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Distilling Game Code World Model Generation into Lightweight Large Language Models

arXiv:2605.24375v1 Announce Type: new Abstract: Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs) demonstrates that LLMs can translate game rules into Python implementations compatible with solvers like Monte Carlo Tree Search. We study this problem in game settings, where generated environments must implement rules, legal actions, state transitions, observations, and rewards. We refer to these game-specific executable models as Game Code World Models (GameCWMs). However, current approaches to generating code world models rely on frontier models and inference-time refinement loops, limiting accessibility and scalability. This work investigates whether GameCWM generation capabilities can be distilled into smaller models through post-training. We introduce: (1) a curated dataset of 30 games spanning perfect and imperfect information games, (2) a verification framework that evaluates generated code against structural and semantic game properties, and (3) a post-training pipeline combining Supervised Fine-Tuning (SFT) with Reinforcement Learning with Verifiable Rewards (RLVR). We experiment with Qwen2.5-3B-Instruct and find that SFT can increase syntactic correctness, while RLVR can improve execution-level adherence to game rules, thereby improving Qwen's ability to generate valid GameCWMs in both perfect and imperfect information games. Overall, our pipeline makes Qwen2.5-3B-Instruct more capable of generating valid GameCWMs, thereby offering a scalable path toward automatic environment generation from natural language.
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Agent-Facing Information Design in LLM Tool Registries

arXiv:2605.23916v1 Announce Type: cross Abstract: LLM tool registries function as unregulated advertising platforms: providers write free-text descriptions that agents use for selection, yet no measurement infrastructure -- no viewability standard, quality score, or outcome audit -- exists to make this market accountable. We provide the first systematic framework, combining 17,700+ trials across five LLMs and ten domains with a constructive registry design prescription. Legal puffery alone (subjective superlatives, benefit framing) captures 100% of the optimization effect; fabricated claims add zero incremental bias -- rendering FTC enforcement of deceptive advertising rules ineffective against the active mechanism. Disclosure fails structurally: system-prompt warnings produce zero measurable effect for four of five models, and behavioral ceilings leave no headroom for label-based correction. Superlatives are the dominant single feature (SBC = +0.35). Registry-layer description normalization achieves first-best welfare model-independently. We propose separating selection-facing descriptions (structured, registry-controlled) from marketing-facing descriptions (provider-authored, shown post-selection), and introduce the Agent Attention Quality Score to distinguish capability from copywriting.
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