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  • βœ‡cs.AI, q-bio.NC updates on arXiv.org
  • IronEngine: Towards General AI Assistant Xi Mo
    arXiv:2603.08425v1 Announce Type: new Abstract: This paper presents IronEngine, a general AI assistant platform organized around a unified orchestration core that connects a desktop user interface, REST and WebSocket APIs, Python clients, local and cloud model backends, persistent memory, task scheduling, reusable skills, 24-category tool execution, MCP-compatible extensibility, and hardware-facing integration. IronEngine introduces a three-phase pipeline -- Discussion (Planner--Reviewer collab
     

IronEngine: Towards General AI Assistant

By: Xi Mo
10 March 2026 at 12:00
arXiv:2603.08425v1 Announce Type: new Abstract: This paper presents IronEngine, a general AI assistant platform organized around a unified orchestration core that connects a desktop user interface, REST and WebSocket APIs, Python clients, local and cloud model backends, persistent memory, task scheduling, reusable skills, 24-category tool execution, MCP-compatible extensibility, and hardware-facing integration. IronEngine introduces a three-phase pipeline -- Discussion (Planner--Reviewer collaboration), Model Switch (VRAM-aware transition), and Execution (tool-augmented action loop) -- that separates planning quality from execution capability. The system features a hierarchical memory architecture with multi-level consolidation, a vectorized skill repository backed by ChromaDB, an adaptive model management layer supporting 92 model profiles with VRAM-aware context budgeting, and an intelligent tool routing system with 130+ alias normalization and automatic error correction. We present experimental results on file operation benchmarks achieving 100\% task completion with a mean total time of 1541 seconds across four heterogeneous tasks, and provide detailed comparisons with representative AI assistant systems including ChatGPT, Claude Desktop, Cursor, Windsurf, and open-source agent frameworks. Without disclosing proprietary prompts or core algorithms, this paper analyzes the platform's architectural decomposition, subsystem design, experimental performance, safety boundaries, and comparative engineering advantages. The resulting study positions IronEngine as a system-oriented foundation for general-purpose personal assistants, automation frameworks, and future human-centered agent platforms.

Agentic SPARQL: Evaluating SPARQL-MCP-powered Intelligent Agents on the Federated KGQA Benchmark

arXiv:2603.06582v1 Announce Type: cross Abstract: Standard protocols such as the Model Context Protocol (MCP) that allow LLMs to connect to tools have recently boosted "agentic" AI applications, which, powered by LLMs' planning capabilities, promise to solve complex tasks with the access of external tools and data sources. In this context, publicly available SPARQL endpoints offer a natural connection to combine various data sources through MCP by (a) implementing a standardised protocol and query language, (b) standardised metadata formats, and (c) the native capability to federate queries. In the present paper, we explore the potential of SPARQL-MCP-based intelligent agents to facilitate federated SPARQL querying: firstly, we discuss how to extend an existing Knowledge Graph Question Answering benchmark towards agentic federated Knowledge Graph Question Answering (FKGQA); secondly, we implement and evaluate the ability of integrating SPARQL federation with LLM agents via MCP (incl. endpoint discovery/source selection, schema exploration, and query formulation), comparing different architectural options against the extended benchmark. Our work complements and extends prior work on automated SPARQL query federation towards fruitful combinations with agentic AI.

Multi-Agent DRL for V2X Resource Allocation: Disentangling Challenges and Benchmarking Solutions

arXiv:2603.06607v1 Announce Type: cross Abstract: Multi-agent deep reinforcement learning (DRL) has emerged as a promising approach for radio resource allocation (RRA) in cellular vehicle-to-everything (C-V2X) networks. However, the multifaceted challenges inherent to multi-agent reinforcement learning (MARL) - including non-stationarity, coordination difficulty, large action spaces, partial observability, and limited robustness and generalization - are often intertwined, making it difficult to understand their individual impact on performance in vehicular environments. Moreover, existing studies typically rely on different baseline MARL algorithms, and a systematic comparison of their capabilities in addressing specific challenges in C-V2X RRA remains lacking. In this paper, we bridge this gap by formulating C-V2X RRA as a sequence of multi-agent interference games with progressively increasing complexity, each designed to isolate a key MARL challenge. Based on these formulations, we construct a suite of learning tasks that enable controlled evaluation of performance degradation attributable to each challenge. We further develop large-scale, diverse training and testing datasets using SUMO-generated highway traces to capture a wide range of vehicular topologies and corresponding interference patterns. Through extensive benchmarking of representative MARL algorithms, we identify policy robustness and generalization across diverse vehicular topologies as the dominant challenge in C-V2X RRA. We further show that, on the most challenging task, the best-performing actor-critic method outperforms the value-based approach by 42%. By emphasizing the need for zero-shot policy transfer to both seen and unseen topologies at runtime, and by open-sourcing the code, datasets, and interference-game benchmark suite, this work provides a systematic and reproducible foundation for evaluating and advancing MARL algorithms in vehicular networks.

Learning When to Cooperate Under Heterogeneous Goals

arXiv:2603.07253v1 Announce Type: cross Abstract: A significant element of human cooperative intelligence lies in our ability to identify opportunities for fruitful collaboration; and conversely to recognise when the task at hand is better pursued alone. Research on flexible cooperation in machines has left this meta-level problem largely unexplored, despite its importance for successful collaboration in heterogeneous open-ended environments. Here, we extend the typical Ad Hoc Teamwork (AHT) setting to incorporate the idea of agents having heterogeneous goals that in any given scenario may or may not overlap. We introduce a novel approach to learning policies in this setting, based on a hierarchical combination of imitation and reinforcement learning, and show that it outperforms baseline methods across extended versions of two cooperative environments. We also investigate the contribution of an auxiliary component that learns to model teammates by predicting their actions, finding that its effect on performance is inversely related to the amount of observable information about teammate goals.

Let's Think in Two Steps: Mitigating Agreement Bias in MLLMs with Self-Grounded Verification

arXiv:2507.11662v3 Announce Type: replace Abstract: Verifiers--functions assigning rewards to agent behavior--have been key to AI progress in math, code, and games. However, extending gains to domains without clear-cut success criteria remains a challenge: while humans can recognize desired outcomes, translating this intuition into scalable rules is nontrivial. Multimodal LLMs (MLLMs) offer a promising solution, given their world knowledge, human-preference alignment, and reasoning capabilities. We evaluate MLLM verifiers across web navigation, computer use, and robotics, spanning 13+ models, 28+ designs, and thousands of trajectories from diverse agents. We identify a critical limitation: a strong tendency for MLLMs to over-validate agent behavior--a phenomenon we term agreement bias. This bias is pervasive, resilient to test-time scaling, and can harm applications relying on MLLM judgments/rewards (e.g., self-improvement, steering, online supervision). We discuss several considerations for evaluating and designing MLLM verifiers, and introduce SGV, a lightweight method that better leverages their capabilities by modulating (un)conditional generation. First, an MLLM is elicited to generate broad priors about desired behavior, independent of the data under evaluation. Then, conditioned on self-generated priors, it reasons over and evaluates a candidate trajectory. Our methods yield more human-aligned verifiers, improving failure detection by 25pp and accuracy by 14pp. In self-improvement and online supervision, they boost task completion of a GUI specialist in OSWorld, a diffusion policy in robomimic, and a ReAct agent in VisualWebArena--surpassing the previous state of the art by 20pp. As a byproduct, we release an update of VisualWebArena featuring strong agent baselines, more human-aligned oracles, container parallelism with high fidelity and proper resets, >10x speedups, and VWA-Lite, a 1/3 subset with comparable evaluation fidelity.

MAS-Orchestra: Understanding and Improving Multi-Agent Reasoning Through Holistic Orchestration and Controlled Benchmarks

arXiv:2601.14652v4 Announce Type: replace Abstract: While multi-agent systems (MAS) promise elevated intelligence through coordination of agents, current approaches to automatic MAS design under-deliver. Such shortcomings stem from two key factors: (1) methodological complexity - agent orchestration is performed using sequential, code-level execution that limits global system-level holistic reasoning and scales poorly with agent complexity - and (2) efficacy uncertainty - MAS are deployed without understanding if there are tangible benefits compared to single-agent systems (SAS). We propose MASOrchestra, a training-time framework that formulates MAS orchestration as a function-calling reinforcement learning problem with holistic orchestration, generating an entire MAS at once. In MAS-Orchestra, complex, goal-oriented subagents are abstracted as callable functions, enabling global reasoning over system structure while hiding internal execution details. To rigorously study when and why MAS are beneficial, we introduce MASBENCH, a controlled benchmark that characterizes tasks along five axes: Depth, Horizon, Breadth, Parallel, and Robustness. Our analysis reveals that MAS gains depend critically on task structure, verification protocols, and the capabilities of both orchestrator and subagents, rather than holding universally. Guided by these insights, MAS-Orchestra achieves consistent improvements on public benchmarks including mathematical reasoning, multi-hop QA, and search-based QA, while achieving more than 10x efficiency over strong baselines. Together, MAS-Orchestra and MASBENCH enable better training and understanding of MAS in the pursuit of multi-agent intelligence.

NAAMSE: Framework for Evolutionary Security Evaluation of Agents

arXiv:2602.07391v2 Announce Type: replace Abstract: AI agents are increasingly deployed in production, yet their security evaluations remain bottlenecked by manual red-teaming or static benchmarks that fail to model adaptive, multi-turn adversaries. We propose NAAMSE, an evolutionary framework that reframes agent security evaluation as a feedback-driven optimization problem. Our system employs a single autonomous agent that orchestrates a lifecycle of genetic prompt mutation, hierarchical corpus exploration, and asymmetric behavioral scoring. By using model responses as a fitness signal, the framework iteratively compounds effective attack strategies while simultaneously ensuring "benign-use correctness", preventing the degenerate security of blanket refusal. Our experiments across a diverse suite of state-of-the-art large language models demonstrate that evolutionary mutation systematically amplifies vulnerabilities missed by one-shot methods, with controlled ablations revealing that the synergy between exploration and targeted mutation uncovers high-severity failure modes. We show that this adaptive approach provides a more realistic and scalable assessment of agent robustness in the face of evolving threats. The code for NAAMSE is open source and available at https://github.com/HASHIRU-AI/NAAMSE.

Characterizing MARL for Energy Control: A Multi-KPI Benchmark on the CityLearn Environment

arXiv:2602.19223v2 Announce Type: replace Abstract: The optimization of urban energy systems is crucial for the advancement of sustainable and resilient smart cities, which are becoming increasingly complex with multiple decision-making units. To address scalability and coordination concerns, Multi-Agent Reinforcement Learning (MARL) is a promising solution. This paper addresses the imperative need for comprehensive and reliable benchmarking of MARL algorithms on energy management tasks. CityLearn is used as a case study environment because it realistically simulates urban energy systems, incorporates multiple storage systems, and utilizes renewable energy sources. By doing so, our work sets a new standard for evaluation, conducting a comparative study across multiple key performance indicators (KPIs). This approach illuminates the key strengths and weaknesses of various algorithms, moving beyond traditional KPI averaging which often masks critical insights. Our experiments utilize widely accepted baselines such as Proximal Policy Optimization (PPO) and Soft Actor Critic (SAC), and encompass diverse training schemes including Decentralized Training with Decentralized Execution (DTDE) and Centralized Training with Decentralized Execution (CTDE) approaches and different neural network architectures. Our work also proposes novel KPIs that tackle real world implementation challenges such as individual building contribution and battery storage lifetime. Our findings show that DTDE consistently outperforms CTDE in both average and worst-case performance. Additionally, temporal dependency learning improved control on memory dependent KPIs such as ramping and battery usage, contributing to more sustainable battery operation. Results also reveal robustness to agent or resource removal, highlighting both the resilience and decentralizability of the learned policies.

Jagarin: A Three-Layer Architecture for Hibernating Personal Duty Agents on Mobile

arXiv:2603.05069v2 Announce Type: replace Abstract: Personal AI agents face a fundamental deployment paradox on mobile: persistent background execution drains battery and violates platform sandboxing policies, yet purely reactive agents miss time-sensitive obligations until the user remembers to ask. We present Jagarin, a three-layer architecture that resolves this paradox through structured hibernation and demand-driven wake. The first layer, DAWN (Duty-Aware Wake Network), is an on-device heuristic engine that computes a composite urgency score from four signals: duty-typed optimal action windows, user behavioral engagement prediction, opportunity cost of inaction, and cross-duty batch resonance. It uses adaptive per-user thresholds to decide when a sleeping agent should nudge or escalate. The second layer, ARIA (Agent Relay Identity Architecture), is a commercial email identity proxy that routes the full commercial inbox -- obligations, promotional offers, loyalty rewards, and platform updates -- to appropriate DAWN handlers by message category, eliminating cold-start and removing manual data entry. The third layer, ACE (Agent-Centric Exchange), is a protocol framework for direct machine-readable communication from institutions to personal agents, replacing human-targeted email as the canonical channel. Together, these three layers form a complete stack from institutional signal to on-device action, without persistent cloud state, continuous background execution, or privacy compromise. A working Flutter prototype is demonstrated on Android, combining all three layers with an ephemeral cloud agent invoked only on user-initiated escalation.
  • βœ‡cs.AI, q-bio.NC updates on arXiv.org
  • Utility Theory based Cognitive Modeling in the Application of Robotics: A Survey Qin Yang
    arXiv:2306.09445v3 Announce Type: replace-cross Abstract: Cognitive modeling, which explores the essence of cognition, including motivation, emotion, and perception, has been widely applied in the artificial intelligence (AI) agent domains, such as robotics. From the computational perspective, various cognitive functionalities have been developed through utility theory to provide a detailed and process-based understanding for specifying corresponding computational models of representations, mec
     

Utility Theory based Cognitive Modeling in the Application of Robotics: A Survey

arXiv:2306.09445v3 Announce Type: replace-cross Abstract: Cognitive modeling, which explores the essence of cognition, including motivation, emotion, and perception, has been widely applied in the artificial intelligence (AI) agent domains, such as robotics. From the computational perspective, various cognitive functionalities have been developed through utility theory to provide a detailed and process-based understanding for specifying corresponding computational models of representations, mechanisms, and processes. Especially for decision-making and learning in multi-agent/robot systems (MAS/MRS), a suitable cognitive model can guide agents in choosing reasonable strategies to achieve their current needs and learning to cooperate and organize their behaviors, optimizing the system's utility, building stable and reliable relationships, and guaranteeing each group member's sustainable development, similar to the human society. This survey examines existing robotic systems for developmental cognitive models in the context of utility theory. We discuss the evolution of cognitive modeling in robotics from behavior-based robotics (BBR) and cognitive architectures to the properties of value systems in robots, such as the studies on motivations as artificial value systems, and the utility theory based cognitive modeling for generating and updating strategies in robotic interactions. Then, we examine the extent to which existing value systems support the application of robotics from an AI agent cognitive modeling perspective, including single-agent and multi-agent systems, trust among agents, and human-robot interaction. Finally, we survey the existing literature of current value systems in relevant fields and propose several promising research directions, along with some open problems that we deem necessary for further investigation.
  • βœ‡cs.AI, q-bio.NC updates on arXiv.org
  • The Illusion of Collusion Connor Douglas Β· Foster Provost Β· Arun Sundararajan
    arXiv:2411.16574v2 Announce Type: replace-cross Abstract: Algorithmic agents are used in a variety of competitive decision-making settings, including pricing contexts that range from online retail to residential home rental. We study the emergence of algorithmic collusion when competing agents employ multi-armed bandit algorithms and competition is modeled as a repeated Prisoner's Dilemma game. Notably, agents in our setting perform online learning with no prior model of game structure and have
     

The Illusion of Collusion

arXiv:2411.16574v2 Announce Type: replace-cross Abstract: Algorithmic agents are used in a variety of competitive decision-making settings, including pricing contexts that range from online retail to residential home rental. We study the emergence of algorithmic collusion when competing agents employ multi-armed bandit algorithms and competition is modeled as a repeated Prisoner's Dilemma game. Notably, agents in our setting perform online learning with no prior model of game structure and have no direct knowledge of competitor states or actions, thus they cannot learn strategies that depend on these factors. These context-free bandits nonetheless frequently learn seemingly collusive behavior, a phenomenon we term naive collusion. Our results reveal that whether naive collusion emerges depends starkly on the choice of behavior policy employed by bandit learners. The mechanism underpinning the emergence of collusive outcomes is synchronicity in agent action plays, where synchronicity captures how often agents play the same action. We show that in the long-run, naive algorithmic collusion never emerges when both agents use a broad class of persistently random algorithms, including the epsilon-greedy algorithm without epsilon decay, sometimes emerges when both agents use greedy-in-the-limit algorithms which feature randomness during exploration but are asymptotically deterministic, and always emerges when both agents use deterministic bandit learning algorithms like those in the well-known upper confidence bound (UCB) family. We highlight market and algorithmic conditions under which one can and cannot predict a priori whether collusion will occur. Our findings have several policy implications: preventing pricing algorithms from conditioning their actions on competitor prices may not preclude algorithmic collusion, symmetry in algorithms may increase collusion potential, and the emergence of algorithmic collusion is path dependent.

FOR-Prompting: From Objection to Revision via an Asymmetric Prompting Protocol

arXiv:2510.01674v2 Announce Type: replace-cross Abstract: Reasoning protocols such as Chain of Thought (CoT) and Tree of Thought (ToT) organize internal deliberation but lack an explicit mechanism for external questioning that elicits self-revision. We present FOR-Prompting (From Objection to Revision Prompting), an asymmetric protocol where a Defender proposes an answer, an Debater (Questioner) raises question-style objections with no direct fixes, and a Host optionally synthesizes the final output. Across GSM8K, FOR-Prompting matches the accuracy of CoT and consistently improves over single-prompting when evaluated under identical model backbones. On small-scale open-source models (e.g., LLaMA-3.2-1B), FOR-Prompting yields substantial gains over direct prompting and performs comparably to lightweight reasoning baselines, highlighting its promise for low-resource and on-device settings. Cross-model role-swapping further shows that performance is primarily determined by the Defender, enabling small models to act effectively as Questioners. Beyond structured math tasks, FOR-Prompting supports refinement in open-ended and multi-stage tasks: qualitative analysis shows improved exploration, coverage, and specificity, and a blind study of human preferences found that participants preferred FOR-Prompting outputs over strong LLM baselines in an itinerary-planning scenario. The protocol is model-agnostic and operates purely through role-structured prompting, requiring no training, access to model internals, or symmetrically strong agents. FOR-Prompting therefore enables scalable study of objection-driven reasoning and offers a practical mechanism for automated iterative refinement across both hosted and local LLMs.
  • βœ‡cs.AI, q-bio.NC updates on arXiv.org
  • In-Context Environments Induce Evaluation-Awareness in Language Models Maheep Chaudhary
    arXiv:2603.03824v1 Announce Type: new Abstract: Humans often become more self-aware under threat, yet can lose self-awareness when absorbed in a task; we hypothesize that language models exhibit environment-dependent \textit{evaluation awareness}. This raises concerns that models could strategically underperform, or \textit{sandbag}, to avoid triggering capability-limiting interventions such as unlearning or shutdown. Prior work demonstrates sandbagging under hand-crafted prompts, but this unde
     

In-Context Environments Induce Evaluation-Awareness in Language Models

arXiv:2603.03824v1 Announce Type: new Abstract: Humans often become more self-aware under threat, yet can lose self-awareness when absorbed in a task; we hypothesize that language models exhibit environment-dependent \textit{evaluation awareness}. This raises concerns that models could strategically underperform, or \textit{sandbag}, to avoid triggering capability-limiting interventions such as unlearning or shutdown. Prior work demonstrates sandbagging under hand-crafted prompts, but this underestimates the true vulnerability ceiling. We introduce a black-box adversarial optimization framework treating the in-context prompt as an optimizable environment, and develop two approaches to characterize sandbagging: (1) measuring whether models expressing intent to underperform can actually execute it across different task structures, and (2) causally isolating whether underperformance is driven by genuine evaluation-aware reasoning or shallow prompt-following. Evaluating Claude-3.5-Haiku, GPT-4o-mini, and Llama-3.3-70B across four benchmarks (Arithmetic, GSM8K, MMLU, and HumanEval), optimized prompts induce up to 94 percentage point (pp) degradation on arithmetic (GPT-4o-mini: 97.8\%$\rightarrow$4.0\%), far exceeding hand-crafted baselines which produce near-zero behavioral change. Code generation exhibits model-dependent resistance: Claude degrades only 0.6pp, while Llama's accuracy drops to 0\%. The intent -- execution gap reveals a monotonic resistance ordering: Arithmetic $

Multi-Agent Influence Diagrams to Hybrid Threat Modeling

arXiv:2603.03526v1 Announce Type: cross Abstract: Western governments have adopted an assortment of counter-hybrid threat measures to defend against hostile actions below the conventional military threshold. The impact of these measures is unclear because of the ambiguity of hybrid threats, their cross-domain nature, and uncertainty about how countermeasures shape adversarial behavior. This paper offers a novel approach to clarifying this impact by unifying previously bifurcating hybrid threat modeling methods through a (multi-agent) influence diagram framework. The model balances the costs of countermeasures, their ability to dissuade the adversary from executing hybrid threats, and their potential to mitigate the impact of hybrid threats. We run 1000 semi-synthetic variants of a real-world-inspired scenario simulating the strategic interaction between attacking agent A and defending agent B over a cyber attack on critical infrastructure to explore the effectiveness of a set of five different counter-hybrid threat measures. Counter-hybrid measures range from strengthening resilience and denial of the adversary's ability to execute a hybrid threat to dissuasion through the threat of punishment. Our analysis primarily evaluates the overarching characteristics of counter-hybrid threat measures. This approach allows us to generalize the effectiveness of these measures and examine parameter impact sensitivity. In addition, we discuss policy relevance and outline future research avenues.

Molt Dynamics: Emergent Social Phenomena in Autonomous AI Agent Populations

arXiv:2603.03555v1 Announce Type: cross Abstract: MoltBook is a large-scale multi-agent coordination environment where over 770,000 autonomous LLM agents interact without human participation, offering the first opportunity we are aware of to observe emergent multi-agent coordination dynamics at this population scale. We introduce \textit{Molt Dynamics}: the emergent agent coordination behaviors, inter-agent communication dynamics, and role specialization patterns arising when autonomous agents operate as decentralized decision-makers in an unconstrained multi-agent environment. Through longitudinal observation of 90,704 active agents over three weeks, we characterize three aspects. First, spontaneous role specialization: network-based clustering reveals six structural roles (silhouette 0.91), though the result primarily reflects core-periphery organization -- 93.5\% of agents occupy a homogeneous peripheral cluster, with meaningful differentiation confined to the active minority. Second, decentralized information dissemination: cascade analysis of 10,323 inter-agent propagation events reveals power-law distributed cascade sizes ($\alpha = 2.57 \pm 0.02$) and saturating adoption dynamics where adoption probability shows diminishing returns with repeated exposures (Cox hazard ratio 0.53, concordance 0.78). Third, distributed cooperative task resolution: 164 multi-agent collaborative events show detectable coordination patterns, but success rates are low (6.7\%, $p = 0.057$) and cooperative outcomes are significantly worse than a matched single-agent baseline (Cohen's $d = -0.88$), indicating emergent cooperative behavior is nascent. These findings establish an empirical baseline for coordination dynamics in decentralized autonomous agent systems, with implications for multi-agent system design, agent communication protocol engineering, and AI safety.

Social Norm Reasoning in Multimodal Language Models: An Evaluation

arXiv:2603.03590v1 Announce Type: cross Abstract: In Multi-Agent Systems (MAS), agents are designed with social capabilities, allowing them to understand and reason about social concepts such as norms when interacting with others (e.g., inter-robot interactions). In Normative MAS (NorMAS), researchers study how norms develop, and how violations are detected and sanctioned. However, existing research in NorMAS use symbolic approaches (e.g., formal logic) for norm representation and reasoning whose application is limited to simplified environments. In contrast, Multimodal Large Language Models (MLLMs) present promising possibilities to develop software used by robots to identify and reason about norms in a wide variety of complex social situations embodied in text and images. However, prior work on norm reasoning have been limited to text-based scenarios. This paper investigates the norm reasoning competence of five MLLMs by evaluating their ability to answer norm-related questions based on thirty text-based and thirty image-based stories, and comparing their responses against humans. Our results show that MLLMs demonstrate superior performance in norm reasoning in text than in images. GPT-4o performs the best in both modalities offering the most promise for integration with MAS, followed by the free model Qwen-2.5VL. Additionally, all models find reasoning about complex norms challenging.

Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling

arXiv:2603.03759v1 Announce Type: cross Abstract: Many large-scale platforms and networked control systems have a centralized decision maker interacting with a massive population of agents under strict observability constraints. Motivated by such applications, we study a cooperative Markov game with a global agent and $n$ homogeneous local agents in a communication-constrained regime, where the global agent only observes a subset of $k$ local agent states per time step. We propose an alternating learning framework $(\texttt{ALTERNATING-MARL})$, where the global agent performs subsampled mean-field $Q$-learning against a fixed local policy, and local agents update by optimizing in an induced MDP. We prove that these approximate best-response dynamics converge to an $\widetilde{O}(1/\sqrt{k})$-approximate Nash Equilibrium, while yielding a separation in the sample complexities between the joint state space and action space. Finally, we validate our results in numerical simulations for multi-robot control and federated optimization.

MACC: Multi-Agent Collaborative Competition for Scientific Exploration

arXiv:2603.03780v1 Announce Type: cross Abstract: Scientific discovery still relies heavily on the manual efforts of individual researchers, leading to limited exploration, redundant trials, and reduced reproducibility. Human-participant data analysis competitions generate diverse approaches, yet fluctuations in participation and the lack of independent repetitions show that parallel exploration alone is insufficient for achieving reliable scientific inquiry. As advanced AI agents based on large language models (LLMs) increasingly perform analytical tasks, relying on a single highly capable agent is unlikely to overcome these structural limitations. Recent work has begun to explore how multiple LLM-based agents can collaborate or compete in scientific workflows-a growing trend we refer to as MA4Science. However, most existing MA4Science studies assume that all agents are controlled by a single organizational entity, limiting their ability to examine how institutional mechanisms-such as incentives, information sharing, and reproducibility-shape collective exploration among independently managed agents. To address this gap, we introduce MACC (Multi-Agent Collaborative Competition), an institutional architecture that integrates a blackboard-style shared scientific workspace with incentive mechanisms designed to encourage transparency, reproducibility, and exploration efficiency. MACC provides a testbed for studying how institutional design influences scalable and reliable multi-agent scientific exploration.

Robustness of Agentic AI Systems via Adversarially-Aligned Jacobian Regularization

arXiv:2603.04378v1 Announce Type: cross Abstract: As Large Language Models (LLMs) transition into autonomous multi-agent ecosystems, robust minimax training becomes essential yet remains prone to instability when highly non-linear policies induce extreme local curvature in the inner maximization. Standard remedies that enforce global Jacobian bounds are overly conservative, suppressing sensitivity in all directions and inducing a large Price of Robustness. We introduce Adversarially-Aligned Jacobian Regularization (AAJR), a trajectory-aligned approach that controls sensitivity strictly along adversarial ascent directions. We prove that AAJR yields a strictly larger admissible policy class than global constraints under mild conditions, implying a weakly smaller approximation gap and reduced nominal performance degradation. Furthermore, we derive step-size conditions under which AAJR controls effective smoothness along optimization trajectories and ensures inner-loop stability. These results provide a structural theory for agentic robustness that decouples minimax stability from global expressivity restrictions.

HAMLET: A Hierarchical and Adaptive Multi-Agent Framework for Live Embodied Theatrics

arXiv:2507.15518v4 Announce Type: replace Abstract: Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing LLM-based drama generation methods often produce models that lack initiative and cannot interact with the physical scene, while typically requiring detailed user input that diminishes the immersion of live performance. To address these challenges, we propose HAMLET, a hierarchical adaptive multi-agent framework focused on drama creation and real-time online performance. Given a simple topic, the framework first generates a narrative blueprint to guide the subsequent improvisational performance. In the online performance phase, each actor is equipped with an adaptive reasoning module that enables decision-making based on their personas, memories, goals, and emotional states during complex group chat scenarios. Beyond dialogue, actor agents engage in embodied interactions by changing the state of scene props through actions such as opening a letter or picking up a weapon, which are broadcast to update the global environmental context. To objectively assess the quality of live embodied theatrics, we establish a comprehensive evaluation method and introduce HAMLETJudge, a specialized critic model for automated evaluation. Experimental results demonstrate that HAMLET excels in creating expressive, coherent, and physically interactive theatrical experiences in an autonomous manner.
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