sampling then selects whether to generate a new state or follow an existing successor and, for generation, chooses among the type-valid sampling, reasoning, implementation, and repair operations. Evaluated on LiveCodeBench and CodeContests with Qwen2.5-Coder and DeepSeek-Coder, GraphAHA achieves the best score in 18 of 20 cases. For Pass@1 measured using visible tests, it outperforms the strongest baseline for both models on both benchmarks by 4.1 percentage points on average, demonstrating more effective use of a fixed inference budget.
  •  

Online Video Agent Harness for Long Video Understanding

arXiv:2609.12818v1 Announce Type: cross Abstract: Long video understanding often behaves like a visual needle-in-a-haystack problem: query-relevant evidence is sparsely distributed across long temporal spans, while packing dense frames into a single VLM context incurs \textit{context rot} and high cost. Existing video agents often rely on query-agnostic offline preprocessing or ad hoc tool sets, which can miss query-specific details and waste computation. In this work, we present VideoXAgent, a purely online video-agent harness for long video understanding that starts from the given video file and user query, plans and decomposes the task, invokes specialized expert tools on demand, and aggregates multimodal evidence to produce a final answer while resolving conflicts among observations. To support this on-demand invocation, we design a suite of heterogeneous expert tools guided by a data-driven taxonomy of atomic capabilities, spanning scripts, VLMs, and domain models (e.g., detection, OCR, ASR, face recognition). The harness further enforces objective evidence prompting and budget-aware control to curb hallucination and non-termination. Across Video-MME-Long, LongVideoBench-Long, LVBench, and MINERVA, VideoXAgent is competitive with frontier LMMs and video agents under a smaller context footprint---about 50k tokens of agent context per sample, even on hour-long videos. In particular, on complex video-reasoning benchmarks such as MINERVA, it matches this level while using only about 15\% of the context of a 1,024-frame dense-packing baseline. Notably, the harness remains effective with a visually weak or even text-only orchestrator, suggesting that strong long-video understanding can emerge from progressive agentic evidence seeking rather than from packing the full video into a single context. Project page: https://go-agent-x.github.io/video_agent_harness/
  •  

UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction

arXiv:2609.12898v1 Announce Type: cross Abstract: Fine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized but object-aware, or part-aware but limited to closed-set taxonomies, which weakens zero-shot transfer. We study text-conditioned 3D part segmentation, where a free-form phrase selects a functional part on point cloud. We introduce UniPart, a feed-forward cross-modal 3D Transformer that conditions CLIP text embedding. To scale supervision, we build LangPart-1M with 160K+ Objaverse assets and 8M text to part pairs using multi-view consistent part generation. We further manually label a high-quality subset, LangPart-4K, for fine-tuning and evaluation. UniPart achieves strong zero-shot results on open-vocabulary part benchmarks and transfers to language-conditioned part grasping in real world.
  •  

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

arXiv:2609.13076v1 Announce Type: cross Abstract: Conversational voice agents have advanced significantly, offering increasingly natural human-machine interactions through both cascaded and end-to-end architectures. However, while recent benchmarks extensively evaluate dyadic interactions and passive audio comprehension, they largely overlook a prevalent real-world scenario: multi-party conversations. Evaluating agents in these settings is fundamentally more challenging than in dyadic interactions due to the exponentially greater conversational complexity. For voice agents to integrate seamlessly into human group dynamics, they must not only generate contextually appropriate responses but also demonstrate a nuanced understanding of open turn-taking. To address this gap, we introduce Multiparty Bench (MP-Bench), the first benchmark specifically designed to objectively evaluate conversational speech systems as active participants within multi-party contexts. MP-Bench assesses agent behavior along two primary dimensions: turn-taking awareness and response appropriateness. Additionally, we incorporate comprehension-based question-answering tasks as a complementary evaluation. By benchmarking 12 voice agents, we find that real-time voice agents stay at or below 22% on multiparty comprehension and remain near chance on multiparty turn-taking, exposing an open challenge for real-time voice agents under multiparty scenario.
  •  
❌