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From Static Templates to Dynamic Runtime Graphs: A Survey of Workflow Optimization for LLM Agents

arXiv:2603.22386v1 Announce Type: new Abstract: Large language model (LLM)-based systems are becoming increasingly popular for solving tasks by constructing executable workflows that interleave LLM calls, information retrieval, tool use, code execution, memory updates, and verification. This survey reviews recent methods for designing and optimizing such workflows, which we treat as agentic computation graphs (ACGs). We organize the literature based on when workflow structure is determined, where structure refers to which components or agents are present, how they depend on each other, and how information flows between them. This lens distinguishes static methods, which fix a reusable workflow scaffold before deployment, from dynamic methods, which select, generate, or revise the workflow for a particular run before or during execution. We further organize prior work along three dimensions: when structure is determined, what part of the workflow is optimized, and which evaluation signals guide optimization (e.g., task metrics, verifier signals, preferences, or trace-derived feedback). We also distinguish reusable workflow templates, run-specific realized graphs, and execution traces, separating reusable design choices from the structures actually deployed in a given run and from realized runtime behavior. Finally, we outline a structure-aware evaluation perspective that complements downstream task metrics with graph-level properties, execution cost, robustness, and structural variation across inputs. Our goal is to provide a clear vocabulary, a unified framework for positioning new methods, a more comparable view of existing body of literature, and a more reproducible evaluation standard for future work in workflow optimizations for LLM agents.

MemCollab: Cross-Agent Memory Collaboration via Contrastive Trajectory Distillation

arXiv:2603.23234v1 Announce Type: new Abstract: Large language model (LLM)-based agents rely on memory mechanisms to reuse knowledge from past problem-solving experiences. Existing approaches typically construct memory in a per-agent manner, tightly coupling stored knowledge to a single model's reasoning style. In modern deployments with heterogeneous agents, a natural question arises: can a single memory system be shared across different models? We found that naively transferring memory between agents often degrades performance, as such memory entangles task-relevant knowledge with agent-specific biases. To address this challenge, we propose MemCollab, a collaborative memory framework that constructs agent-agnostic memory by contrasting reasoning trajectories generated by different agents on the same task. This contrastive process distills abstract reasoning constraints that capture shared task-level invariants while suppressing agent-specific artifacts. We further introduce a task-aware retrieval mechanism that conditions memory access on task category, ensuring that only relevant constraints are used at inference time. Experiments on mathematical reasoning and code generation benchmarks demonstrate that MemCollab consistently improves both accuracy and inference-time efficiency across diverse agents, including cross-modal-family settings. Our results show that the collaboratively constructed memory can function as a shared reasoning resource for diverse LLM-based agents.

Unveiling the Mechanism of Continuous Representation Full-Waveform Inversion: A Wave Based Neural Tangent Kernel Framework

arXiv:2603.22362v1 Announce Type: cross Abstract: Full-waveform inversion (FWI) estimates physical parameters in the wave equation from limited measurements and has been widely applied in geophysical exploration, medical imaging, and non-destructive testing. Conventional FWI methods are limited by their notorious sensitivity to the accuracy of the initial models. Recent progress in continuous representation FWI (CR-FWI) demonstrates that representing parameter models with a coordinate-based neural network, such as implicit neural representation (INR), can mitigate the dependence on initial models. However, its underlying mechanism remains unclear, and INR-based FWI shows slower high-frequency convergence. In this work, we investigate the general CR-FWI framework and develop a unified theoretical understanding by extending the neural tangent kernel (NTK) for FWI to establish a wave-based NTK framework. Unlike standard NTK, our analysis reveals that wave-based NTK is not constant, both at initialization and during training, due to the inherent nonlinearity of FWI. We further show that the eigenvalue decay behavior of the wave-based NTK can explain why CR-FWI alleviates the dependency on initial models and shows slower high-frequency convergence. Building on these insights, we propose several CR-FWI methods with tailored eigenvalue decay properties for FWI, including a novel hybrid representation combining INR and multi-resolution grid (termed IG-FWI) that achieves a more balanced trade-off between robustness and high-frequency convergence rate. Applications in geophysical exploration on Marmousi, 2D SEG/EAGE Salt and Overthrust, 2004 BP model, and the more realistic 2014 Chevron models show the superior performance of our proposed methods compared to conventional FWI and existing INR-based FWI methods.

AI Co-Scientist for Ranking: Discovering Novel Search Ranking Models alongside LLM-based AI Agents with Cloud Computing Access

arXiv:2603.22376v1 Announce Type: cross Abstract: Recent advances in AI agents for software engineering and scientific discovery have demonstrated remarkable capabilities, yet their application to developing novel ranking models in commercial search engines remains unexplored. In this paper, we present an AI Co-Scientist framework that automates the full search ranking research pipeline: from idea generation to code implementation and GPU training job scheduling with expert in the loop. Our approach strategically employs single-LLM agents for routine tasks while leveraging multi-LLM consensus agents (GPT 5.2, Gemini Pro 3, and Claude Opus 4.5) for challenging phases such as results analysis and idea generation. To our knowledge, this is the first study in the ranking community to utilize an AI Co-Scientist framework for algorithmic research. We demonstrate that this framework discovered a novel technique for handling sequence features, with all model enhancements produced automatically, yielding substantial offline performance improvements. Our findings suggest that AI systems can discover ranking architectures comparable to those developed by human experts while significantly reducing routine research workloads.

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

arXiv:2603.22435v1 Announce Type: cross Abstract: "Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.

LLMON: An LLM-native Markup Language to Leverage Structure and Semantics at the LLM Interface

arXiv:2603.22519v1 Announce Type: cross Abstract: Textual Large Language Models (LLMs) provide a simple and familiar interface: a string of text is used for both input and output. However, the information conveyed to an LLM often has a richer structure and semantics, which is not conveyed in a string. For example, most prompts contain both instructions ("Summarize this paper into a paragraph") and data (the paper to summarize), but these are usually not distinguished when passed to the model. This can lead to model confusion and security risks, such as prompt injection attacks. This work addresses this shortcoming by introducing an LLM-native mark-up language, LLMON (LLM Object Notation, pronounced "Lemon"), that enables the structure and semantic metadata of the text to be communicated in a natural way to an LLM. This information can then be used during model training, model prompting, and inference implementation, leading to improvements in model accuracy, safety, and security. This is analogous to how programming language types can be used for many purposes, such as static checking, code generation, dynamic checking, and IDE highlighting. We discuss the general design requirements of an LLM-native markup language, introduce the LLMON markup language and show how it meets these design requirements, describe how the information contained in a LLMON artifact can benefit model training and inference implementation, and provide some preliminary empirical evidence of its value for both of these use cases. We also discuss broader issues and research opportunities that are enabled with an LLM-native approach.

Grounding Sim-to-Real Generalization in Dexterous Manipulation: An Empirical Study with Vision-Language-Action Models

arXiv:2603.22876v1 Announce Type: cross Abstract: Learning a generalist control policy for dexterous manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for dexterous manipulation policies.

ForestPrune: High-ratio Visual Token Compression for Video Multimodal Large Language Models via Spatial-Temporal Forest Modeling

arXiv:2603.22911v1 Announce Type: cross Abstract: Due to the great saving of computation and memory overhead, token compression has become a research hot-spot for MLLMs and achieved remarkable progress in image-language tasks. However, for the video, existing methods still fall short of high-ratio token compression. We attribute this shortcoming to the insufficient modeling of temporal and continual video content, and propose a novel and training-free token pruning method for video MLLMs, termed ForestPrune, which achieves effective and high-ratio pruning via Spatial-temporal Forest Modeling. In practice, ForestPrune construct token forests across video frames based on the semantic, spatial and temporal constraints, making an overall comprehension of videos. Afterwards, ForestPrune evaluates the importance of token trees and nodes based on tree depth and node roles, thereby obtaining a globally optimal pruning decision. To validate ForestPrune, we apply it to two representative video MLLMs, namely LLaVA-Video and LLaVA-OneVision, and conduct extensive experiments on a bunch of video benchmarks. The experimental results not only show the great effectiveness for video MLLMs, e.g., retaining 95.8% average accuracy while reducing 90% tokens for LLaVA-OneVision, but also show its superior performance and efficiency than the compared token compression methods, e.g., +10.1% accuracy on MLVU and -81.4% pruning time than FrameFusion on LLaVA-Video.

MSR-HuBERT: Self-supervised Pre-training for Adaptation to Multiple Sampling Rates

arXiv:2603.23048v1 Announce Type: cross Abstract: Self-supervised learning (SSL) has advanced speech processing. However, existing speech SSL methods typically assume a single sampling rate and struggle with mixed-rate data due to temporal resolution mismatch. To address this limitation, we propose MSRHuBERT, a multi-sampling-rate adaptive pre-training method. Building on HuBERT, we replace its single-rate downsampling CNN with a multi-sampling-rate adaptive downsampling CNN that maps raw waveforms from different sampling rates to a shared temporal resolution without resampling. This design enables unified mixed-rate pre-training and fine-tuning. In experiments spanning 16 to 48 kHz, MSRHuBERT outperforms HuBERT on speech recognition and full-band speech reconstruction, preserving high-frequency detail while modeling low-frequency semantic structure. Moreover, MSRHuBERT retains HuBERT's mask-prediction objective and Transformer encoder, so existing analyses and improvements that were developed for HuBERT can apply directly.

3DCity-LLM: Empowering Multi-modality Large Language Models for 3D City-scale Perception and Understanding

arXiv:2603.23447v1 Announce Type: cross Abstract: While multi-modality large language models excel in object-centric or indoor scenarios, scaling them to 3D city-scale environments remains a formidable challenge. To bridge this gap, we propose 3DCity-LLM, a unified framework designed for 3D city-scale vision-language perception and understanding. 3DCity-LLM employs a coarse-to-fine feature encoding strategy comprising three parallel branches for target object, inter-object relationship, and global scene. To facilitate large-scale training, we introduce 3DCity-LLM-1.2M dataset that comprises approximately 1.2 million high-quality samples across seven representative task categories, ranging from fine-grained object analysis to multi-faceted scene planning. This strictly quality-controlled dataset integrates explicit 3D numerical information and diverse user-oriented simulations, enriching the question-answering diversity and realism of urban scenarios. Furthermore, we apply a multi-dimensional protocol based on text-similarity metrics and LLM-based semantic assessment to ensure faithful and comprehensive evaluations for all methods. Extensive experiments on two benchmarks demonstrate that 3DCity-LLM significantly outperforms existing state-of-the-art methods, offering a promising and meaningful direction for advancing spatial reasoning and urban intelligence. The source code and dataset are available at https://github.com/SYSU-3DSTAILab/3D-City-LLM.

VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs

arXiv:2603.23481v1 Announce Type: cross Abstract: Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.

Dataset Distillation-based Hybrid Federated Learning on Non-IID Data

arXiv:2409.17517v3 Announce Type: replace-cross Abstract: In federated learning, the heterogeneity of client data has a great impact on the performance of model training. Many heterogeneity issues in this process are raised by non-independently and identically distributed (non-IID) data. To address the issue of label distribution skew, we propose a hybrid federated learning framework called HFLDD, which integrates dataset distillation to generate approximately independent and equally distributed (IID) data, thereby improving the performance of model training. In particular, we partition the clients into heterogeneous clusters, where the data labels among different clients within a cluster are unbalanced while the data labels among different clusters are balanced. The cluster heads collect distilled data from the corresponding cluster members, and conduct model training in collaboration with the server. This training process is like traditional federated learning on IID data, and hence effectively alleviates the impact of non-IID data on model training. We perform a comprehensive analysis of the convergence behavior, communication overhead, and computational complexity of the proposed HFLDD. Extensive experimental results based on multiple public datasets demonstrate that when data labels are severely imbalanced, the proposed HFLDD outperforms the baseline methods in terms of both test accuracy and communication cost.

Generalizable Heuristic Generation Through LLMs with Meta-Optimization

arXiv:2505.20881v2 Announce Type: replace-cross Abstract: Heuristic design with large language models (LLMs) has emerged as a promising approach for tackling combinatorial optimization problems (COPs). However, existing approaches often rely on manually predefined evolutionary computation (EC) heuristic-optimizers and single-task training schemes, which may constrain the exploration of diverse heuristic algorithms and hinder the generalization of the resulting heuristics. To address these issues, we propose Meta-Optimization of Heuristics (MoH), a novel framework that operates at the optimizer level, discovering effective heuristic-optimizers through the principle of meta-learning. Specifically, MoH leverages LLMs to iteratively refine a meta-optimizer that autonomously constructs diverse heuristic-optimizers through (self-)invocation, thereby eliminating the reliance on a predefined EC heuristic-optimizer. These constructed heuristic-optimizers subsequently evolve heuristics for downstream tasks, enabling broader heuristic exploration. Moreover, MoH employs a multi-task training scheme to promote its generalization capability. Experiments on classic COPs demonstrate that MoH constructs an effective and interpretable meta-optimizer, achieving state-of-the-art performance across various downstream tasks, particularly in cross-size settings. Our code is available at: https://github.com/yiding-s/MoH.

RedTopic: Toward Topic-Diverse Red Teaming of Large Language Models

arXiv:2507.00026v2 Announce Type: replace-cross Abstract: As large language models (LLMs) are increasingly deployed as black-box components in real-world applications, red teaming has become essential for identifying potential risks. It tests LLMs with adversarial prompts to uncover vulnerabilities and improve safety alignment. Ideally, effective red teaming should be adaptive to evolving LLM capabilities and explore a broad range of harmful topics. However, existing approaches face two limitations: 1) topic-based approaches rely on pre-collected harmful topics, limited in flexibility and adaptivity. 2) topic-free methods use reinforcement learning (RL), but they lack an explicit reward signal for exploration and tend to over-optimize a narrow objective, reducing topic diversity. To address these limitations, we propose RedTopic, a novel red teaming framework that generates topic-diverse adversarial prompts through a contextualized generation pipeline, an aggregate reward design, and a multi-objective RL training loop. Experiments show that RedTopic produces more effective and diverse adversarial prompts than existing methods, with notable improvements in integrated evaluation metrics. We believe RedTopic represents a step toward more adaptive and topic-diverse red teaming for large language models.

Graph Structure Learning with Privacy Guarantees for Open Graph Data

arXiv:2507.19116v3 Announce Type: replace-cross Abstract: Publishing open graph data while preserving individual privacy remains challenging when data publishers and data users are distinct entities. Although differential privacy (DP) provides rigorous guarantees, most existing approaches enforce privacy during model training rather than at the data publishing stage. This limits the applicability to open-data scenarios. We propose a privacy-preserving graph structure learning framework that integrates Gaussian Differential Privacy (GDP) directly into the data release process. Our mechanism injects structured Gaussian noise into raw data prior to publication and provides formal $\mu$-GDP guarantees, leading to tight $(\varepsilon, \delta)$-differential privacy bounds. Despite the distortion introduced by privatization, we prove that the original sparse inverse covariance structure can be recovered through an unbiased penalized likelihood formulation. We further extend the framework to discrete data using discrete Gaussian noise while preserving privacy guarantees. Extensive experiments on synthetic and real-world datasets demonstrate strong privacy-utility trade-offs, maintaining high graph recovery accuracy under rigorous privacy budgets. Our results establish a formal connection between differential privacy theory and privacy-preserving data publishing for graphical models.

DreamAudio: Customized Text-to-Audio Generation with Diffusion Models

arXiv:2509.06027v2 Announce Type: replace-cross Abstract: With the development of large-scale diffusion-based and language-modeling-based generative models, impressive progress has been achieved in text-to-audio generation. Despite producing high-quality outputs, existing text-to-audio models mainly aim to generate semantically aligned sound and fall short of controlling fine-grained acoustic characteristics of specific sounds. As a result, users who need specific sound content may find it difficult to generate the desired audio clips. In this paper, we present DreamAudio for customized text-to-audio generation (CTTA). Specifically, we introduce a new framework that is designed to enable the model to identify auditory information from user-provided reference concepts for audio generation. Given a few reference audio samples containing personalized audio events, our system can generate new audio samples that include these specific events. In addition, two types of datasets are developed for training and testing the proposed systems. The experiments show that DreamAudio generates audio samples that are highly consistent with the customized audio features and aligned well with the input text prompts. Furthermore, DreamAudio offers comparable performance in general text-to-audio tasks. We also provide a human-involved dataset containing audio events from real-world CTTA cases as the benchmark for customized generation tasks.

Information Gain-based Policy Optimization: A Simple and Effective Approach for Multi-Turn Search Agents

arXiv:2510.14967v2 Announce Type: replace-cross Abstract: Large language model (LLM)-based agents are increasingly trained with reinforcement learning (RL) to enhance their ability to interact with external environments through tool use, particularly in search-based settings that require multi-turn reasoning and knowledge acquisition. However, existing approaches typically rely on outcome-based rewards that are only provided exclusively upon generating the final answer. This reward sparsity becomes particularly problematic in multi-turn settings, where long trajectories exacerbate three critical issues: (i) advantage collapse, where all rollouts receive identical rewards and provide no useful learning signals; (ii) lack of fine-grained credit assignment, where the correctness of intermediate turns is obscured, especially in long-horizon tasks; and (iii) poor sample efficiency, where each rollout yields only a single outcome signal, leading to low data utilization. In this paper, we propose Information Gain-based Policy Optimization (IGPO), a simple yet effective RL framework that provides dense and intrinsic supervision for multi-turn agent training. IGPO models each interaction turn as an incremental process of acquiring information about the ground truth, and defines turn-level rewards as the marginal increase in the policy's probability of producing the correct answer. Unlike prior process-level reward approaches that depend on external reward models or costly Monte Carlo estimation, IGPO derives intrinsic rewards directly from the model's own belief updates. These intrinsic turn-level rewards are combined with outcome-level supervision to form dense reward signals. Extensive experiments on both in-domain and out-of-domain benchmarks demonstrate that IGPO consistently outperforms strong baselines in multi-turn scenarios, achieving higher accuracy and improved data efficiency. Our code is available at https://github.com/GuoqingWang1/IGPO.

MOON2.0: Dynamic Modality-balanced Multimodal Representation Learning for E-commerce Product Understanding

arXiv:2511.12449v2 Announce Type: replace-cross Abstract: Recent Multimodal Large Language Models (MLLMs) have significantly advanced e-commerce product understanding. However, they still face three challenges: (i) the modality imbalance induced by modality mixed training; (ii) underutilization of the intrinsic alignment relationships among visual and textual information within a product; and (iii) limited handling of noise in e-commerce multimodal data. To address these, we propose MOON2.0, a dynamic modality-balanced MultimOdal representation learning framework for e-commerce prOduct uNderstanding. It comprises: (1) a Modality-driven Mixture-of-Experts (MoE) that adaptively processes input samples by their modality composition, enabling Multimodal Joint Learning to mitigate the modality imbalance; (2) a Dual-level Alignment method to better leverage semantic alignment properties inside individual products; and (3) an MLLM-based Image-text Co-augmentation strategy that integrates textual enrichment with visual expansion, coupled with Dynamic Sample Filtering to improve training data quality. We further release MBE2.0, a co-augmented Multimodal representation Benchmark for E-commerce representation learning and evaluation at https://huggingface.co/datasets/ZHNie/MBE2.0. Experiments show that MOON2.0 delivers state-of-the-art zero-shot performance on MBE2.0 and multiple public datasets. Furthermore, attention-based heatmap visualization provides qualitative evidence of improved multimodal alignment of MOON2.0.

From Conflict to Consensus: Boosting Medical Reasoning via Multi-Round Agentic RAG

arXiv:2603.03292v2 Announce Type: replace-cross Abstract: Large Language Models (LLMs) exhibit high reasoning capacity in medical question-answering, but their tendency to produce hallucinations and outdated knowledge poses critical risks in healthcare fields. While Retrieval-Augmented Generation (RAG) mitigates these issues, existing methods rely on noisy token-level signals and lack the multi-round refinement required for complex reasoning. In the paper, we propose MA-RAG (Multi-Round Agentic RAG), a framework that facilitates test-time scaling for complex medical reasoning by iteratively evolving both external evidence and internal reasoning history within an agentic refinement loop. At each round, the agent transforms semantic conflict among candidate responses into actionable queries to retrieve external evidence, while optimizing history reasoning traces to mitigate long-context degradation. MA-RAG extends the self-consistency principle by leveraging the lack of consistency as a proactive signal for multi-round agentic reasoning and retrieval, and mirrors a boosting mechanism that iteratively minimizes the residual error toward a stable, high-fidelity medical consensus. Extensive evaluations across 7 medical Q&A benchmarks show that MA-RAG consistently surpasses competitive inference-time scaling and RAG baselines, delivering substantial +6.8 points on average accuracy over the backbone model. Our code is available at https://github.com/NJU-RL/MA-RAG.

Children's Intelligence Tests Pose Challenges for MLLMs? KidGym: A 2D Grid-Based Reasoning Benchmark for MLLMs

arXiv:2603.20209v2 Announce Type: replace-cross Abstract: Multimodal Large Language Models (MLLMs) combine the linguistic strengths of LLMs with the ability to process multimodal data, enbaling them to address a broader range of visual tasks. Because MLLMs aim at more general, human-like competence than language-only models, we take inspiration from the Wechsler Intelligence Scales - an established battery for evaluating children by decomposing intelligence into interpretable, testable abilities. We introduce KidGym, a comprehensive 2D grid-based benchmark for assessing five essential capabilities of MLLMs: Execution, Perception Reasoning, Learning, Memory and Planning. The benchmark comprises 12 unique tasks, each targeting at least one core capability, specifically designed to guage MLLMs' adaptability and developmental potential, mirroring the stages of children's cognitive growth. Additionally, our tasks encompass diverse scenarios and objects with randomly generated layouts, ensuring a more accurate and robust evluation of MLLM capabilities. KidGym is designed to be fully user-customizable and extensible, allowing researchers to create new evaluation scenarios and adjust difficuly levels to accommodate the rapidly growing MLLM community. Through the evaluation of state-of-the-art MLLMs using KidGym, we identified significant insights into model capabilities and revealed several limitations of current models. We release our benchmark at: https://bobo-ye.github.io/KidGym/.
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